Kojima Productions mascot Ludens is not Norman Reedus

A few weeks ago Kojima partially revealed the face of the company mascot, Ludens. It didn’t take long for fans to speculate if the face hidden behind the mask could be that of actor Norman Reedus, who was to star in Kojima’s cancelled Silent Hills game.

Ludens-Face

During last week’s E3 Kojima unveiled the first teaser for his new game Death Stranding, starring… Norman Reedus. A common theory among fans is that the character we see in this teaser and Ludens are one and the same; they’re both the game’s protagonist played by Reedus. However, in a recent interview published by French website GameBlog.fr, Kojima flat-out denies this theory, saying Ludens is not Norman. He did say that for a moment he was scared the trailer leaked, when people started saying: ‘Oh my god, it’s Norman Reedus!’, but that was not the case. “But no, it’s definitely not him.” Kojima assured the interviewer.

Death-Stranding-9

In the interview, Kojima also talked about the studio tour he did with Mark Cerny earlier this year, and all the support he received during this time, the bonds with various friends and encouragement from fans gave him the idea for the game’s theme of strands and connections. He felt these ‘strands’ would be something that should be at the heart of his new game.

To read the full interview, click on the link in the source section.

Source: GameBlog.fr (thanks to Full Options)

  • Barret47

    Well there is no problem if we can see the ass of Norman Reedus ingame like Raiden in MGS2
    ( ͡° ͜ʖ ͡°)

    • Leguywhodrownedquiet

      Noooooo

    • Amazing how he walks around like that.

      • Leguywhodrownedquiet

        Preach!

      • Plissken

        *cartwheel jumps*

      • Barret47

        OMG Nyxus&Gatsu noticed me >_<

        • Gatsu

          Of course <3.

        • Leguywhodrownedquiet

          Senpai Goals xD

    • Gatsu
    • RoderickThe13

      Only if he can do naked cartwheels.

    • Raymondius

      Omg, Dayo-senpai has reached MGI. :3

      • Barret47

        He has come to stay (if the gif weight less than 2MB T.T )

  • Leguywhodrownedquiet

    If reedus is not ludens,john akan aka naked snake is a medic

    • Full Options

      I know you are pretty convinced bro, and perhaps I am wrong, but Ludens’s eye contour give me the impression of a slightly younger fellow (sorry Norman, I hope you are not reading this :D).

      • Leguywhodrownedquiet

        But dude was that pic with the eyes even cgi to begin with?
        Venom looks like a 65 year old man in concept art

        • Full Options

          I still have a doubt, but 99% of me thinks Ludens render is CGI. I don’t know, maybe it is Norman’s mesh but seriously, I have really hard time to recognize him, they could have used various versions of their scans but the eyes contour… Maybe Hideo will make us laugh with the fact that it is him… One asked Hideo to name the actor, I am not even sure he really exists… But again these are my impressions and with Hideo, they are for sure influenced.. 😀

        • Kol Leqejza

          yeah, i remember that. like big boss in MGS 4.

          • Leguywhodrownedquiet

            Yep

  • Jav

    Memento

    • Leguywhodrownedquiet

      Amazing movi…….
      Oops sorry

  • César H. Sandoval

    You’re getting slow Hideo, fans can already see thru your BS when it comes to hide information. Gotta work harder on keeping things hush-hush with details like these!

  • JoJo

    Then just tell us who the actor is. I don’t really think that breaks any of the mystique, especially if Kojima is to be believed that Ludens plays no role in Death Stranding.

  • I like the new theme that is around this game. Basically it’s not going to be as dark as MGSV. MGSV was about RACE and REVENGE. This one is about connection, maybe friendship. A new start for a Massive franchise with a light tone.

    Kojima I’m looking forward for your Next Big Project.

    • JJBYACHFullOptions2FucKonami

      He said it would be “edgy”, I don’t recall him at any point referring to MGSV as this. He said the game is going to re-invent the concept of death as a game mechanic and narrative concept: I assume the story will tackle “death” in some form, as Kojima’s greatest strength is his ability to tie game mechanics and story in ingenious ways. Death is a pretty heavy theme. I think the game will be lighter hearted as you said, but it will still be quite dark.

      • Full Options

        All this remind me the nerve of the MGS3’s revival pill or MGS2’s user interface infection inside Arsenal… He also pioneered (by faaar) that crazyness in video games !

