Dante Carver talks about being part of Metal Gear Solid V

Dante Carver, an American born actor working in Japan who is also one of the soldiers in Metal Gear Solid V: The Phantom Pain, talks about the series and being in one of them in a new video published by Konami.

Like the other actors appearing in the game his likeness was captured using 3D scanning, part of the process can be seen in the video. On having the opportunity to be in a Metal Gear game, he said:

Being in one of the Metal Gear games is historic. It’s historic because it’s one of the few games that has the same director and producer, and the same team itself, from beginning to now, and that’s really difficult. Really difficult. So having all of that together and then being a part of that is like a huge, huge dream come true as a gamer.

Source: Konami Youtube

  • Steel Wolf

    A bit off topic, but I just wanted to say after joining disqus, Its awesome to be a part of this community! Peace!

    • Welcome!

    • Snake


    • Venom_Sina

      Welcome aboard,brother.

    • Greyfox98

      Good to have ya here!

    • No Place For Hayter

      Thanks, the more the merrier 🙂 glad to have you with us comrade ( ‘ ‘ )7

    • proceeder

      sad that it may become a quiet place after Kojima leaves the series.

      • Full Options

        It won’t. In all cases.

      • Steel Wolf

        Cmon man, don’t say that you know how its goes.
        Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies…what we’ve seen, heard, felt…anger, joy and sorrow…these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light.We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing

    • Tom Brearley-Smith

      “Welcome to the Rock.”

    • Gatsu

      Welcome :).

    • glitchbomb


  • ObsessedGeorge

    Great video. The technology they used is amasing. Its a shame that Kojima’s next project will not be on the Fox Engine.

  • Kojimaphile

    I actually play as this guy a lot. “Doom Kangaroo” – not my best soldier, but he was my best Athlete for a while. I remember seeing him and going “Hey, isn’t that Dante?”

    • Jav

      I always play with the gz medic.

  • CR7HarisSnake

    Dude i fultoned you a couple of times xP

    • glitchbomb


  • Venom_Sina

    This dude was everywhere,lol.

    Something extra for you guys:”Memories…I want to give them to you…So you can see…What we left there…”

    • oh that would have been great 🙁

    • Jav

      NOO, I’m not going to extract him. I’m making a cake. God.

    • Solid PhoeniX

      Oh the Nostalgia!!

  • No Place For Hayter

    That face, I KNOW HIM!

  • PhantomSnake

    I am going to go on a rant for a minute. If you see that a fellow squad mate is fultoning an enemy player don’t shoot the damn balloon if it is blue. Especially during bounty hunter missions where fultoning is critical to increasing ticket count. I was just in a bounty hunter mission and some asshole shot on my same squad down an +8 bounty that I was about to fulton. Not only does this get annoying but the enemy gets instantly awoken from their stun and it becomes open season. I sincerely hope Konami in a future update instills a penalty for shooting down a fulton on your own team. The penalty should be a subtracted score from the current match which should also subtract from the experience earned from said match.

    • Raven_Sorrow

      Really?! I thought you couldn’t shoot your own teams balloons! Are you sure it was your team mates shooting it? I’m pretty sure I, mistakenly, tried to shoot a team mate balloon and it didn’t pop! Can this be confirmed please

      • PhantomSnake

        I stand corrected it was a douchebag that killed my fulton. Shit is irritating I tell you

  • proceeder

    Jim Sterling wanted me to pass on a message:
    “Fuck Konami!”
    for taking the director, producer and writer from us.

  • well, about the engine, it always looked great before the game launched but that’s not everything an engine does, and i was really worried when the size (GB) of the game was revealed but i won’t deny that i was amazed once i finished the game and realized how much stuff they could put in on so less space. seriously the engine is incredible the amount of compression it’s a thing from another world, how i wish Hideo could keep working on that (just Imagine ZOE)

    • Full Options

      I think they can stuff even much more in even less space !

    • Nekkedsnake

      now imagine a new/remake of the classic/older MGS games in the Fox Engine… would be so nice! a remake of Metal Gear, Metal Gear 2: Solid Snake, hell, remake all of them on the Fox Engine! And I’m sure kocknami wouldn’t mind doing this. because monies.

    • PhantomSnake

      Considering a Blu-Ray Disc can hold 50 GB max imagine if they would have let Kojima utilize the full 50 gigs 😀

  • Jav

    My dream is to have a metal gear with frostbite. I don’t like fox engine. But the game could be a 80gb game.

    • N-Shifter

      Combine them – the “Foxbite” engine, world domination would soon follow.

    • Fox engine with ultra settings on PC is pretty good imo

      • Jav

        I tried it just a little. The electricity cables looks very bad. In general, I don’t like the textures of people.

        • The powerlines? If you’re getting aliasing and poor textures you’re not using the highest settings. Ultra isn’t just very high in-game settings, it’s downsampling from 3000+ x 2000+ resolutions, SSBAO+ activated etc.

          • Jav

            Yeah, ultra settings and 2560×1440, I don’t have a screenshot to show.

          • 3200×1800 DSR and MFSAA disabled = no aliasing

          • Jav

            I will try that, thanks.

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