Kojima’s next game is going to be big in terms of emotional impact rather than scale

In an interview with Eurogamer’s Simon Parkin, conducted at the Nordic Game convention last week, Kojima talked about his new game and studio. He has stated before that he wants to keep creating big games, but he does not necessarily mean big as in large in scale.

“It’s not going to be ‘big’ in the sense of scale, but it will be in terms of emotional impact, I hope. I want the game to change its players’ lives in some way. We are independent, but we are aiming for the same kind of quality and scale as major teams out there.” Kojima also said it’s going to be a ”previously unknown type of game”, so something unique.


With his new studio he intends to develop these big games, but with a smaller team than in the past. In this, he realizes he will have to find a balance.

“I’m trying to find the middle ground between the super intricate, long-term work, and the fast production. We can’t wait seven years for my next game. But the danger is that if I try to rush it out, it won’t be what people want either.”

In order to be able to achieve this, Kojima is looking for a third party engine to use for his first project. “I also have to take into consideration the graphical style we want. Every game engine has its own slightly distinctive look, so it’s also a case of finding which one best suits the vision.

To read the full article, head over to Eurogamer.

Gamereactor has also uploaded a recording of the entire interview, which you can check out below or by following this link.

Source: Eurogamer, Game Reactor

  • Good, no open world. -o-

  • Venom_Sina

    Yeah.So it’s going to be something like MGS2 and MGS3.I’m really happy and exited right now.Let’s hope Kojima’s emotional scenes is more close to the ones in MGS1,2,3 and PW rather than those terrible ones in MGSV.

    • MGSV had some great moments as well. It’s just that their spaced much more apart because MGSV has a lot more gameplay in between compared to the previous games. But there are still some amazing scenes, such as Huey’s trial, the ending of chapter 1, Shining Lights, Paz’s ‘death’ scene, Quiet’s departure etc.

      • César H. Sandoval

        There’s also bad ones like the ride in jeep with Skullface and important plot development relegated to audio-only.

        • Well that isn’t unique to MGSV, also happened in previous MGS games (through CODEC).

        • DonquixoteDoflamingo

          MGS isn’t a movie. It’s a game and games can use tapes as narrative devices.

          • JJBYACHFullOptions2FucKonami

            Movies can use straight audio (cassete tapes, phone calls, letters) to covey crucial plot elements – typically used in monologues: when a character speaks their mind or conveys information for a considerable amount of time (1 or more sentences).

          • DonquixoteDoflamingo

            Movies are visual medium. They can also use audio but they won’t downright give you text file paragraphs upon paragraphs for you to read.

            Games are the combination of gameplay, controls, visuals, audio, interactive and text. It can use all of things to convey or lay exposition.

          • JJBYACHFullOptions2FucKonami

            If you’ve played Quantum Break you’ll know first hand that there are some combinations that just should not be. The less narrative devices used to tell a story is often better. Simplicity is often the most effective approach.

          • DonquixoteDoflamingo

            Execution is always the key. Shadow of the Colossus is a game that literally has one of the most ambiguous plot in gaming history yet it’s consider one of the greatest and the topic of whether games can be art or not.

            V is rather simple on the surface hence why many people bash the story for being “paper-thin”. Whereas the game lays it’s entire foundation beneath the surface and rewards players who are willing to take a look. Once you do that, you will scope of V’s relevance to the series, it’s characters, and more importantly it’s thematic ideas that were presented from the beginning.

            Approaching Kojima’s games with surface material on mind is like approaching Stanley Kubricks movies with just screenplay in mind and disregarding anything that makes his work so damn brilliant.

          • JJBYACHFullOptions2FucKonami

            MGSV has a shit tonne of narrative – I don’t remember Shadow of Colossus having a 10 minute + exposition dump where the main antagonist explains his entire motives. Shadow of the Colossus didn’t have tapes upon tapes of exposition (literally hours of story in tapes). MGSV’s had a lot of story – it’s just split into many avenues: this is an objective fact.

