Kojima talks about Ground Zeroes play style, experimenting, version differences and more

On Twitter, Kojima talked about Metal Gear Solid V: Ground Zeroes’ Boot Camp, open world gameplay, trying out new things, and the differences between the versions of the various platforms.

As talked about a lot in boot camp last week, GZ is not designed as rail game, so that you need to pay attention 360 degree around you. U are exposed to huge amount of tension & stress so the powers of concentration is a must. It really is scary. Once you accomplish the mission, you feel tremendous fatigue as if you just experience the real survival game. GZ is open world real sneaking simulator. The route & playstyle differs by people to people so rather than sharing one strategy with friends, I would like you to show off your play style to the world by SHARE button and play again and again.

GZ is so called open world that allows you to design your strategy & intelligence operation to accomplish the missions and has replay value whereas the linear game is designed in 1 way. Esp control feels great. U can go anywhere smoothly.

Screen-Ground-Zeroes-Base

The way of play GZ differs by people to people. For example, u rescue the prisoner, carry him on ur shoulder or put him on the jeep or track to go to the point from distance to call for chopper or call chopper in mid of the base, & play your favorite song with equipped Walkman, covering with antiaircraft gun, and try to make dramatic escape.lol

MGS-Ground-Zeroes-Walkman

I played MGS4 several days ago but wasn’t able to play so well since I am used to the controller and freedom of GZ. The funniest part I found was that Snake in MGS4 wasn’t able to climb up the sandbag. lol

I do new thing (expression, game, marketing, collaboration, story) because it is series of game but I get disagreement and offended. Between this Yes&No, I observe and pick the rehash will be accepted safely by people. But that’s not what I want, I want to surprise people.

The reason I did collaboration with poster in MGS2 or CalorieMate in MGS3, was because no one had done it at that time. Like the trick of Mantis, many were against this plan as it may disturb the game world. But today everyone is doing so that I have less interest anymore except very selected good ones.

I received a mean question by journalist at boot camp last week, “It’s been for 6 yrs from MGS4, MGS might get forgotten by people?”. Of course I wasn’t fooling around dur that time, but released PW or RISING but I guess spin off or handheld game doesn’t get count overseas?

Big-Boss-Peace-Walker

It was due to marketing experiment that we released MGS on PSP back in 2010 focusing on cloud networking era. The reason why we made FOX Engine was to enable to make open world game productively even on current gen. In GZ, you can have SNS essence of play by using Share feature as you can use with remote play, smartphone & tablet.

GZ has horizontal spread of play with multi-platform, multi-generation, and tablet which allows SNS element. I want u to feel the future by looking at the evolution of MGS’ expression and play as only one of the new stealth game.

MGS-Ground-Zeroes-Tablet

Thus, to me frame rate or resolution that often get to asked, is nonsense. But people keep asking so I will make it publish soon.

As mentioned again, we have adjusted GZ to have the same impression, game play, control, and difficulty level regardless of hardware. However, the reason why I release the prologue w next gen release is so that I want u to see the future of what the next gen game feels like.

Well, once you play with next gen, it moves smoothly like a butter, you won’t be able to go back to current-gen thou. lol

Prep for the comparison trailer. BTW, we’ve adjust GZ for its balance of difficulty level, control & design on each hardware (PS3, 360, PS4, ONE) thoroughly.

MGSV-GZ-Versions

SCE’s PS4 NEW TITLE TRAILER, GZ is out. I didn’t edit this one by myself thou. For the game I direct, I do everything including making teaser, poster, trailer. I even come up with tag line, pick up scripts, music to go with for PV. To me all these are a part of making video game. I sometimes edit trailer for the titles I produce, such as ANUBIS, Castlevania, and RISING.

Source: Hideo Kojima Twitter, Dengeki Online

  • Crypt

    “Runs smoothly like a butter.” My new favorite quote.

  • César H. Sandoval

    It’s kinda sad for Hideo that people here don’t count Peace Walker or Rising as “Metal Gear” games.

    • Golgari

      Peace Walker was the best handheld stealth game. Period. It was a great game. Rising was a good spin-off hack and slash title from Platinum games.

      • Janeo

        Don’t know why people don’t count those games I loved everything about rising including the story raiden is just so awesome to play whether he is sneaking through or cutting guys to bits. Peace walker might even be my favourite game ever, it didn’t start off that way but after a while I realised there was so much to do and who wouldn’t wanna spend over 100 hours on metal gear without replaying the story

    • Jonny2x4

      Maybe Kojima should stuck with the MGS5 name for Peace Walker, even if it was a PSP game (casual gamers and journalists take numbered installments more seriously). It’s kinda tiring to explain the difference between MPO and PW to newbies, and why the latter is important to the setup in Ground Zeroes.

      http://gamingbolt.com/wp-content/uploads/2011/12/mgs5_peace_walker.jpg

      • Nyxus

        Yeah, the absence of the number (and the new one being called 5) is kind of confusing.

