David Hayter on his role as Snake: ‘I tried to do something very specific with this character’

In an interview with JoypadAndMe David Hayter talked about the Metal Gear series and the role of Snake, as well as answering questions sent in by fans. The interview is pretty long and also addresses the gaming industry as a whole and other projects Hayter is involved in, but here are some of the more relevant Metal Gear related parts.

 

On how he got the job and portraying Snake

The first question the host asked was how David Hayter got the job as Snake. He explained that he had done voice work for Captain Planet, and the casting director of this show was Kris Zimmerman, who would later also be the voice over director for Metal Gear Solid (and future Metal Gear games). Jennifer Hale (Naomi Hunter) suggested David to Kris. He added that recording was done in a little house in Hollywood that was converted to a sound studio.

Following this, the host asked if Hayter had any idea in advance how awesome the role was going to be. David said he did, because when he auditioned he saw the illustrations hanging on the wall, and he could see this was a major game that everyone was excited about.

Also, when he was recording with the cutscenes, he could see how groundbreaking it was going to be. This was the first game that went straight from gameplay to cutscenes, and they were very proud of that. One of the first things they showed David was the cutscene of Snake bringing down the Hind D helicopter, and David Hayter thought to himself ‘okay, this is a game changer’.

MGS1-Snake-Kneeling

A question sent in by a listener was if David’s time in Japan helped him understand the role of Snake. Hayter had been in Japan for four years, about 8 years before doing Snake. Aside from the country’s language and the people itself, he also got some understanding of Japanese storytelling. It gave him a greater appreciation and understanding of what they were trying to accomplish with Metal Gear Solid, presenting the US military through Japanese eyes. Hayter is American as well, but having grown up in Japan and Canada gave him a different perspective on American policies and military intervention.

“I tried to do something very specific with this character.” Hayter explained, talking about the voice. This was partially because there was this unique mix of Japanese philosophy and American militarism. David Hayter tried to create a guy who wasn’t necessarily a human being, but a legend. Someone with a different view on the world due to the events in his life.

Of course, a lot has changed since the first Metal Gear Solid came out, and technology has improved significantly. Hayter looks at the MGS series as the ‘Mercedes S Class Sedan’, with technology that isn’t available yet in other cars. Metal Gear has always been ahead of its time and takes a big leap forward with each new installment, using cutting edge technology. Storytelling-wise it has also remained very consistent over the years, but its world has been expanding ever since.

On his input in the games

So as an actor and a writer, how much influence does David Hayter have on the script of the Metal Gear games when he does the voice recording?

It turns out he doesn’t really have any input in the script, and if he does, it is only for very small words in the dialogue (such as changing ‘but’ to ‘and’). But to get these changes approved they would have to contact Tokyo, so most of the time it was too much of a hassle. He also feels he was hired as an actor, and it isn’t his job to rewrite the script. So if changes were made, it was very minimal.

For the live action intro sequence it was somewhat different. Here, Hayter not only had to be on screen as well, he also had to play himself, but at the same time it wasn’t really himself. They didn’t tell him anything in advance, and the entire script was already written. Here, David had to change some of the lines, since in this case he was supposed to play himself. But that was the only time, normally he just does what he is asked to do.

David-Hayter-Interview-Metal-Gear-Solid-4

What he does do however, is ask for retakes during recording. This happens all the time. Kris Zimmerman and him have worked together on all the MGS games, so they are very much in tune. “Basically, for every line you ever heard I probably did it three to six times.” Hayter gave away.

Another funny detail from the interview is that like everyone else, Hayter didn’t know that Snake wouldn’t be the lead character for the biggest part of MGS2. Nobody told him that he wasn’t going to be protagonist this time around (because Raiden was obviously not voiced by him, but by Quentin Flynn). Meanwhile, Snake was residing in the Rectum of Arsenal Gear.

On playing the Metal Gear games

Another question asked to David was wether he played all the Metal Gear Solid games himself. He answered he has played through all of them except the two Acid games. Also, he never got around to finishing Peace Walker, although he really enjoyed it, and he story they are telling in that game.

