Designer’s Notes Volume 22: update info for version 1.12 of Metal Gear Online (coming May 10)

Konami published Volume 22 of Designer’s Notes, and in it they detail the changes the next update will bring to Metal Gear Online. This update, which changes the game to version 1.12, will arrive tomorrow, on May 10.

Vol.22 – Taking back what was lost with Ver. 1.12.

It’s been a while since our last Designer’s Notes, and a few weeks since the launch of SURVIVAL. Therefore we’ve taken Vol. 22 as a good opportunity to talk about the latest update coming to Metal Gear Online.

Below you can find the update info for the Ver. 1.12 scheduled to arrive May 10th, 2016. Blue-bolded content is explained in greater detail at the bottom of this week’s Notes.

Unique Characters
・Quiet can no longer be interrogated.

・Rank increase and decrease are now displayed in the mission results. *1

・Score has been adjusted for each mission.
・Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.

Damage Adjustments
・Increased damage output from the SVG-76 and M2000-D.
・Reduced the knockback and firing rate of the URAGAN-5.
・Increased stamina damage when landing onto enemy players from a height.
・Reduced stamina damage from cardboard box attacks and low kicks.

Balance Adjustments
・DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
・After diving, there is now a delay before you can dive again. *2
・Sprint duration is now temporarily reduced after diving. *2
・Crawling out of a cardboard box when prone will no longer produce noise.

・Each player’s network connection quality will now be displayed. *3
・Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team. *4
・The Rush Mode option is now removed from the mission selection screen in AUTOMATCH (except Xbox360)
※Rush Mode will now occur in random frequency
・A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
・The time bonus XP for the SABOTAGE mission has been adjusted.

Below are a few additional details on the above blue-bolded portions.

・Rank increase and decrease are now displayed in the mission results. *1

On the result screen after the end of a mission, each player’s noted increase or decrease in rank will be displayed with an icon on the scoreboard.The more arrows displayed next to the icon, the greater the increase or decrease in rank since this mission.


・After diving, there is now a delay before you can dive again. *2
・Sprint duration is now temporarily reduced after diving. *2

Diving has been rebalanced to be executed only once as a quick means of escape, after which the player will be required to wait further before diving once more.Likewise, once a player uses a dive, their sprint duration is temporarily cut by half making it likewise difficult to sprint too long after diving.

・Each player’s network connection quality will now be displayed. *3

Player network connection quality (up to 4 levels) will now be displayed on the scoreboard during a match.


・Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team. *4

In a previous update, preset parties were set as the highest priority when setting player numbers per team in a mission. This has caused issues for many players who end up facing a disproportionate sized team.Team creation in AUTOMATCH will now prioritize the number of players before the preset party, so that players in each team will be approximately the same.

In addition to the above, we’ve implemented a few bug fixes with this update as well.Please note that the following bug fixes were made to particularly be included in Ver. 1.12.

・Fixed a bug where hang up would happen during the application boost (Xbox ONE only)
・Reduced frequency of disconnections when playing SURVIVAL
・Fixed a bug where a portion of other player’s stats would not consistently display properly

While this isn’t a large update, since the launch of the DLC ‘CLOAKED IN SILENCE’ and the new SURVIVAL mode, Ver. 1.12 is mostly designed to refine and improve upon the newly added features.

Thank you very much for your continued support of Metal Gear Online and your patience waiting for this latest update. We hope that these changes improve your gameplay, but we do acknowledge that there is certainly more that can and should be done to improve the game. We will continue to follow your feedback for improvements for the future. Until next time, see you on the battlefield!

Source: MGSV Official Site

  • Biggy

    I want a story expansion

  • Pingback: MGSV update coming May 10, brings new items, weapons, features and more to FOB and single player – Metal Gear Informer()

  • FooXz

    Very nice update. Good job, this was an urgent thing to do… Now we need some new maps, more variety of gear, codecs and a clan system. Its not near as good the old MGO2, but they are doing a great job with these lastest updates.

  • Jav

    I hope they fix the teleportation bug with invulnerability. It’s unplayable.

    • FooXz

      Its very frustrating, i agree. By the way, i´ve been experiencing some problems lately on MGO. The enemies are taking too many bodyshots to die, even tho the lastest updated wanted this change, its been harder than normal, its like they become a bullet SPONGES (even for headshots in some cases). Im pretty sure its a conection problem or lag, have you guys been experiencing this issue?

      Also, i feel the other players developed quicker reflexes and environament awareness from nowhere (having this trouble since last week). Its like im always a half a second or second behind. I though that this was because of the players i was getting matched with were better, but they are not. They were F, E and D rank at most of the times. Im rank C+, and 9 out of 10 i would outplayed them, i even consistently score better than B and low A ranks. Could this be also a conection problem? or is it me that its getting bored and lost the motivation to play…?

      • Jav

        I know I have a slow connection. But mgo used to work better than now.

  • finally a way to tell the ping

    • FooXz


      • yes

        • FooXz

          Qual teu PSN cara? me add, o meu é FooXz

  • Grandalf

    The update is nice but their priorities are wrong once again. The flinch and survival issues pfffff…


    Someone of You played already as Quiet? How is it?

  • Ruhcaleb

    How about penalize quits in Cloak & Dagger? Full of quits to maintain rank. Or rename Cloak & Quit.

    • FooXz

      Loool, THIS!

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