Hideo Kojima is a playable character in indie game Dawn of the Devs

Independent game developer Underdog Studios is creating a video game parodying the gaming industry. The three main characters are based on famous game designers, one of them being none other than Hideo Kojima.

Dawn of the Devs is a 2D puzzle platformer where three game industry gurus (Tom Schiffer, Biff Klozinski and Hiro Komiya) embark on an epic quest after they are drawn into the Wicked World of Gaming, an alternate world where every negative aspect of the game industry has come to life thanks to the dark arts of a sinister character.

Together they’ll have to combine their unique abilities while they journey through twisted lands, defeating enemies and solving puzzles to rid the World of Gaming from the menace that has risen and threatens to destroy the game industry forever.

Hiro Komiya, Biff Klozinski and Tom Schiffer


Kojima’s – no, scratch that, Komiya’s special abilities involve the cardboard box he’s carrying around to either hide inside or use it to draw the enemy’s attention.


You can check out the trailer below, and the entire project on the game’s Kickstarter page. One of the stretch goals is a set of alternate costumes, and Komiya gets a sneaking suit. Of course.

Source: Kickstarter


  • MrVux007

    Definitely gonna kickstart this game.
    Going “off-topic”,i hope you guys saw new gameplay from Horizon:Zero dawn,still my number one most awaited game for 2017.
    Here is a link for the new gameplay along with gameinformer article + mix of other gameplay with dev commentary


    • Graphically in my opinion it is the best game so far. No doubt about that. It is Guerrilla Games after all.
      But I still have questions about the gameplay. E3 previews were good and kinda negative at some points.

      I mean, it’s a sandbox, but how much freedom they actually give to the player? They don’t tell much. How well stealth mechanics work? Hiding just in the bushes does not seem like a next gen stealth idea to me. How many gadgets we will get besides the bow? Bows are not something that is new or original in the games… Crysis 3, Rise of the Tomb Raider, Thief, Far Cry 3/4, Zelda’s…

      The dialog system is from Bioware games and I’m absolutely not a fan of that system. I’m ok with something from Deus Ex:MD games…

      • MrVux007

        Im guessing there will be as much of freedom as in like MGSV.
        They did state (4 months ago ) aside the bushes,high grass,water and various environment objects that Alloy can hide in/behind,her outfits will give small amount of camo along other outfits bonuses.
        So far besides the bow,they showcased “the sling”,rope/trap thrower,various hand-made bombs ,the spear and disc launcher… but they did state there is more to be used and each of those gadgets will have their own upgrades.

        As for the dialog system they didn’t say much,im neither pleased nor annoyed by it considering its still far of from release.

        • Freedom for me depends on how much things will be scripted. GTAV offers a lot of freedom but most of the missions are scripted and there is no sandbox.
          MGSV on another hand offers absolute freedom and true sandbox experience except for some missions where you need to escort kids to the helicopter (which in my opinion is the weakest part of MGSV because kids just move by the script and can’t follow you).
          Not loo long ago they said they have complex AI for the robotic-animals in Horizon. I’m interested in it… but I saw the map of the game and you can see there where animals are which sounds like a Far Cry game, that’s not cool.

          • Full Options

            Without the gamepad, indeed hard to see if some elements are too messy or not. Some of the fights I saw in the E3 demo were indeed giving impression of slight weaknesses here and there. Without testing, some elements look still slightly confused at first glance.
            Nevertheless, all I saw truly make me feel like taking a shot at it. Hopefully the FarCry impression won’t be that high. This main character and the plot / environment are really appealing.

      • JJBYACHFullOptions2FucKonami

        From what I’ve seen it looks very conventional with a lot of mechanics borrowed from some of the games which use said mechanics in ways I dislike the most e.g. climable ledges have completely out of place white paint on it, hiding in bushes, stealth with no way to move the bodies, unnecessary conversation wheel, animal locations highlighted on the map like Far Cry 3 & 4 etc

        I’m cautiously optimistic about it.

    • Gatsu

      Looks damn awesome and it has Ashly Burch as voice actor <3.

      • MrVux007

        Why does that name seem familiar,im pretty sure ive heard her voice in some video game or movie…(wink wink)

        • Gatsu

          She’s done many stuff, but is also the voice of Tiny Tina in Borderlands 2 and Chloe in LIS ;).

  • Matrixcity

    In Hiro Komiya we trust.

