Kojima discusses some of his favorite Metal Gear Solid moments

In a video posted by IGN, Hideo Kojima revealed some of his favorite moments in the Metal Gear Solid series.


The death of Sniper Wolf
Metal Gear Solid 1

The first moment Kojima mentioned is the death scene of Sniper Wolf. Kojima really likes the music in that scene and the dialogue between Snake and Otacon. Otacon asks Snake what he is fighting for. Snake answers: ‘If we’ll make it through this, I’ll tell you.” Kojima points out that this is also a message to the player.

Sniper Wolf Death Scene


Gray Fox vs REX
Metal Gear Solid 1

The next scene Kojima talks about is from the same game: the battle between Gray Fox and Metal Gear REX. What Kojima likes about this scene is how it’s suddenly like a Kung Fu movie, whereas they were focusing on making a very realistic game up to that point.


Raiden throws away his dog tags
Metal Gear Solid 2

At the end of Metal Gear Solid 2, after all the revelations that came before Raiden is left with a lot of questions about his identity and his role in the world. Him and Snake have a conversation, and Raiden takes off his dogtags. On it you can read the name the player entered at the start of the game, and Raiden throws this identity away. Kojima really likes this because it’s something that can only be done in a videogame, and it’s representative of the theme of the game.



Big Boss salutes The Boss’ grave
Metal Gear Solid 3

After having to kill her during his mission, Big Boss visits the grave of his former mentor The Boss, and salutes her. This is the first time we see Snake cry, and if you press the button at that moment to see through Snake’s eye, your vision is blurred by his tears. This is also something that can only be done in a game.



The title screen scene
Metal Gear Solid 4

This scene keeps looping until you start the game. You see an old Snake on a graveyard. He approaches Big Boss’ grave and pulls out a gun. The game will show how the story got to that point. This is only at the end of the game, but because of the title screen it’s also the very first scene the player sees. It’s a very dark scene that sets the tone.



The microwave scene
Metal Gear Solid 4

Another scene Kojima mentions is the famous Microwave hallway scene. The screen is split up horizontally, and on the top half you see a cutscene of all the characters that have been supporting Snake throughout his mission, while the bottom half shows the gameplay, where Snake is dragging himself through the hallway. The player has to frantically tap the triangle button to get Snake to move while his body is deteriorating. Kojima explains that this was something unique that hasn’t been done before, with the upper half of the screen being a cutscene and the bottom half gameplay.


Single shot camerawork
Metal Gear Solid V: Ground Zeroes / The Phantom Pain

In Metal Gear Solid V: Ground Zeroes and The Phantom Pain, the make use of a new kind of camerawork they had not used in the past: long single shot scenes that go straight to gameplay. Kojima mentions how he likes this new approach.


Rescuing Chico
Metal Gear Solid V: Ground Zeroes 

In Ground Zeroes, the cutscene when Snake frees Chico, this scene changes depending on the player’s actions. There are other prisoners in the cages, and how they react changes depending on how many you have rescued. If you’ve saved all of the other POWs, the cutscene will be different once again. Kojima wants people to try this and is looking forward to their reaction.


Source: IGN

  • Machine Gun Kid

    The part in snake eater where your in that dream state walking in that river towards the sorrow and all of the people youv killed up to that point in the game was also a cool mg moment in my opinion.

  • Janeo

    I love how cutscenes can change and I love how they are done in GZ. Finished GZ in 4 hours after just messing around with everything and I’m not even nearly done with the game. I loved the ending to it was very emotional, I read the article on ign where the reviewer said the ending was unearned and I’m surprised how wrong she was after saying she actually complained that there wasn’t enough character development to earn that ending so I guess she didn’t play peace walker and if she did she wasn’t paying attention, I have just never seen an ending or more like a beginning be so well done if you love the peace walker cast you will love how it’s all done

    • glitchbomb

      You will notice that the IGN video you are talking about has more dislikes than likes!

    • No Place For Hayter

      She was right about the story being to short for any sort of character development and the story isn’t even long enough for for someone to get comfortable, just when everything slides into place you get credits. Someone should not have to play peace walker to get into the story, but for ground zeroes you basically have to because the story is to short to set up any interest or characters by itself, it relies on other games (essentially peace walker) to grip its players and be, but by itself it does not do much. To get the whole experience you have to play Peace Walker before ground zeroes, now I’m not saying that’s a bad thing, I’m saying it’s a bad thing that you HAVE TO play Peace Walker to get attached to the characters and care about what’s going on, Ground Zeroes should have did a better job of being a squeal and yet still be able to be enjoyed when played by itself.

      • I don’t really agree with that. It’s a direct sequel, they can’t retell they entire backstories of every character for those who haven’t played the previous installments. If you want to get the most out of the story, it’s best to have played the other games. That’s just how it is.

        • No Place For Hayter

          Agreed, what I was saying was that Ground Zeroes isn’t long enough for people who haven’t played peace walker to “get into the story” meaning only people who have played peace walker can enjoy ground zeroes story.

