First Metal Gear Survive gameplay shown at Tokyo Game Show

During this year’s Tokyo Game Show, Konami showed the first gameplay for the upcoming Metal Gear Survive, which is slated for release in 2017. In the video you can see how the new mechanics factor into the gameplay mechanics of Metal Gear Solid V.

You can see the gameplay here (English subtitles available):

Update: Konami also released a version with English audio:

In addition to their presentation on the show floor, Konami has released a bunch of screenshots for the game. On the images you can see some of the new mechanics such as injury treatment and item crafting, as well as the co-op action that will be at the center of this game.

metal-gear-survive-tgs-2016-screen-1 metal-gear-survive-tgs-2016-screen-2 metal-gear-survive-tgs-2016-screen-3 metal-gear-survive-tgs-2016-screen-4 metal-gear-survive-tgs-2016-screen-5 metal-gear-survive-tgs-2016-screen-6 metal-gear-survive-tgs-2016-screen-7 metal-gear-survive-tgs-2016-screen-8 metal-gear-survive-tgs-2016-screen-9 metal-gear-survive-tgs-2016-screen-10 metal-gear-survive-tgs-2016-screen-11

Metal Gear Survive will release on PlayStation 4, Xbox One and PC.

  • LeGuy(CertifiedPIS)

    Jeez that AI sucksssss

    • JJBYACHFullOptions2FucKonami

      Well, they are zombies. A very convenient excuse for decent-ish AI; smart devs…

      • No, they’re ‘creatures’ 😛

    • LeGuy(CertifiedPIS)

      Probably a feature planned by Kojima orrrr not….
      This stuff is in tons of games right?

      • Snake Eater had this.

        • LeGuy(CertifiedPIS)

          Yep Forgot to mention it 😛
          Thanks to this we knew that Eva loves sillicone boobs
          I thought the real naked snake loved the real thing AND NOT THE IMITATIONS xD

          • JJBYACHFullOptions2FucKonami

            I don’t think in the canon he actually knew, probably would of broken his already feeble heart – he would of became a demon much sooner.

          • LeGuy(CertifiedPIS)

            Well tbh he became a demon the day he killed the Boss IMO and that part about the boobs was after that xD
            He raped(A bit too strong as a word for some but I can edit this if you want) her will
            His speech in Pw showed us this
            He betrayed us in tpp

    • Snake Eater remake confirmed.

    • Aleezy

      There was that little sound effect from snake eater when he was in the menu

  • Ardens Anima

    The fact that they just took TPP and made this with it, and it’ll be priced less than the full retail price (right?), tells me that they want to play it safe with this.
    It doesn’t look terrible so far, but it’s not a day-one buy for me.

    • Yeah apparently it will be less than full price.

      • Mr.Pony

        Still, so far this looks like something they could have added to MGO as a separate DLC mode, so they should tread careful with the price. I’m guessing that something more than 30€ will not make people happy.

    • BurntFM

      lol just saw this comment. Just wrote something similar.

      • Yeah that’s Korekado, he also worked on MGS4. Maybe Etsu Tamari is the writer for Survive?

    • Jonathan Ingram

      Korekado started out as an enemy programmer on MGS1 and worked his way up to lead programmer on 4. After that he got promoted to producer.

  • BurntFM

    Looks like that dude is one of the few producers who stuck around at Konami. The guy explaining the gameplay was in Kojima Station.

    • Ardens Anima

      If you noticed when they were healing their wounds, there was a hunger and thirst meter.

      • JJBYACHFullOptions2FucKonami

        A huge feature MGSV sorely needed imo. I loved MGS3’s survival mechanics, added a lot more non-arbitrary risk to combat and traversal. Glad they implemented it here.

        • LeGuy(CertifiedPIS)

          Yeah I wanted snake to eat veggies,consume herbs like absynth and Indian Hemp 😛 and eat animals not out them in a zoo
          The survival part of mgs3 alongside the stamina bar was amazing and would work in open world
          Atleast a reasonable reason was provided for it
          I thought it was the new mess hall at first
          An aquarium would be better since Seychelles is full of sharks

        • Mr.Pony

          Looks a bit more simplified although. I wished it was a deeper system like MGS3, but then again that wouldn’t be the best for healing during combat

      • BurntFM

        The only thirst I noticed was Konami’s thirst for a quick cash grab. Ow.
        http://i.imgur.com/0PfMfYb.gif

        • LeGuy(CertifiedPIS)

          Could’ve been a new MGO game mode
          But no!
          They go full retard

  • Gameplay video with English subtitles added to the post.