      • Edgy is about the gameplay and setting. Story can’t be “edgy”.
        But yeah as you said, Kojima’s greatest strength is his ability to tie in-game mechanics and story together. We will see how it will be in the end.

        Kojima also said that once we will see the game, it won’t be as edgy but when we will play it, it’s going to be a new experience. IMO, he will hide all of his secrets till the end.

        • JJBYACHFullOptions2FucKonami

          Oh, okay – that makes more sense.

          I thought he was referring to this type of “edge”:

          http://www.urbandictionary.com/define.php?term=edgy

          – Which got me kinda worried. But yeah, I’m 100% sure he was referring to the edge you describe.

    • Bożydar Mazur

      MGS V was dark? I thought it didnt have any emotions besides one mission.

      • Leguywhodrownedquiet

        Don’t really agree with you
        If that’s the case Arkham knight is awful

    • Leguywhodrownedquiet

      Frienship?
      Emotional connection to someone could mean something like love or attraction
      Idk if lust counts but it”s Kojima here 😉
      Also this game could surpass mgs2 in themes

  • Gatsu

    I believe what Kojima-san says. But if I see Ludens with this suit in upcoming trailers then I change my mind :P.

    • Full Options

      He can be that jester, he could also not have entirely made his mind about the question neither for the moment … ;D

      • Gatsu

        Haha yep, he could be just fooling us again but I guess only time will tell :).

        • Full Options

          I know that somebody playing that much like a kid at running the Steve Austin’s bionic arm sample (I guess it was at 2014’s TGS), right in the middle of a conference is obviously someone really positive and taking everything easy. I love this jester / joker ! 😀

    • JJBYACHFullOptions2FucKonami

      Exactly. Just remembering the way he talked about Project Ogre, saying it isn’t related to Ground Zeroes – which isn’t exactly wrong, he didn’t lie, just chose his words very carefully to allow for speculation.

  • ADAMJENSEN13

    Hey off topic question,

    Is story from Sons of Liberty is continued in MGS4?
    Or is it just next not releated story?
    After MGS2 is Snake Eater where we play as Big Boss so Im really curious if MGS4 continue the story from MGS2.

    • Full Options

      All is cool, no worries, just don’t spoil yourself or you’ll regret it.
      Again all is cool…

      • ADAMJENSEN13

        Haha! No, no! No spoilers! 🙂

        Im just curious thats all 🙂

        • Full Options

          Then play it first, the most important with Kojima, is your own impression.

          • ADAMJENSEN13

            And thats the problem. I dont have PS3 🙁

          • Full Options

            We discussed that already, you are doomed without a PS3 for now, unless you grab one… Don’t expect Krapnami to issue a Col for PS4, for now, I fear they are not smart enough to port those masterpieces until a certain time.

          • ADAMJENSEN13

            Yeah, yeah. But I can play Snake Eater(PS2), Portable Ops and Peace walker(PSPversions)! And I am mega excited for that! 🙂

          • Full Options

            No pb for MGS3 and PO, although I would recommend you go straight to MGS3 HD. I played it PAL-Europe first and it was ok at this time, but since the HD version is awesomely remastered, you may consider HD straight for nowadays standards… I also think it is important you play MGS4 before PW. Like PO->MGS4->PW, right in the order they were released. Maybe not the most economic strategy, but again, can’t a friend leave you his PS3 for at least 2-3 weeks ?? 😀

          • ADAMJENSEN13

            Hahaha! When I will finish Snake Eater I will think about buying PS3 for MGS4 🙂

          • Gatsu

            Luckily PS3 can be found with a pretty cheap price these days :). You can use it for some other games too, that PS4 don’t have :D.

          • Full agreement, I bought a PS3 a week ago for a very decent price :).

          • Raymondius

            If you reach MGS4 without spoilers, you’ll see it’s worth the wait! I guess you can rent it or borrow one to a friend?

            I hope you enjoy MGS3, you tell us what you think when you finish, friend!

          • ADAMJENSEN13

            In previous news I wrote a little review of MGS2. If You want You can read it.
            And if I will finish MGS3 I will write a review too 🙂

          • Raymondius

            Yeah mate, I replied to you. I warned you a bit about the genuine “craziness” that is MGS2 final part haha. Maybe you have reviewed the entire game after that and I didn’t read you, in that case I’m gonna read it right now.

