PSX 2016: Death Stranding will use Guerrilla Games’ Decima engine, Kojima talks about the collaboration

During the Death Stranding Panel at the PlayStation Experience 2016, Hideo Kojima talked about the game’s (currently announced) cast, its engine and the collaboration with Guerrilla Games in Amsterdam.

After being welcomed on the stage by host Geoff Keighley, Kojima and Ken Mendoza (acting as his translator) first played a new version of the Mads Mikkelsen reveal trailer, with different music. This time around the images were accompanied by a song by Low Roar, a band we all know from the debut trailer.

Keighley asked about the involvement of Guillermo del Toro, and Kojima replied that while they did scan his body, his face and many expressions, as well as different sets of clothes, he won’t be lending his voice and performance to this character himself. “The reason is, I cannot take too much time from Guillermo because he would get behind on his new projects.” Kojima said.


The main talking point of the panel however, was the announcement of the game engine that the studio is using to build Death Stranding. Kojima revealed the game is going to run on the Decima Engine, the engine built by Guerrilla Games that powers all of their games.


To talk some more about this collaboration, Keighley invited two special guest to the stage: PlayStation lead architect Mark Cerny and Hermen Hulst, managing director at Guerrilla. When Kojima visited Guerrilla during his tech tour he was given a box containing the source code of their engine.


Hermen explained he wanted to help Kojima out, since he just lost his own engine to Konami. What followed was a collaboration between both studios, in which both parties added to the code base and came up with new ideas for their shared technology. “The benefit for us at Guerrilla is that we really have an additional set of brains on the technology.” Hermen explained. “We have people from an entirely different background that have worked on a different set of projects adding to the code base and to the ideas and that we can share again with the entire team back in Amsterdam.”


Kojima also showed some rendering tests with various assets from the game placed inside a digital version of their current meeting room, but also noted that the actual game will look ‘much better’.

To further facilitate the studios’ collaboration, Kojima Productions is setting up a satellite studio alongside Guerrilla Games in Amsterdam.


Source: Death Stranding PSX Panel

  • No Place For Hayter

    Great engine choice, so far looks like a great substitute for his lost baby, the FOX engine.

    • Lex Radu

      Funny you used babies for this analogy!

  • Guys, don’t kill me for my opinion right now please. Death Stranding so far looks great. Kojima said that it will only look better in the future, but honestly lighting at the Fox Engine is so much better for now. Old Kojima Productions are TEH Wizards honestly and materials still look fantastic.

    I’m absolutely mad at Konami right now. Kojima lost something that he and his team worked since Peace Walker…

    I’m so sad… Remember lighting at P.T. ? =/

    • Lex Radu

      True, Fox Engine is sooooooo much better.

    • BurntFM

      Nah, You are completely right. Fox Engine is a beast and was designed that way by Kojima’s team. I could see right away that Del Toro’s suit didn’t look as good in the conference room as Big Boss did when the model was put in an office. Yeah such a shame Kojima had an Engine crafted just the way he wanted and lost it.

      • and this is from 2012… Guys 2012. I appreciate Japanese game development so much more now…

        Decima shots look great, but there is one thing that is not there. They are not “Photorealistic”…. yet.
        Not enough light sources. I can’t feel the tank presence in the room. Something is just not right, my brain tells me that.

        • Full Options

          Ear U but never saw a a real time model like Mads (not because of him, just the mesh + textures again for real-time) that well shaded even in our beloved Fox… At least Mads was more Photo-realistic than any shot of TPP’s Snake to me.

    • Full Options

      Now they have a true reference, they can not decently propose anything less appealing than Fox to Boss… I am sure they’ll be glad to confirm that by themselves.
      Fox was still on top of things visually, we are now at the very core of what Konami failed by disbanding such top-notch game-dev research team. Other studios can achieve this faster now but what Konami did not get is that it was more than partly thanks to teams like their own KP… Their own blood… Eh…
      Konami + KP was the most advanced game dev team for me.
      The lost of Fox is simply a huge pain in the ass, but if I was rich enough and working with SIE to solve Boss problems, I would just like pay for it.. xD
      They won’t struggle to find motivated fellows ! 😀

  • Lex Radu

    I gotta say, the “Low Roar” version feels more fluent, the pacing is better.

    The way it jump cut in the original was so…dodgy, but now it makes sense with the music. It feels like this was supposed to be the actual “Kojima Trailer”, while at TGA what we got was the actual in-game score from that scene, without any edit to the sound, creating the sensation of abruptly skipping parts, less like a Trailer!

    That being said, i like both, but you can tell that maybe this version wasn’t finished (Sound Mixing) hence why he had to use the actual sounds for the gameplay sequence at TGA!

