Metal Gear Online Class Parameters and upcoming Random BGM Feature discussed

In Designer’s Notes Volume 18, the Metal Gear Online developers discuss parameters by class, and introduce a new feature that will be coming in a later update, the Random BGM (Background Music) Feature.

The world calls for Parameters, and we answer!

The March update and the EXPANSION PACK “CLOAKED IN SILENCE” has arrived, and you’re probably reading this while the game is in maintenance, as we all patiently wait to jump back into MGO. In that case we hope you find Vol. 18 an intriguing read while you wait to play.

We also put out the latest METAL GEAR ONLINE trailer, specifically showcasing the new content found in CLOAKED IN SILENCE. Be sure to check it out and share it with friends.

Last week, we revealed the full update info within Vol. 17 of the Designer’s Notes. You can read over those here, if you haven’t already. We have additional updates to those revisions you can look through here.

As players dive into the latest content, we’d like to dedicate this and the following two additional Designer’s Notes (three in total) to discuss Parameters by class. Note: this week, we’ll be discussing base parameters which adjust when examined in conjunction with an equipped ability.

Metal-Gear-Online-Class-Parameters

“STRENGTH” applies specifically to the power of your lethal damage. Enforcers have a natural benefit in regards to STRENGTH and Infiltrators are particularly weak, in comparison. Likewise, STRENGTH contributes to player recovery speed, for example: at base levels, Enforcers and Scouts fully recover in five seconds, however an Infiltrator requires 6 seconds to fully recover.

“STAMINA” applies specifically to the effectiveness of your non-lethal damage. Enforcers likewise have naturally the highest “STAMINA” with Infiltrators having the least. In terms of STAMINA recovery however, the margins are close enough that all classes fully recover their stamina in five seconds.

“NOISE” refers to the maximum distance between you and the enemy where you register on their radar. At a base distance of 10m, those who emit a noise will be recognized on player radar. Infiltrators however naturally reduce this range, off setting it by .6 or 6m. Enforcers however receive a disadvantage, ultimately increasing the range they’re recognized on radar by 1.4 or 14m.

With the above information at your disposal, we hope you can better strategize the use of your innate class parameters with the given abilities you earn as you level up.

Even with the release of Ver. 1.10 and the CLOAKED IN SILENCE DLC, we have still more to add in the next update!

First we’re introducing a player requested “Random BGM” feature, allowing players to randomize which BGM selection is played during matches.

Using this feature, the BGM will rotate to a different track with each mission so sit back and enjoy the tasty tunes…as you fight perilously for your team!

Metal-Gear-Online-Random-BGM-Feature

That wraps up Vol. 18, come back next week for another in-depth look at MGO parameters and sneak previews of the coming update.

Don’t forget to pick up the Complete Bundle for the EXPANSION PACK DLC “CLOAKED IN SILENCE” so you too can play as Quiet in the new maps.

We look forward to joining you on the battlefield…perhaps in a new Sabotage mission!

Source: MGSV Official Website (Designer’s Notes Vol 18)

  • Jav

    Why the fire power coming from an infiltrator is weaker than the rest if the gun is the same?

    • Rob

      It’s referring to player defense, not attack output

      • Jav

        Ok. I play as infiltrator because I like the suit. But it’s extremely weak.

  • If we do a group of 6 persons and we join into a match with just 1 guy, there will be a match of 6VS1, lol… I can’t understand this…
    It’s fine so you will be always in the same team as your friends and so on, ok, but it’s unfair and will make people leave the room before the match begins… :/

  • Jav

    The animation for “wake up your friend” is great.

  • MrVux007

    *Off-topic*

    I might have been wrong about VR after all…especially PSVR.
    230 plus games in development for PSVR alone,is much more then i expected.
    And the pricing is fair,but i wont be purchasing it (yet).One thing ive learned about new consoles/accessories/PC hardware,its always good to wait some time to see if it actually works.
    To all of you who are planning to get PSVR,its priced 400$…hope you all have fun and “motion sickness free” experience. πŸ™‚

    http://www.dualshockers.com/2016/03/15/sony-finally-announces-playstation-vrs-price-and-release-date/

    • Lewis

      PSVR is in the greatest position, atm. One system means less development and optimization time. Sony also loves their “pet” studios and this VR will always have a roster of games that are up to the standard. It also doesn’t require 970 which alone costs like a PS4. I really can’t wait for October!

      • MrVux007

        So im assuming you are getting one?
        Pls let me know how it works for you…im interested in buying one,but i need feedback from people before that.

