Report: Metal Gear Solid V: Ground Zeroes at BAFTA Inside Games Event

Report: Metal Gear Solid V: Ground Zeroes at BAFTA Inside Games Event

With the newest chapter in the Metal Gear saga only days away from releasing, a special event in the United Kingdom offered a chance of getting an early taste of the game. This marked the first ever BAFTA pre-Awards event: Inside Games, taking place on March 12th and showing some of the biggest and most anticipated new and upcoming titles. One of those, of course, being Metal Gear Solid V: Ground Zeroes. The event itself took place at London’s Tobacco Dock (a former warehouse for, well, tobacco), a really nice location made even better by the great weather. The Inside Games section was downstairs.

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The place was crawling with Metal Gear characters – multiple Snakes, Millers and Quiets, a Psycho Mantis, even a Cyborg Raiden, and a lone Dark Souls 2 warrior stalked the hallways.

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BAFTA-Inside-Games-Dark-Souls

The line leading up to the Metal Gear Solid V stands was there the entire time, as the game was clearly one of the more popular attractions at the event, only matched by Titanfall and the Oculus Rift.

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The Metal Gear Solid V stands were in a relatively small room, and there were only six spots available. The outside of the room featured a large Ground Zeroes sign, a picture of Big Boss and multiple FOX / XOF logos.

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Inside, the space was decorated with red and blue lights, a large FOX logo on the wall and some very nice looking t-shirts of the game.

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The presentation was also really nice: the tvs were sitting on wooden crates, with in front of them the famous MGS ‘orange’ cardboard box to take place on.

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The PlayStation 4 version was the only one playable at the event (probably because it’s the best version, at least according to Kojima and many who have seen the versions side by side). Because everyone wanted to try out the game, playtime was limited to 15 minutes (which felt like 5 minutes, and that says something about the game). The playable mission was the first one in the game, the story mission. The game also stated a precise date: March 16th 1975, at midnight.

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This probably doesn’t come as a surprise, but based on the play session, the game is simply awesome. First of all, the graphics look really impressive, with very crisp and sharp details. The controls feel fluent and intuitive. For example, hiding behind cover happens automatically when Snake approaches an object such as a roadblock (which also can be destroyed by enemy fire, at least partially, even though this may be just cosmetic). With the L3 button Snake can ‘peak over’ to see if the coast is clear. The coast is seldom really clear though, as enemy soldiers keep a sharp watch over the camp. Even on normal difficulty the game seems to be pretty challenging. You really have to watch your surroundings and know what you’re doing. You need to have a plan before advancing. If you get spotted and you just try to shoot your way out, it quickly results in a game over screen. The Reflex Mode can help you, but requires some practice and quick reflexes as well.

Guards don’t let themselves get fooled easily either. Shooting a light of a watch tower will mean the guard climbs down and comes looking for you, so you always have to keep thinking of the consequences of your actions. Think you can hide in a watch tower after being spotted? The enemies will simply toss a grenade at you, and the whole thing comes crashing down. Kojima Productions wasn’t kidding, the game really is harder than it looks.

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Camp Omega seemed pretty large, although the iDroid didn’t give any specifics about its size. One thing that’s pretty cool about the map is that you can switch between a schematic or satellite photo view.

As most will know, the codec can now be used while looking through the binoculars, pointing at an object an pressing the L1 button. It feels logical and although the conversations seem to be shorter, there are also multiple entries for the same object. Also, all the conversations are saved in transcripts in the main menu to review later (at least the mission objectives), along with a lot of other information.

One of those is a list of personal player records. The game constantly keeps track of your actions as there seems to be a record for almost everything you can do: for headshots, for ‘sending enemies flying’ (by running them over with a jeep, for example, or causing a barrel next to them to explode) and for long distance shots. This should also increase replay.

Snake can also sprint by clicking the L3 stick. Weapon selecting is done using the d-pad. There were four default options available: an assault rifle, a tranquilizer gun, grenades and a pair of night vision goggles (which show the environments in yellow and green tints). By pressing R1 while aiming, you can toggle between third and first person view.

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Cutscenes can be skipped with the touchpad on the PS4 controller. A menu similar to the one in MGS4 appears, which gives you a ‘resume’ and ‘skip’ option. Another thing that should be noted is that players can control the camera a little bit during cutscenes: by moving it with the analog stick and by zooming in. This feature was in previous Metal Gear Solid games and it’s back in Ground Zeroes.

