Here are seven new Metal Gear Solid V: The Phantom Pain images

Both the Official PlayStation Magazine and the Official Xbox Magazine are just releasing their latest issue featuring an extensive preview of Metal Gear Solid V: The Phantom Pain. A few new images were also published in the magazines, and of course it did not take long for those to appear on the internet. Here are seven new screenshots that show Snake in action, from horseback riding, to sneaking, to speeding off in a jeep with DD on the passenger seat. All credit for the images goes to our friends at


Metal-Gear-Solid-V-The-Phantom-Pain-Image-1 Metal-Gear-Solid-V-The-Phantom-Pain-Image-2 Metal-Gear-Solid-V-The-Phantom-Pain-Image-3 Metal-Gear-Solid-V-The-Phantom-Pain-Image-4 Metal-Gear-Solid-V-The-Phantom-Pain-Image-5 Metal-Gear-Solid-V-The-Phantom-Pain-Image-6 Metal-Gear-Solid-V-The-Phantom-Pain-Image-7


  • ObsessedGeorge

    Oh man that 3rd pic with BB and DD running together is awesome! MGSV will have a lot of great moments.

    • Gatsu

      Yeah that pic is so beautiful ^_^.

  • No Place For Hayter

    0_0 I LOVE that blast shield over the horses eyes, haha. Also DD riding with BB is the car is awesome. I feel like every few minutes of gameplay I’m going to stop and enjoy awesome things like that.

    • korruption

      If my experience in Ground Zeroes has taught me anything, one of them is that I am never to use vehicles. Those are ‘!’ magnets! =(

      • flying_fox

        Not necessarily… There are ways to use them as very efficient stealth machines.

        • kirtanloorii

          Or can use them to draw attention if you want to . So many options.

    • Alex McArthur

      I was wondering about that being a weird censorship thing or an actual item…

  • thetrooper1989

    Don’t mind me guys, i’m just going to spend another 50 hours playing Ground Zeroes until September 1st.

  • umbralex

    I guess it’s time to replay the whole saga ๐Ÿ˜€

    • The Reaver

      I already started last Friday. So far, I finished Metal Gear, Metal Gear 2, Metal Gear Solid, and I started Metal Gear Solid 2 this morning. I intend to finish every canon game including Rising between now and TPP, though I don’t have Portable Ops so I’ll probably just watch a play through for that one.

    • Jak

      Been doing that slowly, trying to savour them over the last few months.

      Protip: don’t show anyone snake eater first, playing them chronologically seems to confuse people

      • No Place For Hayter

        Yeah, I always recommend playing the games in release order, it is better that way for a couple of reasons.

  • I can’t…take it…head about…to….explode with new info…Incoming!
    I’m really glad that the horse Is customizable. one thing that bothered me during the opening mission when Ocelot is briefing Big Boss, their horses are literally the same in every way except for color. This is good… Isn’t it?

  • Kawaii Monster

    Deep Breathes

  • Batzi

    So MGSV is cross-gen open world and Fallout 4 is next-gen only yet the former looks better? Thank you FOX Engine.

    • Jak

      Shhhhhh. I’ve mentioned this on other sites and been called a troll. So many lame explanations about why gamebryo is a terrible but efficient engine so we can’t judge bethesda for making games that look like they’re intended for previous gen.

      • No Place For Hayter

        Yeah, lots of retarded people out there, lol. Also not enough appreciation for the FOX engine out there, I mean even when they showed it off at the GDC nobody gave a shit, it felt like everyone there was like “yeah, sure, whatever, when can I go?” lets just say I lost all respect for the GDC after seeing that, not that it is a bad event at all but I just don’t like it anymore.

        • Batzi

          When PT came out, people really saw how beautiful the FOX Engine was. In fact, the scare factor in PT had to do mostly with the engine’s capabilities to render beautiful lighting.

          • Timmy Hortons

            Fox Engine’s the best engine in the world! Amen.

          • Joaquin Romero Victorica

            Metal gear = Real gamers -. Old school people – Playstation 1- 2 – 3 – Humans who care about the war – Politics and moral situations

            Video games 2015 = Casual gamers- Cod fanboys – Pc ethilist – Gamers with out Heart

            The phantom pain would be a master piece of our time but only for the people who deserve to play it .

