Kojima explains how he made the MGSV ‘Nuclear’ trailer

Ever wondered how Hideo Kojima makes his famous Metal Gear trailers? In July 2014, Konami released a making of video that provides a behind the scenes look at what goes into making a trailer, using the โ€˜Nuclearโ€™ E3 2014 trailer for Metal Gear Solid V: The Phantom Pain to show this.

Kojima-Making-of-MGSV-Nuclear-Trailer

This video was originally only available in Japanese, but the folks at the Reddit Metal Gear Solid fanpage translated the entire thing, so that it is now available with English subtitles. Presented by Stefanie Joosten and Hideo Kojima himself, this video is definitely worth a watch for those who are interested in seeing what goes into making a promotional video.

“Previously only available in Japanese, this is a subtitled version of the ‘How to make a PV’ video by Hideo Kojima released in July 2014, prior to the launch of Metal Gear Solid V: The Phantom Pain in September 2015.

In the absence of a lingua franca, we have made every attempt to stay as accurate as possible to the original meanings of the original words, while adapting phrasing and structure to suit English readability.

Where small nuances of the original Japanese may be lost, we are confident that the spirit remains.”

Credits to the people at Reddit Metal Gear Solid for the translation of this interesting video!

Source: Reddit MGS

  • XIFF-5

    These trailers have already spoiled to us many things lol.
    I think we have seen almost every glimpse from each cut scene in the game from the trailers, and that was so annoying, to me at least. :/

    • Well perhaps, but you can also see them as part of the experience, waiting for the game, analyzing what we know, discussing theories. That’s also Kojima’s intention. And usually his trailers bring up more questions than answers, and the final product is always different from what you expect.

      • XIFF-5

        Yes i see,it was fun to analyze and discuss, etc… but the game’s story would be more enjoyable if many cut scenes, characters and speech voice were hidden.
        Even the twist at the end wasn’t 100% hidden and some have expected it already from seeing the same voice of ishmael, the “what about him scene” and other stuff, even the death scene of skull face was spoild from that shot SNAKE holding his gun… I mean come on…
        .
        In sum, this game would have been much better story telling wise without actually knowing too much about it from the trailers.

        • In hindsight you can see the hints but beforehand most people didn’t expect Venom to be someone else than Big Boss. Most things could be explained by other theories (for example, Ishmael having the same voice because he was a figment of Big Boss’s imagination).

          We saw pieces of many scenes but we didn’t know the context, that’s what made us want to play the game.

          • FoxTamerMGO

            PythonSelkan’s theories about a body double was so convincing that it came true.. I don’t want an “expectable” twist.. I want a twist that TOTALLY FUCKS YOUR MIND UP.. like Big Boss’s appearance at the end of MGS4.

          • His theory was also that Snake was Gray Fox though. ๐Ÿ˜› And Big Boss actually leaked from the MGS4 booth camp.

          • FoxTamerMGO

            It’s “LEAKED”, so it has nothing to do with showing too much in a trailer. I’ve never bought it that Snake is Gray Fox, but either someone else.. the medic in particular because his voice in the helicopter matched kiefer’s voice. But yeah.. that what happens when you show trailers to the world thinking “Oh, no one is gonna notice this”.. and a LOT of people noticed.. The moment mission “Truth” popped up.. I was ready for a body-double.. And it’s so painful to play something you already predict.. MGS4’s ending cought me off guard thats’ why i liked it ;’p

          • Alex

            True, I never bought into his Grey Fox theory, but his videos did make me realize that Venom is most likely not the original Big Boss.

          • Full Options

            HK had at least fulfilled 21 times those up-side down twists so far (we may call guiness for this, because buddies like Carmack could not go that far) for the most skeptics ones… What we got here is a pure miracle, according with what apparently happened…

          • Janeo

            i don’t think his theory videos were very convincing, it was mostly about being gray fox and that didn’t happen. It’s easy to say that it was a predictable twist after you have played the game but I’m pretty sure most of us didn’t see it coming. There are a few tips throughout the game but I didn’t start thinking about any until the truth mission, I thought the thing with Eli not being a clone of Big Boss was really weird and I was just thinking Eli did something sneaky but I didn’t think about venom not being the real Big Boss until I was crawling through the hospital a second time. It’s weird for the last story mission to be a repeat of the first but thinking about it now I realise it’s a really slow paced mission so it gives the players plenty of time to think about the tips the game has been showing us the whole time.

          • Alex

            And gives you time to absorb the twist that you have been playing as yourself the entire time. Its so 4th-wall breaking that it did take me about an hour to really take it all in lol.