          • ADAMJENSEN13

            Thanks for reading it. Yeah. The story is just MEGA AWESOME! It getting better and better after Raiden finding out about Arsenal from President. When Colonel gone crazy I can only say that was truly AMAZING! Fresh, cool, inteligent, kinda scary, without sense(in good way of course) and CRAZY! Scrpit is written really really Awesome!
            But I just remembered one thing I dont like in MGS1 and MGS2. Cardboard box. In MGSV I used it so many times I dont even remember but in MGS1 and MGS2 box is just unnecessary. I never used it.
            Solidus is nice character but for me there should be more story of Him.
            Liquid is the best Snake for me and MGSVI should be about him. Sneaking as Liquid would be AWESOME!

    • Yes, it does.

      • ADAMJENSEN13

        Thanks for reply 🙂

      • ADAMJENSEN13

        What You like the most in Sons of Lieberty?
        Story for sure is MEGA AMAZING!!!

        • Leguywhodrownedquiet

          Themes are so deep that the marina trench is jealous of it

        • Robin030

          vamp is surely one of the best mgs villains IMO!

          • ADAMJENSEN13

            And battle with Him in MGS2 is the best boss battle for sure. Fight with MG Rays and Solidus are great too.

  • Gatsu

    Way off-topic, but who else here watch Game of Thrones?
    I just saw the latest episode and OMFG, that’s some of the best stuff ever made for tv-shows. Epic !

    • You mean the battle for Winterfell? Yeah. they said it is the biggest battle in TV shows to this date and they have not lied about that. It was great. It’s not at the level of “The Lord Of the Rings” movie battles but for a TV show that was impressive and bloody as hell. It was very well directed, CGI graphics for TV show were good and overall it was the best episode for current Season.

      • Gatsu

        Yeah that’s the one.

      • Leguywhodrownedquiet

        Yeah

    • Bożydar Mazur

      One of the worst battles on TV actually. The directing and writing was ass. Plot armor strong as never before, characters disappearing and appearing out of nowhere, piles of bodies like in 300, worst battlefield tactics ever seen, worthless Giant and then Gandalf appearing with aid. Sorry, all the previous battles in GOT were far better than this one. It was only flashy, nothing more.

      • Gatsu

        No need to be sorry, that’s your opinion :). There’s not many battles like this on TV-shows though imo.

      • It’s not about tactics. These are clan wars. You don’t expect them to have Top tier Generals and strategists. Piles of bodies were cool and interesting. The tension was there too. The way horses were done in CGI and IRL were jaw dropping.
        It’s not Lord Of The Rings or 300. It’s a TV show, but for a show it was a blast and totally worth it.

    • MrVux007

      SPOILERS
      (it was epic! duh)

      http://p.fod4.com/p/media/6f0e77752a/7GltxbRSca7laxkDJP5g_SlowMotionBattleGIF.gif

      Me while watching that scene https://media.giphy.com/media/No52iUzHuB9fy/giphy.gif

      it was hot and tense….just how i like it 😉

    • Leguywhodrownedquiet

      I don’t even watch GoT after season 2 but man that was fucking huuugggggeeeee

      • JJBYACHFullOptions2FucKonami

        Yeah, got to season 4, then gave up, became too boring for me.

        Literally every likable characters situation was getting worse and worse every season, often ending with them being killed off (or worse) so quickly and so unceremoniously I just stopped caring. There is nothing wrong with giving a character a “bad ending”, you just have to work for it.

        • Korbin Bacon

          Same. I watched maybe half the 2nd episode of season 5, only to fall asleep 10 minutes in.

    • FoxTamerMGO

      It had the best in-battle cinematography ever on tv! the only one who might surpass it is The Revenant’s director Alejandro Gonzales. It gave me shivers.. battles were scary back then 🙁 arrows coming from nowhere xD

      • Venom_Sina

        السلام علیکم یا اخی
        .Where have you been?Great to see you back in action

        • FoxTamerMGO

          وعليكم السلام حبيبي, رمضان كريم ;’3
          My LUST for a hideo kojima game always drags me back here, thanks ;D

      • Gatsu

        I like the avatar :D.

        • FoxTamerMGO

          Guts <3 Glad they brought berserk manga back 2 days ago.. I wanna see its conclusion! More accurately, I wanna see Griffith get raped 🙂

    • Jav

      The 20 million dollars episode.