            All hail kojima and this franchise who made us the man whe are today

          • Joaquin Romero Victorica
          • I remember Kojima stating that he purposely scaled down the graphics for P.T., as he was worried people would figure out it was made on Fox Engine and his big surprise would be spoiled. Imagine how amazing it would have looked if he hadn’t! Fox Engine FTW!

          • Ninja_Se7eN

            I think you’re confusing a game engine with a graphics engine. The visuals of the game are created by geometry (models) and their shading technique (shaders), both are developed by the artists and, especially the shaders, fall under the category of several standard graphics APIs (e.g. DirectX, OpenGL) within a graphics engine.
            While every game engine necessarily needs a graphics engine bundled with it, it’s not the game engine itself that determines wether a game looks beautiful or crap, that’s up to, mostly, the shader artists and engineers.

            So please, no flaming on my engine is better than yours because honestly we don’t even know FOX engine’s architecture to be claiming that and Bioshock 2 was beautiful when it came out and it was developed using Unreal Engine 2.5 which was already ancient at the time.

          • Batzi

            You obviously didn’t listen to what Kojima said about the engine.

          • Ninja_Se7eN

            And what was that exactly? Aside from the usual marketing stunts, I didn’t hear anything regarding the actual technology or architecture of the engine no.

          • Batzi
          • Ninja_Se7eN

            Wow that was horribly long.

            First and foremost I had no idea there was actually some technical info on the FOX engine out there.
            That being said the actual amount technical info on the engine on this video is very small.

            Second, and perhaps the most important point of our discussion, everything you saw on that video, on any game developed with the FOX engine can be achieved WITHOUT the FOX engine.
            In fact anything that’s ever been made on a commercial game engine can be achieved without that game engine.
            The game engine’s main focus is to facilitate the use of more technical aspects of game development to non-technical personnel, namely artists.
            So comparing engines on graphics alone is a very poor comparison and just shows that you understand little of the game development process. This is because, as long as the engine supports the latest graphical APIs, a better looking game can be achieved using an older engine and sometimes even using older graphical APIs.

            Now onto the video itself.

            First chapter of the presentation is about asset creation which is just that, Kojima Production’s way of creating assets.
            This is completely independent of the game engine and their techniques are compatible with most modern game engines.

            2nd chapter
            I did not understand what they meant by Linear Workflow, it appeared to me they don’t know how to normalize vectors but I could be wrong.
            Albedo textures is asset creation and therefore has nothing to do with the engine itself.
            The FOX engine has materials… wow I haven’t seen that one since the early stages of the Unreal Engine or any other engine for that matter… (in case it wasn’t clear I was being ironic)
            View Dependent Roughness seems to me like it’s actually something new but it isn’t anything that can’t be done via custom shaders.
            Lighting doesn’t use the usual parameters I’ve seen on other engines, this must be to facilitate the use of the engine for non-technical personnel no doubt but I’m guessing that under the hood is the same old stuff. It does appear to have a nice built in spotlight but nothing that can’t be achieved with textures and shaders. Overall, the techniques used for lighting don’t differ that much than the ones used by other engines.
            Autoexposure seems to be a nice new feature. I’m not aware of other engines having it built in. It’s something that’l speedup the development process but once again nothing that can’t be achieved by other means.
            The camera seems to use a lot of post-processing and seems to automate this a bit. Post-processing isn’t something new and I don’t know a recent game engine that doesn’t support this.

            3rd chapter
            This was the most technical chapter (thank god).
            Everything (and I do mean everything) that was shown in this chapter can be achieved using custom shaders.
            Like I said the lightning system seems to be the standard for a game engine.
            It appears to have a slightly different way of processing diffuse light but then again this is nothing new. Valve’s Source Engine had something similar if I’m not mistaken.
            They use the Blinn-Phong lightning model… wow… never seen that one before in my life… (this is irony). They didn’t specify how faithful they were to the original Blinn-Phong model but I hope to dear god they modified the hell out of it because there has been much more optimised light models for a while now…
            It appears to automate translucency but then again this can be reproduced with custom shaders.
            The material ID thing is a joke. OMG, if I switch a material we can easily change the aspect of the asset. Wow… where have I seen this before? Oh yeah right, every other game engine -.- …
            Didn’t really understand their refraction model for the eyes but it can be done with cube maps and it will probably be a more optimised solution (can’t say for sure because I didn’t understand what they were doing).
            The Light probes thingy is also present on many other engines, it’s nothing ground breaking.

