Some more Metal Gear Solid V: The Phantom Pain info from previews and E3

A few days ago Yongyea released a massive video compiling all the information from numerous sources that attended the MGSV preview event prior to E3. If you have an hour and a half to spare, check out the video. For those who don’t have the time or prefer to read, here is a list of some of the most interesting or new information taken from the video. As always, beware of spoilers.

Note that some of this info may have been revealed in the recent gameplay demo.

  • When Snake wakes up, the doctor shows him an x-ray of his damaged body. Aside from the one in his brain, Snake also has shrapnel in his heart that is too risky to remove.
  • No media outlet was allowed to talk about the identity of Ishmael.
  • Gamesradar called ‘the man on fire’ a ‘flaming psychic projection’.
  • In the first mission briefing he is designated the codename ‘Punished Venom Snake’, and will take on other names during the game (including ‘Ahab’, according to Hobby Consolas).
  • A lot of the background story will be told through cassette tapes (such as mission intel, backstory on The Patriots’ formation or on Strangelove’s fate).
  • After the events of GZ, Kaz began training dissident soldiers during the 9 years Big Boss was in a coma.
  • The binoculars are called the INT Scope (intel scope).
  • The Skulls are part of Skull Face’s army.
  • Main missions also come with optional objectives that reward you with extras such as cassette tapes. They will be hidden to players until they have completed the mission once, after which they are revealed and the mission can be replayed to obtain the extra stuff. Some of them require better gear, meaning they can’t be tackled the first time.
  • Mother Base will grow as you advance through the game and collect more materials. There are six units: combat, R&D, base development, support, intel, medical. Each of the different units will have a leader (Miller is in charge of base development, Ocelot is in charge of intel). You can construct four of each unit. Some of the platforms can be constructed for specific needs (brig for prisoners, animal conservation platform).

Metal-Gear-Solid-V-The-Phantom-Pain-E3-2015-Screen-Mother-Base-from-Helicopter

  • The animal conservation platform unlocks after fultoning a certain amount of animals, and can be visited. Putting animals in it will also unlock certain upgrades.
  • Players cannot customize Mother Base’s structure, expansion happens automatically. They can choose the color scheme and design the custom emblem, however.
  • If morale becomes too low (Snake not visiting enough, Diamond Dogs going bankrupt), soldiers may desert the organization.
  • On Mother Base, Snake will sometimes have to make decision on matters Kaz and Ocelot disagree on.
  • Some plot developments may also occur when you return to Mother Base.
  • Snake can even develop a non-lethal machine gun.
  • The Phantom Cigar can be upgraded using plants and herbs, increasing the amount of time that can be fastforwarded.
  • There will be lots of different cardboard boxes for Snake to use.
  • When using the bionic arm to knock soldiers out, the accompanying sound is reminiscent of classic 80s movies.
  • The vehicle option in the preparation screen will unlock once the player has upgraded the fulton recovery to be able to lift large objects, such as jeeps. Vehicles can also be customized or dismantled.
  • Some side ops can only be completed by a recruit, instead of Snake.
  • D-Horse loves apples and sugar cubes.
  • DD will have a ‘very cool story’ for players to explore.
  • DD’s presence in Mother Base will raise morale, and soldiers can be overheard talking about him.
  • Quiet will decrease morale on Mother Base, as people don’t trust her.
  • One media outlet called Quiet’s boss battle the most epic sniper battle since The End in MGS3.
  • One boss battle in particular, played by Hobby Consolas, ‘paid homage to one of the most memorable confrontations in the Metal Gear saga’.

Metal-Gear-Solid-V-The-Phantom-Pain-E3-2015-Screen-Quiet

  • According to PSX Extreme, the game will feature ‘half naked men’.
  • D-Walker can be set on cruise control, so that it moves automatically.
  • The relationship between Snake and the support buddies will grow as they spend more time together.
  • Support buddies can’t die, and high praise was given to the AI of these companions.
  • Players can save up to three load-outs in the preparation screen.
  • The music that plays in the preparation screen is the main theme of PW.
  • The walls of the chopper will fill up with photos as the game progresses.
  • Main missions are called episodes, complete with opening and closing credits.
  • New missions will be unlocked in batches, so that the player can choose the order in which to complete them.
  • One mission involves destroying a battalion of tanks that travels across the map (this is one of the few missions that doesn’t have a limited mission area).
  • Some side ops will appear automatically, others have to be triggered (for example, the one that has Snake recruiting a translator, it will unlock after Snake tries to interrogate a soldier and Ocelot suggests finding a translator).
  • There will be over 150 side ops, and they can be tackled at any time, even during main missions.
  • The longest and most impressive mission Hobby Consolas played was in fact a side op.
  • One side op involves rescuing the scientist that created Snake’s bionic arm. Rescuing him allows Snake to upgrade his arm.
  • According to Miguel Asher from Atomix, some side ops can ‘become’ main missions.
  • Players aren’t ranked for completing side ops.
  • If you access a mission from the field, a portable briefing station will be deployed, where Snake can plug in his iDroid and download the mission data.
  • The game is quite challenging in its default settings, and with reflex mode turned off, ‘ridiculously difficult’.
  • Some missions will have a time limit.
  • It takes about 45 minutes on foot to travel from one end of Afghanistan to another.
  • Snake can fast travel by tearing shipping labels from signposts, sticking them on his cardboard box and waiting at a delivery platform.
  • Difficulty will ramp up significantly when players reach Angola (Africa), which will be accessible after completing the main missions in Afghanistan.
  • One outlet came close to finishing Angola’s missions (20 of them), after which the completion percentage was at 35 – 40%.
  • One Angola mission involves going into a mine to rescue children with diamonds.
  • In the swamplike areas Snake can leave footprints behind, that soldiers can use to track him down. Rain will wipe them away though.