  • Full Options

    Off-topic: I am always amazed at the quality of all those Sniper Skulls cosplays..
    They don’t seem easy at all to craft neither !? They are so well matching the game models..

    https://twitter.com/djrubynyc/status/746382241849348096

    • Lex Radu

      Damn

  • Tong Ninja

    Got to love the gaming community. Parody trailer for Death Stranding (Kojima retweeted this as well)! XD

    • Full Options

      xDxD Man, I laughed my d.mn .ss off from A to Z… xDxD
      The ketchup shot … xD

    • Leguywhodrownedquiet

      Not sure to have a boner,laugh or be pissed
      Lmao
      And the boner is for dat sandwich

  • It’s not Norman Reedus, because that’s not the characters (LUDENS) name :^)
    In other words it is Norman Reedus. jk idk

    • Leguywhodrownedquiet

      Ludens IS reedus IMO

    • Gatsu

      Oh my… so beautiful .

    • Full Options

      Wow, so incredibly perfect… Thanks for sharing Dude ! ;D

    • RJRO

      Right in the foxalive.

  • Lex Radu

    Guys, i think i just found out the engine Kojima used for the Death Stranding Teaser Trailer.
    It’s Unity!
    https://youtu.be/GXI0l3yqBrA

    • Full Options

      Lex, do you have a real source ? Almost any game tech’s rendering engine could have been used for DS (Unity3D included). I expect him to however use something more standard / mainstream even for rendering.

      For the game engine, I would be heavily surprised if he even considered it.
      The editor is quite efficient and pretty WYSIWYG for rapid prototyping and Unity3D has become very mature through its latest snapshots but for setting up real AAA rock-stability, I guess the tech is still slightly young (maybe I am wrong) for HK and Cerny’s standards. Although not impossible, but he would need people very close and comfortable with the engine core libs to satisfy him.

      • Lex Radu

        No, i don’t, is just my assumption based on the rendering and lighting, and they both look similar in that aspect!

        • Full Options

          Thanks for the info Lex.
          Lol, this morning, I was just like (o_O) wut ? Engine name leaked ?! xD Gimme that tech !! :DD

        • I think they’d sooner use Unreal Engine simple because the source code of the whole engine is available for modification while Unity is closed source. But I also wouldn’t be surprised if they actually were testing some of the engines used by other big studios.

          • Lex Radu

            Since is Kojima we are talking about, and he never goes the easy route, he always chooses to experiments, i would say Unity is that kind of Engine for Kojima, an already existing Engine with potential, but not used because is relatively unknown compared to Unreal, and it shows, you can’t deny how both have similar motions blur and rendering.

            Hell, this short might as well be Kojima, Cinematography similar too, he might just be pulling another “Joakim Mogren” on us.

            Notice how in this short, Connection is is the theme too?

          • Sure, he does not go easy route but he likes to have the control – Unity gives you very little of it. The motion blur and other effects are just shaders. In modern engines there isn’t that much of a difference what you can accomplish graphically because things have standarized a lot with shaders and rendering pipelines. There are much more important things to worry about like physics, mocap integration, face capture integration, ease of work etc.

            And as for Kojima doing the short I find it highly unlikely – the description of the short says it was done by their [Unity] team and with the work on Death Stranding I doubt he would have enough time to do it.

            So yea, unless the guy himself steps out and admits he’s using Unity I am probably going to remain unconvinced :).

  • Slightly offtopic but anyone else is excited for Detroit Become Human? Yesterday I finished Heavy Rain and really liked it and a friend told me about Detroit and it looks spiffy.

    • Full Options

      The trailer looks cool but a little more about gameplay would certainly help. 😉

      • Haha, I could say the same about Death Stranding but I am excited for DS too! 😀
        From what I see in the trailer it seems to be pretty similar to Heavy Rain – you can see the same triggers for events and a few times you can see the decisions the player has to make. Obviously it does not explain everything, not even any huge bit but http://knowyourmeme.com/photos/114139-its-something 🙂

        • Full Options

          I see, thanks for the info ;D, I did not played Heavy Rain, but from what you say, they are then likely targeting its audience directly. Lol on DS, we are all in a dense fog for now. xD

    • JJBYACHFullOptions2FucKonami

      http://i.imgur.com/5Q57DlH.jpg

      https://youtu.be/EiTowCuwF-E?t=16

      I actually loved Heavy Rain and found Beyond Two Souls interesting, but David Cage is just… David Cage.

      • Haha, he certainly is something, be it good or bad.

        I am not super familiar with his views and opinions and attitude, but from the limited info I have he seems like a guy who has some interesting ideas about the video game industry but sells them as “the only real truth”. Which is the exact same problem I have with, say, Blow and few other designers who have really good ideas but then go about crossing out 20 years of video game history as bullcrap (that was an intentional overstatement).