Footprints seemed to be absent from the rocky ground of the cliff, but maybe that depends on weather conditions or the specific surface Snake is walking on.

Fifteen minutes of Ground Zeroes are over before you know it, but it sure makes you look forward to the game’s release.

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While people patiently waited for their turn, suddenly something seemed to be going on, as everyone was pointing cameras in the same direction. It turned out that the man himself, Hideo Kojima, had arrived. He took some pictures of cosplayers and of the people enjoying the game. After that, he walked into the main hall followed by hordes of fans, and took some time for a group photo.

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A few hours later Kojima could be spotted again when he and the people with him (Ayako, Ken-ichiro Imaizumi and Steven Key, among others) drove off to a different location.

Around 6PM, Hideo Kojima re-appeared, now in black tie attire, for his walk over the red carpet and the subsequent award ceremony (during which Kojima would present a Fellowship award to Rockstar Games).

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Kojima answered some questions asked by media outlets standing at designated spots, after which he disappeared into the building.

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Metal Gear Solid V: Ground Zeroes will be available on March 18 in the US, and on March 20 in Japan and Europe.

  • Batzi

    you lucky bastard!

  • Dolz

    Congrats Nyx!

  • Alex

    Went all out with this one ^_^

  • PrinceHeir

    Great stuff!

    I like the nice touch where the seats are decorated as carboard boxes from the series ^^

    Looks like you have a lot of fun so congrats!

    Though i don’t see you on the group pic? Unless you were hiding on the back XD

    • Nyxus

      Nope. I was taking the picture. 😛

      • ObsessedGeorge

        Really? Amazing job dude! Great article! Did you get an autograph signed by God?

        • Nyxus

          No, some people did but Kojima wasn’t really there for a signing session. 😛 There were a lot of people taking a photo of that group by the way, not just me, but the photo I took is the one above.

          • ObsessedGeorge

            Just being that close to Kojima must have felt really good, didn’t it?

          • Nyxus

            Yeah, I didn’t even know he would be there so that was nice.

  • Golgari

    Awesome stuff and fantastic pictures. Thank you!

  • Frank Jaeger

    Awesome! Chance of a lifetime. It’s going to make waiting for the release a little more difficult haha

  • WhatsInTheBox

    Thanks so much Nyx,
    But can I get a small clarification on something you mentioned?

    The first person aiming, was you able to do that with all the guns?

    Thanks again, this article was superb, I kept refreshing most of the day waiting for it lol

    • Nyxus

      It worked for all guns I tried (the standard assault rifle and one I picked up). It seems to be like in MGS4, where all guns have these two aiming options.

      • WhatsInTheBox

        Awesome, thanks!
        and again, thanks for going there and covering this for us!!

  • PrinceHeir

    It’s also awesome to see some Dark Souls cosplayers 🙂

    Glad the series is getting the recognition it deserves!

    • Nyxus

      I think the Dark Souls knight wasn’t a cosplayer but someone they hired. But there was an entire section with Dark Souls 2 stands, a lot of them.

  • Twin Zero

    Great written article and beautiful pictures Nyxus ! Love how you managed to take such great shots 😉

    • Nyxus

      Thanks a lot!

  • Golgari

    So, what about stealth mechanics? How much improvement compared let’s say to MGS4 and how badass was AI? 😀 You need to tell us how guards blasted your ass. 😛

    • Nyxus

      They seemed quite aggressive. Also, they don’t give up easily. For example, if you shoot the light of a watch tower from a distance, the guard will climb down and try to find you. Plus they can see you from pretty far away with the spotlights.

      • flying_fox

        Looks like it’s the general opinion in most previews: this game is not easy. 🙂

    • markos

      Also, if you shoot a camera, guards will notice they should be working fine and send someone to investigate.

  • flying_fox

    “Footprints absent from the rocky ground”… But they do appear in the mud, right? What about the wheel prints?

    • Nyxus

      Maybe they are there when it rains, or when there are puddles. But I couldn’t check that because it was just the regular story mission.

  • Janeo

    Sounds like you had a great time did you get shake kojimas hand or anything or was there to many people. One question when you do codec calls does big boss talk back to kaz

    • Nyxus

      Not in the calls I listened to (which weren’t many by the way).

