Snake’s character model, now versus then

During Metal Gear’s existence, beginning in 1987, game development went through tremendous technological advancements. Kojima posted a picture that compares the faces of what Snake looked back in 1998, when he appeared as a 3D character model for the first time, and what he looks like today.

Fox-Engine-Solid-Snake-new-versus-old

“This morning Johnny gave presentation to our freshmen in Kojima Productions. “Game development now and then”.”

In another Tweet related to the subject Kojima said:

“There’d been 2 big heaps in terms of technical expression of pic, when 3D polygon arrived in consumer game & when normal vector map arrived.”

Metal Gear Solid on PlayStation was the first game where Kojima made use of polygons.

Source: Hideo Kojima Twitter

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