Metal Gear Solid 3: Snake Eater is his favorite. Seeing Big Boss’ story and the way they presented the earlier era in the timeline, for David Hayter it illustrated the cyclical nature of warfare. Metal Gear Solid 4 was also heart-wrenching to play, because Snake was dying in this story. For him it was gutwrenching to play, and sad to see the character go off like this.

MGS4-Old-Snake-Briefing

However, Hayter won’t be playing Metal Gear Solid V: Ground Zeroes and The Phantom Pain, because it would be too painful to hear someone else do the voice.

As to hearing his own voice back when replaying the games, Hayter both loves and hates it. Of course, it’s hard to watch it and not see the mistakes, and wanting to redo it, he explained. But it’s also really cool to hear yourself being a part of it.

Answering to another question, Hayter explained how he prepares for the voice work. He warms up his voice in the car on the way to the job, he does a lot of growling before he gets there. He can do 4 hour recording sessions (which is standard in the industry). Which is good, because it’s exhausting to do.

On his favorite Metal Gear lines and moments

Of course some questions were about David Hayter’s favorite lines and scenes from the Metal Gear games.

Hayter mentioned a line in the very beginning of Metal Gear Solid 1. In a playful manner, Snake says to Mei Ling: “I just didn’t expect a world-class designer of military technology to be so… cute.” Of course, the words were already there, but Hayter added the pause. This is where he started to get an idea of the character, the fun of who he was.

Another one of his favorite scenes is in Metal Gear Solid 1 as well, when Snake is in the prison cell, talking to Naomi about their past. And in Peace Walker, when Big Boss is talking to The Boss AI, and he is asking her why she made him kill her, slamming the device. As a great scene the final boss confrontation in Metal Gear Solid 3, in the field of white flowers, had to be mentioned as well.

Naked-Snake-vs-The-Boss-MGS3

When asked about some of his favorite CODEC conversations, or strangest lines from the game, David mentioned the Para-Medic conversations in MGS3, about movies the character had seen. There are a lot of those in the game, and it would be difficult to get to hear them all. He also liked the conversations, again between Snake and Para-Medic, about which animals he could eat. But the strangest conversation would be between SIGINT and Snake, about the dream he had. Hayter also said it took them 9 months to record MGS4, and there is a lot of dialogue in there, adding that there probably isn’t anyone who heard all of them.

Hayter also said that when he is at a convention, people constantly ask him ‘if love can bloom on the battlefield’. But unlike Snake, Hayter thinks the answer is ‘no’.

On the new voice for Big Boss and possible future roles

Some interesting segments of the interviews revolved around the possibility of David Hayter reprising his role as Snake in the future, for a remake of the original Metal Gear games for example.

Snake-Infinite-Ammo

Hayter feels terrible about being replaced, although he likes Kiefer Sutherland. He just doesn’t like the idea of anybody else playing the role that he originated. As for the argument that Big Boss and Solid Snake should have different voices, Hayter doesn’t really agree, since the two characters are clones. But, he added, at least they got a really exceptional actor to do it.

Earlier, Hayter compared the role of Snake to the role of James Bond earlier, with him being the original Snake like Sean Connery is the original Bond. In response to this, the host asked if David Hayter could see different actors play Snake. Hayter could see this happening. “Snake is iconic. Now that we have a different voice for Snake, I suppose anybody could play him.”

Hayter also expressed his gratitude for the kind response he got from the community when they heard he would be replaced as Snake.”It has been very touching.” Hayter said. Through Twitter, has been getting a lot of response (‘hundreds upon hundreds’) since Metal Gear Solid V: Ground Zeroes came out, from people saying that they miss him and that they asked Konami to bring him back.

Some people proposed a fandub (funded by Kickstarter, for example) by David Hayter, but he said he wouldn’t feel comfortable taking money from fans, and he also thinks it would be sort of pathetic for him to do that. Aside from that, he is generally pretty busy (voice over work is just his side job). He did say this: “If Konami wants me to do it, they can come to me and we will work it out, and I would do it.”

Given the direction of the story Peace Walker and MGSV have been following, it does seem a remake of the original two Metal Gear games is kind of the next logical step. Hayter feels the same way. “You’ve got this huge chunk of timeline that you care about and would like to see re-expressed.” he said. He also feels this would make sense thematically, since the Metal Gear series is very much about the cyclical nature of warfare and about history repeating itself.