        • Nekkedsnake

          totally agree with Nyx. it’s been heavily stated that GZ is a PROLOGUE to TPP, and that it takes place DIRECTLY after PW. it should be obvious to everyone that playing the other games is pretty much a requirement, hence the term Saga. these are self contained games but the Whole Story is still connected. so for those who haven’t played previous installments, they will get lost. think of this as a tv series like LOST or 24, or Breaking Bad. you can’t understand the gravity of the situations these characters are in if you haven’t watched all previous episodes…

          • No Place For Hayter

            The individual story and experience of every game is isolated enough that you could play them all separately, I mean Kojima forgoes consistences of over arching MGS lore just he can create a better individual experience, it is all tied together but MGSV-GZ is the only game in the series where someone new to the series would not get anything from it.

          • Nekkedsnake

            i see what you’re saying. i guess u can consider GZ as essentially part of PW since its so close to each other in the timeline. its only 1 year apart. so, as GZ being a Prologue is an anomaly in the series, you’d really have to play/watch PW to understand where GZ is coming from

          • No Place For Hayter

            Yeah, and you bring up a good point about timeline, which is a great point which I don’t not think about, all the MGS games have large year gaps in between them but ground zeroes doesn’t so it ties way more directly into another game more than any other MGS game has before.

          • Janeo

            I kind of see GZ as an epilogue to to PW and a prologue to TPP, it’s fine that you have to play PW to get it this is a saga after all, plus even if you didn’t play PW you still have pazs diaries they offer lots of development and I think they are enough to get into Paz.

          • Agreed. Ground Zeroes feels like a bridge between Peace Walker and The Phantom Pain, and both should be played to really appreciate it.

          • William of Orange

            I actually see PW+GZ+TPP as the entire MGS V package. PW serves as a
            Prologue, GZ serves as a turning point in MGS V’s story, TPP serves as the main story and the epilogue of TPP serves as…. well, as the epilogue of MGS V

          • No Place For Hayter

            I have yet to play The Phantom Pain but….. If that was all one game it would even beat MGS3 for me. lol. After all in his heart of hearts Kojima see PW as his MGS5.

            MGS5. MGSV. maybe another reason Kojima did not call TPP MGS5 is because PW is still his MGS5 so instead he called TPP MGSV.

          • Yes, I’m sure you know this but Peace Walker was initially called ‘Metal Gear Solid 5: Peace Walker’.

  • flying_fox

    The ending of MGS2: still the best.

  • crimsonfox

    My top 5 are
    MGS 3 When you’re climbing the ladder and the lyrics from the Snake Eater theme are being sung.
    MGS 4 Big Boss telling Solid Snake to put down the gun.
    MGS 2 Raiden killing Soildus at the end.
    MGS 1 When Snake takes off Mantis’ gas mask, Meryl’s reaction and learning his back story.
    MGS 3 The entire God damned ending.

    I have watched the ending a few times a year since the game has come out. In my opinion no other video game even comes close when it comes to story tellng like the end on Snake Eater. It’s literally where everything steems from. After finishing Ground Zeroes like 15 times. Finally collecting all the cassettes and listening to every thing that happens in Camp Omega with Chico and Paz, Snake and Kaz. I really can’t wait to play the Phantom Pain. I want to see what happens to Chico, The exact moment that puts Big Boss in the coma. What happens after Boss rescues Kaz, What Ocelot is doing at the time. So many answers I need… Gahh I hate waiting…

    • gerber

      I’m really curious about the coma moment too… I think that ending of GZ -> beginning of ‘not your kind of people’ trailer. However, what I’m most curious about is that in the hospital scene Snake doesn’t have the horn, and when he wakes up he has… what’s up with that?

      • crimsonfox

        I’m curious to see what part of the game Boss is looking out the window with a bloody face. When you finish the game and Snake is in the title menu he has the bloody face from that trailer but Ground Zeroes never shows it in a cut scene. I’m really interested to see how he gets the horn too. Whatever way it happens it’s sure to be brutal though.

        • gerber

          I’ve been wondering about this as well. Maybe it’s from a dream in a coma? BB having nightmares of losing his base and comrades for 9 years is a sure way to fuck you up

    • Blueblob

      so, what do you think about phantom pain?

  • glitchbomb

    Quick question!
    I’m curious….has anyone else run into similar issues?

    While carrying someone, the running animation causes snakes elbow to constantly poke through the other persons body.

    Soldiers shooting at seemingly nothing until they are interrupted.


    All of these instances occurred on the PS3 version.

    • crimsonfox

      The elbow through carrying guards/prisoners is distracting. I have the same issue on PS4. For a game covered in small details in really surprised they didn’t fix it. It just looks sloppy.

      • glitchbomb

        Uhg. I was hoping that was fixed in the newer gen versions.
        Considering how often you are running while carrying people…it seems like a pretty large oversight.

        There is probably a good reason they didn’t fix it….right guys??? :/

        • crimsonfox

          Yeah, they’re really playing us like a damn fiddle.

