You’ll be able to use vehicles in Death Stranding

In an interview with PlayStation Blog held during RTX Sydney, Kojima answered some questions about Death Stranding. Most of the information resulting from this is already known, but Kojima did give one new concrete detail with regards of the freedom you have in the game. As an example of this freedom he stated how you can get into vehicles if you want to.

“You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there’s plenty of opportunity for that. If you’re not that type of player, there are other ways to play this game. I can’t really say much more, but it’s an open-world, action game that’s very intuitive to play. Once you get into the world and start to explore more, we’re hoping there’s something there you’ve never seen before.”

Kojima also talked a bit about the ‘strands’ concept, and how he wants to mix action gameplay with something more unique.

“In action games, generally, the player has a gun and plays against enemies in a single player environment – or they take it online and play against other players in a competitive environment. They join in together with guns – [laughs] it’s almost always with guns – to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn’t focus on a weapon like a gun and that’s what has a connection to the strand concept.”

This concept will also play a role in the online component of the game.

“A lot of games have a ‘campaign mode’ and once you’re done with that you take it to the online mode. This game is not that kind of structure.”

For those not into online play there is no reason to worry, as this online component is purely optional, and the game can also be played alone.

The studio is currently fully into the production of the game, with the framework worked out.

“This year is all about hardcore production and development, so please look forward to the fruits of our labor further down the road.”

To read the full interview, head on over to PlayStation Blog by following the link in the source section below.

Source: PlayStation Blog

  • LeGuyWhoDownedQuiet

    Off Topic: Has anybody seen this?

    • NegaScott128

      That false chestburster scare is great.

      • LeGuyWhoDownedQuiet

        Some.of the dialogue is cringey and the video which is directed by Mr Scott’s son is way too shaky and too many jump cuts.But I started caring for this crew.A lot of the hate is pretty unjustified and stupid imo but people have the right to share opinion

  • So it’s a sandbox game.

    • LeGuyWhoDownedQuiet

      As long as they make it feel alive and vibrant and verticality and tons of different environment and interiors to explore,I’m fucking excited

      • Batzi

        The Del Toro scene in the second trailer already looks like it has more things to explore than most of the Afghanistan areas in TPP!

    • Eugene Voldo

      After MGSV I’m not excited at all. I hoped for a small closed enviroment a-la MGS1 🙁

      • Really, that small? That would make it a smaller game than Peace Walker.

        • Eugene Voldo

          Yep! I prefer small detailed maps with tight storyline and by this standard MGSV was a massive failure. Sadly I hated every aspect of MGSV sandbox gameplay. Actually to this day I sincerely believe that MGS1 was and still is the Kojima’s magnum opus. Other games are just not that great. But you want to hear something funny? I had beated MGS1 in 2010. So you can’t say that I’m blinded by nostalgia 😀

          • Fair enough, but that isn’t very likely to happen. Kojima isn’t someone who liked to go back in time, he prefers to push boundaries with each game he makes.

          • MGS1 and MGSV are very different. You can’t really compare them.
            But what do you hated about MGSV sandbox gameplay? It’s the best in the industry. True Stealth-action gameplay with shadows, camouflage, resources, smart AI, intuitive controls, day and night cycles, lens flares and lighting. A world that is a system where you can play around with a bunch of tools.
            It was great.

          • Eugene Voldo

            No, I don’t hate stealth-action gameplay. I hate this mundane sandbox thing like when you should cross 10 miles of barren and empty lands to start the mission. Same thing with motherbase. I don’t need it. I want just stealth game with limited resources and focused storyline. There’s so much more you can do with level designs as by Dark Souls series taught us all, but I cant say that I was impressed with any map or zone in MGSV. I played MGSV for 100+ hours and then suddenly realized they I don’t have any fun grinding mission after mission for money or resources. Dropped it. And still can’t return to beat all missions. To be fair I don’t hate sandbox just because. Actually I liked Witcher 3 (not the Skellige map though!).

          • Dark Souls design is old as hat. It is very procedural and hand-crafted linear experience. Dark Souls design heavily borrows from their own King’s Field games. does not mean that I hate it though. Bloodborne is my fav Ps4 exclusive.

            Witcher 3 is not a sandbox game, it is a hand-crafted open world game. (Yeah, I like that game too and I hate Skellige map too.. blergh….)

            MGSV gameplay or sandbox gameplay plays around a lot of stuff. You can do what you want and can complete the mission how you want and game never tell you how to do it right and that is fantastic IMO.
            That concept is very hard to do compared to every game you just described. Working on the AI alone is a hard thing for this game.