          • XOF

            Maybe we shouldn’t had watched any of pythonselkan’s videos …

            Um Big Boss in Mgs4 was actually leaked from boot camp back in 2007. Lots of people using forums were spoiled.

            Also i heard of a rumour back then that a forum user named ‘python’ predicted that big boss would make a return to mgs4 based on analysing the trailers and past games. Python kept proposing this theory to the forums. Many people disagreed with python such that he was banned from the forums ….
            When mgs 4 was released, turns out he did make a return. Hehe

          • FoxTamerMGO

            But.. once you see “Solidus’s” corpse in MGS4 thinking it’s Big Boss.. you’ll think that big boss is no more. And about the leak.. it’s a LEAK.. it’s not something you can expect watching the trailers.

          • XOF

            Agreed with first point.

            Second point, not everyone watches the trailer numerous times or watches pythonselkan’s analysis videos/forums. So what I’m saying is that maybe the hardcore fans who watched and analysed the trailers A LOT and were able to deduce the twist but other fans or newcomers who don’t use forums or other social media did not expect the twist at all.

          • Alex

            After the impact of MGS3, I was waiting for that inevitable twist the entire playthrough of the game. There was no way Kojima was going to finish off the Saga for good without Big Boss playing some significance into it, after 3.
            The twist in V was far more left field, unless you obsessed and analyzed the first TPP trailer over and over, even after all the other trailers were coming out, which made most of us quickly forget the mind-phuckery of the first trailer with more traditional MGS trailers in its place.

          • Alex

            The best twists IMO are the ones you see coming but totally blow you away anyway due in part to compelling storytelling (MGS3 ending, MGS4 epilogue). Those are the ones that can change you and shift your perspective on things.

        • Kol Leqejza

          you’re absolutely right! but the problem is that we have spoiled it ourselves.

          • Full Options

            Us as the hammer or the anvil ?

          • Kol Leqejza

            no, us as a retarded race.

          • Full Options

            It is about assuming our choices. Knowing an MG was on its way, being spoiled under any form was the least of my concerns a bit like when watching the 2 last SW7 trailers. But games are so different than movies.
            xD I was just watching / seeking like a laser-guided missile, any leak out of MG during every single E3, Gamescom, TGS… Kojima released those parts because he put himself in our shoes and wanted to give us something that would better help us waiting. It is a very hard exercise and you sometimes have to sacrifice some details or you trailer become too flat. Maybe Sahel, peacefully sleeping in its hangar would have been enough though, but I understand it was hard also for him to wait for our warm and enthusiastic beloved hypes.

          • Kol Leqejza

            for me, i can say i made the wrong choice. the game would feel more memorable to me if i haven’t watched any vids.

          • Full Options

            Bah, that’s unfortunately the way it is. When you are waiting for 5 to 7 years for a game, the trailers come by themselves just under our nose… ;D

        • Hina

          I agree. I didn’t think it would be so bad because they were so heavy set on calling it such an open game and doing stuff in the game would have an effect on the path the game took. But I was naive… what I did in missions and how I did them didn’t really make a difference or branch the game out to many possibilities… the whole demon mode and obtaining a nuke were so minor to the game the only freedom I felt was how I did the missions. I was honestly expecting to have to chose sides between Miller and Ocelot (seeing as how they excluded Ocelot as a buddy even though they had plans for it because they originally said when a buddy died it would be permanent.. but changed their mind), see stuff go to shit, making enemies out of different factions/PFs, taking some as allies (Eli), getting attacked by Eli’s little army/PFs at MB/Skull Face and his XOF soldiers again… I was also expecting being able to revisit Camp Omega which I guess they also decided to omit.. Nonetheless I enjoyed the game and story for what it was but I guess my high expectations were just tad much! I also thought we’d be able to launch a nuke on one of those factions leading to cutscenes like the beginning of that Nuclear trailer! woe is me…

          • Alex

            These are all fair points I was feeling and thinking about as well in the beginning, but I got over it. i do however intend to listen to Kojima talk about these things and maybe any possible mis-interpretations (like Camp Omega perhaps).

    • theDireWolf

      Agree 100%. Literally EVERY scene was shown! Never watching trailers again.

      • Gatsu

        It was pretty hard to avoid them during the long wait xD. But we couldn’t have known how much we saw of the game in them.

        • Spectralbuttplug

          Yeah exactly late 2014 would be perfect

      • WhatTheJuicay

        After MGS4, i promised myself i wouldnt watch any trailers for the next MGS game. Then the wait kicked in.. and i couldnt resist. I gotta admit, these trailers made for great music videos. very memorable. Other than that, i will not watch trailers for the NEXT Hideo Kojima game.

    • Jav

      He blinded us with trailers.