Metal-Gear-Solid-V-The-Phantom-Pain-E3-2015-Screen-Chopper-2

  • Fog can increase the difficulty of a mission for Snake.
  • Enemy soldiers can notice Snake’s shadow, and during cloudy days Snake won’t have one so he will be more difficult for enemies to find.
  • The game will feature a great variety of wild animals. Small animals like rats won’t be fultonned, but Snake will put them in his pockets.
  • Soldiers come with ranks, different personalities, different weapons, vehicles, work shifts and more.
  • The enemy AI has been improved a lot since GZ.
  • By clearing nearby bases of enemy soldiers, Snake can make sure this base can no longer be contacted for backup by another base while infiltrating. Communication relays can be destroyed as well, but this will raise suspicion. The same goes for generators.
  • You can see if enemy snipers are aiming for you by the glare of their scope.
  • Intel gathered will remain intact even if Snake dies.
  • Snake may be contacted from Mother Base, informing him of important individuals in the field who may be beneficial to certain departments of the base.
  • If a recruit is injured, he may die during fulton extraction.
  • Aside from CQC, recruits can be trained trough various mini games, according to Miguel Asher.
  • If you kill a recruit on Mother Base, the game will load a previous checkpoint.
  • Recruits will interact with Big Boss through dialogue (such as asking how he got the nickname Big Boss), as well as with eachother, as they can be overheard talking or gossiping.
  • The part of Mother Base that is accessible is mostly outdoors, but there is the brig and Greg Miller (KindaFunnyGames) also mentioned a downstairs area that he couldn’t talk about.
  • Mother Base can become so large that you have to use the jeep and chopper to traverse and it will still take several minutes of travel.
  • New shooting range challenges (such as an obstacle course) will become available as you expand Mother Base. Completing them will raise morale.
  • If you visit Mother Base on your real life birthday you will be greeted with some sort of surprise.
  • While in GZ, L1 was used for the radio, in TPP it is used to bring up the context sensitive command wheel.
  • Hobby Consolas reports that pressing the triangle button while lying down will activate stealth mode, making Snake’s body sink into the ground and rendering him basically invisible.
  • Different parts of Snake can get injured depending on where he gets shot, resulting in negative side effects (not being able to lift his arm, or to run). To fix this, the player has to find a save location and hold the triangle button for about 10 seconds.
  • Snakes abilities can’t be upgraded, only his equipment.
  • Snake can get badly injured but he can’t get sick.
  • There is no stamina or psyche meter in the game.
  • Rations are gone too.
  • The game won’t have a morality system.
  • If Snake stumbles over an object in the field, guards will react to the noise. Same goes for the sound of bullets.
  • Lots of praise for the sound effects, such as the wind whistling at Snake’s ears as he rides his horse.
  • While Snake won’t talk a lot in the game (at least in the first 16 hours), he does have a lot of dialogue in the cassette tapes.
  • Throughout the first 16 hours, there were no two characters who had the same face, according to Level-Up.
  • If you shoot Ocelot with a tranquilizer dart, he will get woozy and say ‘LaLiLuLeLo’.
  • GZ posters can be found throughout the world of TPP.
  • Players will also have access to a database that holds information on all the characters, animals, flora, fauna etc found in the game. Aside from info on TPP it will cover the history of the franchise.
  • A Konami representative told PlayStation Access that he had almost completed the story and it took him about 50 hours. His completion level was only at 52%.
  • There will be some changes between the build journalists played and the final game. The Kojima Productions logo may not appear in the final game.
  • Smartphone applications are being developed alongside the game.
  • There is a lot more in the game than has been revealed so far (such as the rumor that Snake’s face can be customized, which may be only for MGO).

To watch Yong’s compilation video, which has the length of a feature film, click on the source below.

MGSV-E3-2015-Short-Trailer-Code-Talker-and-Quiet

He also released a 20 minute impressions video based on 1 hour of playtime at E3. Here are some new bits of info from that video:

  • Opening credits were shown during the intro cutscene.
  • Ocelot is wearing the ‘Ocelot Gear’ sunglasses by JF REY.
  • The bionic arm punch is performed by pressing R2 while sprinting (needs to be equipped as a secondary weapon).
  • The controls are improved compared to GZ, and feel more direct (probably due to streamlined animations).
  • Cover has also been improved, Snake isn’t ‘glued’ to walls anymore, so it’s easier to get in and out of cover quickly.
  • At night, guards will fire flare guns to alert other guards they have spotted you.
  • Cardboard boxes will be used differently depending on Snake’s position (crouched or standing up).
  • When the Skulls spot you, a ‘reflex mode’-like scene consisting of flashing images will play, after which they’ll go into a different state to attack you.
  • One of the Skulls seemed to pull a machine gun from thin air (out of the empty palm of his other hand).
  • The cassette tapes will paint a full picture of what happened between GZ and TPP (and more).
  • After the hands-on demo, Yong is absolutely sure Big Boss is Big Boss (for those who are still doubting).
  • Weapons can be upgraded up to level 6 (called Grade 6 in the game).

Again, to see the video for yourself click on the link below.

Source: Yong Preview Compilation, Hands-On Impressions

  • Solidus Türk

    O.M.G Quiet looks really like Chico…or should we call him now Chika?

    • Dr. Miles Manners

      Not even the same hair color or face bone structure.

      • Tomas3345

        they must of done a full on rebonification of the entire body, good ideal Miles

    • What’s Ugly and Eats Ham?

      Oh ya! Quiet is Chico. Paz is Psycho Mantis! Big Boss is Gray Fox! Ocelot is Angelina Jolie!! Its all making sense now.

      • decoyF0XX

        Don’t forget, Kaz is DD!