          They could have made Boss just have his right arm down or bent in towards his chest without the exaggerated run and it would have been cool.

    • Machine Gun Kid

      Yep all of that has happened to me as well on the ps3 digital copy

    • Machine Gun Kid

      Ground Zeroes is beautiful and its ah blast to play but it does have its hiccups both gameplay and graphics wise

    • Yeah, these little graphical inconsistencies’ and glitches really got to me at first.
      But after repeated plays, they just blend into the whole experience.

      I used to just think that because its all a brand new engine and open world design, that stuff like this WILL happen and Im fine with it, as long as it doesn’t disrupt my playtime.

      Things I have noticed repeatedly :
      Prisoner collision animation, as above.
      Snakes legs glitching through and into certain surfaces while crawling (rooftops/rocks).
      Dead bodies moving eratically if a smoke signal is nearby them.
      Marines, while on alert will sprint infinitely into a fence.

      Theres also one thing that really spooked me at first, but I think its due to the PS3 limitations, Basically the draw distance, if you zoom in with your scope the guards in the distance will ‘Phase into view’ rather than already be there.

      Has anyone else experienced these, or anything else?

      Edit : Also, theres a whole year for them to (hopefully) fix these issues, I have seen them ask for feedback too via twitter, so heres hoping!


    My 8 would have to be…

    8. Playing as a cyborg ninja in MGR (always wanted to play as Gray Fox. That was the closes thing.)
    7. Towards the end of the Tanker Mission in MGS2 sneaking by all those marines. (Intruder in the back!)
    6. Playing MGO for the 1st time (on MGS4).
    5. Psycho Mantis mind games. (I remember. 1998. I was just a little a boy. My stepfather was playing.)
    4. Ground Zeroes open sandbox theme. (that freedom in MGS? OMFG!)
    3. The Boss vs Naked Snake. (so much emotions)
    2. Old Snake vs Liquid Ocelot. (trip down memory lane with them themes and unforgettable boss fight)
    1. Playing as/controlling Metal Gear Rex in MGS4. (I was so amazed I forgot the outside real world for a few seconds. Like we were PLAYING we were CONTROLLING -> METAL GEAR!!!!<- )

    From least to greatest but not by a long shot.

    • Solid Snakes Revenge

      Piloting metal gear rex is def one of my fav scenes of all time as well. So epic.

    • a couple of weeks ago i was just playing the metal gear rex scene in MGS4 and there was a tremor (it was 6.0) but the scene is so epic that i didn’t care at all to stop playing, it was amazing

  • Nekkedsnake

    i discuss some of my own in-game glitches in my write up:


    i don’t have footage but maybe you guys have run into some of these yourself. also, this was on my PS3

  • Solid Snakes Revenge

    I’m not a huge fan of the microwave scene. It was cool the first time around but I’ve beaten that game atleast 30 times and that scene gets to be a bit of a drag.

    • No Place For Hayter

      My only problem with it is the MKII that easily goes through it waiting for you to get your old emotional corpse through, “Come on Snake, my MKII did it easily enough”

      • Solid Snakes Revenge

        Haha that damn otacon on his flat screen. But for real I just got tired of that scene. Endless pressing of triangle (I think that was the button) and staring at old snakes ass. Mgs4 still stands as one of my fav games but that part just is a drag.

        • No Place For Hayter

          My hand has yet to recover from that button mashing, lol.

          • Solid Snakes Revenge

            I know that feeling haha.

  • it’s hard to pick favorites, but i think there’s no moment that can beat that scene with snake and the boss grave

  • PrinceHeir

    In no order.

    Metal Gear Rex vs Metal Gear Ray(MGS4)

    Finally a proper ground mech battle!!! Kojima needs to greenlight Zone of the Enders 3. Convince Konami that this is something special.

    Raiden vs Solidus(MGS2)

    Man this battle was amazing as hell. I even beat him with hands only the first time i fought him(died many times, till i saw a pattern)

    Solid Snake vs Gray Fox(MGS1)

    Ahh the classic hand to hand combat. Only a fool trusts his life to a weapon.

    Liquid Snake vs Solid Snake(MGS1)

    Another classic hand to hand combat. I really love this moments where you fight with your fist and no guns!

    Young Ocelot vs Naked Snake(MGS3)

    Classic Duel style. I remember when i replayed the game and i have the Single Action Army. If you spin it around when your front doing that. It will trigger a small cutscene that Ocelot slowly moves until you press one start button then shoot him as fast as possible.

    That FELT good 🙂

    Gene vs Big Boss.

    Despite the limitations of the PSP, Facing Gene for the first time is Godly as hell. For once there’s someone(aside from The Boss) that can take down Snake completely.

    The music is one of the best as well.

    The Boss vs Naked Snake.

    Same thing with Gene. Amazing moment and an amazing closure for Naked Snake’s final mission for Snake Eater. Facing your own mentor, killing her and knowing the truth afterwards. Definitely One of the most emotional moments in the franchise’s history.

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