        • Lewis

          I don’t think I’ll get it at launch. My company doesn’t pay the staff four months already. And I think I will have to consult some doctors (and wait for some news from people with same conditions) to check my heart (had some issues) and my eyesight. So I’m afraid you’ll have to find better sources of information. πŸ˜€

          • MrVux007

            Aside from those health thingies(which i hope will be better) ….
            the most shocking part ” My company doesn’t pay the staff four months already”
            http://45.media.tumblr.com/6eff784bc852a1ade02cb2620c01f0b9/tumblr_nfnmerb6HZ1tdhv4oo9_500.gif

            Joking aside now,what company(if you are legally allowed) are you working for? I know some people have it bad,but still 4 months is bit to much…

          • Lewis

            Naaaah, they are not so bad, the thing is VR is completely new and I don’t wanna throw away 400$ and have a seizure (:D).
            Getting by with the money I’ve saved up. Hard, but still got some left! πŸ˜€
            The worst thing is I wanna buy Uncharted 4 Collector’s Edition and I really hope they will pay at least something until May. :C

            Off-topic: who is this actor? The one who’s speaking? I think I like him, but I don’t really remember what films he was in. It just got in my mind to find out who he is. πŸ˜€

          • MrVux007

            He is called Shea Whigham,a solid actor IMO.
            Yea its best to play it safe with the new tech,i will do the same. πŸ™‚
            I hope you get the pay soon tho….

          • Lewis

            Noooow I remember him. I saw him in True Detective. Kinda want to watch something else with him.

            No worries man, it will be okay. It always is ^^

    • Jav

      400 + ps camera. I think this vr devices will die soon after launch. And to play it in ps you will have 8 bits graphics. It will be 90% indies, even in pc.

      • AeroGre

        I think the biggest games coming out with VR support is probably ace combat 7 and no lans sky, i was never interested in vr tho so i guess i get to save 400 bucks

      • MrVux007

        You either don’t know the definition of 8-bit graphics or you are dead serious about it….either way i cant read your comment with a straight face πŸ˜€ sorry

      • Lewis

        Check your info please, before pooring sand from your vagina. It’s like 100+ games are already in development (both AAA and indie) for PS VR and there are lots of trailers showing not so 8-bit visuals (they are making Until Dawn and Battlefront editions for fuck’s sake). Of course they will be strange and not ideal at first, but you are dismissing the biggest revolution in gaming for the last ~10 years like it’s nothing.

        • MrVux007

          “….before pooring sand from your vagina. ” http://replygif.net/i/130.gif

          • Spectralbuttplug

            I think jav met lena dunham who put sand in his vagina lol

        • Spectralbuttplug

          “Battle front” Battlefront fucking sucked but the graphics are fucking awesome

          • Full Options

            Yeah, suckd like the monkey’s bowlin balls or something. ;D Just played the demo and yet went “mah !? what’s this sh.t about ?”. GFXs were something like okay…

          • Lewis

            Yeah, it’s gameplay sucked. But the point was about graphics (which were truly amazing).

          • Gatsu

            Once again developers fail to realize that just good graphics don’t make a good game. A game needs more than that.

          • Full Options

            Right, some dev still don’t get than even my Grand-Ma would not fall in such trap anymore… ;D

          • Gatsu

            XD

        • Full Options
    • CR7HarisSnake

      Im gonna get it defo and hope its going to be somewhat compatible with Kojimas new game.

      • MrVux007

        Please let me know how it works out for you! πŸ™‚

  • Full Options

    *Off-topic* I am wondering if the GDC 30 Game DEVELOPERS choice awards will be as mainstream / flat as other ceremonies, or if some will finally, at least partly, assume their roles, if you see what I mean… (tonight in SF, 6:30pm-8:30pm PDT = 1:30am UTC)
    http://www.gdconf.com/events/choiceawards.html

  • JJBYACH

    Off topic: A story trailer for Ninja Theory’s Hellblade was released today.

    What intrigues me most about this game is how it deals with the theme of mental illness. Mental illness is such a hard thing to portray as understanding how someone else perceives reality is a seemingly incomprehensible thing to translate, especially when that perception is distorted and disturbing. A game is a perfect medium to convey something as complex as this as the audience is able to perceive and interact with this distortion of reality in a virtual environment – much closer to how an actual person with extreme mental illness sees events – rather than have the creator specifically dictate how they think mental illness works as in other mediums and even some games (through scripted dialogue, cinematography etc, etc).