            What is subjective is how well that story was executed.

          • DonquixoteDoflamingo

            Well yea i never said V doesn’t have a narrative. Just that looking at the surface narrative of V is like just looking at the story of Shadow of the Colossus and completely ignoring where the game really does it’s leg work.

          • JJBYACHFullOptions2FucKonami

            Yeah, sure. I disagree but I fully understand where you are coming from.

          • César H. Sandoval

            So V was the only MGS game you played huh?

            Better yet, you claim V is not a movie, yet it forced me to watch a 15 minute Jeep ride with little to no interaction at all and made it gringeworthy, on top of everything.

          • DonquixoteDoflamingo

            Maybe you haven’t played the previous games you know where the game kept on breaking the flow to shove codec moments, and cutscenes?

            Having more doesn’t = quality.

          • César H. Sandoval

            Having LESS isn’t quality either, would you really defend stuff like the jeep ride and say to me with a straight face than Snake not having ANYTHING to say or even show with verbal langague about Skullface’s monologue was good?

            Codec moments were more interactive than tapes, they had multiple characters in conversations and depending on the game, even facial expresssions or phrases as a plus, also you could skip them, since for the most parts, the important bits were in the various extensive cutscenes (but MGS is not a movie, lol right?) in V if you want to hear Snake actually talking to someone you have to settle for a tape every 20 hours , and stuff like the TRUTH tapes being relegated to them is also that deeply unsettles me, funny than the original Major Zero VA actually argued for money when they didn’t even bothered to model the caharcter, most of the important revelaions between him, Ocelot and Paz were dissapointing tapes.

          • DonquixoteDoflamingo

            Then that’s your opinion. A opinion formed with nostalgia goggles on for that matter.

            And i do love how you mention facial expressions given how the game literally does all that in the most subtle way through it’s gameplay, tapes, and cutscenes.

            Really you need to learn something about cinematography if you think words are the only way to convey character.

          • César H. Sandoval

            Yeah, we better agree to disagree, our personal opinions clearly won’t match at all in this topic.

            I get that Kojima was all excited about being as subtle as possible, having a protagonist you could self-insert as and all those “Phantom-pain” metaphors, I still think he went overboard with all that, it’s like people were giving him so much crap after MGS4’s long expositions, that he went to its polar opossite; and I truly hope whatever his new game does, it’s more like MGS1-PW instead of V… Time will tell.

            Like as I said, there’s a thing as being too subtle, and I belive as far as MGSV goes, it worked better in some bit pieces like the intro sequences right until the MB arrival and Kaz rescue, and that it completely backfired in other like the Skullface missions and TRUTH reveals.

      • “This is the enemy! And he’s here on his knees”

        Still makes me shiver like a lil bitch

        • “We hold our rifles in missing hands. We stand tall on missing legs. We stride forward on the bones of our fallen. Then, and only then, are we alive. This pain is ours, and no one else’s. The secret weapon we wield, out of sight. We will be stronger than ever. For our peace.”

        • JJBYACHFullOptions2FucKonami

          I found this scene pretty godly:


          No dialogue – all the story is told through the visuals and sound.

    • Leguywhodrownedquiet

      Mgsv did have emotional moments
      For example mission 46

      • Gatsu

        Not enough and MGSV is missing emotional ending that make you shed manly tears.

        • Well they were going for something different this time around. It wasn’t supposed to have a sad ending, even though it’s understandable everyone was expecting that beforehand. 🙂

      • JJBYACHFullOptions2FucKonami

        – which was nearly entirely in the trailers… It still impacted me, but not enough.

        • DonquixoteDoflamingo

          It’s not the event itself that’s emotional. It’s how the game uses the first 20+ hours of gameplay to contextualize for that event that makes it a masterpiece. In previous games this moment would have been good but not really impactful as it was which is due to Kojima finally learning how to blend gameplay with story to make an experience rather than using just cutscenes to tell the story.