    • Full Options

      Come on, Are you sure you finally could’nt find few hours of scoops out of those 4hrs of cut-scenes ?
      ๐Ÿ˜‰ HK extracted quite tiny samples / few secs of some high climax ones, ok, but it is normal if you better remember the one in the trailer(s) more than the others.

    • Daburcor

      It didn’t really bother me much. Mostly because, without context, the scenes don’t really mean anything.

      • Alex

        This. People were assuming so many things based on completely out of context scenes, it made me laugh. Especially considering Kojima is a master of misdirection not just in trailers, but in the games themselves.

    • Comadreja

      I don’t think it’s so much a problem with the amount of trailers or what they showed, as with the fact that the story content is so… thin. The trailers did the job any Kojima trailer ever needs to do – getting the player to scream “HOW IN HELL DOES THIS SCENE HAPPEN OMG I NEED TO KNOW OR MY SEXUAL ORGANS WILL EXPLODE”. And in the end, all the game does is pretty much tell you “shit happens, check the tapes or something”. Don’t mistake me, I loved it to bits, but I think Kojima was more interested in showing his talent as a game designer rather than a storyteller here. At least the story wasn’t doing its utmost at every turn to get me to hate it, unlike a certain fourth game.

  • Gatsu

    This was pretty interesting to watch ๐Ÿ™‚ and much more enjoyable to watch with subs this time :D.

    Off-topic, best review ever ^-^. Praise the lord.

    • Mr.Pony

      I’m replaying Vegas just to scratch the itch until launch xD

    • Mr. Sir Shpee

      Subbed

    • muaddib

      oh, i always wanted to play fallout 3. his lore is fuckingtastic.
      but i commited a terrible mistake: i went directly to the family (note that i didn’t read anything about the game in the faqs, like “what to do and not to do”), and just… gave up. it happened last year, i bought the game for ps3 in the 2008’s case. it has some sort of rarity.
      i’m playing it again, from the zero. this time i went first to megaton.

      just because f4 made my hype.

    • MrVux007

      yea watched it yesterday…
      “Nowwww,i don’t want to say anything to get yall upset….but some of ya,neeed to hear this…if you complain of how this game looks….YOU are a graphics WHOAAARE,a herlaid,a prostitute….standing….on the side of the road…YOU HEAR ME!?….YOU’RE PETTTTAY!”

      mmmhmmmm,you tell dem brotha….preach it and praise the lawd Howard!

  • Jav

    And where is this? I know this is e3 2013.

    • MichaelPayneV

      In the Game when you first meet Quiet, if you play the missing at Day, the only difference is that is not cutscene, but the animation is identical!

  • John Rhogan

    Finally!! Now I can watch this know what’s being said. My schooling never taught me Japanese.

  • Samtheman

    He could have just said you take all the cut content apart from the ending and put it into a trailer and be done with it

  • FMercenary

    What the hell?! I don’t think I ever knew about this video existing before. Or perhaps I suppressed the memory in my mind…?

    • XOF

      One of stefanie infiltrates kojima station broadcast. It was all in japanese subs though .. no english subs until now.

      • FMercenary

        Ah, I see. I guess I must have missed that episode then.

  • VenomSnake123

    There’s a big problem in mgo. In cloak and dagger people keep stunning and interrogating the last attacker which gives them a shit ton of points. Needs to be fixed!

    • WhatTheJuicay

      i dont think theres any fixing MGO at this point. they chose a direction they want the game to be based on and it looks like theres no way out. Pretty much every mode is based on building up points, instead of a straight forward battle to win.

      • VenomSnake123

        Yeah, you’re right. Though sometimes I have matches where teammates actually give a fuck about each other. Those are way more fun. Too bad I guess. ๐Ÿ™

        • scarecrow

          http://www.gamefaqs.com/boards/181901-metal-gear-solid-v-metal-gear-online/72697155

          – In CLOAK AND DAGGER, when a team has only one player left, and that player is stunned, the game doesn’t end. In the upcoming patch, when all players from a team are knocked out or sleeping, the match will end and the stunned/slept team will lose

          Patch 1.01 incoming ๐Ÿ˜‰

          • VenomSnake123

            Ah yes, forgot about that change. Good to know because this is annoying as hell. Thanks for reminding me. ๐Ÿ™‚

  • RevolverRoden

    I want the bloody Snake screaming scene
    :^(

  • XOF

    I think the problem was that all the trailers we were shown, we thought that there would be more hidden cutscenes, areas, characters, etc. Like for MGS4 trailer, Shadow Moses was not shown at all i think. Really surprised me when we returned to that base in act 4.

