Press reactions from the Ground Zeroes Boot Camp 2014

Here are some interesting reactions from several journalists who got to play Metal Gear Solid V: Ground Zeroes at the Boot Camp 2014, taken straight from Twitter. They talk, among other things, about length, gameplay and story. Check it out!

 

Dazz Loyall Brown ‏@TheVGResource:

“In Nasu for #MGSVGZNASU with @Konami and @HIDEO_KOJIMA_EN – it’s a fantastic experience so far. Lots more to it than the first mission.”

“Already encountered several pieces of trivia for the site. Some amazing work has gone into the title. Can’t wait to tell more.”

“I’d like to point out that this game is not a 2 hour game… Ground Zeroes is a great demonstration of the FOX Engine.”

“The game now really requires you to look at your surroundings. Objects make noise and get knocked around.”

“Every soldier in Ground Zeroes has a unique appearance. Their faces, taken from real photos, appear only once per game.”

“The game doesn’t play like a standard MGS game in this sense. Several missions, each range from 30 mins to 2 hours.”

“It’s super easy to miss additional story items though, adding to replay value.”

“During recording, each character has a specific pair of shoes for their unique footstep sounds. I’ll try to get specific info.”

“Get Ground Zeroes on PS4, not XB1. Way better visuals, frame rate, everything… I believe @HIDEO_KOJIMA_EN said so himself.”

“It isn’t a 90 minute game. Game Informer were wrong.”

 

Giacomo Vaccari ‏@GiacomoVaccari:

“Completed a full-stealth run of MGSV:GZ. Stealth is the best it’s been yet. Controls are more fluid while staying true to MGS”

“Fox Engine’s facial animations are the best in the industry. Ending to MGSV:GZ is extremely impressive and emotional.”

“I’m finding 3-5 distinct ways of achieving every objective using only stealth. Going for gun-down run next.”

“Anyone else done a full stealth no-kill no-alarm run yet? Extremely thrilling!”

“There is an incredible amount of depth to this game. I was in awe several times at the AI’s reaction and the environment.”

“Just cleared the first objective in the hardesyt possible settings. Lovers of classic MGS challenges will be pleased.”

“Hardest mode + pacifist runs finished. First person outside dev team to do it! Heart racing, escape was exhilarating! Amazing.”

 

Samuel Hubner Casado ‏@Spainkiller:

“Just saw the ending. Goosebumps. Disbelief. Shock. *reboots game* I’m going back in.”

“It’s lovely to see how intense @HIDEO_KOJIMA_EN‘s passion is for proper, epic, emotionally driven, high-end productions.”

“The shotgun in Ground Zeroes is beastly. It’s a portable version of Satan’s sphincter, shooting small bits of nuclear diarrhea.”

“The main mission is about tw hours, yes. But SEVERELY repayable.”

 

Rob Pearson ‏@rob_pearson86:

“Playing MGS Ground Zeroes for the first time! Already getting used to Kiefer. We bonded by choking loads of men in the rain.”

 

Sam Smith ‏@Crunch_King:

“Once you get used to him (and stop thinking of Jack Bauer), Kiefer is actually really good as Snake. I’ve been converted.”

“The ending to Ground Zeroes is crazy exciting. Kojima is still the absolute best at what he does.”

“Finished GZ for the first time in about 90 minutes. Total game completion? 9%. I think that tells you all you need to know.”

“A lot of exposition that would have been in cutscenes before is now on audio tapes. Don’t have to pause to listen, thankfully.”

“The whole thing feels faster paced as a result, less reliant on cutscenes with more storytelling through gameplay. It’s great.”

“The PS4 version of Ground Zeroes is gorgeous. Quite a lot better looking than the Xbox One version, too… controversy…”

“Sign on the way to the toilets. Outstanding work, @Konami.”

MGSV-GZ-Boot-Camp-Toilet-Sign

 

Douglas ‏@DouglasNerd:

“Btw, the frame rate is butter smooth on PS4.”

“Controls are much, much better than in MGS4. Really easy to do all the stuff you want, easier to interrogate enemies etc.”

“I really like the way they’re using audio logs to tell you parts of the story. The recordings are really well done.”

“So here’s the thing: I finished the main mission in 2h. Back to the main menu, it said that I completed 8% of the game. So yeah.”

“Silly observation: Credits for the main mission roll up, like in a movie. Credits for the Side Ops are stills, like an episode.”

 

Mitch Dyer ‏@MitchyD:

“I have played through MGS Ground Zeroes’ main mission. Now diving into side stuff. Look for more on @IGN in March.”

“Lunchtime discussion with @MaxScoville about how we played Ground Zeroes has us giggling like children. Wackiest playground.”

 

Sergio Pennacchini ‏@SerPenna:

“By the way, Ground Zeroes ending is really emotional #MGSVGZNASU now playing the side missions.”

“The Rambo approach doesn’t work, you really have to be a Snake.”

“After completing the main mission and a side mission in 4 hours the game says I’m at 10% completion. Sounds good to me.”

“You really are free to take on the same objective in many ways. Many different ways to be really awesome.”

“Listening to sounds and guards conversations can totally change a mission sometimes. Very cool.”

“Can’t spoil much, but I can say that the 5 side missions are really a lot of fun, with some classy @HIDEO_KOJIMA_EN touches.”

 

Arin Hanson ‏@egoraptor:

“Playing MGSV Ground Zeroes in Nasu. It really shows the shift in focus from story to gameplay which I greatly appreciate.”

“It is first and foremost a game, and I think people who are used to breezing through it for story are going to be thrown.”