          • Johnno

            Well it’s certainly different from the linear approach and people prefer a tighter narrative rather than the way it was handled in MGSV with side missions etc. Kinda kills the pacing for ehat the series fans are typically used to. I’m also not a fan of the typical Open World genre where you are usually doing repetitive missions and fetch quests in addition to redource management. I did like Peace Walker, which was simpler, but nothing beats a good linear narrative like MGS1-4.

          • Johnno

            I believe the scale of Death Stranding will be much smaller than MGSV, but still Open World.

            One speculation as to why MGSV’s maps were so sparse seems to be that last gen consoles held the game back and thus to compensate, Kojima had to move the camps/bases further apart to allow the console to unload the previous level and then load the next one, and this is also why Mother Base’s platforms are so far apart. This screwed up Kojima’s plans and led to the vast empty spaces between areas and also why you couldn’t just fly in your chopper across the map, but had to boot between the map and the heli command center each time and then load out/load back in closer to your landing zone. The only exception being flying around Mother Base, and still the chopper would take the more scenic route rather than take you straight there by cutting across but instead followed the struts. This also didn’t allow for chopper missions like those seen in Ground Zeroes which had a smaller map limited to one area.

            Kojima apparently wanted to cancel the last gen versions, but Konami apparently refused and this also partially led to the rift between them. Of course, this info is not verified, but what the leaker said makes sense.

            I believe Kojima will make Death Stranding only one map, but smaller, and denser with more variety and PS4 is of course more powerful than the limitations of PS3.

          • True.
            But there is also a design decision for why maps were so sparse… Because AI in the game actually uses camps for additional reinforcements when alert mode begins. They actually don’t spawn but use near camps for that and this is very impressive compared to MGS: Ground Zeroes where reinforcements just spawned from some locations.

            Although most of the gamers does not care for this stuff. As long as the path is linear with tons of emotions…

            MGSV design wise was incredible achievement.

          • JJ

            I won’t disagree. MGS1 definitely had me the most emotionally invested.

  • Next thing you know it’s basically MGSV (but better). Oh wait….

    • Batzi

      I think it will be exactly that except better like you said and that alone should reassure you because the gameplay in MGSV was 10/10!

  • MrVux007
    • Batzi

      I assume Kojima will return the favor in DS.

    • BurntFM

      Very nice. I still have bittersweet memories of the P.T. track you could hear in MGSV :'( Also the Lisa decoys from the demo. One nod or reference that I liked that wasn’t directly involved with MGS was BF Bad Company making fun of MGS4 lol. Pretty fun stuff.

  • Full Options

    We were looking for a realistic presentation (for TGA), so we had to make changes to the tools and other adjustments to the engine.

    Also, on a more mesh modeling standpoint, so aside all possible modifications added by KP to Decima, what they also have in their precious luggage that does not depend at all on any engine, is this top-notch exigency regarding mesh optimization that will intrinsically always save them a lot of frame budget, whatever the engine they work on.
    When speaking about the tools here, maybe Boss is referring to a possibility for artists to re-access and refine the mesh topology also once compressed for Decima, like they did with the Fox Engine ?
    So exciting to have both studios exchanging cool tech tips..
    Also loved the “Mr. Kojima please use this engine,” part…

    • Johnno

      With GDC coming up I hope Kojima joins Guerilla there to talk about Decima.

      • Full Options

        I am checking for some time now, but the speakers list contain only 4 Guerrilla devs that will speak about non-linear narratives of H:ZD, GPU based procedural scattering and tools.

        Since this GDC edition is quite in sync with Horizon release, I believe the talks will be mainly centered around the title.

        However, Kojima could always pay an officious visit to the conference and hang around Califormia for possible other stuff to do at the same time… But we have zero info about such journey. We’ll see within the next 3 days on his twitter. If he heads for California, then I believe he’ll attend GDC at least as a visitor.

        • Johnno

          He’ll definitely attend I believe if only to learn what other devs are doing and he usually uses these for recruitment, as well as going to Hollywood to catch up with friends and other actors. So he actually does a lot on his trips to the States. He could very well be a surprise during Guerilla’s panel. If not there in person, maybe in video form. I’m sure Guerilla is eager to show off their collaborative efforts.

          Funnily enough I was watching one of the early teasers for MGS4, and guess which studio’s game makes a cameo at the end!

          Also as we’d been discussing previously, I don’t believe the current 2 Death Stranding trailers are the actual scenes from the game. Early in development, Kojima likes to put together unique conceptual trailers, like this MGS4 one. It’s good for getting the main ideas across, but are not precisely the same as what ends up in the game. It’s mainly using assets and levels to show off the theme. As development goes along, Kojima then uses more actual game footage and cutscenes in his trailers.