    Internet is a big thing now. Back then i didnt see any trailers for mgs1 to mgs3 because i was young and no access to internet. Hehe so i was surprised by everything! imo that is the best way to experience a game. Going into a game, knowing nothing about it and having no expectations for it.

    I think Kojima showed the game too early. But is my own fault for watching it and reading other people’s theories…. . although the trailers were really amazing though. Hehe good song choices as well.

    • Actually Shadow Moses was revealed, it even had its own trailer. But yeah, your point still stands. ๐Ÿ™‚

      http://www.gametrailers.com/videos/1xy25j/metal-gear-solid-4–guns-of-the-patriots-revived-trailer

      • XOF

        Interesting I’ve never seen this trailer before … weird lol.
        I know for sure that i watched a different trailer. Well at least i benefited from not watching this trailer, because i was in shock when we had to return to Shadow Moses back then. lol

        • There were some theories at the time that the whole Shadow Moses incident didn’t happen (because some interpreted this trailer as saying it was all just a dream).

          • Venom_Sina

            The way they showed Shadow Moses…Everyone was like:No,they won’t waste the time to create SM again just to show us a dream.This has to be a playable location…and we got spoiled,lol.But it was a fun spoil and made the waiting harder.

  • Justin Wentz

    Very cool post. And much thanks to the folks on Reddit who translated this for us.

    Here’s what gets me. Koi-Pro has one of the highest bars when it comes to craftsmanship in developing games. Their visual art direction and execution is some of the best there is. How is it then that they consistently produce such AWFUL behind the scenes vids as these? The photography is terrible, the editing and structure is awkward, the post-effects are vulgar…everything is so poorly done. It’s been like this for such a long time …and Kojima Station… especially the english version – such an embarrassingly amateurish show. Why/how does Kojima sign off on this stuff? I’m telling you, half the visitors of this site today probably could have created a more professional/classy behind the scenes documentary type video for this. Ok, I’m done being inflammatory now. shrug.

    I still appreciate the info from the video.

    • Spectralbuttplug

      Okay

    • Alex

      Well, he was a failed filmmaker after all. Be glad, as it led him to revolutionize games.

  • Spectralbuttplug

    Off topic:Has anyone watched the trailer ? This song rocks!

  • Venom_Sina

    Yeah.It was on Kojima Station.Big thanks to the Reddit guys.I will watch this tonight.

  • Ishmael

    i managed to build a second FOB today, resulting of MB coin rewards just by the daily login bonuses.

    • ObsessedGeorge

      Is there anything of importance to report, like more recruits in MB, or just more resources income?

      • Ishmael

        about the recruits: I don’t know, my heroism is over 600k and i constantly get S-rang volunteers after every mission. but i defiantly can confirm the more resources income.

  • Danny Patten

    https://youtu.be/0syVJof9E54

    Not sure if drunk but it is funny^^

    • XIFF-5

      LOOL!

    • Full Options

      Awesome xDxD

  • Venom_Sina

    Found this in the European version of TPP (PS4).LOL:

    • ObsessedGeorge

      I have found similar mistakes, even in the cassete tapes dialogues.

      • Venom_Sina

        Yeah.I took some pictures from those,too.Will share it in the near future,lol.

    • Spectralbuttplug

      I found nothing great in my PS3 .Only my grenad elauncher going through my fatigues

      • Venom_Sina

        My first playthrough was on PS3.I had some problems like you.I thought PS4/XONE/PC won’t have those problems,but I was wrong,lol.

        I guess we can’t find a bug-free open-world game.Even big games like GTA and Read Dead have a lot of bugs.

        • Spectralbuttplug

          RED DEAD !

        • Spectralbuttplug

          Hey have you watched the new hateful eight trailer?
          Note:Don’t be angry but is cannabis really gonna be LEGALISED in iran!
          JUST CAUSE 2 HAD TONS OF BUGS AMD IT WAS A BADASS GAME

          • Venom_Sina

            No,unfortunately.But I’ll see it.
            By cannabis you mean that drug thing?No,it’s illegal in Iran.
            Yeah,Red Dead was full of bugs,too,but it’s one of the best open-world games ever created.

          • Spectralbuttplug

            There was a link saying that someone would legalize it.Well it’s not a hard drug and is not really harmful or fatal.Your brain might get affected a bit though

          • Venom_Sina

            It’s the basic material for marijuana.There are a lot in Afghanistan.It’s illegal here,but there’s always an option:black market,lol.

          • Spectralbuttplug

            Euhm isn’t opium THE THING in Afghnaistan?Well let’s stop talking about drugs.Well codeine is an opiate and is sold easily in a pharmacy excepts russia(Krokodil)

          • Venom_Sina

            You can find almost everything in Afghanistan (drug related).And yeah,codeine comes from opium (a lot of drugs comes from opium).I’m in an agreement with you,let’s stop talking about drugs,lol.