        • korruption

          And yet, the Cardboard Box is one. It has no doppleganger, yet there are many of its kind. It is of its own identity. It needs no words, nor actions… The Cardboard Box. =)

          • Zlatan

            no no no, don’t get it wrong. cardboard box is the new metal gear.

    • Takezo

      im thinking the new paz is chico, and skull face is psycho mantis’s dad >_> figuring what kojima did with mgs4 i dont think its all that impossible

      • Zlatan

        strange thoughts, strange enough to be cool!

  • Dr. Miles Manners

    Well, did guy did what he knows best. Take the information from all sites and make a huge compilation of it under his channel. At least he now credits some people.

    • He has listed all the sources in the description of the video.

    • What’s Ugly and Eats Ham?

      Easier than having to go through all the information yourself. Reporting news from other sources is nothing new. There are huge websites that make a lot of money doing just that.

  • Ryan Locke

    So can buddies die or not? I’ve heard they can and can’t now.
    Also, when you fulton a guard from a mission, and go to replay that mission, will that same guard be there? I heard they’re all different, but if you play the same mission over and over surely thats impossible. When you fulton the same person, will you have two of them? I’m only slightly familiar with PW and didn’t really pay attention to names that much when I fultoned people from the same mission. Thanks everyone!

    • They said buddies can die, but it seems like that has changed since then. Not sure about the other question, however equipment and such doesn’t respawn if you play again.

      • Michael Montanez

        ahhh i wish kojima would reconfirm this before the game comes out. So I can know whether or not to leave DD at mother base. I refuse to let that dog die!

  • Raven_Sorrow

    Seeing all that we’ve learned so far in one post http://stream1.gifsoup.com/view1/4064524/big-boss-salute-o.gif

  • JoJo

    This face customisation rumour has really piqued my interest, because it reminded me of something I saw in the Sortie Prep screen during the 40 minute demo.
    Maybe this means that we can free-roam/do Side Ops as our own custom character, or maybe this customisation screen (if it does indeed exist) is for our MGO soldier, though I can’t imagine why that would be done during the single player campaign.

    Anyway, pic related; I don’t know what Head Option means, but it could have something to do with this.

    • skidracket

      I’m hoping “head option,” means ill be able to choose mullet instead of pony tail.

    • Ol’ Jack Burton

      Accessories, maybe? One of the previewers said you can attach little things to BB like the scarves and goggles we’ve seen so far.

      • JoJo

        You’re probably right! A face remodeling was probably wishful thinking on my behalf.

      • BurntFM

        That’s exactly what I was thinking too.

      • kuaikukia

        Yep. Remember when Kojima said that you could wear a chicken head if you meet certain amount of retry.

        • Dr. Blowfish

          I’m probably going to get that chicken hat. 🙁

    • Michael Montanez

      Honestly to me. I dont think its a major story element. It reminds me of MGS4 where after you beat the game you can play as Old Snakes face, Young Snakes face, Octo mask, Raidens face and etc.

      http://i.ytimg.com/vi/YHGKUaK8OD4/hqdefault.jpg

      • JoJo

        I don’t think it’s a major story element either, trust me, I don’t buy in to this “Big Boss isn’t Big Boss” nonsense.

    • RoderickThe13

      Why not both? But if it has something to do with the story it probably is related to Ishmael, which would indicate even more that he’s a hallucination.

    • Javier

      I think is this

    • ddmaster

      I would love to see this head option maybe(dreaming here) being some kind of custom character-like option. Maybe make your own personal Diamond Dog soldier who can talk to and even interact with Big Boss, Kaz, Ocelot, Quiet etc. What’d be cool is your custom character and Big Boss sitting down in like a bar or lounge at Motherbase and sharing drinks and smoking cubans. A man can dream…..

    • MrVux007

      its likely an option for some kind of accessories,like glasses,hats(crocodile hat/chicken hat),(hopefully bandanna),face-camo….

    • Supa Kyatto

      Dont forget about Face Camo guys

    • SiodogRehane

      it was already told that you can use some decorative objects like the scarf BB uses on the afganistan gameplay

  • kirtanloorii

    “After the hands-on demo, Yong is absolutely sure Big Boss is Big Boss (for those who are still doubting).”
    I’m not saying yes or no, but we should all know that 1 hour is nothing in TPP. He basically got to play the part we saw at E3 2013.

    • Hamilton

      But he also specifically mentioned listening to cassette tapes. It’s one thing to play as BB sneaking around; it’s another to be listening to conversations between characters dealing with backstory.

      • kirtanloorii

        True, but how can he be certain of anything after spending only one hour in game? I enjoy a good mystery. I don’t care what happens so long as I am kept wondering the whole game, instead of figuring things out in the first third of the game like I did with Batman Arkham Knight.

      • Raven_Sorrow

        I still think it’s supicious.

        “While Snake won’t talk a lot in the game (at least in the first 16 hours), he does have a lot of dialogue in the cassette tapes.”

        What has he against speaking live?! Did that shrapnel in is head made in shy? XD Wierd huh? Maybe the tapes are there for making us believe he is BB… OR to make HIM(Venom) believe he is BB O.O! I guess we’ll just know for sure when September comes 😉 (Theorizing is fun though :D)

    • What’s Ugly and Eats Ham?

      Honestly guys the body double theory is the dumbest theory anyone has ever come up with. And now it extends past Big Boss too. Everyone in MGSV is a body double according to some people.

      • No Place For Hayter

        You know whats funny. This idea of a body double was spawned out of the voice switch and other mysterious which have since been answered or revealed, and yet the original theory of a body double has lived on despite its original pillars no longer being there anymore.

        • Now the pillars have been rebuild with any stuff that happened to be laying around. Not the most solid foundation though.

    • Javier

      He listened some tapes. At this point we can’t keep talking about big boss being someone else. That’s not serious.