          • JJBYACHFullOptions2FucKonami

            I and many others contextualised it from the trailers:

            Nuclear trailer – We see Venom rubbing comrades ashes on his face = remorseful + 70% of his dialogue in that scene. We see him shoot his own soldiers that look like they are possessed or infected with something.

            An art book that was stylised using quotes from the game mentioned the “I won’t see you end as ashes; you’re all diamonds” quote in Venom’s concept art/bio section.

            Gamescom trailer – we see an extended cut of the hallway scene where Venom’s mask is briefly shown – indicating there was some sort of quarantine or infection leading many to believe prior to launch that MB gets infected with something. It was either Yong on someone on reddit who made a theory on how the game is going to pluck our heart strings by making us kill our own recruited soldiers near the end of the game when we have near fully developed our base.

            It was really all in the trailers – don’t get me wrong, it was very emotional despite it being predictable (which is a triumph onto itself) – I just wished I didn’t pay that much attention to the trailers. This was the first MGS that when you over analyse the trailers you can uncover the crucial plot points.

          • DonquixoteDoflamingo

            Being predictable doesn’t mean shit. And knowing what happens doesn’t mean shit. It’s always been about why and how it happened that makes it work.

            You are talking about the event itself whereas i am talking about how the game uses it’s design and gameplay to contextualize this event to make it emotionally impactful, like you being the person who recruited them and knew their names. It wouldn’t have been nearly as impactful in just cutscenes as it is in the game with the players actually pulling the triggers themselves. It’s one of the best “interactive” moment in gaming history.

            This is like how the “death” of the main characters horse in Shadow of the Colossus wouldn’t be emotional if you didn’t actually play the game, and “bond” with the horse over the course of 10+ hours.

          • JJBYACHFullOptions2FucKonami

            Ok, I misinterpreted what you said. Anyway, well – that’s your opinion, man.

            I honestly didn’t give a shit about blowing the soldiers away, they weren’t my highest ranking soldiers and about 1 hour of resource gathering can make up for their deaths. The soldiers in the game were not people to me, they were statistics I tried to increase to get more gadgets. I didn’t know them personally and I get so many new soldiers each playtime I really stopped caring. It wasn’t like suicide mission in ME2:
            [- Postponing the final mission to do side quests or level up like most RPG’s encourage slowly kills off your crew as they were captured prior.

            – The game spent about 30 hours developing 11 characters, and depending on how much you as a player understand them as people you are made to assign them the right task dependent on their personal skills which isn’t spelled out for you – if you give them the wrong task they die, if you somehow gave any of them reason to distrust you during those 30 hours of playtime they die.

            – If you don’t upgrade your ship a certain way over the span of 30 hours some of your crew dies before even starting the mission.

            Mass Effect 2 had so many mechanics in play that effected how its most crucial plot thread/element was executed.]

            In MGSV, what affected me on an emotional level was visibly seeing the toll it took on Venom, this was the first time we see Venom break his stoicism and exhibit anguish – which was especially powerful due to how much he has been through prior and how he managed to bottle all that in, but this was just too much for him.

            tl:dr: you may have personally connected with Splunky Platypus, Biting Tree-Frog, Bloody Wombat and whoever else Venom killed in the mission, similar to how I connected to Garrus, Thane, Grunt, Jack and Legion (who all died in my first playthough of ME2 because of me the player, not Kojima the writer). That isn’t a critique, it is perfectly valid sentiment to have – people find different things emotional for different reasons. Just like the extent of my emotional involvement was not through the mechanical storytelling present in that moment but through a cutscene I already seen prior. As I said, it’s just my opinion.

          • Venom_Sina

            Thanks.Mass Effect 2 was a great example.I actually cared about my crew and I tried to save them (I lost Jack unfortunately).Mission 43 didn’t strike me like ME2.I had the same feeling that you had.I have some friends who told me “it took me like 2 hours to finish that mission” and I was like WTF?!Why?do you know them personally?I mean,play for 10 minutes and you can fulton way better soldiers.That was the reason that destroyed that mission for me.