    I’m still very skeptical on the combat system, but everything else looks really good.

    • MrVux007

      “What intrigues me most about this game is how it deals with the theme of mental illness. Mental illness is such a hard thing to portray as understanding how someone else perceives reality is a seemingly incomprehensible thing to translate, especially when that perception is distorted and disturbing.”

      I can only hope i never understand such a thing.Coming from a family,where we had couple of cases of mental illness,its my number one fear in life and i work on sea for god-sake.When you see,what it can do to a person…turning him/her,into completely another person.Its so incomprehensible to me sometimes…
      The game does look interesting,but i doubt ill be getting it on launch…

      • JJBYACH

        It is a pretty damn scary thing. I was on reddit reading about people with schizophrenia talking about their personal experiences – seeing demons in the corner of the room, seeing things – seeing people in shapes and assortments of objects other people would view as random, and that is just the lighter stuff… The thing is, it is usually such a slow and gradual descent you may not know that you may need help until it is too late and you’ve already become something else.

        Working at sea, away from the rest of civilisation is more than a hard job, physically and psychologically; I imagine. I and many others commend you for doing this, there are very few people (me included) who could stomach it; its a real testament to your bravery and conviction. o7
        God, I hope you see your family often enough.

        It really pisses me off when I see some of these full-time YouTubers who put in the bare minimum content wise complain about how hard it is waking up at 11am, sitting on their ass, streaming a game they don’t like and then uploading the raw un-edited gameplay on YouTube, begging for money on Patreon and whining on social media and on YouTube about their low views and how much of a burden their life is. They don’t know the meaning of hard work.

        Anyway, I’m going to stop rambling and ranting about DSP now but yeah… What I really meant to say is: we all appreciate what you are doing.

    • Spectralbuttplug

      Holy Fuck

    • Jav

      Do you have a gameplay?

      • JJBYACH

        It’s all pre-alpha stuff and a lot of it has been changed since then. I don’t really know how the game plays right now but this is an early concept:

        Take it as you will, I’m still very skeptical on the combat – reminds me of a mobile game like Infinity Blade. But they said they have basically rebuilt the combat mechanics from the ground up since these gameplay, so yeah.

        • Full Options

          Only a real joypad journey can tell, but yeah dev vids are rarely convincing, either they were not too focused on showing their best features, either they are having hard time with their gameplay milestones, since they rebuilt from scratch (which is always a great decision, whatever the time it needs).

          • JJBYACH

            I think it is more the latter – on twitter they essentially said what they have been showing (prior to the story trailer) is just a vertical slice. I assume that now they have a solid idea on what the game is going to be and can now stop developing ideas and start to implement them.

            Like you said taking your time can only be a good thing, so I hope now they change the combat system. They did develop DmC, Enslaved and Heavenly Sword: games which all had pretty good combat systems, so I think my faith in them having the potential to deliver is well deserved. But anything can go wrong in game development, so all I can do is hope at this point.

          • Full Options

            Could be worse… They could work at Konami !! πŸ˜€
            I hope they will have enough time to peacefully polish their gameplay. Game dev has become highly competitive, without quality they are dead, they know it. Although sometimes first titles with new engines are not optimal for obvious reasons, but may certainly give us enough clues about the quality of what’s in the box.

          • JJBYACH

            Lol, working at Konami is an undeserved fate for any human.
            But, on the topic of game engine, they are using stock unreal and pioneering some really interesting tech that could revolutionise performance capture in games moving forward:

            https://m.youtube.com/watch?v=CmrXK4fNOEo

            I am honestly blow away that a studio of 16 people is using tech never seen before in gaming. I hope to God Kojima uses similar tech in his upcoming project, it seems it would feed well into his perfectionist mentality.

          • Full Options

            “Lol, working at Konami is an undeserved fate for any human.”

            Lol, working at Konami is an undeserved fate for even insects or any other minimal life-forms. xD

            I like the idea of having nowadays almost all modern engines and their editors allowing devs and artists to quickly prototype new gameplays.
            Instead of having them loose precious months on more native / low-level problems, they can more focus on polishing the gamer experience.

            When you reach a convincing proof of concept, huge efforts remain in fine-tuning faster / stickier responses on given discreet instants of a given combat or other gameplay sequence.

            Default sandboxes settings does not always propose such fluidity out-of-box without wise and dedicated customization, whether for game controllers -> system messaging, or for example optimal camera positionning, etc..