  • BurntFM

    In other News. Kojima Productions is going to have a Q&A with fans at the SIE playstation booth at 2:00 p.m. Tokyo time. Or like they call it. “user session” Kojima will be answering questions ( O o O)

    • LeGuy(CertifiedPIS)

      Tomorrow?

      • BurntFM

        yup. The 18th.

        • LeGuy(CertifiedPIS)

          9 pm in my local time
          Nice
          Thx 😀
          Just saw this on Twitter

          • BurntFM

            No problem. I got the info from the playstation tgs website Here’s the link to the stream if you want to bookmark it.

          • LeGuy(CertifiedPIS)

            Thx once again
            Added a link taken straight from the genius’ Twitter
            But seriously tho stop with those world class games promises and stop shaking the stick and rope stuff again
            It confused us more
            I asked a question about how criticism affects him and will DS be an emotional experience on Koji productions’ Twitter 😀

    • LeGuy(CertifiedPIS)
      • BurntFM

        I didn’t get it from twitter. lol

        • LeGuy(CertifiedPIS)

          xD

  • Janeo

    This looks really good, it’s a good thing it’s so similar to the phantom pain gameplay and it looks like you have a lot of options, it is definitely metal gear like it was always going to be. One thing I’m disappointed about it them reusing maps with a few changes but I guess that was expected since it’s like an expansion.

  • Mr.Pony

    Not super innovative, surely it play like TPP (which is good), but at this point this looks like a game mode they could added to MGO as part of some big DLC.

  • It’s ok. Metal Gear Solid V has the best stealth gameplay ever in the existence of the planet earth, so they are playing safe as much as possible with this game.

    But there is a problem. For a Zombie action game there is not enough feedback from a zombie and not enough that “disgusting meat”. It does not feel like zombies belong to this game or world at all. They need guns and they need to search for Snake… etc.

    Some of the assets are from the Afghanistan and it’s so easy to look for them.

    It’s ok. It’s not mindblowing. I expected just That.
    Honestly, I want to play this game just because I’m hungry for the MGSV gameplay, because MGSV gameplay is again, freakin’ amazing and gameplay is always King to me no matter what.

    • LeGuy(CertifiedPIS)

      Addictive
      And it has mgs 3 mechanics

      • That were actually planned for MGSV, but got scrapped at some point for more dynamic gameplay.
        Here, it looks decent but we will see.

        • LeGuy(CertifiedPIS)

          Really?
          These mechanics are perfect for open world
          I hope they aren’t wasted

        • LeGuy(CertifiedPIS)

          Honestly they could have done a Big Boss in Rhodesia game with these survival elements
          But no
          Zombiesssss
          Ofc
          So original

          • mcbennet

            BB in Rhodesia would have been an awesome choice!

    • JJBYACHFullOptions2FucKonami

      After seeing that Days Gone demo at e3 any game with pure zombies seems underwhelming.

      The zombies in this game just don’t seem to be a threat; like at all.

      • Well, honestly. Is it Really a threat in Days Gone? In the demo he just shot them non-stop with infinite ammo alone and could run easily from them. No stealth or some interesting tricks.

        Here, they failed (ofc it is staged) the mission with 4 people and their guns have decent feedback. Not a lot of zombies.

        Days Gone is still in development and we don’t know much about it. Honestly, I’m not really excited for that one too. another zombie game, ok.

        • JJBYACHFullOptions2FucKonami

          Yeah, I’m not a fan of zombie games in general, as they just don’t really allow for complex game design (which is why most zombie fiction focuses on the human drama), as an enemy that can only walk towards can only be intimidating by so much, if you can break into even just a light jog you’ll be fine., and zombies only have 2 states of awareness so they are predictable. Based on what I saw from Survive running from the zombies or just killing all of them is a far better tactic than using the refined stealth mechanics of MGSV to sneak by them – the main reason why I am even more disinterested in this game. Why are there so little zombies that have so little health? I wanted to shit myself when I see 3 zombies I have to carefully sneak by.

          Now, the two things that Days Gone (at least the scripted demo) seemed to do in combination which made the zombies far closer to the terrifying zombie centric scenarios 28 Days/World War Z:

          1) Strength by numbers. No matter how you look at it engaging in combat against 50 zombies is more intense than fighting 10 of them at a time with 4 heavily geared people.