    • Lamp123

      I actually hope it is not like MGS2/MGS3. I would rather it be a completely ‘new’ experience.

      • Venom_Sina

        Yeah.I want a new experience,too.What I meant up there was about the quality.I think Kojima’s emotional work in past MG games was more powerful than those new ones in V.

        • Lamp123

          Yeah, V definitely had less powerful moments compared to past MGS games (except for Peacewalker maybe). But the few moments that were there in V were great to me and many others.

          When I played P.T. back in 2014 with some friends (in the dark lol), I was like, “wow this is what Kojima can do if he stops making MGS sequels and made other games”. I think Kojima has lots of new ideas/concepts, but he can’t use them because he keeps making MGS games lol. But he is making a new game now which is good.

    • JJBYACHFullOptions2FucKonami

      Yeah, mission 45 was hilarious – throughout it I was thinking “wtf happened to this game , Kojima lol?”

    • Biggy

      It was emotional for me the very first time I played it in retrospect but now it’s not as intense but it was a blast!

      • The intro, blurry, fading in.

        I’ll never forget it *kisses Kojima’s cheek”

    • Kol Leqejza

      i’ve cried motherbase got destroyed in GZ, when quiet left, when i have heard paz’s last tape AND of course “shining lights even in death”.

    • DonquixoteDoflamingo

      V had the best executed cinematic moments in the entire series. Anyone denying this is downright living in the past.

      • Venom_Sina

        Maybe,but I found scenes in older MG games WAY better than the ones in V.Seriously,what was that terrible mission 45?Am I suppose to cry when Quiet leaves or laugh at it?For me laugh was easier.I wanted to get emotional,but that silly costume didn’t give me a choice.

        • And Psycho Mantis’ leather bondage? Or Fortune’s tight fitting swimsuit?

          • Venom_Sina

            About Fortune:Did she try to seduce the player with weird moves that Quiet makes?!I mean the costume is not great,but at least I took her more seriously that Quiet.

          • Well, we were talking about the costumes here. Metal Gear always has had silly costumes and not just the women, you have multiple men walking around bare chested in the middle of Alaska of all places.

          • Venom_Sina

            Yeah.We talked about this 2-3 times before.Yeah,why Liquid is naked in the middle of Alaska is unknown to me,but again they are just naked.No weird moves,no seduction etc.That’s why it doesn’t feel weird.Bane was naked in one scene from The Dark Knight Rises,but it’s not bad.
            I had this problem wen I played MGS4 for the first time.B&B Corps. was really bad imo.They are girls who had problems in the past.They have serious pains.But why they are like super models?Why they are doing those weird “Quiety” moves?I was disappointed and unfortunately Kojima did it again in MGSV.I don’t know,maybe I’m a weird person,but I don’t like this thing.This “cheap use of sex and sexiness”.I don’t have a problem with EVA,bu these…

          • Fair enough, some people may have problems with that and others don’t, that’s life.

          • Venom_Sina

            Yeah.Like you said before:”You can’t please everyone.”

        • DonquixoteDoflamingo

          I like how you mention how the subjective stuff that an individual will feel or not as some sort of prove of how V’s quality is bad.

  • Gatsu

    Yes yes yeeees, hella emotional moments that’s what I want! <3

    I hope he can find a good middle ground with the development time.

  • Failed an exam today but seeing a new MGI article on Kojima’s next game made my day better :^)

  • JJBYACHFullOptions2FucKonami

    Thank fuck.. . He’s starting off with what he’s good at. It really seems he’s taking all the criticisms about MGSV on board and trying not to get in over his head. I think it’s safe for me to get hyped now:

    • Full Options

      Never saw anyone so devoted to his fans. I think it is safe too. ;D

  • Icosikaidigon

    “But the danger is that if I try to rush it out, it won’t be what people want either.”

    That’s what worried me about his “smaller team, but turning out a ‘big’ game faster” plan; but as long as he has this risk in mind, I think it’ll be okay.

