Kojima Station discusses 5 groundbreaking aspects of Metal Gear Solid 1

Kojima Station Episode 13 featured a section dedicated to the PlayStation 1 classic Metal Gear Solid 1. The staff discussed several of the game’s most important characters, as well as providing a list of five groundbreaking aspects of the game. All credit for the translation goes to Junker HQ. Here are the five things that were mentioned:

1. Realtime cutscenes: at the time, most PlayStation 1 games were using pre-rendered cutscenes to tell the story, but MGS1 used realtime scenes instead.

2. In-game camerawork: The camera angles changed according to the player’s actions. For example, when pressed against a corner, the camera changed to show what was ahead, or when Snake was inside a duct or under a vehicle, it changed to first person view.

3. In-game staff credits: Remember the credits that appeared on screen when Snake arrived at the cargo dock? This marked the first time in a game that staff credits appeared during the opening gameplay, instead of in a pre-rendered sequence.

4. Meryl’s CODEC frequency: Many will remember having to look ‘on the back of box’ to find out Meryl’s CODEC frequency. This meant the player actually had to take the game case and look at the back, where a screen of a CODEC conversation with her could be seen, including the required frequency. Having to look outside of the game to find an element needed to proceed was rather unique.

5. Item / weapon menus: Snake’s equipment could be selected instantly using the shoulder buttons to cycle through the items, instead of having to load from a separate menu.

Honorable mention: the game featured a plain box art with simply the game’s title on it.


Source: Kojima Station 13 (Japanese), Junker HQ


  • PrinceHeir

    Amazing Moments!

    My favorite is definitely the camera work. It was unique at the time and how amazing it changes the angle depending on your position.

    Even though nowadays we have free camera control, MGS was definitely one of the first to utilize it efficiently back then.

    • Nekkedsnake

      Agreed. Once MGS3 SUBSISTENCE came out, that was Kojima’s RE4. He experimented with the free roam camera which has now been a staple in the series ever since.

      • PrinceHeir

        Love it!!

        I actually think they’ve gotten the over the shoulder view point from RE4.

        Man i miss PS2 days!! So many amazing and innovative games at that time!

  • crimsonfox

    I always thought the part where you had to knock on the walls to find which one you could plant the C4 on was some next level dope shit.Also changing controller ports when fighting Psycho Mantis.Man this paticular game was WAY ahead of it’s time.

    • Fredy Carius

      Everything from the Mantis fight! The second controller, the memory card ‘mind reading’, the power to move the controller on the floor.

      • CrazyGuy207

        Wouldn’t it be neat if the little kid Mantis did the same thing in the Phantom Pain. “So, you like MGSV: Ground Zeroes?” “Yeah I hear it’s a great game series, and the guy who voices him is really cool too.” Kojima did mention stupid jokes…

        • Fredy Carius

          lol, it would be nice.
          “So, you did not S rank all the missions in GZ like you said in the internet? What kind of fan are you?”

  • Solid Snakes Revenge

    I like how if you have different things equipped they will be shown in some of the cutscenes.

  • Golgari

    I still miss the old camerawork. today every fucking game has the same free-camera and that’s fine. It’s a standard. But I miss those days when game designers and developers had unique camerawork and controls for it’s game.

    MGS1 camera work was brilliant for Stealth-Adventure experience. MGSV on the other hand feels like the next best thing ever but there is nothing unique to it’s camerawork except for cutscenes where Kojima tries to have less cuts as possible which is innovation already in this industry. But still MGS1 when it came out felt like it’s own amazing thing.

    • Dizz

      I was playing MGS3 a week or two ago (was beating it for the first time actually, in the HD collection, never had a PS2). Anyways, I switched the camera from free roam to the classic MGS1-style camera, made it about 8 feet when a guard spotted me that was off screen and I couldn’t see. 🙁

      Went back to free roam immediately, lol. I think a minimap sonar is mandatory since it wasn’t exactly made with classic camera gameplay in mind I don’t think.

  • Raiden

    I was but a child and really didn’t understand much when my stepfather was gaming this. Now that I’m older I can understand it all, but not as much as those who had first-hand experience without knowledge prior to gaming it. I did play the game about three times. My favorite ‘Story’ of the series so far.

    • SonOfBigBoss

      So Solidus played metal gear solid?

  • Invader_skoodge

    The Metal Gear Solid Demo that came with my very first Playstation was the very first time I was hooked on a game. I didn’t understand half of it, but as a very young kid, I could recite all the dialogue from memory. Some of the things that stood out for me and I don’t know why were the conversations. ” I’m going to swat down a couple of bothersome flies” “Wow.. he must be crazy to fly a Hind in this kind of weather.” “The bright dot in the middle is you, Snake. The red dots are your enemies.” “Metal Gear!? It can’t Be! :s You knew!?” :O those line and countless more fill me with nostalgia o(╥﹏╥)o THE FEELS!! AND of course the a cappella part of The Best is Yet to Come in the beginning.

  • I miss the old camera… even in mgs3sub you could switch between them… mpo and mpw needed those cameras since psp only had 1 stick… mgs4 could have used.. even as a extra on the moses part

  • LukesAlike

    I agree with all of this, but for number 4, that’s been done back in the DOS era.

  • BerserkerVTR

    I loved the weapon/item menu, in other Ps1 games you had to pause and enter another screen to check or equip your stuff (Resident Evil, Parasite Eve, Final Fantasy VII, Silent Hill, etc) , so it felt like a thing from the future. And everytime the fourth wall was broken, as a kid i felt an intimacy that no other game had offered.

    I just recently finished MGS1 again, and i realized what i really love in this game is the narrative. I feel that is way more serious and “solid” compared to the rest of the series, like the way that Snake and the other characters interact and the whole White House and Jim Houseman conspirancy, something i hope to feel again in TPP.

  • No Place For Hayter

    While they pointed out many things, they also didn’t mention many things, the first MGS did a lot. But it is only basically a “top 5” list not a list of the only 5.

  • PrinceHeir

    Happy 4th of July here on Metal Gear Informer!!

    I just wanted an excuse to post this XD


    Also anyone remebers the 2012 concept pictures of MGSV? 😀


    Snake’s outfit is Miller from Peace Walker!! Do hope he has a similar outfit in Phantom Pain!

  • BigBoss_88

    There’s just so many other amazing aspects besides these 5.
    For me one of the best ones are Mantis fight and definitely the Codec calls. Codec brought a fantastic way to tell a game’s and character’s story in my opinion. MGS1 truly is one of the best games ever :)!
    If you don’t agree with me, then SHUT UP IN THERE WILLYA!?

  • ObsessedGeorge

    Groundbreaking aspect No. 6.
    I didn’t know that existed!

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