  • ElAlca

    I want this game now and go nucleaaaaaaar.

  • Datguy8923

    Takes 45 min to go across Afghanistan on foot.

    I’m so gonna do that.

  • Michael Montanez

    ‘One media outlet called Quiet’s boss battle the most epic sniper battle since The End in MGS3″

    THOSE ARE SOME HIGH AND MIGHTY WORDS! till this day the fight with the end its my favorite boss battle not just in MGS history but my gaming history! very excited about this one!!! =D

    • korruption

      I… I could never do The End’s battle. Every time I ran into it, I let him die of old age. Yet, I needs me Quiet… =(

      • WhatTheJuicay

        I have a feeling that it will be ten times better in tpp, given the controls and camera. In mgs3 you have to be patient, stop, and press 3 buttons just to aim and shoot. I’m currently playing it for the last time and finally decided to kill him the first time I see him after that one cutscene. Never done that before. Other than that, the battle was really fun back in the day.

    • Javier

      I’m not a fan of that fight. I think I used the thermal glasses, wait him for shoot me, open the map to see the location, look for his footprints and shoot him in the back. Maybe I played all wrong and that’s why I couldn’t find it like a great battle.

      When I think in metal gear the first thing that comes to my mind is the first fight against vulcan raven in mgs1. That is maybe my favourite battle. Throwing grenades to a tank in the snow. The mines in the field, the cameras with guns and the tank shooting at you.

      • Janeo

        I never find myself looking forward to fighting the end when I play through mgs3 but I always seem to really enjoy it when I actually get to him, it can be an extremely annoying battle though which can probably be said for many boss fights in the series but what I hate about this one is you have to turn the game off and then back on whenever you die just to get up to the same spot.

        My favourite boss fight ever may actually be the second battle against Vulcan raven, it’s not a very popular opinion though. I used to write a blog on ign and I did my top 5 metal gear boss battles with him at number 1, it got put on the front page and I got a lot of people telling me in the comments about how I’m not a true mgs fan and how I have terrible taste or whatever. They also didn’t like how psycho mantis didn’t make the list so I stopped blogging after that, it was just too much hate for me to handle lol. This comment was a lot longer than I was thinking but I haven’t commented here in a while and I forgot how much I love talking about metal gear.

        • Javier

          There is people who is going to say that you are wrong just because you don’t share the same taste in terms of character or history. I don’t mind, I love mgsv but I don’t like a lot of things about it.

      • No Place For Hayter

        The End’s boss fight is a amazing and a true classic for its ability to be super dynamic interesting and awesome. first off you are fighting a stealthy sniper in the jungle, that is itself is a bad ass awesome idea, and you have to admit it is amazing set up and idea. But what makes this boss fight a true classic is how dynamic it is, whether you kill him earlier in the game so you don’t fight him here, or he tranquilizes you and he puts you back in the landscape just to annoy you, or whether you saved and came back a week later to see he has died of old age, or to the various methods of finding him or making him angry such as finding his parrot and either eating it or setting it free to find him. I know I’m forgetting some but the boss fight itself is really handled any way you want to, whether it be letting him die of old age or using the thermal goggles to stealth find him every time.

        • Javier

          I’m going to watch all that in youtube. I read about killing he earlier. And watch the video of letting he die but never did it.

    • Gatsu

      Yes, can’t wait for that battle! The End battle is incredible, just imagine a more open world this time O_O !!!

    • No Place For Hayter

      Just imagine a sniper fight in an actual open world environment 🙂 EPIC, though nothing will ever be as dynamic as The End which I’m sure that media outlet has little understanding if what made The End such a true classic. Quiets fight will be dynamic in whether you kill her or not and the circumstances surrounding that, but it not be anywhere near as dynamic as the possible outcomes and differences with The End boss fight.

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  • Shalashaska

    Everything seems perfect. Other than the opening credits thing for each mission.. i love the idea but hope they keep the mystery.. i dont want spoilers while playing 🙁
    It would be such a pain if i come to know who im going to see when 🙁

    • Mauricio Acosta

      You could close your eyes. Although I can see how that could get troubling in cutscenes.

      • Shalashaska

        Lol, I was thinking that too but what the hell.. what if i actually miss something good then :/

    • J_muse72

      We should all rise up and say something! I don’t want the game to be spoiled by credits!
      I do approve of the mentioning of Kojima though!

    • Gatsu

      I wonder if every mission in the game shows them.

  • Plissken

    I had a feeling Ocelot and Kaz might not see eye to eye and forcing Big Boss to side with one of them. I’m hoping there’s a third part of the game that hasn’t been shown yet, in addition to Afghanistan and Angola. And I’ve only got 4 days after MGSV releases to build up Mother Base to see what they’ll do for my birthday

    • decoyF0XX

      I suspect there will at least be two more maps, even if they’re smaller.

    • sam atkins

      Not likely. Finishing Angola at 40% and completing the game at 50%? There is no way that there are other locations.

  • Mauricio Acosta

    Hate to ask this since it is a bit shady but can anyone in the UK post scans of the new Playstation Official Magazine with the 16 page big boss cover?

  • korruption

    Non-lethal machinegun?! Hell yuh!!! XD

    I’ll side with Ocelot, he’s been a kickass character throughout the entire saga, while Kaz just never shuts up. I’m sure Ocelot won’t either, but he’s got more points going for him anyway.

  • Mauricio Acosta

    Also, anyone else catch that part where the only customizable part of mother base is the color? I thought They had said that we could build motherbase to our liking that way we would know our way around?

    • korruption

      Yeah I thought so too, what the fuck? =(

    • scarecrow

      Don’t believe everything that Mr. Kojima says :/

    • Takezo

      could be they were just referring to that forward operating base

    • Javier

      Maybe that option could make the development of the game longer. Release in 2016. So they remove it.