          • Spectralbuttplug

            Don’t you think MGI is hating too much on kojima.Remember kojima said he would put taboos but there were none!Remember a KOJIPRO member said konami threatened him with a lawsuit due to making chapter 3 and an additional ending.I think there was a taboo subject in chapt 3 or simply konami wanted none in the game!I had an argument with a guy over this and I got banned

          • Venom_Sina

            You know,I don’t hate Kojima.I’m more pissed off,lol.He promised us a lot of things and…

            All I’m trying to say is the project wasn’t a good MGS game.Weak and predictable story,boring mother base,Ubisofty mission structure,etc.That wasn’t MGS.

            About cut content:Everyone are blaming Konami for this,but I think it’s Kojima’s fault,too.5 years of development and the outcome was an incomplete game and a not-so-powerful,stuck between two generations Fox Engine.Sure Konami can use it on other projects,but that’s a long time.For example:Todd Howard and his team released Fallout 3 in 2008 (which was a huge game back in the day) and after 3 years,they released Skyrim in 2011 (which was a huge game like FO3).Don’t get me wrong,game is still cool,but at the same time,it can’t be a masterpiece IMO.

          • Few things to consider here. First, the ‘cut content’ thing seems to be blown out of proportion, we know 1 mission was cut, but it’s normal for stuff to be cut during development and it happened for previous MGS games as well. Judging by the fact that they used concept art for gameplay sections in the bonus video, it was probably cut pretty early in development.

            Weak and predictable story: well, that’s objective, but as to predictable, many people didn’t see the plot twist coming.

            On the Fox Engine: it seems to be a great engine, because there aren’t many open world games out there that run in 1080p and 60 fps on consoles, and aside from that the visuals are rather impressive, with an amount of details also Fallout 4 can’t beat.

            As to Fallout 3 and Skyrim, don’t forget those games were plagued by bugs (especially Fallout), something that Bethesda is notorious for. Every open world game has its fair share of bugs due to the scale and unpredictable nature, but in this regard MGSV does very well and feels actually more ‘finished’ than many other open world games.

            Also, people use the world ‘promise’ a lot. Kojima is just open about his ideas and concepts, but anything can change during development. People should be a little more understanding in this and not take everything he says as ‘promise’ that is set in stone.

          • Spectralbuttplug

            EXACTLY

          • Venom_Sina

            About cut content:You’re right in some parts.Not just MGS,every game have a lot of cut content.It’s normal.For V,yes it’s only 1 mission,but it’s the final mission (seems to be like this) that can wrap up things and complete the experience.The absence of that mission really hurts the experience.You said it was cut early in the development,so why Eli’s plot is incomplete?If it was early in development,they could’ve figured something out for his story,not leaving the plot floating in the air.

            I said the story is weak and predictable:Compare it to older MGS games.Or compare it to another open world game like Batman:Arkham Knight.Compared to these titles,the story is weak.For the predictable part:From the avatar creation to the DNA test,everything screams that this guy is not BigBoss.A lot of people figured it out in the very first hour of the game.

            Fox Engine:The only achievement of this engine is 1080P/60FPS on a console.I’m not saying the engine is bad,but it’s not powerful.The graphics are really cool,especially rocks in Afghanistan,but look at those faces.It can’t beat games like Uncharted 4.I know Uncharted is not open world and it’s not 60FPS,but it’s not even near that game.There are a lot of good engines out there,UE4,CryEngine.They’re gonna eat Fox Engine,lol.I think this engine will be outdated in the end of 2017.

            Yeah,those games had a good amount of bugs,but those bugs didn’t hurt the experience.And I agree,they polished V very good.

            For the final part:You can’t come forward as a developer and say:”We’re gonna do this,we’re gonna do that” and then deliver nothing in your game,because of some situation that happened in the company.I think he had good amount of money,time and manpower to develop what he wanted,but…He hyped his game.The game was cool and all,but it wasn’t something special.I had way better gaming experiences than V.

          • Full Options

            To be a great artist, you need a strong personnality that can appear arrogant to executives specially in Japan.
            What appear to be sure is the personal nature of the problems Konami have with Kojima.
            The more I think about it, the more I get convinced that the real reason why Kojima is not on the box art, is because it was his own decision. As surprising as it can appear, Kojima probably replied to them in pure anger that he won’t sign V, when Konami told him they won’t let him finish the baby of his life with the right delay.

            Konami got even more mad and probably overbid by destroying KP branding at the same time, as well with anger and irrationality, which explains why they transformed buildings that would finally be closed 7 months later.