The question then is, if they would develop such a remake and they would ask David Hayter to voice Solid Snake, would he do it? The answer is yes. “I would do it if they asked me, because I love the character, and I feel very close to him. So I would certainly come back and do it if I were asked.” Hayter assured. But at the same time, he also feels MGS4 ended Solid Snake’s story very well, so if David’s entire run encompassed MGS1 through MGS4, that would be satisfactory as well. He summarized: “I can let it go, if that’s the way it ends up going. Or I guess if there is enough demand I certainly could come back, I’d love it.”

However, some people are worried David Hayter can no longer do the voice of Solid Snake as it was in Metal Gear Solid 1. Those people can rest assured, because according to Hayter, this is not true. The reason people believe this is probably because of the way he acted Snake in Metal Gear Solid 4, but he can do ‘the’ voice any time he wants.

Outer-Heaven-Army

To listen to the interview for yourself, go here (the interview itself starts around 35:00, until about 30 minutes before the end).

 

Source: JoypadAndMe

  • Golgari

    The problem still exist IMO.

    Big Boss in Ground Zeroes almost never talks because Kiefer Sutherland’s voice cost a lot of money and I really want to see how Big Boss will develop his own character in TPP when in Ground Zeroes we heard not much from him.

    I want David Hayter in the future. His voice is superb and I don’t understand Kojima’s choice to this day after 100% completion in GZ. There is no reason for Konami to spend more money just for Kiefer Sutherland.

    If the idea was to start from scratch to promote the game for mass market/audience then IMO they failed to do this. Ground Zeroes suffers from mixed reactions from critics and journalists. People still ask Kojima for David Hayter to this day even after GZ.

    • But still, I think changing Big Boss’s voice at some point in the timeline was inevitable. Especially if we want to see a remake of the first Metal Gear, in which David Hayter voices Solid Snake. It would be weird to have him voice Big Boss as well, and they should have someone else for that role, as they did in MGS4.

      • Golgari

        Yeah ok. I’m ok with that but what about the fact that Big Boss almost never talks in Ground Zeroes? If you listen to the Kaz for example he talks in every mission with multiple dialogs. Every character in GZ talks a lot. (Cassete tapes and stuff)

        Funny thing though… Guards talk more then Big Boss. I understand that Snake is first of all a secret agent and there is no reason for him to talk a lot but at the same time you don’t feel that you are playing Big Boss. Maybe it was Kojima’s decision to do it. Maybe Big Boss is not Big Boss we all know and love but something different but still…

        I’m ok with Kiefer. I think he does a great job but I don’t hear him much and you feel that it is more of a money issue then scenario decision.

        • Yeah, hopefully we’re going to hear Snake more in The Phantom Pain. Not sure what they’re going to do with the radio though, hopefully there will be actual conversations and not just one liners from the person you’re calling.

        • Theo Heisenberg Constantine

          christopher randolf has fewer lines than big boss. is christopher randolf more expensive than kiefer? i doubt its a money issue.

        • RoderickThe13

          I believe that’s because Kojima wants Big Boss to express in other ways besides his words, now that they have the means to do so thanks to the technology. That’s also why they are including Quiet, a character that probably won’t talk and will only communicate through her expressions.

      • Bob Faget

        Yeah, but the japanese VA is still the same, so it obviously has nothing to do with wanting to distinguish the characters from one another.

        • True, not saying that is the reason for changing the voice in MGSV, just my own thoughts. The reason for changing the voice is, as we know, the new facial capture used for MGSV.

          • Anonymous X

            Do you really believe that?

          • Yes.

        • Patrick Esdam

          I actually thought that it might have something to do with the Metal Gear solid movie at first, perhaps that could still be a valid thought.

          Either way, I think not playing the game because of a voice change, that’s going a little overboard. (Not meant as a statement for you, Bob)

          • No Place For Hayter

            I’d except someone not playing the game because of the voice change, for two reasons right off the top of my head.