  • Hablais

    Is there are recording of the panel? I missed it.

    • Lex Radu


    • It will probably be uploaded soon.

    • Here it is:

      • Hablais

        Bless you!

  • Hablais

    So, guys remember the cross scar Norman Reedus had? When you watch this trailer, you notice that this incubator has a tube going “somewhere” towards del Toro.
    I assume that this works as an umbilical cord to nurture the baby.

    Edit: And del Toro is not listed as cast. It’s only Norman and Mads. I guess Kojima wants to throw us off here.

    • Lex Radu

      From what i have seen, especially here, it looks like is going through Del Toro’s Penis!
      Might be just typical Kojima humor though!

    • RJRO

      From what i heard from the conference Guillermo del Toro did all the 3d scanning but he is going to get voice by someone else.
      Kojima did´t wanted to take much of time from Guillermo since he is busy with some movie proyects.

    • Kojima said that Del Toro did all the 3d scan but he will not be as an actor.
      Del Toro character will be significant for the DS story.

    • Full Options

      Boss said that he’ll just use his mesh and will have someone else to perform his movements because he don’t want Guillermo to loose too much time.
      He said his schedule is very dense so he prefers the idea to have him fully working on his movies.
      One other thing is that Guillermo is an eminent movie director. Yet for presentation purposes, it would look strange to have him listed as an actor, specially if they only use his model.

  • LeGuyWhoDownedQuiet

    And more……
    This week was a good day

  • Tom Brearley-Smith

    Quick question: Does the Decima engine look better than the FOX Engine? Yes or no?

    • You can’t answer that question for now. Engine is a set of tools and you can upgrade it. Fox Engine is amazing and we saw itš results with P.T. and MGSV. Decima is a new engine.

      The question should be does Death Stranding looks better than MGSV? Yes, it looks better.

      • LeGuyWhoDownedQuiet

        However the teaser for SH is photorealistic and looks better
        But does it look better than MGSV’s trailer?Yep

    • LeGuyWhoDownedQuiet

      They only started using it
      So my answer is:Silly question

      • Jav

        I don’t like guerrilla games but death stranding looks better than metal gear, talking about graphics. But we don’t know if the game will look like that. Maybe the trailer it’s something like cgi.

        • Tha trailer has been confirmed to run in realtime on PS4 Pro.

          • Jav

            Yeah, like the first uncharted 4 trailer.

        • I believe V could’ve (almost) looked like DS, if last-gen didn’t hold it back

        • Lex Radu

          That trailer looks very very gameplay like!

        • LeGuyWhoDownedQuiet

          CGI?Please tell me you’re joking

  • Full Options

    Mates, whata week-end, haha ! 😀
    I would have just been ok with a single shot of the virtual staff meeting room, was definitely not expecting Koji-4 of them !! 😀
    Now I guess they have solid support / assets for awesome awaiting conference panels… I mean that now KP has again a clearly big serious team, we’ll see conferences like when he was under Konami’s flag. Maybe next GDC will finally have some cool samples !! ;D

    Loved the part where Hideo explained that they can contribute to as well improve Decima for example in terms of Photo-realism… Really wondering who he managed to ex-filtrate so far, but looks like we hopefully have some key TPP staff to co-operate with Guerrilla fellows. So promising, Fox was / is cool, but with all this technical support, I am very convinced that they are going to craft an awesome gameplay easily.
    Hermen looks so open minded and fun, we are pretty fortunate to have them together with Mark !

    @Nyxus:disqus , how do you feel about having a permanent Koji-Subsidiary at your very mother-city ??? Must be awesome news ! ;D

    • Mr.Pony

      Time for a sneaking mission.

      • Full Options

        “Your mission Sn… Ehm… I mean, Norm.. I guess it’s Norman, is to infiltrate…”

  • Full Options

    Still wondering with Starman who is the 4th guy… After seeing this panel, it is perhaps Hermen if not Refn, in fact ??

    • Lex Radu


  • Full Options
  • By the way at some point Kojima is talking about Japanese words with Dutch origin. It seems like he’s referring to this:

    A randoseru (ランドセル?) is a firm-sided backpack made of stitched firm leather or leather-like synthetic material, most commonly used in Japan by elementary schoolchildren. Traditionally it is given to a child upon beginning his or her first year of school, whereupon the child uses the same bag until grade 6. The term is a borrowed word from the Dutch “ransel” meaning “backpack”, a clue to its origins nearly 200 years ago as used in the Netherlands.[1]

  • Jav

    If I reproduce the 2 trailers at the same time they doesn’t match.

    • Lex Radu

      Yep, that sync theory is BS!

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