            For me it is strictly impossible to imagine that V’s production was not heavily wounded by all this mess. Of course, these are my own POV / speculations, but I think he wanted to deliver far more than what they allowed him to.

          • Venom_Sina

            Yeah,that’s a theory.but it seems that all this mess happened after 4th day of March 2015 (When IGN interview happened).You can clearly see “A HIDEO KOJIMA GAME” on the back.They were in the final phases of development,and they had about 5 years to create what they wanted (it’s a long time,developers at Rockstar North took this time to create GTA5).I don’t think the game is affected that much.I think it’s what Kojima wanted.If he wanted more time,then some part of me is with Konami.How many years they have to wait to get their money back?How many years us gamers have to wait to get our hands on the game?Kojima was teasing us from 2010 and we got the game in Q3 2015,lol.I think we are the most loyal fans to a certain game series.Waiting 3-5 years for a game is not a joke.Probably Konami was thinking like this.They gave Kojima and his team time and money,but they didn’t complete the game in time,and finally they announced they’re gonna complete the game in August,ready to be released in Sept.1.And that pissed off Konami and they clashed on the battlefield of Tokyo Midtown,lol.And then they decided to cancel Silent Hills,too,cause there was no guarantee that they make profit out of it and (probably) Kojima wouldn’t give them a release date again.It would be MGSV all over again.

            In the end,all these talks are just speculations.None of us were involved with the development and we weren’t in Konami,so we can’t say for sure.I was pissed off for Silent Hills’ cancellation,too,but we don’t know the ins and outs of Konami.

          • Didn’t Konami get their money back+ profit in the first week?

          • Venom_Sina

            For Metal Gear,maybe (cause it’s a mega franchise),but what about Silent Hills?There’s no guarantee that they can get their money back.That project would cost a lot of money.PT,Guillermo del Toro,Norman Reedus,Junji Ito etc.

            That’s just speculations.Is there a proof that they got their money back?How much they spent?How much they got?Was V a profitable project for them?I’m talking about spending money for 5 years without any outcome (well they released GZ,but the sales and price wasn’t much).And let’s not forget that 1$ in 2010 is more valuable than 1$ in 2015.

          • Well, we know they made $179 million in the opening week, and apparently the game cost $80 million. But it has been selling more since then, and let’s not forget the merchandise as well, there’s a lot of that for MGSV and the series in general.

          • Venom_Sina

            Yeah,but that money isn’t entirely profit.A lot of that money goes for production of discs,disc cases,shipping to different countries etc.

            Sure it will sell a lot,but the question is about the profit.Is it worth waiting for 5 (or more) years?

          • Sure, there are some more costs, but there is almost $100 million difference between those numbers, and those are just initial profits. Also, the Fox Engine was an investment that is also being used for other things, like Pro Evolution Soccer. People should also keep that in mind when talking about the amount of money MGSV cost to make.

          • Venom_Sina

            Yeah,From KJP two products were born:V and Fox,lol.
            We also don’t know that 80$ million was spent only on V or it includes Fox as well,and like I said above it’s not an entirely current-gen engine.

            I just realized something.Why we are talking about the profits Konami made when they don’t share that profit with us?!I don’t know,lol.

          • Alex

            The sales of MGSV vs Rising show that Kojima is the brand people follow, not Metal Gear. Silent Hills would’ve sold amazingly well, trust me. It had more hype than MGSV for a while there.

          • Full Options

            I was pissed off for SH cancellation too.
            Look, when the release date was announced, I was so happy but at the same time wondering, mmh that’s quicker than expected.
            MGS4 was heavily delayed due to various PS3 architecture concerns (I bet) but a next-gen MG has to take as long as Kojima needs it whether Konami or us understand it or not. The reason is that himself and his beloved team was the only studio left that delivered what we always wanted that far, without ever failing. Do Konami proposed / proved better game director so far or did they just said Kojima was too expensive, or… incompetent or something ? I am sorry, I can definitely not agree.
            Rockstar fellows are so much more numbered. It is not a question of money available but the money ready to be invested. Japan always developed awesome games with tiny teams, some screwed-up people at Konami think Kojima is mad whereas they would not get their income without him.
            According to me 2015 was the year where we left the best game development studio on earth die miserably. We are all responsible for this. Why ? because again, everybody, even after 28 years, is ok to say Kojima delivered something completely new, and that’s the only think that should matter imo.

          • Alex

            I think he delivered what he intended; just watch the debriefing video.