            By improving their editors, or other abstraction layers, they allow dev to more quickly tap in given building blocks to either rewrite them or slightly change parameters here and there.

            For example FoxEngine alone would not be that impressive without Koji-Pro manually fine-tuning tons of specific gaming sequences in V.

            With engines like Virtools, we had all those building blocks sources, ready to be re-deployed from according VStudio workspaces more or less at run-time.
            UE4 have seriously improved their schematic editor (kismet) through years for example, I have to admit that developing or fine-tuning libs in such engines has become easier than ever.

            “I am honestly blow away that a studio of 16 people is using tech never seen before in gaming. I hope to God Kojima uses similar tech in his upcoming project, it seems it would feed well into his perfectionist mentality.”

            In 2000, I met Nintendo of Japan (in Kyoto) and Mister Satoshi Yamato (NOJ Software Production Planning & Development- SPPD- head at this time) to show them a Virtools prototype of my game.
            They revealed to me that a standard Mario team on N64 was composed of 24 persons (progs, arts, etc…). It is sure that Hideo can pull up something nice (and also big) with a minimal team since dev tools have so well improved.

            Of course this will depend on the game concept. For instance, if he want to craft GTA like environments, he’ll need a lot more artists, unless he put on map some kind of ingenious way to more procedurally generate that heavily detailed levels.

            I think the size or the arts team is a lot more variable than the dev one, depending the chosen concept.

        • Jav

          Thanks.

    • Gatsu

      Looks awesome :), I’m looking forward to this. Thanks for sharing JJ :D.

  • Jav

    This is my life.

    • JJBYACH

      XD That is like me as well.

    • Tong Ninja

      It’s cool that more celebrities are setting up their own youtube channel these days. πŸ™‚
      I’ve been watching her playthroughs of TPP on her gaming youtube channel, but this channel should be interesting!

      Also are you going to Dutch Comic-Con sometime next week to see her? πŸ˜€

      • No plans for that. πŸ™‚

    • Spectralbuttplug

      What the….

    • Gatsu

      <3

      • Spectralbuttplug

        Cuteness overload
        I guess

        • Gatsu

          Indeed.

  • hunner

    Battle Gear was never actually cut out of mgs v. It’s a reward if we achieve Nuclear Disarmament alongside more costumes –
    http://mgsforums.com/single/?p=9809111&t=7793643

    • Spectralbuttplug

      Holy fuck
      Can someone see this?

    • Full Options

      The Battle Gear (buddy) line was data-mined months before. As for if the buddy will be part of a possible DLC … This would imply serious efforts from Konami. I would rather not expect it to be on Konami’s current map at all, but who knows.

  • Hey guys,

    have you seen the tribute video for Satoru Iwata which was made by some GDC folks?

    I have also made my own version so to say (Used a Metal Gear Soundtrack)
    Would appreciate it if you checked mine out too πŸ™‚
    RIP Mr.Iwata

  • MrVux007

    *off-topic*
    I’m not excited for this one…guess why!? https://www.youtube.com/watch?v=PfBVIHgQbYk
    Yep,Wolverine is missing,and he is likely NOT to appear in this movie…
    https://media.giphy.com/media/RoPxd5Rej0fDy/giphy.gif
    That’s like watching an Avengers movie without Captain America or Iron-Man for goodness sake….

    • hunner

      He only showed up in first class for 2 seconds and it was by far the best scene lol https://www.youtube.com/watch?v=0v5JnIjizaE

      • MrVux007

        Agreed…

      • Full Options

        100000% agreed, I laughed my .ss off on this one.

    • Full Options

      You know, before expanding your comment, I was heavily wondering what was missing (=O xD), because the movie looks pretty promising… BUT YEAH…
      Where the f.ck is Wolverine !!?? It is like the A-Team without Hannibal Smith !? xD
      http://nukethefridge.com/wp-content/uploads/2014/05/2ih17vl.jpg.gif

    • Gatsu

      Yeah that sucks if no Wolverine :(. I think Hugh Jackman said that he won’t do the role anymore a while ago, or something. Maybe I remember wrong. IMDB don’t mention Wolverine :P…

      I just realized that I haven’t seen the Days of the Future Past yet lol.