            4th chapter
            More asset creation so I won’t even comment that.

            Now, after watching this video I’m left with some real questions about the game engine such as:
            Real time cube maps? Does FOX engine support it?
            Asset management? How the hell does it manage the assets? This is a big one for an open world game since assets are constantly being loaded and unloaded.
            LOD? Judging from the trailers from last year’s E3 and Gamescom the LOD effects are utter crap. I really hope they’ve worked on this because this is another big one for open world games.
            Physics? No word for the physics engine whatsoever. If remember well Ground Zeroes had some issues with collision detection.
            Tessellation? Does it support tessellation? Have they used tessellation in any way? In a presentation so full of visual aspects (which is a very small part of a game engine) I’d guess they’d at least refer tessellation at least once.
            Graphical APIs? Nobody told us which graphical APIs the engine supports or rather which versions is using since the engine produces executables for virtually every platform.

            That being said, could you please explain to me why you feel the FOX engine is better than any other engine on the market?

            I honestly feel there’s not enough information out there and don’t tell me that the graphics are better because someone with enough knowledge, a good graphical API and no engine whatsoever could achieve something much prettier than what MGSV is (I’m not saying that MGSV is ugly though).

            And like I’ve said before, Bioshock 2 is and excellent example on how game engines mean little when it comes to visuals. What really counts are the team’s skills.

          • MeLand127

            Hey man, just read all of your comments, even the newest one.

            So.. I wanna say is please respect the community, I know that what you explain about the graphics of the fox engine is true BUT you don’t have to speak to aggressive about it.

            We are the community of the MGS so OF COURSE we praise the engine, if you don’t like it well you can just speak about fox engine somewhere else(neogaf, other graphic forum, bla2)

            Think about it. Don’t be too agro man, just speak your comment with respect.

            Peace ๐Ÿ˜€

          • Ninja_Se7eN

            You’re absolutely right.
            I did post aggressively and it was uncalled for.
            I apologise to anyone who may have felt offended by my comments.
            It was not my intention to offend, just to shed some light on some technical aspects.

            To be fair though, I did try to lighten up the mood after my initial posts yesterday and there was no name-calling or other forms of direct insult ;).

          • MeLand127

            Glad it worked out then ๐Ÿ˜‰

          • Le Guy who drowned quiet


          • Edward Wokhands

            Yeah, it’s an incredible engine. I know a few non-gamers who walked in while I was playing, they thought it was a movie until they saw me holding the controller. It’s the first time since I was a kid that a game has scared me (well, Resident Evil HD still gives a few decent jump scares) and it was a bright sunny day outside when I first tried PT and it still terrified me somehow. Kojima is a beast.

            All I can say is that Konami must be run by either a lobotomized turtle or a magic 8 ball that gives completely random advice. I don’t understand their decisions. CANCEL SILENT HILLS? After the success of PT? That’s like Nintendo canceling a Zelda game headed by Miyamoto. Konami are DOOMED. I know that I won’t be buying any non-Kojima Metal Gear games. All the previous ones feel weird, you can tell almost instantly that Kojima wasn’t on board with them.

        • Le Guy who drowned quiet

          i saw some people on a forum saying that fox was shit when tpp vga trailer came out.silent hills had photorealsitic building and lighting(at least in the trailer)

          • Edward Wokhands

            WHAT? When that first Ground Zeroes demo was shown I was stunned. Almost nothing looked like that other than tech demos by NVIDIA at the time. If people said it looked bad then I… dunno… what the fuck? I don’t understand. Whenever people say something looks bad I ask them a simple question “what on PC/whatever console looks better right now?” Usually I get no answer or they avoid the question because right now on PC Ground Zeroes is nearly the best looking game I’ve played. (If someone says Infamous Second Son or something they need to look at all the compromises and shortcuts made. Same goes for The Order. There are LOTS of shortcuts made graphically that can’t work in an open world that has dynamic weather and time of day) People were bitching about The Witcher 3. What looks better than The Witcher 3 available right now? Yeah the original footage may have looked better but so what? CDPR have been open about why they had to remove certain features.