          • Full Options

            This is unfortunately highly improbable. In the software development field, the slighest problem is always deadly for the project. As a dev, I never saw in my entire career a project being sabotaged like that by the publisher. Konami exploded metal gear in the worse manner trust me. The debriefing is an official and promotional video, released when tpp was out. Closing KP, firing Merceron.. What do you need more ? How do you explain that the release announcement date matches KojiPro total demolition ? Pure coincidence ?

          • Alex

            One thing’s for sure, Kojima hadnt been this happy with a Metal Gear game since MGS1. He had been talking about that for years in a variety of ways in various interviews and leading up to launch, and after launch. Saying it in an official Konami video is one thing sure, but saying it behind the scenes to everyone he meets like Geoff Keighley, is quite another. Anyone who has been following Kojima intently for years would be kidding themselves if they thought this wasnt his glorious dream baby. It may not be your baby, but its certainly his.

          • Full Options

            Yes, you are right I often read that Kojima was not always completely happy with taking care of the franchise. Although I am not sure he ever lived it like a real and extreme torture neither. However, we all have up and down moments and according with the “Koji-Quality” of all the MGS delivered so far (including 4 and V, despite some opinions), I am sure a big part of him love to take care of Snake, once on the field.
            Not only MGS2 or 3 proved that fact, but after examining also what he did with PW or 4, we clearly saw a lot of his specific energy spent on each of those titles. He is also a true gamer so maybe I am mistaken, but V’s engine / gameplay sounded 1:1 what gaming experience he always wanted to achieve.

          • But saying it was nothing special is of course just an opinion, and there are many who would disagree with that.

          • Spectralbuttplug

            BATMAN ARKHAM KNIGHT HAD A GOOD STORY!DAFUCK

          • Venom_Sina

            At least it doesn’t have the pacing issues of V.

          • Spectralbuttplug

            ARKHAM city was amazing and please elaborate

          • Venom_Sina

            Yeah,City’s story is better.Honestly I’m not really friendly with the presence of Joker (but dialogues are cool) in Arkham Knight and I’m 95% into the story.So far it’s not disappointing.What I meant above was about the pacing of the story.It’s not too fast and it’s not too slow.

          • Spectralbuttplug

            Wait are you talking about that shitfest called chapter 2 : replay (I know it was your idea btw)

          • Venom_Sina

            Yes.Even Ch.1’s pacing isn’t ideal.I don’t want to know the story of SANR,or a double agent who works for KGB and CIA at the same time,lol.

            And that Ch.2:Replay…oh,man.A lot of stupid missions that you HAVE TO complete in order to progress through the story.

          • Alex

            Uhh… you do know you didn’t need to play any of the repeat missions, right?

          • Alex

            Arkham’s City overall might’ve been better, but the whole Joker thing in Arkham Knight is the best narrative element of the whole franchise IMO. It made it super strong and picked the game up where it lacked in other areas.

          • XOF

            About the Fox Engine, wasn’t MGSV originally on the PS3 then it got ported to current gen consoles and PC? I mean they were working on 5 different platforms for MGSV. imo the FOX engine was held back from the previous gen consoles.

            I think we haven’t seen the true power of the FOX engine yet…. P.T. looked amazing and Kojima bragged that he reduced the graphics for P.T. to make it look like an indie game. lol

            Uncharted 4 looks really amazing from environments to facial animations but they are working mainly on the PS4 console. So it should be graphically better than MGSV …

          • Spectralbuttplug

            I really didn’t like the PlayStation Xperience and then my opinion changed when I watched the e3 2015 trailer

          • Venom_Sina

            That’s what I’m talking about.The engine is more like a last-gen engine.That’s why it will get old in the near future.

          • Alex

            The engine was creating next-gen visuals on last-gen, which despite the poor framerate, is a pretty astonishing accomplishment. Not to mention the advanced AI, open world and all the other systems also running on old hardware.
            It was not conceived as a last-gen engine, but instead an evolving flexible one, that could dramatically change the quality of its assets at the touch of a dime, as well as reduce development time when it comes to changing assets without the use of coding. In the right hands, FOX had the potential to not only be a great next-gen engine, but even perhaps a great next-next-gen engine.

          • Alex

            You cant judge the capabilities of an engine based on a cross-gen game, unless you compare it to other cross-gen games, in which it embarrasses them all. One of the saddest things about the Kojima/Konami fallout is we’ll never see just how good FOX Engine can really be when let loose. Even PT was “held back” in order to disguise it more as an Indie game. But when you look at the original PT reveal trailer, the assets are not as held back. The Silents Hills concept trailer that green lit the project, I believe was also entirely in-engine. Those 2 things provide a better glimpse but again, we’ll never really know, and I dont foresee PES ever taking full advantage of the engine. Kojima has said himself that MGSV would’ve looked a lot better if it wasn’t a cross-gen game, and things like the foliage in the game make it very evident. If it was next-gen only, I know for sure all the foliage would’ve been at least as good as MGS3, even with the open world, and still 60 FPS. If Konami really does put a lot of resources in MGS6, even if its a crap game, at least we may see some FOX capability. But even then, the experts that developed it and techniques on how to use it efficiently, will be gone, so maybe not.