    • Tong Ninja

      I think it was for the forward operating base only. It makes sense, because a lot of cutscenes do take place at Mother Base. If we were to fully build our Mother Base to our liking, it most likely screw up the cutscenes that takes place there. But at least we can change the colour and logo 🙂

  • Zanzibar Land

    Really appreciate this Nyxus. Thank you for the break down.

  • Joaquin Romero Victorica

    To much hype for this girl

    • prothy

      Alias #22? 🙂

    • Michael Montanez

      this is the greatest picture I have ever seen in my life!!!!

  • Mini gear

    gatsu can you get this spam off here? its a fake money ad edit:NVM i think its gone

    • Raymondius

      I bet it’s gone like Paz is.

      You see it again when least expected.

    • Gatsu

      Sorry I was away :(, but our Mother Base’s defenses are strong :)!

  • Flameeater

    Ok… Going full PythonSelkan in 3…2…1….

    I am mentioning this because I have not seen anyone else mention it from the last trailer. I see everyone seeming to think that the cassette Snake is listening to in the trailer is from Zero(the man who sold the world). I have a different take. I think since Hideo likes Bowie so much he is dropping a hint. The title of the cassette is “from the man who sol the world”. Now first off, I do not believe Zero qualifies. In fact I would say he is on the the opposite end of that transaction, he is in my opinion, the man who bought the world, in the most literal of sense. Now if we think about the actual song… Alot of people think that the meaning of the song was Bowie talking to Ziggy Stardust (Ziggy being the man who sold the world). If you don’t know about Ziggy Stardust google it, that is important in my theory. Now if Hideo was trying to drop us a hint then a cassette tape to snake from the man who sold the world would be from snake himself correct? This seems to lend itself to the theory others have come up with that Skullface may be a hallucination and snake is doing these horrible thing Fight Club style.

    • No Place For Hayter

      Yeah a good guess is it is from Skull Face because he has a duality with Big Boss, which is the same with the song, and thus the usage.

      Also to go full PythonSelkan you have to throw in a bunch of useless half facts and assumptions because you know best and your interpretation is the only one that makes sense and any other interpretation that goes against what you say is immature, blind, and dumb, lol.

  • mike reed

    I believe I’ve figured out an epic surprise that will happen at the end game.

    If you look at the plot line than you’ll see it ends in 1995 which also corresponds to the chronological end time of the very 1st metal gear for Nintendo. (The old 8 bit game played top-down perspective)

    What this essentially means is that I believe we will play a mini-remake of the old game as a very young solid snake (the clone) in his first mission to kill Big Boss who essentially becomes a villain throughout the course of this whole game.

    How amazing would that be if he was then voiced by David Hayter?

    This would also complete the story arc as the final game and lead right into the PSX game where solid snake kills liquid.

    • Javier

      They will save that end just for make a remake of that game.

      • Le Guy who drowned quiet

        Without cocojima

        • Javier

          yeah

        • mike reed

          I’m convinced Kojima purposely made sure that there would be no room for konami to make a sequel. He has also specified this would be a final entry. Besides he could easily end it. Just by allowing the map to be mother base that you’ve alreasy constructed.

      • mike reed

        Not so sure given that the timeline of TPP corresponds with big bosses death. I don’t think we would play the entire game watching him become a villain only to not to end up dead.

    • Gatsu

      From one interview–>

      “Kojima: The game starts in 1984. The end of the game everyone knows – it’s Big Boss creating Outer Heaven. For this game, I want to go along with the player to see how Big Boss gets there. ”

      Another interview–>
      “Is there a chance that The Phantom Pain might finally close the gap between the stories of Solid Snake and Big Boss?
      Kojima: Like I said, you will put things together. Please don’t look me in the eyes because I’m so tempted to tell you and I shouldn’t. What I should say is that there is a specific way for the games to put things together.”

      “A specific way”
      I’m so excited to see how the story ends, does it connect to Metal Gear :D? Maybe it will or It might not, but I’m sure the ending will be truly fantastic :)!

    • Ozzman

      I belive we play (or at least a cutscene-out through) as solid snake in tpp too. Final game will link to first game. How awesome it will be dude!

  • J_muse72

    Off topic: Who did you chose for the new pole?

    I chose Quiet becasue yeah, second is DD but I also like to go in solo but hey, solo isn’t my favorite support buddy 😀

    • Le Guy who drowned quiet

      Even if solo was Han Solo and boba fett

      • J_muse72

        Haha That is super close, but Quiet would still be number one for me…Boba would make an awesome support buddy though.

        • Le Guy who drowned quiet

          True

        • Le Guy who drowned quiet

          Btw boba fett is actually the sw version of gray fox

      • Cobra Commander

        If that’s true I will give you all my Star Wars figures.
        Except for Boba Fett. No matter how sure I am, I never risk the Fett-man.

        • Le Guy who drowned quiet

          Ofc that’s not true unless hideo is. Trolling us

  • mike reed

    Solid snake will kill Big Boss at the end and you’ll play as him voiced by David Hayter.

  • RoderickThe13

    I can’t wait to do see Snake do a Falcon Punch with the bionic arm.

  • Javier

    Miguel Asher said something about “a giant hand” in the hospital scene. I think in something like the p.t. trailer.

    • Le Guy who drowned quiet

      Nope it’s the hand in the e3 2015 trailer that hangs snake upside down not the pt hand.the tpp hand is mechanical

      • Javier

        I think he was talking about what he has played. The hospital scene. Puedes escuchar y entender mejicanos hablando?

        • Le Guy who drowned quiet

          I don’t understand Spanish .did I precise that it was the same hand from pt concept or giant hand from e3 2915 trailer

          • Melyssa

            He just said there was a giant hand, nothing else.