            That wouldn’t have run on many systems that aren’t equipped with 2×980 Tis/Titans and the game can almost be made to look just like it (apart from some fire and smoke) set at ultra at 1440 and still run at above 30fps on a single 970. Nobody will tell me why their standards are so high for graphics when no games look better than what they’re currently bitching about. As powerful as current GPUs are they can’t handle what people think they can unless we’re talking about multiple Titans but still I saw a Titan playing Crysis 3 at ultra and it was dropping frames. It couldn’t hold 60fps solidly. People’s expectations are just way too high. Then again the industry itself is to blame for a lot of those expectations.

          • Le Guy who drowned quiet


          • Le Guy who drowned quiet

            oops i tried to do that thumbs up symbol!

          • Le Guy who drowned quiet

            well the game is still impressive(more impressive than witcher 3 graphics wise)and people love the fox engine.SORRY FOR TIRING YOU!

          • Edward Wokhands

            LOL! It seems that something annoys me on a daily basis on the internet. I’m sick of people’s entitled and ungrateful attitude. I need to stop ranting like a maniac in these comment sections. -_-

          • Le Guy who drowned quiet

            same thing for me

      • Curtis92

        All open worlds are not equal. Some are meant for covering large stretches of ground at a time with vehicles, some are meant for upclose examination and exploring. If you take a 100 square foot section of Fallout 3 and compare it with a 100 sq ft section of Just Cause 2, I can tell you which section would be more interesting. And it all has cause and effect with visual fidelity.

    • Javier

      I dont understand the hype for fallout.

    • hunner

      smh. You guys are making metal gear fans look bad.

    • MrVux007

      Considering Fallout games were never about groundbreaking graphics,i think that the graphics actually look good.Cant wait to play it

      • MrVux007

        (here is one of the screenshots)

        • Shalashaska

          I honestly feel that fallout is about the Gameplay .. not the graphics.. If it gets released on old gen and is pixelated.. I’ll still play it.. It was a good game ๐Ÿ™‚

        • Andross

          I’m not saying the game looks good or not, but I gotta correct you here: this image is actually a concept art. In the trailer we see the same scenery, created down to the same objects, but THIS image has been confirmed as a concept art.

          • MrVux007

            May you post an article or any kind of proof for that? …many articles stated this is an screenshot (even Yong got it wrong )

    • Fawaz Alshammri

      Hahaha my point exactly!

    • Adventurer of Hyrule

      Fallout has more physics, interaction and detail at any given location than MGSV though. Every NPC is interactive with tons of dialog, you an get inside houses and mess around… Fallout is a sandbox, MGSV is not. Of course the latter will have more resources available to look prettier.

    • Javier Cho

      seriously? MGS V TPP have terrible graphics , dont forget how bad the game looks in comparison to the E3 2013 reveal , beside the textures look awful , the game barely look next gen , the only good thing MGS V TPP have in terms of graphics is the lighting and character models ,the rest… blurry and bad quality textures.

      beside fall out 4 just got a reveal trailer ,so the graphics can improve or get worst , it doesnt even have a release date yet. ,calm down.

      MGS V TPP look outdated in terms of next gen graphics , remove the lighting and the game look worst than gta 5 in pc.

      • Gatsu

        Are we watching the same MGSV game?

        Anyway, I belong to the people who can enjoy a game with bad graphics, been playing since NES. There are more to games than just graphics. But I don’t see how someone can say TPP to have terrible graphics :).

        I think you should calm down. But I get it, we all got opinions in the end :].

        • Javier Cho

          calm down ? im not even mad lol , i just explain that is absurd to complain about a game that is not even out yet or even have a launch date ,at least MGS V will come out in 3 month and we have alot of footage to compare ,while Fall out 4 we only have a reveal trailer and some concept art.

          and i dont have a problem to enjoy games with bad graphics either , my response it was to this fake out rage against the graphics with Fall out 4 for a reveal trailer :p

      • Kawaii Monster

        Are you kidding me or just a troll?, I think you need to watch that comparison video again this time in 15FPS or go the the eye doctor hun.

