Kojima explains the gameplay structure of MGSV: The Phantom Pain

During Episode 26 of Kojima Station, Hideo Kojima gave some more insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.

The game director explained you can go anywhere in free roam, however once you’re in a mission, there’s a specific mission area. If you leave that area during the mission, you fail said mission. When you’re free roaming, you can go around the game world freely doing side quests and other things.

So, a pretty common system for open world games, but it sounds like you can just mess around in the game world without having to select a mission.


During the show, the hosts also talked about something that was mentioned earlier at TGS: language will play an important role in the game, as well as how communication nowadays has become written rather than spoken. Speaking about this topic, Kenji Yano also pointed out character names such as ‘Quiet’ and Code ‘Talker’.

Source: Kojima Station Episode 26, via JunkerHQ

Liked it? Take a second to support MGI on Patreon!

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.