    • Yeah, it’s going to be difficult, but Kojima already said he can’t fail, so no pressure there. 😛

      “If the first project fails, we won’t have any future to speak of. So we are very focused on that. It’s a big-scale game, so we’re being really careful.”


      • Full Options

        Yeah, +Andrew House, not less than SCEI President welcoming him like that, +Mark Cerny, not less than PlayStation HW principal designer, ++++++…
        How all those guys could even take the risk to bet/state all this if the game has the slightest risk to be missed !?
        😀 I mean honestly, I was not asking for that much xDxD !? I am sure he could have been magic even without all this support, however it is so welcomed.

        Really no pressure at all… Although, he would surprise me if he is not a bit late, but I honestly prefer when he is late. Tested recently how it is when he is too forced to be on schedule… Never that again.

  • César H. Sandoval

    I hope that means we’re getting engaging characters and cutscenes again instead of that “mute protagonist” and cassette tapes BS Hideo pulled with MGSV.

    • MGSV had over 4 hours of cutscenes. It doesn’t come close to MGS4 in terms of length, but they were certainly there. Cassette tapes are not much different from the CODEC in previous MGS installments.

      • Roman Spork

        Codec isn’t like the cutscenes. And Mgs5 instead focusted on telling a story about nanomachine fox die virus instead of having a story about Big Boss having a struggle between becoming a villain. And in the ending we got ourselves a meta narrative that’s been subtley told through all 3 of the first mgs games but here its just pretentious and comes out of nowhere. Biggest dissappointment was the boss fights aside from sahelanthropus. Eli was even more dissappointing, no character development what so ever.

        • You are entitled to your opinion but it’s just that, an opinion.

          • Roman Spork

            I know, but I’m surprised everyone here is just circlejerking the game’s story without mentioning most of its flaws and acting like there aren’t any and praying and worshiping our savior Kojima because apparently he can make no mistakes.

          • Leguywhodrownedquiet


          • Roman Spork


          • Leguywhodrownedquiet


          • Roman Spork

            You don’t want to debate about this? or are you just gonna reply with the same comment?

          • Leguywhodrownedquiet

            Okay I better stop or I’m banned

          • Then you haven’t been looking very closely. A lot of people here (including regular visitors) are critical of MGSV and its story.

          • Roman Spork

            I mean a bit deeply more critical towards. Look at Super Bunny Hop’s review of the game. I’m just sayin’ though the game’s gameplay itself is pretty great but story doesn’t feel like it was thoughout well enough.

          • And it’s perfectly fine if you feel that way. But on the other hand, if people did like the game and its story that should be respected as well, instead of being called fanboys right away. You could also say that at least part of the people who have been very negative about it (not all, but some) didn’t really look that closely in what Kojima wanted to do and what the game tries to convey, because they just look at the game for what they wanted it to be rather than for what it is (again, not saying that this applies to everyone who disliked the story). At the end of the day, everyone has their own opinion which is why some people liked the story and some didn’t. If you’re interested in a more in-depth look at how you can interpret the story and its themes you can check out this article if you like: http://www.metalgearinformer.com/?p=22928

          • Roman Spork

            I remember Kojima stating somewhere that even he thought the game’s story was flawed. I think this was more recent though, I think in one of YongYea’s videos in an interview. Well, after hearing about the original story concepts and the missing content it made me feel very miffed about the end product. I honestly think that when phantom pain’s story was being written it was when GZ was released and maybe there were still some ideas being thought up but towards release they had to hurry up with the story. -_-

          • Kojima already laid out the story to Kenji Yano in 2011, and the way the game is built around the central themes doesn’t seem like stuff was just added as they went. That’s not how Kojima works.

          • Gatsu

            There’s been quite a lot of criticizing of TPP since September in this site, so I don’t know what you mean by everyone :).

            Kojima is also still one my favorite game designers even though MGSV let me down with some parts, like the story.