      • Shalashaska

        Woah wait.. let me stop you right there

        MGS V.. doesnt have bad looking graphics and textures…” the game barely looks nex gen”.. dude.. playing too much The Order 1886, Are we? How good did that look and the gameplay was crap. Looking good isnt everything.
        And I dont know which game you’ve seen buddy but TPP has quality textures.. none are blurry or bad…

        Although, I have to agree that people are uselessly crying and whining over Fallout 4’s graphics but its not because its just the reveal trailer.. Its because the GRAPHICS DONT MATTER. ESPECIALLY NOT where Fallout 4 is concerned. I’d rather have DEPTH, Character and HEART to the game rather then the Graphics being good.

        • Javier Cho

          im just saying that MGS V TPP are not impressive anymore ,they used to be in 2013 when the next gen console didnt even start to sell , now it looks okay at best and yes the game have some poor texture quality or at least that is what i saw in the africa gameplay ,the wood ,rocks and the floor are kinda blurry.

          i know good graphics doesnt make the game ,that was my point with people complaining about fall out 4 ,if you can accept the “downgrade ” of MGS TPP then you will be fine to play Fallout 4 too.

          • Edward Wokhands

            What game has better textures and looks better? Just curious about your taste and ideas not trying to start an argument.

        • Edward Wokhands

          That’s the problem with Bethesda though. I used to be a massive fan of theirs but their writing is just terrible. In fact I’m starting to lose my patience with video game writing in general. Metal Gear and The Witcher stand so far above everything else it’s embarrassing. Fallout 3 was amazing in terms of size and atmosphere but going back to it just a year or 2 after was jarring.

          People might call me crazy but I prefer how Ground Zeroes looks on PC set at extra high at 1440 to how The Order looks.

      • Alberto Sรกnchez

        Yes. I sill remember that impresive E3 trailer. Everything in this video was, by far, superior compared to the current game, but I don’t think the game has “terrible graphics”.

        The AF of textures in PS4 is really a mess, but I guess it will be improved. In fact, the version of the game we’ve been watching all the time is PS4, and if you compared Ground Zeroes in Sony’s console and the PC version, you could see how The Phantom Pain-best looking version is gonna be.

      • MrVux007

        Aww c’mon dude,don’t be like that…Fallout 4 has more then good graphics,despite what other people say.But dissing MGS V like that is unnecessary… that is cross gen game is on par with even the great Witcher 3 (except the foliage quality)…both Fallout 4 n MGS V look impressive

      • Edward Wokhands

        Dude, try playing Ground Zeroes on extra high at 1440. That resolution jump makes a difference. It’s an amazing looking game. To be honest the only game that surpasses it when it comes to visuals (not tech) is The Witcher 3. There are other more demanding games with newer tech but there’s just something about GZ on max settings that stands out. Plus, as Batzi says it’s cross-gen and open world. I agree with the Fallout 4 remark too.

        Holy lordy balls that game had better have amazing face animations and story.

  • Gaaah stop teasing us already, I even reached out for my controller….

  • kirtanloorii

    I was excited to see the news that you can draw enemies from one base to another by attacking it. Then infiltrate the newly low security base. I love how they added a whole new level of strategy to stealth infiltration.

  • Golgari

    4th pic is my favourite. I like to see new bases that BB will infiltrate.
    That screenshot shows us a Soviet Relay station that must be destroyed if you want to infiltrate places with your helicopter and Air Support. Cool stuff.

  • MiniBoss

    This one is my most wanted, you can tell this is going to be a great game.

  • Fancymole

    Hot damn.

  • Kawaii Monster

    Juicy news here people

    • invader_skoodge

      This is just the beginning. I think on June 9th Nyxus will have to work overtime with all the new info coming from all over the place.

    • No Place For Hayter

      Please remain calm and collected in the face of HYPE!

      P.S. Minor spoilers for those who care.

  • Kawaii Monster

    Glad I’ll be able to play as my captured soldiers, female soldiers for the fin win Woop, Woop!

  • JoJo

    I just finished reading those magazine scans and hoooooooly hell. I’m not going to remark on anything in particular in case of minor spoilers, but guys, this is more than we could ever have imagined it would be.

  • Javier

    I dont care about little spoilers. Now I need gameplay videos of the missions played by the journalists. I want to see dd in action. And some secondary mission showing something new.
    Just when my hype was going down the magazine come to save it.
    But still, its not the same hype.

  • Timmy Hortons

    Just spent the last hour reading those scans oh my god!!