      • Full Options

        Wondering who could replace him (:D), but he said “untitled Wolverine” (2017), will be his last one.
        http://screenrant.com/why-hugh-jackman-is-retiring-wolverine-3/

      • MrVux007

        You should see it….it basically redeemed X-men franchise for me…

        • Full Options

          First Class (2011) was awesome too. For me this one redeemed X-Men. Didn’t you liked it ? Or maybe you had this one in mind…

        • Gatsu

          I will :)… I borrowed the whole X-Men collection to watch again from my sister couple months ago. But haven’t got the time to watch them yet, too many other things lol. πŸ˜€

    • BurntFM

      My complain about this, apart for no Wolverine, is summed up by the thumbnail itself. It’s marketed as Mystique’s movie. I bet The Hunger Games actress will be in most scenes in the movie even if it’s irrelevant to the plot.
      Why? Because in Hollywood’s eyes, She’s so hot right now.

      https://media.giphy.com/media/tBb19eUNiEjBsYeZPhu/giphy.gif

    • JJBYACH

      I dunno, this one seems far too Hollywood superhero movie. The huge set pieces, the event driven rather than the character driven story…

      In Days of Future Past the entire narrative was propelled by the actions of the main cast, not them trying to battle an external entity which we only see for a few brief moments whilst hearing other characters talk and forshadow this entity ad nauseum (I bet the longest we will see Apocalypse in action is in the final battle).

      The final “set piece” of Days of Future Past was not some bombastic CGI-fest but Professor X desperately trying to convince Mistique to adjust her world view just ever so slightly to allow for someone’s life to be spared – this is why I loved Day’s of Future Past, it was one of the most human superhero movies made and one of the best paced. If you removed near any of the main cast the cast the entire plot falls apart – unlike movies like The Amazing Spiderman 2, where you can remove either Rhino, Green Goblin or Electro and you’ll have entire plot lines near unaffected.

      I’m just not feeling it with this one. I know you shouldn’t judge a movie based on its trailer, but the Days of Future Past one didn’t focus this much on action. I also know it’s a 2 hour movie, so having an event driven story can be paced better than a character driven one, which can be better suite for TV or a movie with smaller stakes. Also I’m really bored of all superhero films at this point – especially the Marvel ones. Marvel kinda feel like the Ubisoft of Hollywood, making films with similar designs over and over and raking in alot of cash doing so, the only difference between Ubisoft games and Marvel movies is that Marvel movies are all somewhat entertaining to watch, I still nearly fell asleep in the cinema watching Avengers 2 (that final battle was unnecessarily long), but I somewhat enjoyed alot of it.

      Rant over.

  • Full Options
  • Gatsu

    Feels good to play this masterpiece again ;).
    http://steamcommunity.com/sharedfiles/filedetails/?id=646639564

    • Full Options

      MGS3 forever…
      Remember this ?? :DD

      • Gatsu

        Haha I sure do ^_^ xD. So funny.

    • Spectralbuttplug

      I’m still in aaa dreaaammmnmmmmm
      SNAKE EATER

      • Full Options

        TADA DA DAAAAAAA !!!

  • Spectralbuttplug

    What do you guys think about the proffesional dancers scandal in microsoft’s gdc party or some shit like that

    • JJBYACH

      What scandal?

    • Gatsu

      I think it was kind of the wrong place have those dancers :P, I mean it’s a professional event/gaming conference. But they made it look like some strip club. But other than that I have nothing against them. Dancers ftw.

      • Spectralbuttplug

        Yeah lol

    • Full Options

      I sense pure backward puritan / politically correct communication motivated maneuver / apologizes from Microsoft.
      I think all this should be taken less seriously, more in a cosplay-like manner rather than anything else.

      • Spectralbuttplug

        Yeah I agree

  • MrVux007

    *Off-topic*

    You smell that?Yea,i smell BS as well http://kotaku.com/sources-sony-is-working-on-a-ps4-5-1765723053

    • Full Options

      If PS4.5 games have no compatibility with legacy retail PS4, then it is a PS5, full stop. If they are trying to upgrade the architecture without this compatibility it would semantically be an anomaly in repect of what a game console is supposed to be. PS4 HW is yet fairly able to output 4k games, besides the OS disabling for now the game engines to do so. Although games in 4k would pump a lot more, so would let a lot less geometry to be rasterized at 30-60fps(cf. PS3 HD titles like Wipeout HD, etc..). Any other nowadays HW module or upgrade would for sure help the system to display them far easily.
      If they issue some kind of extra HW module (not sure at all where / how they could plug it (o_O)), it stays a PS4, but if they sell us a whole new system and now way to upgrade the previous one, it becomes de facto a PS5, even if the CPU stays the same and even if they call it 4.5 which would sound quite technically cheesy (at least for me).