            1) If someone saw what Kojima did as incredibly rude and therefor did not want to support his current state and choices in any way no matter how good the game play is.
            2) If someone really identified Hayter as Snake and would not be able to get immersed at all in the characters or story because Snake was no longer Snake to them and there for the whole thing falls apart and they can’t get anything from the story they have loved for so long.
            I would except either of these reasons as pretty valid reasons to not play or buy the game. Granted this is just my opinion and a lot of other people would not agree.

        • PrinceHeir

          And that changes how?

          As Nyxus said, Kojima wanted to do an actual facial cap to make Snake more realistic. He already said it would be redundant to dub the voice when you already have the the actual actor himself doing the facial motion cap.

          Not saying all games should be like this(Resident Evil 5 motion capture actor is Rueben Langdon and voice is done by Roger Craig Smith)

          And the voice directions for both ARE DIFFERENT. When will people actual get this to their heads? Just because the JPN version uses the same cast, doesn’t mean the same for the ENG one.

          If that’s the case. The ENG voices should have mimicked the JPN cast. The Boss JPN VA is Rose Mary, Chico, Sunny. Solidus and Solid Snake are the same JPN VA. And we all know the ENG uses different voice actors for each of these characters.

          It was never the same in the first place, and it won’t be the same in the next upcoming games or so.

      • Dimentionalist

        They could have gone with Doyle, then. And even so, GZ takes place months after Peace Walker, in which Hayter played Snake. It would make a lot more sense if they had Hayter to GZ and Doyle do TPP.

        However my hunch that the real reason behind the switch is that Kojima, being a big Hollywood buff, finally got the opportunity to put household name Hollywood talent in his game.

    • Theo Heisenberg Constantine

      if they couldnt afford kiefer than tara strong, Robin Atkins down, christopher randolf, the guy who voices chico, and the guy who voices skullface must be more expensive than kiefer then because you hear them less than kiefer.
      this whole Kiefer issue is silly. mgs5 in the end is kojima’s game and he wanted the change. i love hayter but kiefer does a good job as big boss. yea there isnt a lot to judge it on but the mission is 1 hour long did you expect it to have super amount of cutscenes? im expecting he will have as much of a talking role in the phantom pain as hayter in the past metal gears. and the journalists and critics who mark it down or whatever didnt make the game i dont care what they have to say because its kojima’s game and its his vision and so on. i dont think it was intended for marketing or whatever because that wasnt the intent of the change because they worked on metal gear for 25 plus years so id assume they know the power of hayter market wise so it just proves it was done for story and design purposes.

      • Janeo

        Well I don’t think Keifer had as much lines as Paz Chico or skullface but I was more then satisfied with how many lines he had, the few cutscenes and the mission briefing tapes we heard Keifer a whole lot, I don’t think people need to worry about him not talking much in TPP Keifer said he had been working on the game for over a year so he must have had many many lines to get done. I’m tipping kaz will have the most lines he seems to talk a lot during missions which I am completely fine with. By the way no way in hell did we hear Keifer more then robin, kaz had the most lines by far

        • Theo Heisenberg Constantine

          kiefer had the intro, the jail scene when he finds chico and then when he finds paz, the entire radio convo between himself and miller. thats more than paz and chico right off the bat. i just think the whole “they couldnt afford kiefer to do more” is bullshit.

          • Janeo

            I agree if they couldn’t afforded him they wouldn’t have him unless Keifer is a real asshole I’m sure he would be happy to as much lines as hayter has done in the past, I don’t think he will have as many lines as hayter did in peace walker counting all the audio tapes but he will have many lines I just wish he would talk during gameplay sometimes

          • It was a joke.

  • PrinceHeir

    Okay lots of interesting info from him.

    “A question sent in by a listener was if David’s time in Japan helped him understand the role of Snake. Hayter had been in Japan for four years, about 8 years before doing Snake. Aside from the country’s language and the people itself, he also got some understanding of Japanese storytelling. It gave him a greater appreciation and understanding of what they were trying to accomplish with Metal Gear Solid, presenting the US military through Japanese eyes. Hayter is American as well, but having grown up in Japan and Canada gave him a different perspective on American policies and military intervention.”

    Didn’t know he went to Japan back then. I wonder what was he doing back then? I know Dante’s voice actor Rueben Langdon did a lot of stunt commercials when he was in Japan before landing the role for Dante in DMC3.

