Metal Gear Online item ‘E. Locator’ detailed

To celebrate having posted their 2000th tweet, the official Metal Gear Online Twitter account put an item we’ll be able to use in the new Metal Gear Online in the spotlights. It’s an object we’ve briefly seen in action in the Metal Gear Online debut trailer: a grenade that can mark enemy players, called the E. Locator.

 

Metal-Gear-Online-E-Locator

“Presenting the E. Locator (Enemy Locator)! When thrown, this support weapon marks players within the radius of its pulse! Feel free to ask us questions about the E. Locator!”

The studio proceeded to answer a bunch of questions sent in by fans, revealing more details in the process.

  • What are the requirements for being able to use it? “Only to have it in your inventory under support weapons.”
  • “It can be thrown underhand if you tap R2, and overhand if you hold R2 down.”
  • “The radius is about 4-5 meters.”
  • It will also go through walls: “If the radius pulse penetrates the space they’re in.”
  • “It only marks enemy players.”
  • “While the values may change, the pulse lasts a little over 10 seconds after it lands.”
  • How will enemies be able to spot it? “The grenade casing is thrown in the air like all grenades, and can be seen, pulsing once thrown.”
  • “The E.Locator emits a visible light pulse every second or so, and it makes a mid frequency beep. approximately 10 pulses or so after it lands (this variable might change though before release).”
  • How can it be countered? “The only sure way to counter it is to avoid it. no you can’t throw it back, it cannot be picked up.”
  • “While the final values can change, the default amount is 3, but again, we’ll check this for balance.”
  • “It cannot be retrieved.”
  • “We can’t discuss the duration of the marking effect just yet, however…”
  • Can it also be used in the single player mode of MGSV:TPP? “Currently this is an MGO support weapon.”
  • How does it compare to the one in MGO2? “This support weapon has been enhanced compared to MGO2, and not just shows players within the active range but marks them. This is the same effect as marking a player with binoculars but within the range of the pulse, and then leaving the effect on.”
  • “The main differences [between this and MGO2’s] are that it marks all players who step within its radius at any point, and leaves the mark on afterwards and that it communicates the location of enemies it marks to the entire team of the person who threw it.”
  • “Another way the E.Locator is enhanced for MGO3 is by sharing the location information with your entire team!”
  • “It’s much more improved than the SOP system.”
  • What happens when you hit a wall with it? “Bounces off.”
  • “There is currently no mode that removes the use of this support weapon from player options, marking is essential in MGSV.”
  • How will it show marked enemies? “Both on the map and visible outline through walls, similar to the marking system used through binoculars.”
  • “There are currently no upgrades to the E.Locator, its pretty powerful already! […] but if you’d like it to be upgraded, we’ll consider any feedback on that.”
  • Not too advanced for the time frame? “In a world of idroids, marking binoculars and metal gears, you never know what advanced tech the Boss gets his hands on.”
  • “Another thing to bring up is the E.Locator, within its duration of effect, will tag everyone who steps into the radius, no cap on # of marks.”
  • Won’t it be too powerful? “We don’t think E.Locators will ever be OP and will balance them accordingly if they become so. I can’t really speak about maps.”
  • “Just a reminder the figures we’ve mentioned aren’t final but currently where things are, please submit feedback if you’d like to see changes.”

The team also provided some specifications on the item.

To cap off some of our discussion on the E. Locator we have some visual stats that went into its creation

Total Weight: 0.875 lb (0.397 kg)
Container Length: 5.512 in (140 mm)
Grenade Length: 3.53 in (90 mm)
Container Diameter: 3 in (76.2 mm)
Grenade Diameter: 2.5 in (64 mm)

Safety pin withdrawn, release lever striker rotates on own axis and strikes percussion primer. Pressure sensitive tape is blown off casing side ejecting the grenade. Laser sensor beams spread an pulse from the grenade tagging players within the radius.

This is the kind of info that we usually attribute only to our guns, but figure there’s interest in the support weapons as well.

So, if you have any feedback on this item, be sure to let the developer know!