        • JJBYACHFullOptions2FucKonami

          You hit the nail on the head there. It’s like when the creator of the original Deus Ex said Uncharted, The Last of Us and other “cinematic” games are not “real” games, as they are much more limited in interactivity (linear level design and narrative) than an RPG like Deus Ex – and only games with branching paths everywhere with sandboxes filled with toys the player can mess about with are true games.

          • I want to think that when they say stuff like that they don’t really mean it, that it’s just a marketing ploy to build a buzz around their games.

          • Yeah, it’s bullshit, there isn’t one ‘correct’ type of game and that’s a good thing. It would be rather boring if they were all the same, variety is good!

    • Lex Radu

      Not really. but it might be good, just not my cup of tea!

  • Full Options
    • I voted for E3 too, but wanted to vote for “other” too… I thought that “Other” can be smth about the game xD

      Anyway, no one wants Kojima to talk about movies anymore. xD

      • Full Options

        xD Yeah, since the GameOn episode, I guess everybody is pretty in sync now ! xDxD
        Saw the first choice, did not even read the 2 other ones below… ;D

    • Lex Radu

      Movies, i wanna know how much he liked “The Nice Guys” because the humor reminded me of “Snake Eater”

      • Full Options

        Some voted for movies info too. It is not excluded that he setup a cocktail across both categories with the according poll result as dosage. ;D

  • JJBYACHFullOptions2FucKonami

    Don’t want to start a political debate, but in relation to Brexit, this picture was pretty funny:

    http://i0.kym-cdn.com/photos/images/newsfeed/001/139/581/8b2.png

    • Full Options

      xD

    • Leguywhodrownedquiet

      Hey mate I wanted you show you my mons…….
      Whoops I just dropped my monster condom for my magnum dong
      These have become more cheap due to new value of pound sterling you see
      🙂
      Did you vote?

      • JJBYACHFullOptions2FucKonami

        http://i3.kym-cdn.com/photos/images/newsfeed/001/139/602/e47.jpg

        I was too young to vote… Not that it would of mattered anyway.

        • Full Options

          You British buddy ?? I’ll support you guys in few minutes then ! 😀 (even if DS landscape look Icelandish)

          • JJBYACHFullOptions2FucKonami

            Judging by the way things are shaping up, in the near future I’ll end up moving to Iceland, stripping myself naked and just living in the wild listening to Low Roar.

          • Full Options

            No way, you guyz will get through this as always. Iceland is too cold for properly running a PS4 and play DS naked ??
            Lax, guys, I am not happy to see you guys disoriented like that.
            EU is not happy with you guys decision, but still need the U of UK.. 😉

          • JJBYACHFullOptions2FucKonami

            If Naked Reedus can survive over there, so can I. But, in regards to Brexit, yeah – we’ll see how this all plays out. I have hope.

          • It certainly won’t be as bad as some people could make you think. I personally think in the shrot and long term it was a bad decision, using my limited economic knowledge, but it’s going to be fine.

          • JJBYACHFullOptions2FucKonami

            We’ll see. The issue for me is that I live in Scotland, and since the majority of Scottish Citizens (62% I believe) voted remain a second referendum to leave the UK is on the table. If the second referendum is run, Scotland will probably vote to leave due to the knee-jerk reaction to Brexit, and if it leaves it could end up making things worse for Scotland, potentially the UK as well. I dunno… Politics makes my head hurt.

          • Full Options

            About politics, what’s left of my brain burnt decades ago. I also don’t like the computer “bugs” about the common agricultural policy overall management. And I am from Sean Connery to Mike Myers fan, just forever !

          • Full Options

            All this will go slow and will get smooth for the interest of everyone. I am still mad at the tabloids because ours (FR) can be that morons too. No worries Dude, you will keep coming like Hideo’s waves.

    • Had to do it

      • Leguywhodrownedquiet

        Wrong post?

  • Leguywhodrownedquiet

    Argentina V Chile in Copa made me cry
    #Messi

    • Gatsu

      Yeah it was sad ;(.

      • Leguywhodrownedquiet

        Messi is going to no longer play on the national team 🙁
        Argentina losing to Chile due to a penalty is pretty sad man
        Argetina v Germany was another thing
        But this ?