    “It turns out he doesn’t really have any input in the script, and if he does, it is only for very small words in the dialogue (such as changing ‘but’ to ‘and’). But to get these changes approved they would have to contact Tokyo, so most of the time it was too much of a hassle. He also feels he was hired as an actor, and it isn’t his job to rewrite the script. So if changes were made, it was very minimal.”

    I really don’t know why people keep thinking he has this some sort of influence on changing the script or rewriting the character. The script is already done in Japan and will be retranslated back to Konami US. Even he himself already admitted a year ago their following the JPN lines first then reenacted here.

    http://youtu.be/GVhvrgQIPOU?t=1m11s

    “Another question asked to David was wether he played all the Metal Gear Solid games himself. He answered he has played through all of them except the two Acid games. Also, he never got around to finishing Peace Walker, although he really enjoyed it, and he story they are telling in that game.

    Metal Gear Solid 3: Snake Eater is his favorite. Seeing Big Boss’ story and the way they presented the earlier era in the timeline, for David Hayter it illustrated the cyclical nature of warfare. Metal Gear Solid 4 was also heart-wrenching to play, because Snake was dying in this story. For him it was gutwrenching to play, and sad to see the character go off like this.”

    Same thing, i can’t muster to finish Peace Walker after one playthrough. That game isn’t really built for single player people tbh.

    “Hayter feels terrible about being replaced, although he likes Kiefer Sutherland. He just doesn’t like the idea of anybody else playing the role that he originated. s for the argument that Big Boss and Solid Snake should have different voices, Hayter doesn’t really agree, since the two characters are clones. But, he added, at least they got a really exceptional actor to do it.”

    He better get used to it. There’s no guarantee Kiefer would reprise the role of Snake for Phantom Pain. I have a feeling Kojima only wanted the facial motion capture on Kiefer so they could reuse it for future.

    “Some people proposed a fandub (funded by Kickstarter, for example) by David Hayter, but he said he wouldn’t feel comfortable taking money from fans, and he also thinks it would be sort of pathetic for him to do that. Aside from that, he is generally pretty busy (voice over work is just his side job). He did say this: “If Konami wants me to do it, they can come to me and we will work it out, and I would do it.”

    Some fans are fickle and desperate too much *Sigh.

    “However, some people are worried David Hayter can no longer do the voice of Solid Snake as it was in Metal Gear Solid 1. Those people can rest assured, because according to Hayter, this is not true. The reason people believe this is probably because of the way he acted Snake in Metal Gear Solid 4, but he can do ‘the’ voice any time he wants.”

    Oh we will see though. After MGS4 and Peace Walker’s “Performance” It’s hard to see if he can still do his old voice. But i’m willing to give him a chance. But of course he has to go through Konami Japan first 😛

    I did notice that Snake in Ground Zeroes is not much of a talker compared to the older games. Kojima already said he wanted Snake to express more on his body language. Like he said when Snake responds to Kaz. Instead of saying “Okay Kaz” Snake will just nod to him without saying anything.

    Kojima is already thinking about the next MGS game. The theme might even be different compared to MGSV. Though all i ask is finally remake the first two Metal Gear games and finally move on to other projects. There’s no need to keep making more MGS games. Ff he really wants to make other stuff and not be the “Metal Gear Guy”

    • glitchbomb

      You should write a blog.

      • Anonymous X

        He really should

  • Ericemtil Qulbumeh

    I don’t think a remake of Metal Gear 1 and 2 is a good idea. it’s so unique and it’s own thing. it was a lot of work Kojima put into those first two games and it was his beginning. why would you want to remake his beginning? They already “remade” Metal Gear Solid thrice (The Twin Snakes, MGS4, and Ground Zeroes secret mission).

    • No Place For Hayter

      one of the reasons the MGS series is called SOLID is because it is 3D a solid shape, because of this the first two MG games are technically not part of the MGS series and they are 2D and are generally considered as a subject to remake because at the time of making them a sequel was not even thought of.

      The biggest reason to remake the first MG game is because it is so old the story no longer fits with the rest of the series, as it stands now the first MG game is broken and makes no sense if considered part of the rest of the games.