        • BurntFM

          I was going to agree with you but I watched the video again and it seem like he’s generalizing. He didn’t say that the giant hand is specifically in the Hospital. He was describing the things you encounter in the game: somebody on fire walking towards you in the hospital, or seeing people fly and seeing a giant hand. But he was saying that you see these things “throughout the game.”

          • Javier

            Lo de gente volando lo dice por psycho mantis.

        • Melyssa

          34:00 Just like every Metal Gear, as soon as you begin the game you start seeing very bizarre stuff, I mean, the game is screaming from the beginning “I am not your classic story of fucking hiper-realist soldiers where everything that happens is tied to some truth or some–

          Other guy: “It’s a japanese videogame–”

          Yeah, suddenly when you’re in the hospital you turn around and
          you see a bastard on firewalking towards you and you say “What the
          fuck is going on”, when you see people fly and you say “…ooookay,
          why is he floating?”, or suddenly when you see a giant hand and you say —*leans back*— I mean, there’s a lot of things that you see throughout the game that makes you say “What the fuck is going on”, Metal Gear has always been this bizarre!

          So he’s talking about the game in general.

          • Javier

            Ya veremos en septiembre. Yo voy a seguir creyendo que habla del hospital. Viste el trailer de p.t.? Para mi es una referencia a eso.

          • Melyssa

            O el trailer es una referencia a TPP. Nunca lo sabremos D:

            ¿Y no podemos simplemente mandarle preguntar a Miguel que aclare eso?

          • Javier

            Si querés proba. Yo le hice una pregunta por twitter y no me contesto.

  • WhatTheJuicay

    Trophy listhttp://www.exophase.com/game/metal-gear-solid-v-the-phantom-pain-xbox-360/achievements/

    • Raven_Sorrow

      *ALERT: May contain spoilers as “secret achievements” are not hidden… i for one wish i haven’t seen this :/

      • Gatsu

        That is why I don’t read them :P. Or well I did before, but forgot some already and it didn’t have secret achievements.

        • Raven_Sorrow

          I wish i had your strong willpower… Or being able to forget XD

          • Gatsu

            Np, I read the list really fast when first time leaked, so didn’t actually “see” them all so well ;D.
            I dont have bad memory XD.

      • WhatTheJuicay

        Yea I should have not been a dick, and said spoiler warning.. Lol but then again I barely read it myself. Don’t really care for trophies but I know there’s one for S rank in all missions, as I feared.

        • Raven_Sorrow

          don’t worry about it 😉

  • Korbin Bacon

    Can’t tell what’s worse: the fact that this game is the only reason I bought a next gen console, or the fact that the internet will spoil this game before I get it.

    • No Place For Hayter

      Welcome 🙂

      I know right, lol. I’m going to do an internet black out when I get the game until I finish it 🙂 and if information starts leaking from reviews and such I will have to do the black out a little earlier, probably my biggest obstacle is making sure no one talks about it with me because every one else I know will be reading about the game and I won’t be, lol.

      The second point is the worst, lol, the first point isn’t bad at all, a Kojima MGS game is more than reason enough to jump into the next generation of consoles, MGS has always been a console mover, so you are not alone in getting the next gen console because of MGS 🙂 plus you gotta have the console before the game 🙂

      • Janeo

        This is a time where it’s a big advantage to not actually know anyone else who likes metal gear, I have tried to get my friends and my brother into it and failed but I guess that’s not a bad thing when it comes to the game being spoiled.

        I’m just sticking with ps3 for this game, my brother does have a ps4 but I’m gonna be playing this game a lot and I don’t wanna be disturbed by someone else trying to use the system so I will just stick to my good old ps3. I’m not a huge gamer these days anyway and the graphics for mgs on ps3 are more than good enough for me, it will have more pop in and things but it doesn’t really bother me in the end all I care about is finally playing this game.

        • No Place For Hayter

          Agreed 🙂

      • Korbin Bacon

        Guess there is nothing wrong with getting a next gen, but i agree. Internet blackout untill story is completed.

  • Javier

    Can we play again a sido op? If we rescue a translator I don’t know if we can play that again.

    • Zlatan

      pretty pretty pretty sure you can replay it.

  • mike reed

    The last scene you will play as solid snake and infiltrate the mother base that you have built and eliminate big boss. I’m totally convinced. Kojima will make sure konami will not be able to make a sequel without him. Hell make sure the plot arc is complete

  • Tong Ninja

    “One outlet came close to finishing Angola’s mission (20 of them), after which the completion percentage was at 35 – 40%”.

    Does the outlet mean the STORY COMPLETION PERCENTAGE or the OVERALL COMPLETION PERCENTAGE ??

    • Gatsu

      Hmm not sure, but what we all know is that TPP is going to be MASSIVE. It could very well be the story completion. I’m sure they haven’t shown us all the areas of the game etc so the story could be long.

      To get that far I believe some rushed through the story without doing much, as one of the guys said in here. Wanted to rush through the story but also do everything.

      Great preview imo :).

    • sam atkins

      Overall completion. The game’s story makes up about 50% of this so dont count on any additional areas besides Afghanistan and Angola. Everything else is side ops and extracurricular stuff.

      • Tong Ninja

        Hmm, actually this got me thinking …. I think this is the Story Completion Percentage.

        So this outlet rushed through about 35 main missions in 16 – 18 hours and got a completion percentage of 35- 40%.

        A Konami Representative rushed through the game as well finishing only the main missions and came close to finishing the game at 50 hours, with an OVERALL completion percentage of around 50% ….

        I highly doubt that the media outlet’s completion % is the overall. That would give them around 22 hours to come close to finishing the game and get the overall completion % to about 50% (22 hours to get 10-15 % more) … haha

        • sam atkins

          I have a feeling that the Konami rep was not rushing like the journalist was. What time constraints would they have been under? They aren’t the press. It wouldn’t make sense for them to rush it like the news outlets who are only supposed to be getting a preview. This also fits with my assumption that the game’s main campaign ends shortly after Angola with the 10% completion difference consisting of side ops and other things that the Konami rep had much more time for.