    • Full Options

      For FRA-IRL yesterday, I was crying until Griezmann’s first goal.. :DD
      GBRexit should normally qualify tonight vs Iceland, but since Norman appear to be in Iceland in DS trailer, I am not sure about who to support. xD
      Whooosh… Spain just nailed by Italy 2-0.. (o_O)

      • Leguywhodrownedquiet

        Yeah Italy rekt Spain
        Did watch dat one in its entirety unlike other matches lol

      • Leguywhodrownedquiet

        Now that was a fucking Brexit

  • Danny Patten

    Holy fuck…Brexit is official now…

    • Full Options

      Holy f.ck they played it like … ehm…

  • JJBYACHFullOptions2FucKonami

    So apparently this game is coming out tommorow?

    https://m.youtube.com/watch?v=YC48OihtNp4

    Here’s some gameplay:

    https://m.youtube.com/watch?v=_qiia9r6Rrk

    No marketing or pretty much anything on it. Seems like the publishers done a Konami…

    • RJRO

      The no marketing at all reminds me of Singularity. A good FPS that most of my friends never heard off.

      • Leguywhodrownedquiet

        Or even the original homefront (Did I write it correctly?)

        • RJRO

          Homefront had a strong begining but it fell short at the end.

  • Lex Radu

    Tin Foil on your heads, coming with a theory!
    https://youtu.be/GXI0l3yqBrA
    1. I think Unity is the Engine we saw in the Trailer, compare it to this Tech Demo short called “Adam”, similar motion blur, rendering and lighting…now the big Theory, are still following me? Good!
    2. Kojima is pulling another Moby Dick Studio/The Phantom Pain/Joakim Mogren on us, and THIS “Adam” Demo is related to “Death Stranding”
    -The Ropes, the “Connection” theme present here
    -Kojima Cinematography present here, from the Hand Held feel and framing, to the low angle shoots
    -The Name, Adam, “From Sapiens to Ludens”…now what was before Sapiens…Adam, Adam might just be the “Ground Zeroes” to “Death Stranding”

    End: Now honestly, tell me THIS Video doesn’t look like the work of Kojima!

    • Leguywhodrownedquiet

      What does the name “Adam” have to do with Homo Sapiens?

      • Probably the fact that Adam was the first human/homo sapiens according to the bible :).

        • Leguywhodrownedquiet

          Eh I think I’m gonna end this conversation right there and go crying in my bed
          The bible said nothing about evolution tho

          • Lex Radu

            But the bible plays a huge role in Kojima’s Games, David, Eli, Adam, EVA etc.

          • Leguywhodrownedquiet

            Yeah sure
            But this game should have a ton of biblical influence
            Even Adam and Eve
            But I don’t think we are homo sapiens

          • Lex Radu

            No, you are right, we are Diamond Dogs!

          • Leguywhodrownedquiet

            Hell yeah

    • Full Options

      I think the common lighting / rendering quality you sense is physically based rendering (aka PBR). Many engines such as Unity, Unreal or FoxEngine are using it extensively nowadays. Among all those engines, one that is particularly good at it and had all Hideo’s attention these past weeks is DICE’s Frostbite.
      It could also definitely be Frostbite.

      Regarding the plot, both Adam and DS share strong winks to the Matrix too.
      That is perhaps this connection you are seeing.

      Regarding Moby Dick, yeah, those dead whales could be a little reference.
      ;D

      http://www.metalgearinformer.com/wp-content/uploads/2016/05/Hideo-Kojima-at-DICE-10.jpg

      • Yea, I said it in a different comment, but modern contemporary engines in terms of the graphical output you can achieve is pretty much the same since underneath it’s all interfacing with the same thing.

        • Full Options

          “but modern contemporary engines in terms of the graphical output you can achieve is pretty much the same since underneath it’s all interfacing with the same thing.”
          I am not sure if I really understood what you said, and perhaps we will discover that Unity was indeed used for DS trailer, who knows…

          However, I can insure you that whereas the graphical output is more or less the same, thanks to sharing the same equations / paradigms, their respective implementations are so drastically different from one engine to another :

          To give you an example, FoxEngine packs its buffers in 4 multi-render targets whereas CryEngine uses 3 for their deferred rendering implementation. There is absolutely no way to figure that out without asking directly Koji-Pro or Crytek graphics engineers.
          For instance, those drastic differences in implementations are also bound to asset packing strategies, whereas geometry data streams (vertex pos, indices, normals, tangents…) are stored also in different orders in the asset format which can induce a lot of variations too in the chosen deferred rendering approaches.