          2) Zombies have 0 concern for their physical wellbeing -Zombies that act more like insects swarming over pray and ignoring physical injury, much more intimidating than them acting like mammals that kinda just stalk you by only walking.
          https://youtu.be/ZpJoMuuE3Eg?t=155

          This is why Days Gone is not a stealth game, and shouldn’t be – when you’ve fucked up and are now getting chased by 50 zombies that are scrambling over each other like rats trying to kill you your options are limited – I was hoping Survive would follow suite in terms of enemy aggression and strength by numbers. I was hoping the game would instead being about using guerrilla tactics and some of the gadgets from MGSV to sneak by the odd zombie and lure hordes of hundreds of enemies away from an area of interest. I was hoping it would be about planning and executing crazy suicide missions with friends to lure, isolate and sneak by and kill zombies – but no, we get this…

        • IStealthierI

          Still trying to use the argument of “another zombie game”? C’mon… I already shot down that weak argument. And Idk, man, Days Gone looked pretty impressive to me. Of course, if you’re closely following that game the devs said they had more ammo in that game than we would normally have because they were demonstrating.

          Also, the zombies in Days Gone are unlike anything we’ve seen before. Think about it, the horde that came running towards the player in numbers are unlike any zombie game (Dead Rising? No. They just walk). The way they fell and aggressively climbed over each other to scale a building or heights. Busting through walls and doors. All this tells me no place is safe and you’re always on the run. I liked how the weight of the horde collapses a weaken bridge. The model of the protagonist movements are ace. The way he fell and scrambled to his feet. The vaulting is a hell of lot better than MGSV. Even the melee combat looks fantastic. Something MGSV doesn’t do well. I only bring MGSV up because that’s your favorite gameplay in any game ever…right?

          I can not see how Days Gone is not impressive to you, but then again, you seem to just not like zombie games, so maybe that’s why. And if it is that, then I understand. Because I look at it like someone saying, “I don’t like stealth games”.

        • Lewis

          Devs said, that “zombies” were nerfed for that demo, along with giving the protagonist more ammo. They said, that with the normal difficulty, the demo player could get stuck dying over and over, so they just focused on presenting the world and showing just how many zombies can the engine support.

          My guess, there will be some stealth gameplay, cause not all enemies will be zombies (the guy is a bounty hunter) and he picked up a silencer for the gun, so…waiting for more news.

    • Janeo

      I agree with you, it’s not amazing but none of us expected it to be. For those of us who are excited about the game we aren’t expecting it to be the greatest game to ever come out but we are expecting it to be a solid metal gear experience and that’s exactly what this demo shows.

    • Tom

      hey Im totally down for peace walkers co-op in fox engine no matter who’s making it
      day 1 for me

  • Well it doesn’t look too bad.

    The only thing I don’t like are the repetitive animations, with the machete for example.

  • It was full of 4chan full-time shit-posters, wasn’t it?

    • LeGuy(CertifiedPIS)

      Yep xD

  • LeGuy(CertifiedPIS)

    What do you guys that sheep was for?
    For eating?

    • Someone on nbgo said there was a hunger and thirst meter

  • Barret47

    Looks like a big mod or DLC for MGSV: TPP

  • Gatsu

    I guess it doesn’t look all too bad, but still no Kojima-san so I’ll pass :). Loyalty to the end.

    • LeGuy(CertifiedPIS)

      Meh
      Neutral to the end
      I won’t buy this crap
      Will probably be priced 70 dollars in my country

      • Gatsu

        I have too many games anyway xD… So can’t go buying them all even if wanted lol.

  • Janeo

    I wonder if they have fatigue in this, I hope so because that would be a little unfair for the enemy just like it was in phantom pain. Snake was too fast and could outrun anything so they should have had fatigue in that like in online.

    • Mr.Pony

      There’s a stamina bar it seems.

  • Kol Leqejza

    except for reusing afghanistan, i like what i’m seeing. i’m looking forward to play with friends together. at least looks more fun than MGO.

  • Janeo

    Just watched yongs impression video and he says this is still not metal gear, I don’t know how people can still think like that. This was never meant to be a full sequel, ever since the start they said it won’t cost as much and it’s like an add on from the full game so I really don’t see the issue. It’s just sad watching yong these days, he used to be as hyped as anyone for metal gear and now he doesn’t even consider this new game metal gear, it would be great if people could stop holding grudges over things that had nothing to do with them and give survive a chance.

