Weapon adjustments and customizable shirts discussed Metal Gear Online Designer’s Notes 7

In Volume 7 of the Designer’s Notes, the Metal Gear Online developers talk about some of the weapon balance adjustments made in the December update, as well as changes they’re looking into for future updates, such as customizable shirts.

For our 7th Designer’s Notes, we feature some of the different weapon balance adjustments made for Ver. 1.02.

Let’s discuss one of the bigger changes: the shotgun’s increased effective knockback range. Lethal shotguns, when used at short range (if it doesn’t kill) can knock an enemy down. Even if the opponent is shield equipped, the blast can still knock them down to the ground. Furthermore the opponent can also drop their shield in the process.

The knockback range increases from S1000 > RASP TB-SG > KABARGA-83. Incidentally, if you’re within 5m the S1000 can also knock an enemy to the ground.


Let’s talk next about draw speed.
Since machine guns and SERVAL AMR-7 have stronger attack power than many other weapons, that power and recoil has been left alone while reducing the draw speed. Likewise, in the event an opponent is using a shotgun, if you are knocked down or in a state of flinch, you will not be able to return fire. In other words, when going up against someone using a shotgun, keep your wits about you.


Additional adjustments were also made to the support weapon “STUN GRENADE”.
In version 1.01, even if you are not facing the point of the explosion you can find yourself temporarily blinded due to the flash, however in Ver. 1.02 as long as you are facing away from the explosion, you will not be affected.

More weapon adjustments were added in Ver. 1.02, so be sure to check them out here.

We’re looking into a few additional changes for our next update. In previous MGO titles, it took a little more effort than a single kick to wake up your knocked out allies. Listening to player feedback, we’re looking into requiring that extra effort to wake up your allies, so that there is greater risk when you stick your neck out to revive your friends.


Another update we’ve been exploring is the return of the MGO T Shirt! Unlike previously however, we’d like this Tshirt gear piece to be customizeable with different colors and patterns to let players uniquely express themselves and match their other attire.


We’re evaluating these and additional changes to the game in addition to working on the previously announced DLC. Look forward to more in the future!

We’re happy to see players using and enjoying the newly added Preset Text and BGM tracks, please send us your feedback and requests for any future updates to either of these systems. We’re reading and taking down your thoughts sent to us via the official Twitter account, fan forum posts and comments.

Source: MGSV Official website

  • Bożydar Mazur

    Hope you can change your avatar for the online part of the game, me and my friends want to create Beauty and the Beast unit for the games, but we all played single player as dudes ;_;

    • BigBoss_S_Rank

      Why don’t you just make a new MGO character then? You’ve got 3 soldier slots to fill up (1 slot is automatically filled by your avatar) so you’ve got two more characters to create. Pretty sure you can create your B&B unit using those extra character slots. 🙂 Although be aware that you will have to start from level 0 with every new character you make, but i’m positive it’s worth the extra effort if you and your friends can pull off what you want.

      • Bożydar Mazur

        I didnt know there are extra slots, I’m playing on PC atm, altough i have my ps4 mgs v copy too, but prefer k+m over pad.

        • WhatTheJuicay

          Yep there’s pretty much 1 character slot for each class. If you want one for each class

  • WhatTheJuicay

    I really like how they’re tweaking this game. Eventhough I haven’t played it in months. I should give it a 2nd chance before I miss out. Did they ever add any new modes yet?

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