          I would be amazed if there was even one more location. I mean, I really hope i’m wrong but I just can’t see where any additional maps (comparable in size to Afghanistan or Angola anyway) fit in to that 10% difference between the end of Angola and the end of the game. I also dont think the game is seperately tracking story completion from overall completion. Metal Gear Solid games don’t have a history of it and there is nothing indicating that they’ve changed this.

          It’s possible that i’m wrong and am not considering something about these two playthrough stats but i highly doubt it. I’d rather keep my expectations in check and be happy with what i know we are getting then be disappointed after letting wishful thinking get the best of me. If i’m wrong it will be a pleasant surprise. If not, i was already prepared for it.

          • Gatsu

            There could be more areas, just not of the same size like Afghanistan or Africa.
            Anyway, the amount of hours that Konami representative had just by almost completing story is incredible. Witcher 3 takes about the same or less from some people, or so I’ve heard.

            I’m a completionist, doing every side quest etc… so I’m barely halfway through I think lol. Can’t wait for TPP :).

          • Tong Ninja

            But no one from the media outlets came close to finishing the game …. from Yong’s preview, he said there was at least one other region after Angola. Also only 2 Chapters are going to be in this game?? I think there will be around 5 Chapters (V has come to … haha).

            BUT I’m definitely overthinking too much XD
            I know that there will be PLENTY of things to do in the game like Mother Base, side ops, etc..
            We’ve been waiting too long for this game to be released haha. I really want to play it now. 🙂

          • No Place For Hayter

            Must get answers to all these mysterious 🙂

          • No Place For Hayter

            Took me a while to figure out the percentages, let me put what Tong Ninja said another way.

            The media outlet ran through the story at top speed, and got about 40% completion with only about 16 hours put into the game.

            The Konami representative went smoothly through the game, and got about 50% overall completion in about 50 hours.

            if the media outlet was indeed referring to overall completion of the whole game this raises the biggest question here about the percentages. How did the media outlet cover 40% of the entire completion of the whole game in only about 16 hours when it took the Konami guy 50 hours to get about 50%? there is a gap of 10% and 34 hours, considering the first 40% is covered so quickly I doubt it takes 34 hours to cover 10% of the game when you haven’t even finished the story. This would mean that the Konami guy would have covered about the same amount of total game content but taken more than 3x the time the media outlet did.

            The Konami guy took his time with the game and did a lot, it would make sense because he has been spending a lot of the 50 hours actually playing outside of the story, and thus his percentage makes sense to be around 50%. But the media outlet rushed through the games story and necessary content really fast and yet was able to achieve 40% in only 16 hours. Either the Konami guy literally walked a snails pace through his whole game so that he spent most of his time doing nothing, or there is something up with the percentages.

            The Konami guys spent 50 hours doing a lot in the game, and the media outlet spent 16 hours speeding through the story and yet their percentages are only 10% apart, how can this be? Either the percentage the media outlet was talking about is only the story completion and not the overall completion, or the story accounts for about 50% of the game completion, but I have a hard time believing either. I know the game will be massive but I doubt that after going through 35 main missions he was only 40% done the story, but I also doubt that the story accounts for 50% of the game completion, with over 150 side ops and 300 weapons to make, plus animals, plants, possibly a metal gear to develop and upgrade, and challenges and optional objectives to complete, the story would take up far less than 50% of the whole game completion.

            With all said and done we are left with the mystery of how the media outlet running through the game missing out on most the optional content within 16 hours got within 10% of a person whom had spent 50 hours doing a lot of the optional content.

            My best guess is that the % that certain in game goals or missions give is messing with our heads, it is most likely that the media outlet was indeed getting close to finishing the story and that they were doing everything that gave them BIG % while the Konami representative spent a lot of his time doing things that only gave a minor % and spent a lot of time repeating things or running around doing not much. But it seems strange to me for a preview event to allow people to complete such a large amount of the story even if they aren’t allowed to talk about it. I’m running in circles here sorry, this turned out to be a big redundant sleepy mess, hope it makes sense, I’m going to bed, lol, we just don’t know enough about the stats or the % or how things change or effect the % enough to actually draw any real conclusion from these percentages.

        • No Place For Hayter

          The list of chapters for the game was leaked, and after doing the math, the media outlet only finished about 55% of the games story, but that is only the main missions and does not include the length of the missions, and not side ops or optional character story missions.

  • Marxal

    Welp this the point I stop visiting MGI until after the game is released. Its all just feeling a bit too spoilery for me.
    See you all on the other side!

    • Andrea Feletti

      I watched 2min of yongs video then I smashed my pc against the wall…just kidding 😉

    • Gatsu

      That’s understandable. See you in your Mother Base! >;)
      http://www.ronnestam.com/wp-content/uploads/2009/10/All-your-base-are-belong-to-us.jpg

    • glitchbomb

      Lol. I felt the same after reading that. You have far more willpower than me good sir. Hats off to ya!

    • No Place For Hayter

      Makes sense, see you on the other side 🙂

      Now would be the best time to duck out because all that is left is reviews (which I won’t read because I will already be getting the game) and possibly a launch trailer which won’t matter because it will be at LAUNCH and so none of us will watch it we will be to busy playing the game 🙂

  • John Rhogan

    Yong’s videos are pretty thorough, and very detailed. There’s also an interview featuring Yong himself. Check it out.

  • Gatsu

    I am so super tempted to read all these infos, but I will not … I don’t want any more spoilers even if they might be minor.
    Although I did watch that Yong’s 1h gameplay-impression video. The Skulls first encounter seem SO freaking awesome and can’t wait to try that bionic arm punch :D.