    • LeGuy(CertifiedPIS)

      If that was the case
      Release it as DLC
      WHAT’s so hard in that cuntami?

      • What difference does it make? Some people actually like having a physical copy.

        • LeGuy(CertifiedPIS)

          Well
          Release it just like rockstar release that red dead zombie expansion
          Simple af
          It feels more like a DLC

          • Well, that’s more or less what it is. Undead Nightmare also got a separate release on disc.

          • LeGuy(CertifiedPIS)

            You aren’t getting my point
            Undead nightmare was not treated as a separate game but rather as an expansion
            They should have done the same with survive’s marketing and release it on disc

          • Isn’t that what they are doing? Again, what’s the difference exactly?

          • LeGuy(CertifiedPIS)

            Well it looks like they are marketing as a new spinoff game
            Also undead nightmare was like 25 dollars when it released

          • Survive will probably also be cheaper, might be around 30 dollars. And they are calling it part of the ‘Metal Gear Solid V experience’.

          • LeGuy(CertifiedPIS)

            I thought they said 40 dollars

          • Did they give an exact price already?

          • LeGuy(CertifiedPIS)

            Idk

  • look they didn’t even changed the “DD Diamond Dogs” text on the carboard boxes…
    since the enemies are zombies there’s no need to record new dialogue, or writting a story script
    This should have been an DLC expantion thing, but is a full game released just in time for Metal Gear’s 30th anniversary, Next year is going to be an awkward party if there’s even one…
    I feel sorry for Mr. Kore-P I meet him and he was a nice guy stuck in an awful place
    The laziness behind this is beyond my comprehension, I mean we say those FOX engine videos where they used the Map Editors… and all we got at the end was Afganistan… again, not even an “alien” landscape… just foggy afghanistan so it gets so foggy when enemies appear the drawing distance won’t bottleneck the cpu while the enemy horde fill the “battlefield”

  • I think we’re going to see remakes in fox engine and even co-op.

  • Yuji Korekado, old KJP (lead) programmer, is the producer of Survive.
    Not sure if Koji is proud of him :b

  • mcbennet

    At first glance I have to admit this game looks pretty lame, particularly due to the use of the zombie cliche that most of the game play seems to revolve around. That said, I do enjoy games like The Last of Us so I could probably find some entertainment here..

    What does look promising is the return of the body injury management and the crafting, even though this too is a trendy game play mechanic by today’s standards. Regardless though, I feel like these two elements could make an amazing MGS6, and we may see them in future games! Konami like a lot of other dev’s like to reuse assets, so maybe they’re testing the waters here.

    One thing I really wanted to see in TPP was the ability to build bases/encampments directly on the battlefield to actively shape and influence it. A crafting system in place could be the glimpse at a wish come true. I’ll keep my eyes on this game.

  • SNKtheStampede

    Afghanistan. Seriously? What’s the point, story wise? If you wanna be cheap be cheap, but that’s total randomness. I really hoped they would have shown some new map. And what’s that fog for? Just to make enemies pop up undisturbed?, Why not use wormholes then, being that the whole game is wormholes. They made fox engine look bad. There’s just no look for aesthetics. As for gameplay, that is more a personal thing, but I found it very repetitive and boring, but there’s tons of game like that and tons of people who like them, so, yeah, that’s subjective. I’ll wait till they show something more. By what they showed I would neva eva buy it. I know people are saying “c’mon it’s a new thing, a new metal gear, just a spin-off” bla bla bla, but a shit is a shit, even if it’s “totally” new. I’m sorry for the team, if that’s true that they are the same of V.

    • JJBYACHFullOptions2FucKonami

      Exactly. The Fox Engine looks great but the art design is absolute terrible – brown and grey. Just looking at the games’ colour pallete makes me want to fall asleep. And it’s like they used zombies to excuse the shitty AI.

      Maybe it’s just me. I personally hate any zombie fiction without a strong character driven narrative.

      • LeGuy(CertifiedPIS)

        It’s generic
        It’s disgusting
        I understand you want to create a catastrophic environment but it looks like diarrhea
        And that AI is horrible
        At least they added stamina,hunger,thirst and survival mechanics but they might be wasted

        • Full Options

          “looks like diarrhea” xD

  • OMG, a copy-paste from Fox Engine that Kojima left behind (i expected something new), and Konami wanting to make us pay for this? Really?
    This should have been in Phantom Pain FOR FREE. WTF.

    As a coop game lover i like it, but this is a slap in gamer’s faces from Konami.
    Good luck with sellings, mofos.