Metal-Gear-Online-Marking-Grenade

Source: Metal Gear Online Twitter

  • kirtanloorii

    The only way to counter is to avoid. lol. Now I am going to be paranoid every time I hear the click of a grenade.

    • Kawaii Monster

      You know it, how much you wanna’ bet it will be the most used item in MGO3

      • kirtanloorii

        I’m just curious to see how good the cardboard box is.

      • Depends. What if it’s an expensive item?

    • I will miss the knives fights in TSNE.
      That was the fucking laughs, lol.

      • DarpaLT.Sigma_

        The stun knife will be missed indeed

  • Mr.Pony

    It would be nice to have something similar in single player, maybe one of the final items support unit can create in order to make the player still use the binoculars.

  • Ninja_Se7eN

    I’ve got to say this could easily get OP.

    It depends on how long enemies stay tagged though.

    • JoJo

      Enemies stay tagged permanently. It’s the same as marking an enemy in single player.

      • Ninja_Se7eN

        What? Then it’s OP already IMHO.
        I mean if half the guys on my team take this, then we could tag the entire enemy team instantly.

        • WhatTheJuicay

          True.. That’s one strategy. Other times people will be tempted to use other items. Other times, it might be best to use something else

          As I’ve said above, I’m mainly worried about how this effects TSNE

      • WhatTheJuicay

        Do they stay tagged when they respawn? That was the thing with elocs in mgo2. You get a fresh start when you die at the Edge of Tomorrow.

        • hunner

          No

  • Today i read somewhere that the game is still being so “green”, in early development.
    I don’t know if this is true, but in any case, i hope they will have it finished and ready to go for 1st september.

    They always can give us the game later, via patches or digital download if they didn’t finish it, but i want to play it NAOOO ALREADYYYY DAMMMM >.<

    • Kawaii Monster

      I’m gonna say what you read is wrong, going from what that Mexican guy said in the Yong Yea video the guy played the game and said it was not a demo version, that leaves us to suspect that the game is completed and it’s in the final stages of bug testing and finalization of scenes. The game was announced in 2013 and its 2015 also I’m sure the game was being developed at least 6 months before 2013 and to say it’s early in development kinda sounds like BS.

      • Silverius

        You mean MGO3 or GZ/TPP?

        If the latter, lol TPP was in the oven since early 2011.

        • Kawaii Monster

          #Faceplam lol, yeah thats what I meant lol

      • I was talking about MGO ^ ^
        I read somewhere that MGO pushing forward TPP in the calendar. If MGO wouldn’t be released, we could have TPP before September.
        And someone said that MGO is still “green”, which i don’t believe at all, we already saw a match, they just need to create more nice tools and gears to make the game interesting, and gamemodes, but i think the game is almost done.

        I hope we can have both games for September.
        And in case MGO won’t be finished at time, i hope they could release only TPP and then MGO as digital download as patch, in any case. What i don’t want, is TPP to be delayed due MGO.
        That’s what i was talking about, sorry, maybe i explained myself badly.

        Have a nice day 🙂

        • JoJo

          The MGO staff have said numerous times that MGO will launch with TPP. If it’s not going to, we’d probably know by now.

        • Kawaii Monster

          Well you should have mentioned that instead of saying “the game” lol 🙂

  • Dark, Distant Future

    Nice!
    This will force players to play with a lot more caution now.

  • invader_skoodge

    If I find out that MGO3 coming out the same day as TPP is the reason they chose the Sep.1st date. I’m going to throw a fit. Just do it like RockStar and release the Online After people gave the main game a chance.

    http://fc03.deviantart.net/fs71/f/2011/229/2/9/isw___crazy_dib_loop_by_itsstephsworld-d46xnej.gif

    • Mini gear

      i have that feeling too as tpp is basiclly done while mgo3 is barley playable it sounds

    • Shalashaska

      But its good I guess.. we Cant change the date but atleast we can be happy about it because this way, we get the first and MOST ironed out open world game! KOJIMA WILL TEACH ‘EM OTHER DEVS HOW ITS DONE!

      http://media.giphy.com/media/ToMjGpH6UcblrgJxKdq/giphy.gif

    • Le Guy who drowned quiet

      wut about the polishing!