“I’ve been at this for hours and my completion is 10%”

 

Andy Robinson ‏@Espio1:

“There are lots of sandbox meta games for online competition; longest distance headshot etc.”

“Been playing for about 3 hours now and apparently 15% complete, according to the main screen with chain-smoking Boss.”

“MGS gameplay in a sandbox is a lot less stressful. If you alert the guards you can escape from last known position.”

“Ground Zeroea is the Far Cry of stealth games. Recon, plan, execute (screw it up, run away, hide under a truck).”

“Just chalked off another Side Op, which involved running from a tank. Been playing 4 hours now and apparently at 18% complete.”

“Not sure I can say much about the main GZ story mission, but it features one of the most gruesome scenes I can remember in a game.”

“There are a few big surprises in Ground Zeroes in terms of fan service.”

“MGS GZ update: played through all missions (about 5 hours) but still only at 22%, according Snake’s chain smoking menu screen.”

“I should emphasise that I am toilet at stealth. GZ is far more forgiving for run ‘n gunners – and that’s what I was doing most of the time.”

“That said, it’s definitely most enjoyable as a stealth game. Less story this time too – sandbox gameplay and score-beating is the focus.”

“Re: story, the main mission basically has two cut-scenes – and you’ve already seen one of them. Suspect this was deliberate move by Kojima.”

“I suspect the remaining 75% GZ claims I haven’t completed is collectables and high rank completion of missions.”

“Final word on GZ length before embargo blackout: Reports online are accurate. Main mission incredibly short but there *is* more content.”

“SideOps missions, audio logs, collectables etc remain after main story mission. Online ranks promote replays.”

“I totally believe GI’s claims of sub 10 minute speed runs of main mission by Kojima staff. In fact, I reckon I could do it.”

“It will be a controversial release, one suspects.”

“Full Ground Zeroes content will be published March 5.”

  • Janeo

    The guy running and gunning must have been on normal or maybe they are just saving the truly hard difficulties for phantom pain doesn’t matter I plan to go full stealth anyway

  • Janeo

    So not one bad reaction hopefully people will realise this isn’t a game you will play for two hours and never come back. I love the way they put more story into the optional audio logs and they will still have pretty long cutscenes just not mgs4 long so if you want more story just collect audio logs and if not just ignore them everybody wins. I’m guessing you complete 50% when you complete all side missions and the rest is collecting audio tapes and rescuing soldiers maybe.

    • flying_fox

      Unfortunately, I don’t think anything can reverse the heavy damage made by Game Informer’s careless preview. Obviously, they meant no harm when they disclosed the length of the main mission, but it grew out of proportion very quickly.

      I think people realize that the game is longer but don’t care for side missions and replay value.

      … Their loss ! 🙂

      • Nyxus

        True, but I don’t think it’s really GI’s fault. People just see a number and refuse to listen to anything else, even if the same journalists say that they feel the game is worth it, that the 2 hours is just for the main mission, and that they are actually very excited about the game. The ‘2 hour’ thing was taken out of context and blown up.

        • flying_fox

          Sorry, of course I don’t mean to say that Game Informer had any bad intentions. But as Nyxus says, it’s a question of context… And when the context is drown in a 20-page article, it’s very easy for other media to skip it and keep only the numbers.

      • Janeo

        I don’t see it is there fault they could have said the story wasn’t long but made sure everyone knew there were side missions to do but it’s not there fault. Journalists from many websites talked about this calling it a glorified demo saying it should be added as free content to castlevania which is really stupid since it’s an important part of the story to mgs5 and I bet a lot of mgs fans like me don’t play castlevania. Hopefully people realize the game is worth it also I don’t think people realize that mgs5 is going so to be so huge

  • Lollipop

    QUESTION: is the cardboard box present in the game?

    • Fredy Carius

      It has to!
      The game have a more serious tone now. Is there anything more serious than the logistics of a military camp and how Snake could use truck travels inside a box to his advantage?

  • 홍성철

    Volume, Game design, Fan service.. there’re not a problem.

    essence of this controversy is just Price.

  • Golgari

    Oh man. That ending must be something special.

  • XIFF-5

    EGORAPTOR?! really unexpected. lol I’m glad that he tried it.

  • Ricardo Oe

    i will play this game without any hurry,obviously crawl like slender snake…
    We`ll have the whole year to play this game.
    I´ll put tranquilizers bullet,and kill some also with my knife…
    hahahaha
    HAHAHAHAHA…

    • Janeo

      Don’t kill them they are just marines

  • William of Orange

    Seems like a reporter of the dutch gaming magazine called Power Unlimited was present at the bootcamp. Can’t wait to read the article!

    • flying_fox

      I remember reading a tweet from one the journalists, saying that there’s an embargo on the Boot Camp experience, starting from the end of the event, until March 5th. Apparently, they are not allowed to disclose information until then, although they were allowed to tweet during the event.

      • William of Orange

        Well, Samuel Hubner Casado @Spainkiller is a reporter for this magazine and wrote a blog about his trip to Tokyo (it’s in dutch though).
        Even an toddler could figure out that he’s about to take a bullet train to Nasu.
        The next issue gets published on the 18th of February. So I assume they publish the article in the april issue, damn!

        http://www.pu.nl/artikelen/blog/japan-reisblog-1-elk-avontuur-begint-met-een-scheet/

        • Danny (Soundwave)

          It’s going to be published in the april issue. Trying to get some more info from Sam, since I know him outside of PU, and I really can’t wait for his review. And his tweets were brilliant, as always. (Oh, and I’m dutch too ^-^)

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