  • Mr.Pony

    Game of the Year for sure xD

  • Ok, Kiersten knows something, indeed.
    So… TGS ladies and gentleman. Kojima, how about 5 minute trailer? 😀


    • Gatsu

      A trailer is not what I’d expect again, just like with E3 but I’m hoping that Kojima blow my mind again xD 😀 !

    • JJBYACHFullOptions2FucKonami

      I don’t see how a 5 min trailer is possible in such a short amount of time from E3. Yet again he did say they wanted to release this game a lot sooner, so maybe they have been harder at work than they let on.

      If a trailer did release though, I think I’ll die from a heart attack from sheer shock.

      • LeGuy(CertifiedPIS)

        Kojima is already testing the gameplay since E3
        Cutscenes with one engine
        Gameplay with another
        He said himself in an interview
        A release date would be amazing.
        Ryan from Low Roar knows it.

  • Gatsu

    This game seems pretty epic :D.

  • John

    disgusting indie trash.

    • Janeo

      I am not an indie game type of person at all so in a way I agree with you. I got journey free on the psn store the other day and after playing for maybe 20 minutes I couldn’t believe it actually got game of the year from some sites, that’s pretty pathetic. I have heard it’s about a three hour game and I’m not even sure I could through the three hours in the first place, it’s just walking around a desert pressing the circle or x button along the way a few times to make something happen, that’s not game of the year material ever, I know people love to say it’s art but it’s a boring game as far as I can tell. 2012 wasn’t the best year for games but surely there were more deserving games, mass effect 3 wasn’t great but at least you could get hours and hours of fun from that game. Journey is just too small to be considered game of the year in my opinion even if it is enjoyable to a lot of people.

      • JJBYACHFullOptions2FucKonami

        I think you’re over generalizing the indie genre.

        Like pretty much all media the stuff that bubbles to the mainstream is just the outer layer of what the medium is capable – an outer layer which is very hit and miss. If you want to find good indie games (Life is Strange, Papers Please, The Stanley Parable, Her Story, Gunpoint, Dex) you have to actually make an effort to delve deeper and search for it yourself, as I do agree with you that a lot of the indie games that are praised by the mainstream media are typically not as good as they describe *cough, cough* Gone Home *cough, cough*

        • LeGuy(CertifiedPIS)

          Her story was bawwwrinnnggg and not that captivating imo

          • JJBYACHFullOptions2FucKonami

            I agree, it wasn’t a very original, well acted or necessarily interesting story – but I loved the way it was told, that was what made it stand out. The huge plot twist wouldn’t have been nearly as impactful if it was told in the conventional way.

            I just love stories that don’t treat you like an idiot and make you piece it together yourself – which is why Baccano! is one of my favourite things ever.

        • Janeo

          Not trying to say all indie games are bad, I haven’t played many at all but the ones I have played I just haven’t enjoyed and I don’t like how a three hour game could win game of the year. People say the phantom pain can’t win game of the year because it’s unfinished but you get so much more content than you could ever get out of journey either way. Guess I just really didn’t like it all those years ago when some sites actually said journey was the best game of the year.

          • JJBYACHFullOptions2FucKonami

            I agree, I have no idea why Journey is so critically acclaimed, same with Gone Home – I never even managed to beat that “game”.

  • That’s lacist. :p

    • LeGuy(CertifiedPIS)

      Wtf does lacist mean?

  • wallbreaker

    Lol at first I thought the box represented hideo being fired from Konami, you know the typical scene of a worker puttting his stuff on a box and leaving the building with it under his arm

  • JoJo

    Call me cynical but this seems to be a very deliberate ploy to take a run of the mill game and get massive exposure through sites such as this.

    I hope Tim Schafer has a special move where he squanders all his Kickstarter money!

    • Well, this site probably won’t cause massive exposure anyway. If only. 😛

      • No Place For Hayter

        HEY, we can dream can’t we?

      • Full Options

        Quality is rarely massive on the web neither, ;D your site has some very fair exposure yet, thanks to its quality.


    Now I want a game from Komiya productions! 🙂

  • BurntFM

    lol that’s pretty funny. I just watched a Game Theorist video on fan made games and I’m glad this game is about the developers and not the games characters,(although the “!”, the box and the GoW lancer are similar but not identical) because we were one lawsuit away from changing the legality of fan made games forever.

  • Alex

    All 3 leads were corporate devs turned indie, here to take down mobile gaming which has ruined their lives with their business models.

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