        • DonquixoteDoflamingo

          MGSV didn’t tell you about Big Boss’s downfall. It made you the victim of it and thus making you as a player experience his fall to a villain.

          Eli had one of the best moment in this game and the best subtle depth to his character in the entire series. The game pretty much rewards players who are paying attention to gameplay, dialogues, and body language of characters to put together their subtle but awesome characterization.

          • Roman Spork

            “body language” Oh yeah, there’s plenty of that. I was moved to tears when Quiet took me to shower with her. The constant camera angles with her boobs and butt gave me feels for her character… which was no character to begin with. Best moments with Eli… you mean when most of the time when he acts like a little prick. We’re not given enough screen time with with him and no character development, not enough interaction with Snake or anybody else. Like I said, we didn’t get to see his downfall we just him on a bike and that’s it. We instead get a meta narrative which like I said before and you didn’t seem to read “was more subtle in the first 3 mgs games than here”. Honestly, like Snake wasn’t already sort of analogy for the player character in other games it tells blatantly here towards the end and outta nowhere. This game had more flavor text for the world itself and what was happening than other characters like Ocelot, in here he serves only to give advice and that’s it. This game is pretty flawed in most parts.

          • DonquixoteDoflamingo

            And there lies your problem lol.

            I am not going to defend Quiet’s design but if you are judging her character based on how her looks rather than her actual character ( the only true heroic character in V) than that’s not the game’s problems. And funny how Quiet’s boobs and ass seems to receive criticism yet Raiden’s naked level walk seems to be what exactly? One is praised for metaphors while the other is bashed? This fandom’s hypocritical doublestandards never ceases to amaze me.

          • DonquixoteDoflamingo

            The game explores shit ton of their characterization but given how you pretty much established yourself as someone who just repeats “STORY STORY STORY” and can’t be bothered to THINK about what the game is showing you about these characters, i don’t really see the point in really saying anything.

            Also this game maybe the first time in the entire series where Ocelot is just being….. you know himself. Not playing any role to accomplish any major goals or triple crossing or planing something big. He is literally acting like his true self in front of a man who is the person that Ocelot is truly royal to.

        • Leguywhodrownedquiet


    • Leguywhodrownedquiet

      Nice joke mate

      • César H. Sandoval

        You wish I was jokin’

        • Leguywhodrownedquiet

          You know you should be a comedian or a clown

          • César H. Sandoval

            Thanks, coming from someone who’s as funny as a brick, that’s excellent career advice!

    • Jav

      It’s not only the mute snake, all the cutscenes have those rare moment where no one said a word.

      • He isn’t mute, he just doesn’t say much. There’s a difference. But yeah, it’s true MGSV tells a lot with body language and facial expressions rather than words. Kojima has stated this in advance.

      • César H. Sandoval

        I “can” understand Quiet, but yeah, there’s moments were Eli, Ocelot, and even Skullface act like they’re not even alive…

  • Mr.Pony

    Off topic: Nyxus, where did you find the nuke count?

  • Ardens Anima

    You son of a gun, not again.
    Not after Quiet, Paz, The Boss, and the ending of MGS4. T-T

    • vic boss

      Definitely not after the ending of mgs3, man tears every single time

  • JJBYACHFullOptions2FucKonami

    Completely off topic: A new trailer for Mirror’s Edge came out today – and hnnngggg….

    After seeing this trailer and playing the beta – I think this game has some of the best/stylised cinematography I’ve seen in a game, it is nowhere near Kojima godly direction:



    [This cutscene is one of my favourite moments in any video game I’ve played. The thought of experiencing something like this again in his next game gives me chills]

    I give MGSV and Kojima a lot of shit but that mostly is because I love them both.

  • Guys, someone is playing Overwatch right now?


    Imo, this is a GOTY and nothing can beat it this year. Blizzard created another franchise that will open the doors for the new E-Sport. It’s just great in everything. Gameplay is just incredible. A next step in the team-based FPS games. The art, visuals, music, ambients and the storytelling for the particular heroes are amazing.