      The biggest reason to remake MG2 is because that game is awesome and I MUST see it in glorious 3D, lol.

      • Ericemtil Qulbumeh

        But oldschool is always best. I don’t know… it might taint the deliciousness of the INCLUSION of Metal Gear 1 and 2 in MGS3. doy. 😛

        • Janeo

          I am not sure they could remake them since mgs is open world now the games would be super short compared to TPP I think it would be better for them to be dlc or tweak the story we can have more open world games. Remaking them wouldn’t ruin the old games in anyway you can still play them they still exist just like you can still watch the old robocop

    • glitchbomb

      I personally don’t have an opinion either way but I would like to point something out. Even if someone did remake those first two games, it is not like the originals are going to disappear.
      All that work Kojima put in them will -still- exist.
      Many people i know would love to experience those first to stories, but to some it is so dated that it is dificult to play.
      Infact, a remake would possibly get more people interested in the original, which in turn could grant those awesome classic titles a wider audience.

    • RoderickThe13

      I wonder how the fight against Running Man from Metal Gear 2 would be with today’s graphics.

      • Ericemtil Qulbumeh

        I would assume it would be like Cyborg Ninja running all fast in MGS1.

  • No Place For Hayter

    Oh Kojima, what have you done?

  • Nintendo Fan 4 Lif3

    David Hayter said he tried to do something very specific with this chraracter. Well…he accomplished it. Enough said. It’s literally destiny (ABSOLUTELY no pun intended) that David Hayter got this role and became a legend-made Solid Snake the legend he is today and Big Boss the legend he was then before he went rogue.

  • Nintendo Fan 4 Lif3

    OK, so I still haven’t played Ground Zeroes since I’m waiting to get PS4. Just let me know RIGHT NOW, if I should grab a box of tissues just in case for that final cutscene in the game with Paz, as I’ve been hearing its very graphic and disturbing even though I was able to handle the amount that was shown in the E3 2013 Red Band trailer so I’m prepared when I have to sit through it.

    • Ericemtil Qulbumeh

      you don’t need tissues. the scene’s not long enough to make you whet your willy. oh… you mean cry? I’m sorry. you won’t cry either. maybe throw up if your squeemish or cring in pain watching. but not cry. 🙁 I actually felt more sorry for chico when you first find him. then I felt like crying a wee bit when I heard some of the audiotapes. regardless if you’ve read reviews. the game is still good.

      • Nintendo Fan 4 Lif3

        OK, because games don’t make me cry or feel intense enough emotion to bout or bawl easily so I’ll be ready for what this scene brings me. thanks for the assurance. I hope I enjoy it, looks good from all the footage I’ve seen. wonder how long it’ll take me to get used to Kiefer’s voice.

        • Ericemtil Qulbumeh

          He doesn’t speak enough in Ground Zeroes to get “used to him”. What’s interesting is that, he’s not that bad. With what little is offered, I think his voice fits well and adds a more mature Big Bossy flavor I think. I think Hayter was good for MGS3 but now… Snake has “grown” and died some, so he sounds like Keifer! yay! Idk. The ending of MGS3 made me cry (at the grave). I too am not a whiner. I believe The Phantom Pain will definitely tear us up though! or else!

          • No Place For Hayter

            I’m the kind of person that likes to get really involved with the story I’m experiencing but ground zeroes did not effect me for many reasons, and I’m not even remotely a squeamish person so the one scene that effected people also did nothing for me, I think the biggest problem being is that I saw it all in trailers and just when I was getting comfortable it ended, I like to absorb a story after experiencing all of it so the fact the GZ is just a prologue really cuts back on my enjoyment because it is only a segment, I know I will enjoy GZ more after finishing the phantom pain.

            I agree, to too believe the phantom pain will definitely tear us up 🙂

          • Nintendo Fan 4 Lif3

            Oh ok. Yeah Kiefer fits the older gruzzled sound more. MGS3 was special to me but I can’t say that scene made me cry.yup Phantom Pain will definitely be a huge weight on our shoulders by the time we finish it-the experience will stay with us long after we’ve seen the full transition to who we know as Big Boss today completed and imprinted in our minds.

