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Kojima shares Decima engine lighting and texture images

Today Kojima shared some images on Twitter that show off the capabilities of the Decima engine, using the rendered meeting room and the background of the TGA teaser trailer. In the shots we can see some of the environments with and without textures, and also a textureless Mads Mikkelsen that Kojima showed during PSX.

“Kojima Production’s meeting room reproduced by DECIMA engine that was introduced at PSX on 12/3.”

“This ones are the background shots from the teaser trailer running by DECIMA engine introduced at PSX. Only the lighting and the texture.”

“To Mads-fan, Here’s Mads w/ lighting & w/o texture that only our dev team can see. He’s so precious even w/o texture. I’ll keep coming.”

Kojima also tried rendering some shots in black and white.

“Just had to do BW version.”

Source: Hideo Kojima Twitter (1, 2, 3, 4)

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