          • Full Options

            Maybe he’ll leave Japan with the Guerrilla colleagues directly to SF, who knows… We’ll check their tweets..
            Would be logic for Guerrilla to fly to SF directly from Tokyo, if these ones are supposed to attend (they should).


            I hope you are right and that we’ll have a surprise in 3 days.. For sure he has a lot of stuff to keep him busy when he stop by California.
            Kojima attend GDC quite regularly.. It will depend on his schedule this time, but chance are fair to have him there.

            Regarding the trailers, yeah, very hard to tell if he’ll publish them in the game, but for sure a lot of stuff will change, perhaps to the point he’ll not use those shots at all..

  • Gattsu

    I was expecting to use some vehicles if it’s open world :).

    • Full Options

      Yeah, but having him flat-confirm it this way, is always orgasmico… ;D

      • Gattsu

        Haha XD

    • Yeah, unless Norman was able to warp all over the place using black holes and the like. 😛

      • Johnno

        Maybe there is a fast travel system in place. I imagine not far removed from wormholes, or maybe Norman’s abilities are such that you control something by also entering their body, and you can remotely swap bodies over distances, kinda like the Agents in the Matrix. This way maybe also you directly control them as you would yourself and wear their clothing/armor and can access their weapons and abilities. So… you’re sort of like Kirby!

      • LeGuyWhoDownedQuiet

        But black holes turn you into spaghetti
        I think you meant wormholes 😉

        • Spaghetti… strands… adds up right?

        • Full Options

          Spaghetti for a tiny instant..
          Since the black hole singularity let supposedly only space for our tiniest elementary particle (so the thinnest spaghetti ever), chances are high that you retrieve your initial state in the exact same order once out, possibly in another universe or back in the same one through a white hole
          Seen by “outside” of our universe, a black hole could be a corridor between two fusing universes or a simple corridor back to the same universe, a bit like a protuberance on sun’s surface.

          You’ll be a spaghetti once passing through its singularity but do to the insanely important scales and forces in presence, you will theoretically be reassembled 1:1 behind… ;D

          • LeGuyWhoDownedQuiet

            Impressed, the Nolan brothers would be

          • Full Options

            ;D Careful, tho. These are still theories, so if you really want to dive into a black hole, cosmologists would recommend first that you should try the biggest ones. They are not sure if you may still end as a steak tartare for the smaller ones. xD

            Things ~can get out of a black hole, both to the outside, and possibly, to another universe. So, if you feel you are in a black hole, don’t give up. There’s a way out.

            – S.W Hawking

          • LeGuyWhoDownedQuiet

            I took the easy way out

          • Full Options
      • Gattsu


  • Maik O’Bannon

    I’d love to fly those crazy old-school planes we’ve seen in the trailer!

  • Jav


    • LeGuyWhoDownedQuiet

      What a waste of a comment

  • Shawn

    I hope they take everything they did with MGSV’s stealth gameplay and implement it in this somehow. The stealth gameplay of V was so great.

  • LeGuyWhoDownedQuiet


  • Watch this amazing analysis. It is about the DECIMA Engine, Horizon and Kojima Productions.

    They forgot to mention that Decima is also a powerful tool for the AI.

    • Full Options

      Nice ! Very interesting, thanks for sharing.

    • Gattsu

      Sweet, thanks I’ll definitely check it out :). Just a few days more for HZD omg.

    • Gattsu

      Nice 😀 <3

  • Okay everyone, there’s finally a new poll. Vote for your favorite Metal Gear soundtrack!

    • All of them are just soooo good, but Snake Eater and Rising are probably my most favorite ones.
      -Voted for Snake Eater

    • Not a simple nomination imo.
      From a technical and design standpoint MGSV is the best when it comes to the soundtrack. Music is done with the most modern design ever for video games. You sneak – you hear one track, you attack – there is another one, sneaking while enemies are searching – another one and another one and they are recorded so well. They are not as catchy compared to MGS1,2,3,4 but they are supporting the gameplay, just like GTAV tracks are doing it.

      But I will vote for MGS2 sadly… I just love the tone and ost there overall… Basically a bias opinion on this one.
      Every poll I voted was basically fanboyism from my part… I just love MGS2. It’s part of me even though I’m a huge fan of every title.

      • Full Options

        Hehe, what’s sad in this choice ? That’s mine too !? 😀

    • Eugene Voldo

      Rising all the way. Actually it has to be this way. Because It’s simply amazing. Every boss battle has a distinct sound and feel thanks to OST. I hope someday Konami will ask Platinum Games to make MGR2.