          Again, all is managed quite differently between engines even if the visual result looks the same at the end.
          Some implementations are also patented which should oblige them to write things differently but that’s rarely an issue because their libraries are yet so customized that ripping one scheme would become more painful than writing it from scratch.

          So unless you can point us at a very specific glitch or flickering typical to Unity in DS’s trailer, there is absolutely no way to make sure Unity was used.

          • Yea, I just realized the sentence is a complete mess. I meant that modern engines can achieve the same visual effects because ultimately it boils down to the shaders and textures you chose to use, because deep down it all interfaces with the same API (be it OpenGL or DirectX).

            There are/can be of course a lot of differences in how the assets are stored, how the rendering pipeline works etc. but lighting, shadows, bump maps, normal maps, post processing [insert more smart terms here] is all very well researched science that has limited amount of room to wiggle if you’re aiming for the realistic results. You can optimize them for speed for your specific needs or for specific results, but it’s not like you can do lighting in a completely novel way.

            And game engines are so much more than just the rendering – physics, working with camera, integration with motion and facial capture and the tools.

            I am not very well versed with 3D engines since I pretty much exclusively work with 2D so I might obviously be wrong in some ways here :).

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            Hey, Maurycy, cool to have a graphics addict and no worries, I always post things too quickly as well.

            Yeah, all also depends at which depth you use native rasterizer’s features or possible intermediar framework (eg. GLFW, GLUT, etc…).

            For example, Mike Acton and other Insomniac fellows write all in machine code and don’t even use GL, nor C++ abstraction level.
            It is even funny to see them argue with proven C++ game kings about the use of higher levels. Proving that it is still an open question.
            I am happy you mentioned optimization right after enumerating fields that are supposed to have no much room left for possible improvements. 😉
            I agree that all these fields are pretty advanced now but we still fortunately witness major revolutions nowadays, whether academic or more under-ground (although I agree about lighting but did you checked Brano Siles stuff in term of out-of-core data storage and voxels ?).

            Game engines are indeed so much more. If you feel lost with 3D, just keep schematizing what you want to do in 2D first because it makes things so often clearer when looking for a given solution.

            Really entertained by your answer, if you have any further leak, just keep me / us tuned ! ;D

          • “If you feel lost with 3D, just keep schematizing what you want to do in 2D first” Stupid joke time: basically 3D is 2D with an additional dimension 😛
            I don’t really use 3D because I love 2D and prefer to make 2D games.

            I acknowledge your superiority here :D. I looked up the voxel things and it looks amazing. I tried to find more info about those Insomniac topics but I failed to locate anything. Can you post specific links?

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            “Stupid joke time” xDxD, yeah, we are pretty fortunate about that 😀
            Yet another stupid one : Since we project to screen-space at the end, we are not doing 3D neither… ;D
            2D games has still a huge audience, specially on mobile platforms. I love 2D too.

            “I acknowledge your superiority here” Well, if you are referring to my magnificient aptitude to put myself in the deepest possible shit ever, because of this extra-dimension, then yeah I am probably superior at that aside my age.
            ;D

            Regarding Acton (Insomniac engine director), I am afraid I can’t point you to the exact talk I had in mind because it was at SCEA’s 2008 DevCon so it is NDA’d (I can’t share this video, I would be in violation unless I make you sign one lol, but he was typically qualifying C++ as blurry bullshit thing at this time xD).
            I don’t fully agree with him but on a pure technical standpoint, he is right on many aspects. You will always beat the C++ compiler if you perfectly know what you want to do with your memory and CPU registers.
            Acton never hide his hilarious hatred for C++ compilers, you may find enough material to figure that out quick. It seems they are using a little more C++ these last years at Insomniac but in fact all his talks are about compilers stupid behavior, how to locate them and correct them with asm optimization. xD
            Try this for example :
            https://macton.smugmug.com/Other/2008-07-15-by-Eye-Fi/n-xmKDH/

            At the CppCon 2014 check also the Q&A, can’t believe they invited such C++ terrorist at their conf :

          • Leguywhodrownedquiet

            I’m more of a programming and robotics addict teenager who’s kinda a beginner
            Started with visual programming(still learning xD) and will learn Python,C++ and JavaScript

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            Mmmh, buddy, I ignored this aspect of the Force in you… 😀
            Glad to know you are a tech addict too !