          • glitchbomb

            Hmm…I was suprised by how great it looked and how much content there was considering the total file size. Does that have much to do with the fox engine itself as well?

          • Not sure actually

        • Full Options

          Yeah, also, accounting how glitch and bug-prone can be that kind of gigantic environments, I am still amazed to see how these bugs look pretty anecdotal / few and harmless when compared to how worse it could be. Besides well planned / shaped set of primitives used to build those levels and tedious manual testing, they also use pretty state-of-the-art automated testing processes.

    • Mr. Sir Shpee

      Speaking of throwing, it’s incredibly disappointing that they haven’t fixed the grenades on PC yet. They still don’t act properly when you try to lightly toss them. It’s a disgrace, honestly. They worked perfectly in the Ground Zeroes port.

  • Venom_Sina

    I didn’t hear anything about this.Do you have a link?

    • Spectralbuttplug

      It was on Reddit post.FORGOT TO BOOKMARK BUT ITS STILL THE TRUTH

    • Spectralbuttplug

      IT WAS ON MGI

  • Still MGS2 has the best trailers, lots of 5 minute plus promotional videos and nothing was spoiled, heck even the ending of the tanker is not fully spoiled…. MGS3 is fine but it spoiled the ending several times (witht he exception of eva’s explaining everything) and MGS4 spoiled everything except the wedding scene and bigboss vision/extra ending…

    • Spectralbuttplug

      Fortune and her abilities though

  • Venom_Sina

    Okay,let’s change the mood:HAIDARAAAAAA,lol.

  • Joaquin Romero Victorica

    This is Metal Gear Solid . Never Forget

  • Jav

    Talking of publicity, this week I remember something. The first time I bought gz for ps3, then I sold it and bought it digital. Then I played it in my pc (I never pay in pc). And that is the best version.

    Then I bought a ps4 and the only reason for me for buying again gz was kojima’s words: you need gz to do something never done in video games and go back to camp omega for something very cool.

    He played me.

  • PrinceHeir

    Ever since MGS4, Kojima’s trailers have always been full of spoilers.

    Heck they even revealed the new Metal Gear in the launch trailer wtf.

    I have the JPN Special Edition. I might watch it if i finish the game this year lol.

    • Jav

      Maybe I would not be “disappointed” for the game if the trailers haven’t spoil all the freaking cutscenes. The feeling of not watching nothing new was bad, and the feeling when I started to play again the same missions was worst. And all the mother base cutscenes looks the same and boring. And I’m starting to write too much.

  • PlayStation4Life!

    Hail Kojima!

  • MichaelPayneV

    Guys, in order to find out all the secrets from TPP, we have to think like Kojima.
    So far this is the closest i got to thinking like Kojima while playing TPP, now just need to apply the same logic to everything else. :)))))
    Only possible in “A HIDEO KOJIMA GAME”

    • Venom_Sina

      Hey,Michael.Long time no see.It’s good to have you back,bro.

      About the pick:WTF?!

      • MichaelPayneV

        Thanks man, i have been bussy with work, had a really crowded couple 2 months…and didn’t even had time to play TPP more, so much that little DD was missing me, and he jumped when i came to the base after a looooooong time.

        So yeah, i’m back, for now!

        PS: However, i did manage to FINISH “Life is Strange” in 2 days, and the way i did it was after closing TPP, decided to “try this game, to see if is any good”…and that’s how my first LIS Playtrhought became 7/8 hours.

        What i disappointing, is that “Life is Strange” is a better Phanton Pain than TPP, it made me really feel what Hideo was trying in TPP.

        Yes, LIS is a Masterpiece!

        • Venom_Sina

          I’m sure bros here missed you,too.It’s good to see you again.

          Yeah,I’m gonna start LIS,after I finished Batman.Right now I’m in 88%. And yeah,it seems everyone enjoyed LIS.Can’t wait to play it myself.

  • MichaelPayneV

    Now on a serious note, after watching this Video, looks like this wasn’t cut content, because THIS was not a “Story Trailer” but a “Music Video” with scenes made for the Trailer only!

    • Alex

      Yea, both Nuclear and GDC trailers felt like music videos because of the choice of using lyrics instead of in-game dialogue. Kojima had never done that before for any previous Metal Gear, they felt cheaper to me.

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