    • WhatTheJuicay

      Just wishful thinking right now but I hope they do that just like rockstar but also release a beta a month or 2 before the release. Then release mgo depending on how well the beta goes. Hell I’d even Settle for a motherbase beta. Let’s see what e3 holds.

  • If only damn Konami released MGO3 separate from TPP we all be happy campers and have TPP in our hands now. Why the hell it has to be with the main game, just release MGO3 later since it is still in development. Make MGO3 a standalone game just like they did with MGO2 in Japan.

    • PrinceHeir

      Agree. Just make MGO free download. Release it like 3-4 weeks so we could finish the main story in its entirety.

      We all know some people will go straight to MGO which will boost themselves and rank themselves faster than those who chose to do just the story.

      By the time people are finish in the game. It’s impossible to catch up to those who went straight to MP.

      • That will definitely happen, i think i will play half and half that way the main story doesn’t finish quickly for me.

    • flying_fox

      Yeah, that’s what I thought they would do. I was very surprised to see that MGO would be bundled with TPP.

      But I only thought of it as a commercial decision. I don’t know if it would have sped up the release of TPP… I think Kojima’s team is using every bit of that extra time, too.

    • They are still working on TPP, polishing it.

    • Gatsu

      We all want to play it already so bad, but what Nuxys said below me. They are still polishing TPP too and it will be worth the extra wait :)…

      • I totally understand guys, but i still believe if they released TPP separate from MGO3 it would’ve made things easier.

    • Tong Ninja

      Large open world game = millions of bugs/glitches in the game.
      I’m guessing Kojima wants to release the game with NO patches needed or bugs that can interrupt the gameplay. Just put the disc in and play 🙂

      • WhatTheJuicay

        Yea can’t remember any kojima game that needed patches aside from mgo2..

  • hunner

    I’m hoping the E locator cant mark people in cardboard boxes

    • gerber

      That would we cool, but overpowered. You hear the click of the grenade hitting the ground, and you instantly press an arrow to equip box. That would look hilarious though, in a group

      • hunner

        I don’t think it’s that loud tho. Since it can be destroyed easily making it loud would make it almost pointless.

      • hunner

        Carboard box should always be op

        http://i.ytimg.com/vi/WeqFfjSl1qk/hqdefault.jpg

        • gerber
        • Le Guy who drowned quiet

          WUT!!!!!!!!!!!!!!!!!!!!!!!

          • hunner

            your name lmao

          • Le Guy who drowned quiet

            OKAY??

      • WhatTheJuicay

        If you’re a mgo1 or mgo2 vet, we all know that playing mgo is like a game of cards. Nothing is truly overpowered. It’s how you play depending on the skill set and weapons you use. It’s funny when people complained about level 5 sloths owning them with a shotgun and level 3 shotgun skill. That level 5 “shotty noob” was playing the game to the best of their abilities. Not everyone can get head shots with an ak103 from 5 miles away.

        Point is.. The elocator is just 1 support weapon. While they did tweak it far beyond mgo 2 because enemies never stayed tagged, I feel like there are far more dangerous weapons than the elocator. I do think it’s a game changer for team sneak though. Not sure I like that.

        • Stephen Owen

          true

  • MAG V Supreme

    These MGO guys are hard on giving out info. I squeeze and squeeze but they give out things like this only. I guess i am going to have to use ocelots torture machine to get the info i want out.

  • Shalashaska

    Haha something like this was in MGO 2?

    Wow and I thought CoD AW was all good because of that thing they had. I guess they ARENT as creative as I thought…

    • That nade gear was in Battlefield Bad Company multiplayer too.
      It was in COD, and it was in Ghost Recon Future Soldier; In fact, i think MGO will be very alike to Ghost Recon Future Soldier mixed with MGO2.