    Even if you don’t like FPS games or Team-based shooters. You should to try it. It’s incredibly innovative shooter, even though the ideas behind it are from various games such as League Of Legends, Team Fortress 2 or Blizzard games. But it’s crafted at the level where even Naughty Dog is behind.

    It’s incredible.

    • JJBYACHFullOptions2FucKonami

      My friends never shut up about it – the edgy hipster in me doesn’t want to play it, but I heard it’s good so maybe I’ll give it a shot at sometime.

      • That’s why you should try it. It’s edgy and super stylish. Even if you suck at FPS games they offer so much gameplay even for that which is awesome. The award system with Facebook “Likes” system is freakin’ brilliant and rewarding. It’s very social, edgy and fun.
        Storywise it has a really good lore in it where humans live with the omnics (robots that are basically like humans).
        It’s just That Good.

      • Gatsu

        It’s the same for me.

  • vic boss

    Off topic, I just beat the campaign of uncharted 4 and it gave me what I wanted and more. I mean in terms of things that happen in the game, graphics, and story is awesome, it left me with that feeling of wanting to play all of them again and at the same time preserve my memories of them. I mean it’s not over blowing or anything but it really left me nostalgic that it’s over for Nathan Drake.

  • FoxTamerMGO

    I want him to use uncharted 4’s engine !

  • Mr.Pony

    I’m calling Indie for his first game

  • Danny Patten

    So, I’ve got a question about the direction of this site. When TPP will die down; and it will, will we become a Kojima Productions site?
    I’m expecting or saying TPP will die soon or something, just curious, as to what the admins have planned beyond TPP.

    • Gatsu

      It will remain Metal Gear and KojiPro site, news related to both.

      • Danny Patten

        Cool, thanks. Here’s to another MGS (Konami plssss sdon’t be a dick) and an awseom KojiPro community 🙂

        • Gatsu

          You’re welcome bro <3.

      • This, Konami has stated they want to develop more Metal Gear games, we’ll see if they actually do but the plan is to report on both Metal Gear in general and Kojima Productions, and judging by the results of the poll there are still people interested in the next MGS game even if Kojima isn’t involved.

        • Jav

          I’m interested in another metal gear game, not so much in kojima’s interviews and tweets. Sometimes this looks like yong’s videos where he only shows kojima’s tweets. I’m unsubscribed of his youtube channel.

          • Lamp123

            I’m interested in this new MGS game as well. But sorry, the community here is interested in both Kojima Production’s new game and Konami’s MGS game.

            If you don’t like Kojima news, feel free to not read it.

          • But the Kojima stuff is just in addition to the Metal Gear stuff. And we are currently in a phase were there really isn’t a whole lot of Metal Gear news to begin with.

            It’s fine if you don’t care for the Kojima updates but a lot of people do.

  • Gatsu
    • Danny Patten

      I’m not sure if I want to read anymore his salty ass…
      He’s at a point where he is just ridiculing himself.

    • Robin030

      if they would get him back for MGS6 i might just buy it

  • SomaHeir

    Can’t wait 🙂

  • Daniel Silva

    We really need to make a petition for Kojima to change his translator. lol Although I know english pretty well, it’s not my native tongue, and I find it really hard to understand her.

  • Jav

    Kojima 2015: ”I’m making a previously unknown type of game”.
    Kojima 2021: “I’ve never said that”.


    Off topic,
    I just started playing Zone of the enders.
    I played only 1 hour but gameplay is FANTASTIC!!! Its fast and really cool.
    Music in menu is AMAZING!!!!!!!!!!!!!
    Im looking forward to play more 🙂
    But of course there are things I dont like 🙂
    Why I cant play with Japanese voices? English voices sucks in this game! Main character named Leo voice acting is sooooooo bad I dont want to hear it anymore:)
    There is also a woman named Viola who is played by Meryl(I think) from MGS1. But She is also sounds unnatural.
    But game is really amazing. Nice graphic and good controls.

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