      • Now that they are done with Nier: Automata, maybe they’ll get to work on MGR2

    • Full Options

      MGS2 for me… But MG rocked my childhood too. Intro, in game sequences, all. That’s not a fair poll for 8 bits titles, since the rom cardridge had only 128-192 Kb room for the overall game AND sound tracks… xD
      CD titles had as much room for the quality as regular 44 khz audio CDs track..
      We can then only evaluate the composition ideas of older 8 bits games which were awesome but the sound-tracks are seriously penalized in terms of instruments quality. ;D

      • You’re right but it would be weird not to include them.

        • Full Options

          Agreed, I would have annoyed you as well the other way around, for locking them out. 😛

    • Gattsu

      Epic collection Boss !!!
      This is a tough one MGS1, MGS2, MGS3 or PW… I love them all tbh. My vote would maybe go for PW, but it’s not on the list D: …

    • LeGuyWhoDownedQuiet

      I wanted to vote mgs4 but I accidently voted mgsv

      • Lex Radu

        Screw “Snake Eater” fiddle is where the dope is!

    • MrVux007

      Torn between MGS 4 n MGS3.

  • LeGuyWhoDownedQuiet

    Normandy:The largest case of human death stranding during the 20th century

  • FoxTamerMGO

    Voted for MGS2 OST <3

    • LeGuyWhoDownedQuiet

      Hgw. Ftw

  • Guys, this is stupid and fun at the same time. You all know that Oscars are coming. It’s time for a sneaking mission. We need to see what Emma Stone hair color has right now. People say that she is blonde… but who knows really at this point.
    Was saw at Kojima’s small mirror reflection that the woman was with dark-ish hair.
    Now go, let the legend come back to life! 😀

    • Full Options

      Isabelle Huppert is red haired. She is a legend of french cinema…
      I am so tortured about having either Emma or her miss the statue…
      But happy to see both short-listed… 😀

      • Ok, the rumor about her hair is kinda wrong… Now this is getting interesting… Kojima… Kojima…

        • Full Options

          “Your mission Snake, is to use this 3D photogrammetry cage as a decoy to gather the real… ehm… the real color of the hairs of the target… Snake, do you copy ?… Snake respond !?…”

          Edit : Glad Emma won !!

          • Tom Brearley-Smith

            What’s that Emma won Best Actress? Hell yeah! Congratulations, I say.

          • Full Options

            She was so good that they unfortunately used her best actress award envelope for the Best movie award as well… xD
            Emma Stone planet ! Emma Stone everywhere !

          • Kinda strange that dude used “Best Actress thingy” to announce something. Clearly there was Emma Stone on it. something went wrong.

            Anyway, I want to see new actress… Just for fun. I want to be excited.

          • Full Options

            They said there are two ushers carrying each a copy of all envelopes in a suit-case, in case one usher could not make it to the ceremony, and the best actress envelope was likely used instead of Best movie…
            Huge bug nevertheless… Why are they using both suit-cases if both ushers are finally attending ??

            However Grats to Emma ! ;D

  • LeGuyWhoDownedQuiet

    First the shadow,of mordor 2 leak and now this stuff
    Except idk from which game is this?
    And no the textures don’t look bad it’s just a low res pic -_-
    Also on the shield, there is a spartan symbol and the engine and lighting is definitely the anvil next engine of Ubisoft!
    Wait a sec
    Is ass creed finally back? Will it remain the shitty franchise syndicated turned in into or will Ubisoft break a sweat?

    • MrVux007

      This is likely the new Assassins Creed since the symbol on the shield looks the same as the Brotherhood symbol and i doubt Spartans were in Egypt(which will be the game setting). 😛
      Idk this is the first time in a long time Assassins creed crew actually took some time with developing the game longer instead of yearly releases since assassin’s creed II (still my favorite AC).

      I would remain a really cautious optimist for this one and wait out reviews.

      • LeGuyWhoDownedQuiet

        It might release in 2018

      • LeGuyWhoDownedQuiet

        Brotherhood was my fav
        Ac 4 2nd
        2 is 3rd

  • LeGuyWhoDownedQuiet

    Moonlight alongside arrival,the handmaiden and hacksaw ridge was my fav movie this year.Glad it won but feeling sad for the la la land crew ;(

    • Gattsu

      I haven’t seen Moonlight yet.

  • Full Options
  • Thought I’d share this here too: MGSV GDC 2013 Trailer with Low Roar’s song “I’m Leaving”. Pretty fitting imo

    I am aware you can hear the original trailer song. I didn’t mute it for some reason.

    • JJBYACHFullOptions2KojiBoi

      Beautiful. How have I never heard of th song until now?

    • Gattsu

      One of my fav Low Roar songs <3…

  • Mr.Pony

    I looks like Horizon Zero Dawn has a Death Stranding Easter Eggs

    • Gattsu

      :O …

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