          • Leguywhodrownedquiet

            It runs in the family
            My mum introduced me to programming(She is a lecturer and hasn’t yet retired)
            My dad basically was a kind of software dev
            The only thing he introduced me to was being lazy,pirating softwares and use torrents
            Thankfully, I don’t do this shit

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            Being lazy is at the very core of the reason why programming was invented… 😀 Give to the machine the job we are too lazy to do ourselves. But it just shift the effort problem to the brain, which can be finally a lot more tiring than it seems unless you are really passionate. In this last case it then becomes a pleasure.
            I decided to learn programming after sound engineering on Amiga and CGI on PC. Probably thanks to video games, I for sure always wanted to understand how they are built…
            But when I was younger, guess what, I was too lazy and impatient to mess around languages ! ;D

          • Leguywhodrownedquiet

            Never contradicted your statement
            You did sound engineering
            Noice
            I’m also interested with sound design and synthesis

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            If you are not afraid about sound trackers and music modules (files containing both patterns and instruments), I would heavily recommend a free tool named Jeskola Buzz.
            Its manipulation require a bit of training although it give you freely access to zillions of machines (whether built-in, community contributions or through VST bindings).
            It is available there :
            http://jeskola.net/buzz/

            In the case you would like to start with less “root” tools, I would say that my preference go to Propellerheads Reason or Ableton Live.

            Finally, if you are looking for a free powerful audio sample editor, Audacity is a quite great place to start with :
            http://www.audacityteam.org/

          • Leguywhodrownedquiet

            I do use Ableton Live 9.6 Intro
            😀
            Massive is good for synthesis but I don’t really know stuff about sound design

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            I don’t know Massive but will definitely check it.

            There are two major type of instruments / samples :
            – Static samples, can be consider like image rasters but for sound..
            – More “dynamic” sounds either subtractive, waveshaping and modulation across amplitude (AM) or frquency (FM) synthesis.
            For the image analogy, these would be vectorial images but for sound.

            For the latter one the system will differ from one software to another and for Ableton, it’s the insts you can load in your MIDI tracks.

          • Leguywhodrownedquiet

            Yeah
            Tbh I first bought it coz I wanted to be a jazz producer
            Learning guitar and stuff
            But it’s pretty much a cool non linear versatile tool(Ableton)

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            The coolest thing about digital tools is that you can start to compose right away, whereas so called more classical Music Conservatory will even nowadays consider it like no real composition, which is total BS.
            You won’t get the respect of more classical musicians even if you have the perfect ear, but still you can compose (so who gives a sh.t :D) without having to be a virtuoso of a specific instrument ! 😀

          • Leguywhodrownedquiet

            Fuck racist conservatories like mine

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            Forget about them, ok for just having an idea of the classic music format is useful for your general culture but only trust your ear when writing or playing it.
            It is only by satisfying your own ear that you may amaze the audience but if you write music for satisfying the audience first, you’ll be fed up with your patterns no longer than the day after.

          • Leguywhodrownedquiet

            Even tho I’m still learning composing but you’re right
            How did a conversation about programming become one about music?

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            Very good question, I think it is because you’ll notice progressively more and more similarities in both fields.
            In programming, you have code and data segments.
            In Music, you have patterns and instruments .. ;D

          • Leguywhodrownedquiet

            Yeah
            Tbh since I’m more used to visual programmings , I suck at using codes

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            Code require a bit more experience but I think it is important for you to master at least one language at some point.
            C/C++ looks hard to start with but would be ideal since it will show you lower level / memory management concepts that may appear blurry for you right now, but are really simple in fact.
            Other crucial notions are for example how the data can be expressed. For example how much space a 32bit float or an integer take in RAM ? How come can we express that much different values with a float with only 4 bytes ?
            Remember to keep an eye on that too.

          • Leguywhodrownedquiet

            Yeah

          • Also I was very skeptic Kojima would go with Unity because Unity is closed source and Kojima has this perfectionist tendency to fiddle with every little detail. But upon further inspection I’ve learnt it’s actually possible to buy yourself access to the source code so that argument is now moot.

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            Yeah, besides he visited so many SCEI first party studio that can give him full sources… Over 15 it seems … And yes, if you give the cash to any closed techno, they’ll give you their sources. The fee is of course not the same but those licences exists too. It is like you create an engine and sell it closed like Unity… That’s caricatural but some day a rich Saudi propose you 100 M$ for the source..
            To give you an example, in the years 2K, I first trained with Dassault Systemes Virtools… Two core components dlls were closed but with a friend we learned that it would cost us about 100 K euros to grab their sources.. So yeah, cash can for sure always open sources too, hehe..

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