  • Vegas

    The title felt like someone telling me “here, free ice cream, your favourite flavour”. Thanks Nyx xD

  • PrinceHeir

    I really REALLY hope we can control some type of air carrier or even chopper.


  • Ravenous

    Awsome pics, I especially like the one of Big Boss and DD running together for some reason ๐Ÿ˜›
    Looking at the last picture, seems like some M79-looking grenadelauncher is going to be available ๐Ÿ™‚

  • Jason Mounce

    What, are these shots taken from the Xbox 360 build? Ech~

  • hunner

    off topic but still awesome ๐Ÿ™‚

  • Shalashaska
    OH god man those pictures made me so happy.. sooo… soo happy… My heart.. about to burst..


    • Gatsu

      Well said :D, my heart exploded because of hype.

  • WitWolfy

    Too bad this game is only a shadow of its former self… This game looks like its just mostly gonna consists out of side missions fetch quests and rescue missions instead of old fashion MGS lore.

    And by lore I mean; cutscenes, codecs and all the things that made MGS… Well, MGS.

    • Ravenous

      Sadly, I kind of have to agree alittle, the game looks awsome, we already know the gameplay is really good, and everything seems to be going in the right direction…except for the storytelling from the previous games.

      Sure, 45 minutes of cutscenes might not be very gameplay-friendly, but cutscenes and codec-calls was kind of what made MGS… well, MGS!

      Peacewalker had a fairly intricate story to it, but I just never felt like sitting throught all the tapes unless they had something to do with the characters I liked, and I fear that TPP is going to be even worse, with virtually no story in the actual game, only casettes and a few minutes of Kaz being bitter here and there O.o

      Impossible to know for sure before release though, but I am geniunly concerned that the story-telling is going to take the backseat to gameplay just because people were bitching about the cutscenes, that nobody was forcing anyone to watch btw, in MGS4.

      Here’s to hoping for the best ๐Ÿ™‚

      • WrongDirectionZ

        Totaly agree. And i feel a little bad about it ๐Ÿ™ I loved the storytelling in the MG series so far but to be honest iยดve little concerns about TPP. But hey, its still AHIDEOKOJIMAGAME so everything will be fine right? right? RIGHT?????? ^^

        • WitWolfy

          When I look at games like these I cant help but ask myself… “Why does everything adore turn its back on me?!?!?!”

      • Mr.Pony

        I get your point, it was one of my concerns too but as Kojima said the story is still there, just only not always by cutscenes, there will be lots of radio talks. As i see it it a plus, instead of us having to sit through cutscenes with nothing extraordinary (for example characters just talking) we get the dialog via radio, which we can pay attention but if in any case we don’t, we can just go ahead and start exploring or infiltrating.

        For the hardcore fans, just like in previous games in order to understand all the small pieces of the information instead of hitting the codec all the time we just play the tapes we find, in a way it is better so we don’t have to sometimes hear te same dialog over and over waiting for something new or funny that a character would say.

        As for the main story I too share the concern that it will be much more simpler.Kojima said tat in a way this is a game for the newcomers to the series to get into the story but at the same time he still said the story it’s still there with all the twists. As far as one can guess i would say that Kojima indeed made a more simpler story but deeper, meaning that every time we might see a twist we may go all “oh snap!” not because of the twist itself but because we got attached to a character, so I’m hoping for a simpler story but with more deep characters with which we can connect and go all “GOD DAMMIT KOJIMA” if they die or something similar.

        • Ravenous

          Oh I have no doubt that there will be a story worth exploring inTPP, I just think it sucks alittle if we can only experience the story second-hand, and in past tense :

          I hope there will be cutscenes covering the entirety of the story so we can see it unfold in real-time, as oppsed to finding casettes and experiencing 90% the game after-the-fact, and with the entire story unfolding while we’re busy scavenging for weapons, ammo and diamonds ๐Ÿ˜‰

          • stagueda

            According to interviews and similar, i would assume that TPP is like a TV show, you do side quests but they are very interactive just like GTA for instance, every time you do a mission it may not affect the main story but you always get a glipse of the characters side life, as with metal gear it would make sense to be like this. In a side quests to save someone you may hear things, learn things or maybe in just a 30 second cutsene something may be said that may be pertinent to the Lore.

            Do not doubt Kojima-san.