        • César H. Sandoval

          More like, the new one being called “V” instead of 5.

          I remember Kojima wanting Sons of liberty to be called MGS”III” (yeah 3) But I forgot the logic of that.

          • Nyxus

            Yeah, but in the end it still means 5.

          • César H. Sandoval

            I don’t mind, but I’m sure they’re gonna get back to 6 instead of VI once we get a new Metal Gear Solid (Six) in the future.

          • Jonny2x4

            The Roman numeral “III” was suppose to resemble the Manhattan skyline. That and Kojima wanted to confuse the hell out of fans by wondering why they skipped a number.

          • César H. Sandoval

            Kojima, always the ruse-master.

    • Kaniebas

      Peace Walker was amazing. And Rising was a fresh spin on the franchise.

  • crimsonfox

    I’m truly curious to see how dynamic the A.I.is. I can’t wait to screw with them and make them suffer mahahaha

  • John Cena

    “However, the reason why I release the prologue w next gen release is so that I want u to see the future of what the next gen game feels like.”

    Wat
    Does this mean TPP is next gen only!?

    • Jonny2x4

      It’s still being planned for the PS3/Xbox 360. I don’t see any reason why they would cancel the last-gen versions.

  • crimsonfox

    I just saw this. I don’t really care about console wars. But this made me laugh my ass off
    http://i5.minus.com/iREkTVFtTIETD.png

  • ObsessedGeorge

    I don’t understand shit! Why hasn’t he hired someone to translate his Twitter account? This is like Greek! Wait… I am Greek! 😛

    • Revenge of Anonymous

      I have a Greek friend named George too. Is that a common name with you guys?

      • ObsessedGeorge

        It is a common name yeah. Like John, Nick, Michael, Chris ect. These are the english versions of our names. We’re not calling each other like this. In Greek, our names sound different. Just like our country. (Hellas)

  • PrinceHeir

    “As talked about a lot in boot camp last week, GZ is not designed as rail game, so that you need to pay attention 360 degree around you. U are exposed to huge amount of tension & stress so the powers of concentration is a must. It really is scary. Once you accomplish the mission, you feel tremendous fatigue as if you just experience the real survival game. GZ is open world real sneaking simulator. The route & playstyle differs by people to people so rather than sharing one strategy with friends, I would like you to show off your play style to the world by SHARE button and play again and again.

    GZ is so called open world that allows you to design your strategy & intelligence operation to accomplish the missions and has replay value whereas the linear game is designed in 1 way. Esp control feels great. U can go anywhere smoothly.”

    sounds like the ultimate stealth game!! it has the same concept of Deus Ex series, but this is in a open world style of play.

    “The reason I did collaboration with poster in MGS2 or CalorieMate in MGS3, was because no one had done it at that time. Like the trick of Mantis, many were against this plan as it may disturb the game world. But today everyone is doing so that I have less interest anymore except very selected good ones.”

    to be honest it’s been like that even on PS1 and PS2 days. the reason it became big is because not a lot of well known franchises are willing to use this as a marketing strategy back then(mostly it was the niche games that did this.)

    “I received a mean question by journalist at boot camp last week, “It’s been for 6 yrs from MGS4, MGS might get forgotten by people?”. Of course I wasn’t fooling around dur that time, but released PW or RISING but I guess spin off or handheld game doesn’t get count overseas?”

    please tell me the name of this so called “Journalist” and let me slap the shit out of him. Metal Gear series will always be remembered as one of Japan’s finest games, just because the games aren’t being released in a Call of Duty manner doesn’t mean the series is forgotten.

    heck i’m glad they’re taking their time to make the main games, i don’t want the quality to degrade like other franchises that have yearly releases like Assassins Creed, Call of Duty, etc.

    “GZ has horizontal spread of play with multi-platform, multi-generation, and tablet which allows SNS element. I want u to feel the future by looking at the evolution of MGS’ expression and play as only one of the new stealth game.”

    I’m glad Kojima once again rejuvenated the interest of Stealth, sure other stealth games are coming out(Theif). but this is the first time where an actual open world game built around Stealth mechanics has been implemented.

    Ground Zeroes opened the door for next gen stealth gameplay. i do hope the already announced future stealth games like the next gen Deus Ex, Hitman 6, Next Gen Splinter Cell will take note of this.

    i do hope Kojima does make a crossover stealth game. maybe a Deus Ex setting featuring Snake and Adam Jensen? XD

  • ric

    Stop experimenting and just finish the stupid game!! At this rate the 2016 Summer Olympics will have concluded and it still would not be out. Oh well. at least it hasn’t become Duke Nukem Forever in terms long development time.

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