      • MrVux007

        “If PS4.5 games have no possible compatibility by any means / module with legacy retail PS4, then it is a PS5, full stop. If they are trying to upgrade the architecture without this compatibility it would semantically be an anomaly in repect of what a game console is supposed to be.”
        https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif

        Not sure if it PS4 would be able to output 4K resolution for games,but it most certainly can output 1080p and 60Fps for most of the games we seen this generation…
        But as i said this “news” from “game-devs” are most likely bullshit….oh and it came from “clickbait” popular news site called Kotaku

        • Full Options

          https://m.popkey.co/964d03/g3KvO.gif

          “Not sure if it PS4 would be able to output 4K resolution for games,but it most certainly can output 1080p and 60Fps for most of the games we seen this generation…”

          The PS4 hardware definitely can (PS4 OS is just currently not allowing it), like most PC CPUs+graphic cards for years now. The question remains how fast you can draw a maximum of polygons. Depending the size of your textures or any other resources, this budget may vary, but to give you an example, current PS4 hardware specs can definitely shoot MGSV TPP in 4k (=O although certainly not with full details, and with obvious lags here and there), at least at 20fps if not more (yet like a lot of current PC’s)..

          “But as i said this “news” from “game-devs” are most likely bullshit….oh and it came from “clickbait” popular news site called Kotaku”

          Maybe they have something serious coming to help out PSVR graphics pipelines, but if not a module, then they should definitely and finally consider crafting consoles as modular as PC’s… Or PC’s directly, hehe..

          • MrVux007

            I think (if there was any kind of Playstation development talk on GDC),they were disscussing the plans for Playstation 5…it fits perfectly since previous Playstations started development 3-4 years after the launch current ones at the time…

          • Full Options

            A PS console life time is averagely 7-8 years. We always hype a lot around the next one, but every times, this rule is more or less respected. This would theoretically leave us a PS5 for 2021, but as always, we are all wondering if this classic rule will finally be broken at some point (Hitchcockian suspense…), thanks to so much technological improvements.

          • MrVux007

            Yea i do i have a hunch that this generation might be shorter then usual,since as you stated,technology advances much faster then it use to…but if we look at things from the past its likely we will see next Playstation console in between 2020-2021 which is completely fine by me…

          • Full Options

            100 % fine by me too πŸ˜€
            I did had a hunch that PS3’s, and PS2’s might have been shorter (:DD), so now, I try to be more steady in my estimates.
            In all cases, we have never been that close to see shorter lifetimes for consoles. What’s cool is that we reached a pretty decent and cheap “processing power floor” for a lot of awesome games to be developed !

          • MrVux007

            “What’s cool is that we reached a pretty decent and cheap “processing power floor” for a lot of awesome games to be developed !”

            I didn’t quite catch that…can you elaborate for us slower people πŸ˜€ ?

          • Full Options

            ARRR, this one was easy !!? Are you kiddin me or what ??? “for us slower people”… πŸ˜€
            Stop playing Jarjars artificially, you perfectly got it the first time ! xD

            http://vignette1.wikia.nocookie.net/degrassi/images/4/47/Star-wars-jar-jar-binks-inspiration.gif

            I meant that 400 bucks for a 8Gb RAM console with a that powerful CPU is a so comfortable improvement… PS3 had only 512 Mb of Memory (main’s + GPU’s, 256 Mb each). Now even less skilled studios can far easily consider cool projects, without having for example to mess around out-of-core* data access schemes for example.

            *Out-of-core schemes means you don’t have enough memory to hold the required data and therefore obliged to stream it from disk more progressively.
            With 512 Mb, it is a nightmare whereas 8 Gigs it becomes like…
            http://img.pandawhale.com/post-51878-this-is-fantastic-Im-in-heaven-4QAG.gif

          • MrVux007

            Hahaha ok i wasn’t far off then … πŸ˜€

            http://media1.giphy.com/media/NZhO1SEuFmhj2/giphy.gif

            (btw that last gif is pure gold)

          • Full Options

            You were perfectly spot on it you jester Caribbean filibuster !
            xDxD
            http://a.disquscdn.com/uploads/mediaembed/images/3270/3027/original.gif

          • MrVux007
          • Full Options
          • MrVux007

            How insulting…its Mr.Gerbil for you! XD
            https://media.giphy.com/media/MILDMH2jLS6gE/giphy.gif

          • Full Options

            Ouch, sorry ! you… you good Mr. Gerbil … xDxD
            https://m.popkey.co/152dd1/k0m9Z.gif

  • MrVux007
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