    • LeGuy(CertifiedPIS)

      Nah
      10 dollars
      Without the reused assets like the DD logo
      The fulton
      The weapons from tpp and MGI
      And Afghanistan like crap
      And they should’ve put the survival elements in tpp
      Fuck the zoo

      • Yeah that would’ve probably been better than this “dynamic gameplay mechanic” that Koji went for.

        • LeGuy(CertifiedPIS)

          I hated the zoo
          An aquarium would be better
          Why not just traffick the animals
          Why would a large scale animal rights NGO care about a sheep or a rat?or a mice?
          Doesn’t make sense Koji Koji

  • MrVux007

    After i saw those survival mechanics…i feel the phantom pain already

  • Jav

    Damn, again with “a hero`s way” map. I don’t understand. It’s supposed to be easy to create new maps.

  • Tomorrow, DEATH STRANDING news and awesomeness! Prepare yourself.

    https://twitter.com/HIDEO_KOJIMA_EN/status/777181894010036224

    I’ll keep coming!

    • LeGuy(CertifiedPIS)

      I’ll keep cumming
      What are the guitar tabs for I’ll keep cumming xD?(Off Topic af but I badly need it)

    • Venom_Sina

      Do you know the exact time for KojiPro’s appearance?Thanks in advance.

    • Will there be a livestream?

      • Nothing confirmed so far honestly. Trying to find a decent info, I guess they will announce it tomorrow. ;/

        • Seems like it will be:

    • Gatsu

      Omg :O !

  • Aw crap, was I supposed to be impressed? Dammit.

    • Lex Radu

      Nah, it’s a spin-off, more of the same MGSV, which is never a bad thing!

  • Lex Radu

    After collecting my thoughts, i came to the conclusion that just like Ground Zeroes was for TPP a test to see if MG could work as an Open World, this is also a test for the Franchise, to see if people would like MG after Kojima going Coop!

    And if you think about, what we saw is really good well thought, it is pretty ambitious given the fact that there is a smaller team here, and that the focus of the development of SuVive is in the Gameplay mechanics, and additions to it, and not in the environment or graphics, the budget (if there is any) is certainly well used here.

    I see a lot of potential here for the future, if this is the direction they are going, and it turns out good, and so far, the concept in itself looks good, then this is the best way to continue the Franchise, without copying what Kojima and Koji. Pro. has done with this franchise so far, if treated properly, this New direction could give Konami the opportunity to tell some of the non explored stories from the MG universe, more specifically, the Pre “Big Boss” era, The Cobra Unit” Saga you cay say

    If Solid and Big Boss have their Trilogy, why wouldn’t The Boss of the Cobra Unit have their “Suicide Squad” like Trilogy using the Survive Mechanics, would would
    anyone be against it it’s beyond me, just because it’s not Kojima?
    Come on, if chosen the right people, this could end up great!

    • Lex Radu

      Before edit: “After collecting my though”

      :)))))) What was i thinking?

    • Janeo

      I doubt people would ever be on board with a game about the boss without Kojima around. I’m fine with them doing a game about the boss but it’s not the thing that would interest me most, I’m more interested in seeing if they can do a new metal gear that isn’t really related to the solid series at all besides a few mentions of the legends. Would also be great if they could go back to telling that raiden prequal story but I’m also happy if they just go for rising 2 with platinum games, they need to do something with raiden.

      • Lex Radu

        You want Raiden, i want The Cobra Unit, it’s the Perfect opportunity to put the Coop to real use!

  • Official 1080p screenshots have been added to the post.

  • Isaiah

    It’s not a full game, so it’s not at full price. I can love this. Can’t wait to play this with friends!

  • Full Options


    not really f.ck.n convinced here.

    • Lex Radu

      It looks to me like they are testing new ground here, therefore it’s a small title, an addition to the MGSV Experience!

      They are playing it really safe here, you gotta give credit where credit is due, the know we hate them, so they are doing baby steps, they are clearly afraid of us, the are probably….too afraid of us than they should, for real.

      But again, when you loose a Legend like Kojima, the best thing to do, is play it as safe as possible!

      • Full Options

        Gotcha buddy. I hope they are not showing stuff too quick simply to race with Kojima. I mean I am more than ok if they take their time.
        I need them to be more creative before showing stuff, sooo confirming the first impressions we had with the trailer. I just wanna be surprised.

        • Lex Radu

          Exactly, which is why i will not expect SurVive to be more than it is, a GZ 2 with a few new elements, a Beta may i say!

