Kojima: People tell me what influenced them to become creators was not MGS, but Snatcher

On his Twitter, Kojima talked a bit about game development and his experiences working in the industry.

“”SNATCHER”s release in 1988, PC88 was on Nov, MSX2 ver was on Dec. The setting “Neo-Kobe” was having Christmas I bet players felt that too.”

According to Kojima, people tell him it wasn’t Metal Gear that inspired them to become a creator, but Snatcher, an Blade Runner like adventure game by Kojima from 1988.

“Game creators, film directors, manga/novel writers in age of 30-40s tell me “what influenced to become creator was not MGS but SNATCHER”. I remember Project Itoh had said that kind of thing too.”

‘Project Itoh’ refers to Satoshi Itō, a science fiction writer who was responsible for Metal Gear Solid 4’s novelization, among other things.

So far a sequel to Snatcher doesn’t exist, but a while back Kojima produced a radio drama serving as a prequel in collaboration with Suda51, called ‘Sdatcher’.

Hideo-Kojima-Close-Up

Kojima continued talking about creating an environment where you can be both productive and creative.

“Until “POLICENAUTS”, I was only a director that I didn’t need to look after the sales or schedules but instead being absorbed in writing codes w few staff as creating ind movie. Blood’s deep that way, but resulted unfinished SNATCHER & HD mistake.”

“Japan got only few clever producers who understand talent, take risks & support. You gotta produce by oneself an ideal creative environment.”

Source: Hideo Kojima Twitter

  • Nintendo Fan 4 Lif3

    wow. Can’t believe they didn’t mention MGS. Well said on that philosophy kojima. Keep up the good work.

  • Golgari

    I want a Next Gen Snatcher. Yeap. Stealth-RPG cyberpunk game from Kojima is always a dream.

  • TheF1BOB

    Kojima + Suda51 = o_0

    • PrinceHeir

      actually it already started with “Sdatcher” and was going to be expanded with Chiyomaru Sakura, with a VN/ADV game

      http://www.vg247.com/2012/02/24/kojima-suda-51-5pb-collaboration-production-to-kick-off-soon/

      for those who don’t know Chiyomaru Sakura, he’s the president of 5pb and is known for alot of VN/ADV games.

      most notably, the Science adventure series Chaos;Head,Steins;Gate,Robotics;Notes

      was really super hype about this last year in andriasang. it looks like they either cancelled it or put it on hold for now :

  • PrinceHeir

    Kojima already mentioned this years ago

    “According to Square Enix, it was “the first real detective adventure” game.[11] The game, along with Super Mario Bros., inspired Hideo Kojima (creator of the Metal Gear series) to enter the video game industry. He praised Portopia for its mystery, drama, humor, 3D dungeons, for providing a proper background and explanation behind the murderer’s motives, and expanding the potential of video games.[12]

    http://en.wikipedia.org/wiki/The_Portopia_Serial_Murder_Case

    it was Yuji Horii’s The Portopia Serial Murder Case that prompted him to make Snatcher and became a video game creator. this game was very influential in Japan at the time and pave the way of VN/ADV games.

    i think this is also the reason why he bought LA Noire. it was in andriasang last year where he posted getting the game and being impressed by it.

    that’s why i wondered what happened to the collaboration game with Chiyomaru Sakura, Suda 51 and Kojima game that was being planned last 2012

    http://www.vg247.com/2012/02/24/kojima-suda-51-5pb-collaboration-production-to-kick-off-soon/

    all we got is the radio drama “Sdatcher”. i was hoping more than that though.

    shame it seems last year Kojima was really planning on making the next step to Snatcher and Policenauts as well as the announcement of Zone of the Enders 3(and we all know what happened to that game)

    • Golgari

      Zone Of The Enders 3 was only at the concept stage so nothing was lost really. You need to understand that when there was a team behind ZoE3 concept there was also a team behind Metal Gear Rising at KojiPro + Metal Gear Solid V development.

      We all know what happened with both ZoE3 concept team and Metal Gear Rising dev team. They were disbanded in the end.

      This is the reason why Kojima and Konami created Los Angeles Studio (That makes multiplayer component for The Phantom Pain for now as a small start).

      In the future Los Angeles Studio, Kojima can make another game or a new iP with L.A. Noir flavor. So who knows what will happen in the future.

      • PrinceHeir

        actually they lost ALOT.

        they already have the concept “ancient civilization” theme in mind, they already have the mech designs of some of the characters and even the battered designed of the orbital. they even announced this at the official Zone of the Enders event in Japan

        http://gematsu.com/2012/05/new-zone-of-the-enders-project-announced

        just like Megaman Legends 3, they basically pulled the plug here. whether or not they’re keeping some of the designs and concept for future use like the original story will have to wait and see.

        actually some of the members just got reassigned from different departments. i even remember reading the directors and producers Mineshi Kimura(director) and Shigenobu Matsuyama went into another division of Konami. shame we never heard from them again.

        and no that’s not the reason why Kojima and Konami set up a studio in LA. Kojima specifically wanted a team in LA because he was impressed by the tech the westerners produced and feels like they’re being left behind. he also wanted a team that will help continue the MGS series with the original team at KP Productions.

        andriasang has all of this, shame the site is pretty much gone now.

        i don’t think Kojima will hand the series in a western developer. especially he already has the original team who are already veterans of the series while the new team is pretty much new to the series and needs more experience.

        • Golgari

          When team is disbanded after the concept stage there is no loss at all. Maybe there is a loss for gamers who wanted the game but for KojiPro nothing was lost. When your team designing a game that is not even at the prototype version… The costs are at min. at best.

          “and no that’s not the reason why Kojima and Konami set up a studio in LA. Kojima specifically wanted a team in LA because he was impressed by the tech the westerners produced and feels like they’re being left behind.”

          That is obviously another reason. But it is not the biggest reason he did this. When you open a studio, you need it to work at some projects at some point. I’m not sure that Hideo Kojima can make two projects at once, but so far they are making Multiplayer component for MGSV.

  • Joseph Parsons

    Kojima take risks my ass weres them wii u games at ya
    Kojima run to

    PlatinumGames bc of the risks to make
    METAL GEAR RISING REVENGEANCE all
    Kojima makes is Metal Gear games what risks is that wan you make 1 ip

  • Joseph Parsons

    im calling your ass out Hideo Kojima weres r wii u games at i not you got pay off by sony and xbox for your games

  • Super Anonymous II

    Now make a new one.

  • Jonny2x4

    Kojima really needs to get a better translator for his English Twitter account. The “HD mistake” refers to Policenauts being originally released for failed platforms (PC-9801 and 3DO) in Japan.

    • Nyxus

      Yeah, the tweets are often hard, and sometimes even impossible, to understand.

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