    I….I just need my goddamn game !!!
    Btw been noticing some annoying ad spammers in MGI, we’ll keep them out.

    • Tong Ninja

      Yeah I saw those advertisements, something about earning $10000 a month by working at home ….
      XD

      Good job keeping them out!

  • Le Guy who drowned quiet

    Did you notice the scene in which the skulls fight bb and quiet is in Africa at night in the long e3 2015 trailer while it is Afghanistan at day

    • Le Guy who drowned quiet

      In the short one

    • Melyssa

      I’ve noticed different scenes at different day times. I think the scenes will adjust to the moment when you finish the mission.

      • Le Guy who drowned quiet

        But 1 scene in Africa and the other in Afghanistan what could this mean

  • Gatsu

    @Nyxus
    Can you connect to N4G website? It’s been down for me since yesterday, lol :(…what the hell.

  • Big Boss or not I just want to play this game already

    • Korbin Bacon

      These are going to be the longest 2 months of my life. The struggle is real.

  • ·One media outlet called Quiet’s boss battle the most epic sniper battle since The End in MGS3.
    ·One boss battle in particular, played by Hobby Consolas, ‘paid
    homage to one of the most memorable confrontations in the Metal Gear
    saga’.

    Probably they are talking about the same? O.o

    ·Support buddies can’t die, and high praise was given to the AI of these companions.

    I thought this was the contrary long time ago.
    Kojima said that if any of your buddies dies, they won’t come back nevermore. (Which made me sad)
    So, what’s this?

    ·The enemy AI has been improved a lot since GZ.

    Even more? Prepare to die edition then… O.o

    ·New shooting range challenges (such as an obstacle course) will become
    available as you expand Mother Base. Completing them will raise morale.

    I think i will pass enought time in MB, enjoying everything, damn.

    ·If you visit Mother Base on your real life birthday you will be greeted with some sort of surprise.

    I love MGS games just for this kind of stuff, lol.

    ·Different parts of Snake can get injured depending on where he gets
    shot, resulting in negative side effects (not being able to lift his
    arm, or to run). To fix this, the player has to find a save location and
    hold the triangle button for about 10 seconds.

    Impressive relative realism since Far Cry 2. So great news.

    • Melyssa

      About the “memorable confrontation”, there are several throughout the series. Sure, The End was awesome, but there’s a lot of people who loved the fourth-wall-breaking battle against Psycho Mantis, for example. Or a fistfight with Liquid, again. Or a CQC battle with The Boss! There’s plenty to choose from.

      And about the support buddies, maybe they got negative feedback and decided to change it, This is good, isn’t it?

      • The support buddies being immortal, is good, indeed.

        Let’s see what fight they were talking about.

        Have a nice day 🙂

    • Zlatan

      i’d prefer mortal buddies too. the fact they can die would have made you so much more careful. but maybe kojima decide that quiet is more important for the story or so… who knows.

  • James Raskalov

    >Snake can even develop a non-lethal machine gun.

    Oh Metal Gear

    • OMG!

    • No Place For Hayter

      As funny as that sounds, lol, it will just be stun rounds, aka rubber bullets or something along those lines.

      • James Raskalov

        Obviously.
        But hell, rubber bullets in a machine gun is actually really lethal.
        Hell, rubber bullets still have a noticeable lethality chance in real life.

  • Ronald Townsend

    no psyche/stamina or rations and snake not talking much in the first 16 hours is sad.

    still, the game looks like its the one to beat this year and the next

    • Zlatan

      yeah i miss the rations too, but all of this wasn’t even in GZ already so i have arranged myself with this situation now. still i don’t understand why it has to be that shitty health spray^^… like in resident evil.

      • Ronald Townsend

        what’s funny about that was back in ps1 days I was all about that ration and health spray boarding (in RE games) so hearing MGS has health spray feels like a nod to 98, best year in gaming imo.

  • Tong Ninja

    http://www.hitbox.tv/nationfusion

    Awesome, Daley and the others are interviewing Jim Piddock (voice actor for Zero in MGS3) in less than 2 weeks! 😀 Interesting to hear what he says about not reprising his role for MGSV: TPP because Konami didn’t pay him enough (although his replacement is doing a fantastic job so far in my opinion).

    Also from Yong’s interview on his youtube channel, we MIGHT POSSIBLY see Heather Halley’s interview (Paramedic) sometime next week. 🙂

    • Gabriel A. Burris
      • Tong Ninja

        Wow, you guys interviewed Piddock. That’s awesome, I will watch. 🙂
        Thanks for the link! 😀

  • MichaelPayneV

    “It takes about 45 minutes on foot to travel from one end of Afghanistan to another”

    Crawling, Walking, or Running?

    • Yes, i was thinking the same.
      I guess they mean walk. Running would be massive 😛

      • Zlatan

        time to try walking from south west to north east in gz. just to have a little comparison.

        • 2-3 minutes aproximatelly, i guess. Check it, please. 🙂

          • Zlatan

            it’s been 1 minute and 28 seconds from the points were GZ starts until you finally leave the mission aera thru the nord eastern gate.

  • PsychoMantis18

    Sooooooo horny for this game

  • CrazyGuy207

    I think the “head options” are just “without horn, with horn, with longer horn” like in the first minute of the newest trailer when Snake is walking down the hallway.

    • Mauricio Acosta

      Or scarfs and maybe even a balaclava.

  • PrinceHeir

    Can’t wait for the game 🙂

  • Arestras

    The two longest months of this year…

  • scarecrow

    Wow! that’s great, you’ll get The Phantom Pain for your birthday haha. My birthday is September 7, Mother Base will throw the best party ever, everyone’s invited 😀

    • Le Guy who drowned quiet

      mine is september 6

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