Cardboard boxes will be in The Phantom Pain, in some form

Despite being absent in Ground Zeroes, Kojima will still include the iconic cardboard box in The Phantom Pain, because he missed them. This he told Did You Know Gaming in a video interview.


‘Cardboard boxes will be in The Phantom Pain, but in a way that they don’t conflict with the tone of the game.’ Kojima explained. ‘The same goes for al these quirky, funny elements that are characteristics of Metal Gear games.’

Kojima said he’s still trying to include these kind of elements, but maybe less frequently and in submissions, to make sure they don’t break the serious tone.

Source: Did You Know Gaming

  • Big_Boss

    Good to know that Kojima-san isn’t completely abandoning what makes Metal Gear……. well Metal Gear! on a side note I finally made an account. I’ve been on this site a lot but didn’t get around to making an account until now. Thanks Nyxus for keeping me up to date with Metal Gear!

    • Nyxus

      Thank you for jointing, and welcome!

      • Kevin Kerr Music

        Hey Nyxus.

        There have been some copies of Ground Zeroes leaked already.
        If you get news of it, PLEASE don’t post it up and spoil it for us!

        I know you probably wouldn’t anyway xD

        • Nyxus

          I won’t post any spoilers.

    • Janeo

      Always good to see people join, I joined a few months ago it is the best metal gear site you will find and most people that come here actually love the series so there usually a lot conversations

    • Invader_skoodge

      Same here, I’ve been a passive reader of a few Metal Gear sites, but this one just caught my attention and am liking all the posts.

  • PrinceHeir

    I do wonder why he removed it on Ground Zeroes? It would be cool if you can travel dress as box via transportation like in the old games.

    I guess he wanted present Ground Zeroes as a more darker and serious tone compared to the older games.

    Big Boss really doesn’t have his bandanna? I thought Miller picked it up somewhere towards the end of Peace Walker?

    • glitchbomb

      It was thrown into the ocean. It might be a way to make him look more like big boss and less like snake? Instead of a bandana he seem to have a horn. Both would look dumb.

  • Golgari

    I’m not worried about cardboard boxes because I understand their absence. Darker tone and etc.
    I’m going to miss lockers because it was a great idea where you could hide your enemy or you could hide there for yourself and it was interesting to see how enemy AI reacted to footprints or other interesting details.

    • Nekkedsnake

      i really miss lockers too. i hate when good ideas get shitcanned for the sake of tone of story. its not like itll have that much of an impact storywise. lockers, crawling, knocking, rations, all great MGS staples. its just a bit disappointing to remove any of those elements, especially since they add a level of strategy, depth, and overall fun.

  • Cartmangus

    Boxes I understand not being used in the same way, like I could see there being something like if you spot a box lying around you can press a button to enter it but it’s not gonna be an item, fully understandable. Something I definitely don’t get is why they got rid of knocking, it can be really useful at times and it’s not like it’s hard to implement, requires one button being pressed when snapped to cover, I doubt they used all of them up so why not include it?

    • RoderickThe13

      I was just going to comment the same. Knocking on walls to attract enemies is not unrealistic at all. I don’t know if it’s gonna be replaced for some other element that will fulfill the same function, but if that’s the case, it’s hard to think that it’ll be simpler.

    • Golgari

      Because knocking would not work for the open world stealth game where you can easily exploit the AI with it especially in the game where sound actually have a mechanic for a stealth game. If you want something like that, i’m sure there will be some noisy grenades or you can use some environment.

      • Cartmangus

        We already know there’s gonna be plenty of bases around, meaning close quarters sneaking is still very much a thing, so no, makes perfect sense to still have it.

        • Golgari

          It is a thing but knocking in the past was in the games because sound mechanics never existed at the level compared to games like Thief I-II(for example) where sound was important for the gameplay mechanics. This time around you can open doors faster but everyone will hear them. you can fail lock picking and enemies will hear you and etc.

          • Cartmangus

            Knocking is there for deliberately calling attention to yourself to use as a distraction, comparing that to sounds you can accidentally make makes very little sense to me. You’re not gonna fail a pickpocket every time you want a distraction, do you realize how ridiculously inconvenient that is?

          • Golgari

            That’s why you can use sound to your advantage. You can shoot the bucket for example and use it as a distraction. There are plenty of items that you can use for your advantage this time.

          • Cartmangus

            Sorry, but why would I wanna waste ammo to shoot at a bucket when I could’ve just knocked on something? It’s so much less convenient, surely you must see that?

          • Kevin Kerr Music

            Gotta agree with Cartmangus.
            Knocking is a simple yet ridiculously useful game mechanic in the MGS series.

            If anything I think it adds realism. If it were me sneaking around a base and I wanted someone to walk to where I am.
            I would knock on the wall I am leaning against. Beats throwing a magazine or something else (which would be an obvious sign of an enemy round the corner).

            Just yeah, its a really simple and useful mechanic and I for one used it a lot in all other MGS games. Especially 2 and PW

          • Janeo

            I’m pretty sure the people that said knocking was gone said they made a mistake in the comments of the video I’m not 100% but I think they said knocking will return

          • Nekkedsnake

            wait… knocking WONT be in MGSV?? thats horrible! ive used that tactic in ALL MGS GAMES! this better be a mistake… like how CRAWLING was missing from PW. i read somewhere that the PW level designs didnt lend themselves to crawling which is why it wasnt included, but that only means they SHOULD HAVE crawling pathways to begin with. wouldnt be MGS without crawling. the protag’s name IS Snake. same with knocking being an MGS thing

          • Big_Boss

            I agree with Cartmangus, knocking has been a good way to draw the attention of guards to you. Ground Zeroes looks like distractions are a big part of the gameplay, so why don’t they just re-implement knocking? it’s not like it’s a complicated feature.

          • Golgari

            You would not. Others would like to use that. As I said. There are multiple ways/paths to distract people and shooting a bucket is just one of the things that you can do in the game to distract people. You can even take enemy hostage and distract other enemies by making a call to them.

    • Jaques Ploteau

      Instead of knocking on the wall you can take an enemy hostage and have him call on his buddies.

  • WhatsInTheBox

    Nyxus, kudos on a well presented and friendly Metal Gear site.
    Been following the news for the past week now.

    • Nyxus

      Thank you!

      • Machine Gun Kid

        Kudos from me as well Nyxus. Your johnny (sasaki) on the spot with new metal gear info.

  • César H. Sandoval

    Birging “realism” to Metal Gear of all games si still a silly argument, Kojima.

  • Ricardo Oe

    Good notice…
    Cardboard boxes is cool…

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