        • Janeo

          It didn’t take me long I think he does talk quite a if you listen to the audio tapes on the mission briefing I was satisfied with how much he talked and I love his performance. Also if you loved peace walker and it’s cast as much as I did then this game might be emotional for you while also very intense at the same time

          • Nintendo Fan 4 Lif3

            Yeah in fact I have to play Peace Walker all over since I’m playing on PS3 and had started before on 360, so I have a LOT of catching up to do before I go ahead and grab Ground Zeroes.

          • Janeo

            Well playing peace walker first will make the game a lot more emotional because you will care about the characters if you play GZ you will still have fun but you won’t know the characters enough to really care about them so hope you have fun with peace walker and make sure you listen to all the conversation tapes in peace walker you get lots of character development there

          • Nintendo Fan 4 Lif3

            I’m certain I will. I don’t remember there being any tapes in Peace Walker; I’ll have to look really hard to find them.

    • Bob Faget

      The ending cutscene didn’t horrify me that much, the 4th audio tape, however…

      • Nintendo Fan 4 Lif3

        Ah ok. Yeah I had seen in the launch trailer that Big Boss picked up a tape from Chico and I could hear Paz’s cries for help on the tape, but I’m guessing maybe that’s the one you’re talking about or one that’s even worse than that.

        • Solid Snakes Revenge

          There’s 7 Chico tapes. I’d find them all first then listen to them in order. That’s what I did atleast.

          • Nintendo Fan 4 Lif3

            Ok. When I find them, will there be numbers or something on the tape indicating the order I should listen or I’ll have to figure out the order they go in by listening to each one?

          • Solid Snakes Revenge

            Yeah they are marked. There’s a few other tapes also you get from side ops and completing every mission but the Chico ones are the good ones.

          • Nintendo Fan 4 Lif3

            Ok. I’ll look for the Chico ones first then.

        • Bob Faget

          That’s the 3rd tape. The 4th is much worse, trust me.

          There’s a good reason why Skull Face is considered the most despicable MGS villain yet.

          • Nintendo Fan 4 Lif3

            Ok, I’m gonna seriously take your word for that. I hope I don’t end up bawling after the play session where I find and listen to it or seeing ghosts at night or something.

  • Alex

    Great interview, lots of things he said put me at ease. It seems he is over his drama (if it was even real, that April 1st letter and all) and is not throwing MGSV or Kiefer under the bus, only that he cannot overcome his own personal hurdles to play it but acknowledging that they got someone very good for it. And that he would come back for remakes or anything at all, that’s great. He would have to play MGSV eventually though before he can work on the remakes in order to do them properly.

    • Anonymous X

      He has no such obligation, even if they have him return. A synopsis would be enough.

  • interesting, i have a bit of a problem with Sutherland now, when the news came out i was in shock and didn’t like that he was going to be the voice of big boss but i aways give the benefit of doubt in these cases, so i waited, and now that i’ve been playing a lot of GZ i have an opinion with argument, and my opinion is that Kiefer got me worried, he sounds better that what i expected i’ll give him that, but the problem to me is that he sounds unbalanced, some times he delivers his lines fine and sounds good the other half he delivers them in a lazy way, just like he was reading whatever is in front of him without much care, so when you sum the overall work it’s kind of “meh”.

    BUT, don’t read this and think i’m saying it as a die hard Hayter fan, i love that guy but i also think (as others do) that big boss needed another voice actor so there could be a major difference between solid and big boss, but i think Doyle would have been a way better option, he was awesome at his little bit in MGS4, and there you would even have a connection between that game and the phantom pain, but we all know one of the major arguments by Kojima is that he needed an “actor” then, why didn’t he went to Kurt Rusell? at least to me, it seems like the obvious choice! he has the age, the perfect voice (oh my god that voice) he is a good actor and i’m sure he would be willing to be part of this (because as much as i like him, i know he hasn’t had too much stuff to do lately) if Ground Zeroes shows what we can get of kiefer, i guess i’ll have to buy a Japanese edition… (though i would miss not hearing Robin Atkin and Randolph)

  • Cartmangus

    He’ll be missed.

  • Solid Snakes Revenge

    Turd missiles….. Old man john…

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