      3 Classes, invisibility, same weapons, same gears (except fulton trap, this thing is amazing), alike animations and style of playing.

      • WhatTheJuicay

        GRFS was supposed to be my replacement for mgo.. I just hated the way your character moves. So clunky.

    • invader_skoodge

      I’d play a point-and-click adventure game based on Ground Zeroes. Kojima is already a pro with those. I mean Policenauts and Snatcher, c’mon.

    • Gatsu

      That is so cool!

    • Shalashaska

      Anyone else feel like playing a GZ version like this one now ? 😀 That is pretty cool.

  • invader_skoodge

    OMG in 2 days. The flood gates will be opened. All new MGSV info. Not sure if I want to crawl under a rock the whole time, or if I want to keep hitting refresh on the main page.

    • Batzi

      Hopefully no story spoilers.

      • Le Guy who drowned quiet

        true that su confirmed e3 appearance with you.saw it on your twitter!BTW IM NOT A STALKER!!!!!!!!!!!!

        • Batzi

          No worries. But it’s still not 100% confirmed if she meant MGO or MGSV.

    • Gatsu

      Yeah :D, I can’t wait! Nyxus will be busy.

      It’s unheard imo and insane to think that some people get to play TPP for 16 hours o_O… or any upcoming game. Just shows how confident they are with the game and how much content it has. Funny that some were worried TPP to be really short game experience because of GZ, but it will surely be very long :).

      I thought IGN playing Witcher 3 for 6 hours before the release was a lot haha.

    • Tong Ninja

      Then the week after that, E3 starts! 😀 😀
      New amazing games to be showcased and hopefully MGSV trailer announced by Kojima himself! 🙂

    • Edward Wokhands

      Same dilemma has been met here. I’ve been avoiding those magazine scans but today decided to look at them… but… still not sure if I should or not… *stares at link*

      I won’t be able to resist the storm of info on the 9th and I’m really looking forward to E3.

    • Wondering if we will see kind of videos about more gameplay.
      FFS, we only saw a couple of gameplay videos since months. We want moaaaar 🙁

      I want videos about:
      ·How to manage Mother Base and the branches open to develop new weapons, but also the logo maker, and customizing colours.
      ·What movements and posibilities the player has, how to play with an average soldier and their behaviour in battlefield.
      ·How to troll guards, posibilities in enemy base, gadgets and weapons.
      ·How fulton works and behaviour with different vehicles and stuff (even for vultures, damn i want to see that, lol)
      ·How D-Walker works and move and things like these.

      Summarizing, behaviours about everything, how the world of The Phantom Pain works and these little details that will make MGS a great game.

      Have a nice day 🙂

  • MrVux007

    What happens when you hit a wall with it? “Bounces off.” ( -_-*)

    • He was asking whether it would stick to the wall or bounce off. 😉

  • Gatsu

    Lets hope this won’t be too OP at the start :). Will force players to play with different strategies and to be more careful. I’m interested to see what other items are available in MGO.

    • Edward Wokhands

      You know what’d be cool? If, say, as a sniper you could rush down into the base you’re defending and setup a few of those inflatable decoys. Then when the other team throws this grenade in they’ll get markers for the decoys while you’re off hiding somewhere. I wonder if there’ll be moving decoys eventually? I though the excitement I was feeling for this game had reached it’s peak but it keeps increasing!

  • prothy

    All this info coming is too much too soon…

    • WhatTheJuicay

      I’d rather know more about the weapons. This game is pretty deep and a lot to take in.

  • Stephen Owen

    Wow this does look epic!

  • Xomak

    Hahaha, awesome! I always used E. Locators instead of grenades for my throwable for MGO2. Though the peramarking sounds a little overpowered.

  • Ben Wilson

    A pulse is 10 seconds; there’s atleast 10 pulses & everyone can carry. 3.
    So i guess everyone is gonna be tossin these all willy nilly on spawn

  • Arahmis ‘Bvgatti’ Mendez

    What about Chaff grenades? It would be cool to use as a counter measure to dissolve the use of a E. Locator

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