The next issue of Games TM magazine will contain an interview with Hideo Kojima. The entire interview can be found in the magazine (on sale now), but here are some excerpts published on Games TM’s website.
We’ve seen a phenomenon around the world. Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan. I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future.
I’ll be honest, [splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.
For more information on this issue (nr 145) of Games TM, go here.
Source: Games TM