  • Nekkedsnake

    great stuff, Nyx! thanks for answering some of the questions i had, especially about the cover system and how weapons/items are cycled (i totally suspected d-pad).

  • Nekkedsnake

    One thing i’d like to mention about the weapon/item selection process and the D-Pad that now seems to be implemented in MGSV, confirmed by Nyxus. It seems Kojima wanted to make it as realistic as possible, what with the likes of Uncharted and Tomb Raider weapon selection falling on the D-Pad as well. Before in past MGS games its like you just have an endless supply of weapons and items always accessible. MGS 3 started changing it but wasn’t quite there. Naked Snake had a Butt pack that carried everything hahaha. Even tho u had to put a limited amount of weapons and items in the Inventory Windows they were all still accessible thru menu. Not as realistic.
    MGS 4 got slightly right but that Drebin System where we could just buy weapons in a “cloud store” was cool but def wasn’t realistic. PW managed weapons better but still we were able to carry a large load out. The only thing that made a difference was the type of camo you wear. Cuz lighter camo meant u brought less gear but was quieter. The heavier the camo, like the battle armor, the more weapons u could bring but more noise. The only MGS game that really did this out the box was Portable Ops, with its 4 item menu. PO really forced you to be careful and really tactical about the load out you would carry during missions. Yet nobody considers it part of the Canon. Why, Kojima? WHY??

    http://img1.wikia.nocookie.net/__cb20110928054923/metalgear/images/4/46/110810145388012.jpg

    • Janeo

      I love every metal gear game including portable ops, I’m actually playing through it again right now. Did you watch the twitch interview kojima said once again that the main story in portable ops is canon but some little parts of the game isn’t really canon not sure what parts he is talking about but I consider the game canon I haven’t seen anything in other mgs games to say this game never happened and the events have even been referenced in other games so I’m not sure why some people like to think it’s not canon

      • Nekkedsnake

        Janeo, thank you! no idea why other ppl think that PO isn’t canon at all. what, just cuz Kaz in PW says, “we can leave all that crap in San Heironymo behind.”? even MGS4 mentions PO in one of its long winded cutscenes. also, it might have to do with certain timeline graphs excluding PO entirely:

        http://thesnakesoup.org/wp-content/uploads/2014/02/1891335_10151905022320986_1209960904_o.jpg

        http://imageshack.us/a/img824/328/heb7j505.jpg

        I for one, definitely Include PO in the whole MGS canon. think about it. GZ wouldn’t exist in its current form without PW, which wouldn’t be the way it was without PO. that big wad of money Big Boss talks about in PW came from Gene in PO, who gave it to Naked Snake/Big Boss at the end of their battle before he died. Hell, using the Philosopher’s Legacy to amass an army was Gene’s idea! so what if it was retconned, haha. He called it Army’s Heaven for goodness sake. I feel sad that PO was never included in any kind of collection like the HD collection or the LEGACY collection. the only “collection” PO exists on other than itself is on PSN, where you can buy the Digital Graphic Novel, PO, and PO PLUS.

        if you could find that Twitch link you mentioned about Kojima talking about Portable Ops that would be awesome!

        • Janeo

          If you wanna watch it just type in hideo kojima twitch interview on YouTube it will come up nyxus might do an article about it soon. Maybe it’s to hard to port PO to a console or kojima just doesn’t want to because it is a side story but it is most certainly canon anyone trying to argue against that is just being silly since kojima has said multiple times it’s canon but a side story, nice to know others appreciate portable ops as much as me

          • Fredy Carius

            I think the worst part to “swallow” in PO is the Frank Jaeger storyline.

        • PrinceHeir

          I’m freaking glad Portable Ops is getting some recognition for once.

          One of my favorite storylines ever. And yes without Portable Ops most of the features of Peace Walker and Ground Zeroes wouldn’t exist if it weren’t for that game.

          Base Building, Recruiting, Missions are divided by sections etc.

          And yes, Big Boss’s idea of a dream army was already conceived by Gene, heck Big Boss is already starting to act like Gene as the series progress deeper to the storyline, leading to the MSX remakes.

          And i have all the bundle of the three games they offered last 2010.

          So good!