            For instance Peace Walker wasn’t very story heavy in it’s mission layout, but since the main mission was intervaled with side quests i think it was fun

          • Ravenous

            I hope that’s the way it’ll work ๐Ÿ™‚
            I have no doubts in Master Kojima’s talents, I have had the utmost respect for that man since MGS1 was released, I just have some sort of pre-release fear of Kojima giving in to all the complainers regarding the way he has told the stories of his previous masterpieces (cutscenes and codec), and that it might have a profound effect on the story-telling in TPP ๐Ÿ˜‰

          • Edward Wokhands

            I know what you mean, but what did you think of the difference between 3 and 4? In 3 I LOVED using the radio to hear everything about all the different movies and species of animal. I listened to them until they started repeating. When I started 4 the codec felt a little bare. The other parts of the game made up for that easily though. 3 and 4 are massively different yet it’s hard to really notice the differences. They both still feel like MGS games which is kind of astonishing.

            Think of Ground Zeroes, if the Chico and Paz missions were in the style of earlier games what would be different? Instead of hearing Kaz during gameplay Big Boss would crouch down and we’d just watch a cutscene. We’d get the same info just in a different way. I do know what you mean though, a big part of MGS is it’s presentation and style. I loved the cutscenes in 4, especially because you could play with the robot and explore. It was incredible. Somehow they made one of the most linear games ever feel more alive than a massive world like Skyrim. But I guess that’s where the balance went, where 3 had long radio calls 4 had long cutscenes with amazing details that didn’t have to exist like Sunny getting on with her day while Snake and Otacon made plans in the other room, her playing PSP games and cooking.

            I think Kojima will have considered all of this stuff. I hope that balance is there in one way or another. Ground Zeroes felt right to me and I enjoyed the tapes. I’m sure there’ll be plenty of easter eggs and long conversations because the codec works in a way where you can point your scope at something, press the codec and hear about it. So imagine pressing it at the right time in a funny situation or something. They’ve had a crapload of time to experiment with this game and probably find a perfect balance. I hope they perfected it. I just hope they sneaked a last minute “this really IS A Hideo Kojima game” easter egg in there somewhere.

      • Nemis94

        You never know Kojima, he said in an interview that TPP will finally close loop of the series and that means the lore has to be in the game. Also I think Big Boss’ transformation into a “villain” will hopefully explained in TPP, furthermore Kojima wouldn’t let us (his fans) down, that’s not his style. I mean how long did develop TPP? 5 years? He will definetly come up with awesome stuff!

        I am confident that there is going to be lenghty cutscenes throughout the game, but keep in my mind that the devolpers must think of a balance between cutscenes and gameplay, otherwise the “open world” feeling would be gone

  • MrVux007

    (OFF-TOPIC) to all you people out there…(you know who you are)….dont get me wrong,MGS will be always my number one favorite series,but fallout series is still one of the best out there….

  • Le Guy who drowned quiet


  • Renato Schmidt


    • ObsessedGeorge

      Hahahaha! Epic reaction! Next PPV is closing in.

  • Hassan Imtiaz

    which version is this? looks very downgraded

    • Those are not direct feed screens

    • Javier

      It should be ps4 version. The game doesn’t look like the 2013 trailer but I think this images are the same graphics as the gameplay we have seen.

  • Gatsu

    The feels one gets from watching these images…oh god. Looks so beautiful and not to forget traveling with the kawaii DD <3!

    Bought the PS magazine and my hype is going over limits when E3 starts!

    • MichaelPayneV

      If you are amazed by those, just imagine how this Game will look Maxed out at 4K!

    • Edward Wokhands

      D horse even looks badass. Am I seeing things or is he/she wearing a clear Raiden style eye shield?

  • WhatTheJuicay

    I so wish big boss held his gun while running, if at least only while in alert. Lol these images with him running just looks like he’s doing his daily run to keep in shape. But seriously, I held onto hope that they would add it in for TPP. Guess I gotta live without it.

  • Edward Wokhands

    I don’t know what the hell is going on but does anyone else feel attached to these characters already? After seeing the gameplay demo with Quiet I got really attached and just seeing these images of DD and D Horse make me terrified of what might happen to them in the story. Every time I see a dog in a game or movie I instantly think “that dog is going to die for infinite feels”.

    I can’t imagine how awesome this game is going to be when we all actually play it.

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