          I really hope the focus will be on the Coop Mechanics, Crafting equipment and your own Base of operation, and have this kinda be for the New MG what Peace Walker was for TPP, a concept that was later expanded and improved.

          I know i said it, and i’ll say it again. Please Konami, hire someone like Rocksteady or Avalanche Studios, and give us a Single Player & Coop “Cobra Unit” Game, it’s your make us care more about Character like Sorrow, The Pain, the Furry, so show us how The Boss met John, how The Boss “Allegedly” went in Space, how she gave birth to Ocelot on Battlefield, i mean imagine shooting on a battlefield as a pregnant Soldier, to later have your Player Character give birth, while everything and almost everyone is dying around, make it a symbolism for the birth of the Cold War, have her birth be at the very end end of the war, and just when the baby is out, all fire stop…ALL THE FIRES!

          • Lex Radu

            Damn, this moment alone could make for a great Movie, not just a Great Video Game Movie, but a great “Oscar Bait Feminism” Movie, it would be like “Saving Private Ryan” but with a Pregnant Woman…if that’s not potential for Oscar, to give Wonder Woman a run her money, then i don’t know what else it is!

          • Lex Radu

            While Donna Burke’s Quiet Theme is playing on background, to further contrast the desolation and devastation around, to show that light could shine in the Darkness too!

            https://youtu.be/yYvJNSswhOU

            The tears you feel them too, don’t you?

          • Full Options

            “The tears you feel them too, don’t you?” You are asking questions for which you already know the answers.

          • Lex Radu
          • Lex Radu

    • No Place For Hayter

      Yeah, my response is pretty….. well…. Meh. Fox engine still looks great though, lol.

      • Full Options

        Yeah they are pretty lucky that Fox is yet so complete. To give them at least a point, the UI looks quite robustly updated.. I need many more new features to start seriously considering this game.

  • Lex Radu

    Kojima related, but kinda off-topic:
    When i saw this Trailer, and the Direction Resident Evil took now, i realized what Kojima did with P.T. for the Horror Action Game Landscape, he eliminated the Competition for then Silent Hills now Death Stranding, making the competition eliminate themselves, by misinterpreting what P.T. was, and why people loved it.

    It’s hilarious how Kojima made Campcom play themselves like a Damn fiddle, proving once again that the industry will always copy what has his name on it, even if he deliberately made it indie like, to then show companies like Capcom how you can make Quality Survival Open World gaming, that you don’t have to tone down the action in a Survival/Horror game, that the only problem with the new Resident Evil Games was the Ballance, was the laziness in making them tell a compelling story, in making you be at the edge of your seat, that Action doesn’t kill the Horror if done right, and that following what was trending in Gaming is what
    killed Resident Evil!

    https://youtu.be/Y0NJ2MbENYU

    • Lex Radu

      And believe it or not, conceptually Coapcom id doing with RE7 exactly what they have done with 5 and 6, doing what was trending in gaming in that era, COD was trending, so they made it a shooter, now FPS Indie Horror are trending, so they are doing that.

      Capcom hasn’t change, it’s the same thing!

    • No Place For Hayter

      I find it HIGHLY entertaining how in entire industry misinterpreted P.T. and why it was popular, lol.

    • Lewis

      Resident Evil 7 was in development before PT was released. Stop comparing the two.

      • Lex Radu

        Do you really believe that? It clearly looks like something Capcom would make in like…1 year!

        • Lewis

          Yes, I believe that. Or maybe I can start saying, that PT is a ripoff of Outlast/Amnesia/Penumbra. But I won’t. I will simply enjoy RE7 (if I won’t be hiding under the bed).

  • No Place For Hayter

    DAT FOX ENGINE!

  • FMercenary

    I wonder if the wandering Mother Base soldiers from TPP have a correlation with MG:Survive? Or if they’ll expand on the story behind the Parasite Unit?

    • Lex Radu

      I think they are those soldiers.

  • Lex Radu

    Isn’t weird how SurVive looks like what you think DS would look like in Coop, Open World lifeless world Coop?

    I got a feeling SurVive it’s secretly a Crossover between Silent Hills and Metal Gear!

    • LeGuy(CertifiedPIS)

      Damn Lex back at it again with the stupid theories
      What happened to you?

  • ADAMJENSEN13

    Ha! And I was right! It looks exactly the same like fighting the infected soldiers by Skulls. I knew it!

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