    • EimajOzear

      I’m pretty sure in GZ, each weapon/item has their own submenu, so when you double tap or hold the D-Pad button it’s allocated to, you can swap it for another weapon; I wouldn’t worry, my friend!

  • crimsonfox

    Damn it! I’m gone for a few hours and now I’m late to the party. Congratulations Nyxus, those seat/boxes look so bad ass. I need to find one of those… being in Kojima’s presence must have been so cool dude is a legit legend in gaming. This is all really super awesome man. Glad you’re getting love from outside companies.

  • Invader_skoodge

    A thing that makes me a bit anxious is the fact that there has been little or no news about the iDroid app. Konami says it’s Free, They showed a few screenshots and…..well that’s pretty much it. As far as I know. What gives?

    • Nyxus

      Well they showed it, you can download it for tables and smartphones. What more do they need to say?

  • Big_Boss

    Thanks for the pictures! That’s some awesome stuff!

  • Zven

    even the Orange boxes are awesome

  • David Toubasey

    I’ve been a long reader of this site but I just never got the chance to register, I’d like to thank Nyx for creating and always updating this site since its early stages, shows real commitment to the series and for us all. And I don’t mean to brag or anything, I did indeed get GZ about 4 days ago for the fact the some retailers are selling it early here, done everything with it and finally got the 100% game completion, I’d be more than happy to answer a couple of questions from you folks just to make this guy’s job a bit easier without spoiling anything ofcourse.

    • Invader_skoodge

      Hey, Congrats on getting 100% completion. A few questions, Is there really another skin for the deja vu mission? Did you find any Easter eggs? Are you able to play your own songs in the Walkman? Thanks in advance.

      • David Toubasey

        Thanks! Skins yes. As for the Easter Eggs, unfortunately the game kinda lacked that as a whole, but in the Deja Vu mission there are tons and tons of Easter Eggs to find out, they’re pretty unique and nostalgic. Yes you’re able to import your own music into the Walkman but you’re only allowed to choose 10 soundtracks to include them into the Walkman before starting a mission.

        • Invader_skoodge

          A great to hear. That’s pretty much my last bit of doubt about the game. I’m looking forward to playing it. Also, looking forward to the release of the iDroid app for Mother Base(OH?) building.

        • J0Scorpionake

          Thanks for sharing info about GZ 🙂 First thing I’m gonna do when I buy the game is put Megadeth’s Peace Sells song on the chopper theme XD

    • Janeo

      So how long did it take you to 100% the game, also I have been wondering does big boss talk during gameplay or is it like peace walker where you just hear kaz through the radio and boss doesn’t reply

      • David Toubasey

        It took me about 4 days, it’s pretty hard to get the 100% because it requires you to play about every mission (main,side,extra) and S them on both Normal and Hard and ofcourse collect the collectibles. And unfortunately not, during codec conversations Big Boss doesn’t reply.

        • Janeo

          That’s to bad but I guess it makes sense he doesn’t wanna alert the enemy, how many audio logs are there anyway and do we get to hear big boss in them or is it just skull face torturing people. Are you ever gonna go back to ground zeroes like do you still feel like playing it or are you satisfied for now

          • David Toubasey

            About 7 Chico tapes that you can acquire, and about 2 or 3 others (These you gotta find them yourself and they pretty much add ALOT to the story, or the background of the story anyway). And you’ve got these Paz diary logs which we previously heard in PW, and you’ve got these pre-mission logs which you can hear Big Boss in them (Not so much though), pre-mission and Paz diary logs you have them as soon as you start. And yeah I definitely will go back to playing it, because there’s so much to do and lots of different ways to clear a mission, which adds a great replay value, other than that, setting new records is always a good thing.

          • Janeo

            I love how tapes add more to the story like how peace walker did it, it means people can’t complain about long cutscenes and the people that liked the really long cutscenes can just find all the tapes I can’t even imagine how many tapes there will be in phantom pain and I am going to love finding and listening to every one

          • David Toubasey

            Me personally, I’m a fan of long cutscenes, but listening to vital tapes while infiltrating a base and knowing various kinds of information is something I found myself doing often in GZ, especially that 7 min Skull Face tape. And I couldn’t agree with you more, the amount of tapes in TPP is going to be huge, looking forward into finding every single one of them!

          • Janeo

            I loved the really long cutscenes to but I’m not upset they are gone I mean we will probably still get longer cutscenes then most games anyway but I think I like they way peace walker did it there were so many conversations it takes hours upon hours to get through them all, a lot of people didn’t like the peace walker characters but I think that May have been because they didn’t listen to a lot of the tapes. The thought of listening to a nice long tape while going through Afghanistan on your horse is amazing I just get more hyped for this game each day.

          • David Toubasey

            Yeah if you think about it that way, you’re right, most people didn’t dig into them PW characters because of the long tapes, I’m totally fine with that but I don’t think casual players are going to listen to all these long recordings, which is kind of a concern, but that’s what I like about Kojima, creates stuff the way he wants, the way he finds it more appropriate which always adds more creativity into what he does, simply genius.

    • flying_fox

      Man I swear, as soon as I get the game, I’m going to spend 20 minutes just staring at that main menu screen with a grin on my face. 8-]

      Congrats on your 100% completion!

      • David Toubasey

        Oh trust me I spent more than only 20 minutes chilling with Big Boss listening to different kind of cassette tapes and just shocked at the fact that I have GZ in my hands.
        Thanks :D!

        • ASDF

          Hi, i have a few questions about the buttons. For example, how do you drive the cars? which button is for cqc? And all the controls you can remember please!

          • Nyxus

            CQC is done with R2. I’ve driven a jeep, and you accelerate by pressing R2 and drive backwards with L2.

          • David Toubasey

            I’m not sure if the PS3 and PS4 versions differ from one another based on the default control layout, but CQC was done with R1 on PS3, like the rest of the series. As for all the cars/trucks etc, it’s the same, R2 to accelerate, L2 to brake.

          • Nyxus

            You could be right, it could also have been R1.

    • Alex

      Was there any kind of additional unlock after obtaining 100% completion, like in Peace Walker? You think we should shoot for it?

      • David Toubasey

        Sadly, no. I personally did it because I’m always used to achieve everything in a MGS game, (Obtaining all trophies, looking for Easter Eggs, etc…). It’s a self achievement/accomplishment if I must say, other than that, you won’t receive anything extra for 100% it.

        • Alex

          Cool. So does doing the trophies sort of lead you towards the 100%?

          • David Toubasey

            Yup, pretty much. There’s no Platinum trophy though, which is kinda disappointing.

    • Guest

      How much hours you need for 100% completion Ratio?

      • David Toubasey

        As I said in a previous comment, it took me about 4 days since I got it, 100%’d today, putting lots of hours into it.

    • Solid Snakes Revenge

      Do you have it on ps4? If so can you somehow import music to the walkman like you are supposed to be able to do in the other versions? Reason I ask ps4 doesnt read CD’s.

      • David Toubasey

        Played it on the PS3 :/

        • Solid Snakes Revenge

          Alright thanks for the reply dude. That’s just my one question about the game that hasn’t been answered yet. I guess we ll see on the 18th.

      • kdash

        I dont think you can, cause I don’t see it in the cassette tape menu section….
        besides there’s no music menu on the PS4 systm

    • Kj Kim

      How did you unlock the deja vu mission? How many collect the XOF patches?

      • David Toubasey

        Collect all the XOF patches, which are 9 in total.

        • Kj Kim

          thanks. I heard, If completed deja vu mission Hard difficulty level, the Grey Fox Skin can be used. is this right??

          • David Toubasey

            True, there’s a special requirement even if you beat it on hard, but I won’t go into detail 😛

    • kdash

      hey David, do you kno where I can find the music import option in the cassette tapes menu?
      Cause I can’t find it anywhere and i comleted most of the missions except the last one….=_=
      much appreciated!

      • David Toubasey

        Just select the “Cassette tapes” menu and you’ll get 2 options, either “Listen to tapes” or “Import music”. Maybe you’re playing it on the PS4 which might be different.

    • Theo Heisenberg Constantine

      how did you get it early? did you ask the store nicely? i want to get a game before release date too its been a dream of mine lol.

      • David Toubasey

        Lol, not really, for some reason GZ has been released early here in the UAE, and anyone can just come in and buy it.

  • Zero

    Awesome Nyxus, do you get any autographs or pictures from the kojima team? or any other goodies? Just curious 🙂

    • Nyxus

      Some goodies from other games and companies, and BAFTA chocolates. 😉

  • Ilja Y.

    6 days left for us europeans.

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