Konami encourages players to send evidence of FOB exploits, taking feedback on nuke tab issues

Recently Konami responded to some fan concerns regarding the disarmament event in Metal Gear Solid V: The Phantom Pain. Despite giving out regular updates and taking measures against cheating, many people still feel that the system is broken and disarmament is practically impossible to achieve due to various exploits nuke holders use.

The most common complaint is that of the nuclear equipped targets option, or ‘nuke tab’, the tab in the menus that allows you to find other players that own a nuclear weapon. Often this tab stays empty despite there being nukes out there, because of blockades used by the nuke owners, and because of this disarming them is not possible.

Konami Online & Social Products Manager Benjamin Kinney responded to some of these concerns through the Metal Gear Solid reddit page, saying that they are actively looking into these issues.

First, Benjamin encouraged players to send in any evidence of cheats or exploits (for clarification, ‘J’ is the new community manager in Japan):

Hi! Keep an eye on the metalgear_jp twitter account, J-san is leading that effort. Feel free to send him or myself evidence of exploits or cheats https://twitter.com/metalgear_jp (don’t do it yourself, just if you have screens or VoDs others post) Thanks! Looking forward to Peace Day!

It’s also possible to report using the official report tool, which according to Benjamin will get reviewed more efficiently than the social channels.

On the nuke tab he had this to say:

There are a lot of variable that go into the tab. We have taken a lot of feedback on that nuke tab and J-san is still reviewing the process for sure.

As pointed out to him, one of the exploits people use is to have a friend renew their blockade so neither needs to have their base open to attack. Apparently this is a technique many nuke holders use. Benjamin responded that they have taken note of this exploit.

It remains to be seen what further measures will be taken and how much effect they will have, but at least Konami is taking note and reviewing the feedback, as well as encouraging players to send in evidence of any exploits.

Source: KonamiUSSocial on Reddit (1,2,3,4)

  • Full Options

    They should have implemented something like a life-time (a month or two) from the beginning for those nukes, and call it “programmed obsolescence” as a possible excuse.
    Maybe it would have been a lot more easy then, but still less ridiculous than having the whole game glitched on this matter for almost two years now ..

  • ObsessedGeorge

    Hahahaha, what a joke! Next time wait another 9 years before giving a shit about your game. Here we were all day talking about the broken ass FOB tabs and FOB problems in general only for our feedback to fall on def ears. Now no one gives a shit about FOB or Konami.

    • IStealthierI

      Pretty much. Too much time has passed by. Even Survive, which I’m still somewhat interested, is going down the “I don’t really care anymore” drain. At this rate, just move on and begin creating MGS6 so we can see if the franchise is dead or not.

  • Raven_Sorrow

    Step 1: invade enemy fob with nuke.
    Step 2: steal nuke successfully.
    Step 3: Dismantle said nuke. Get heroism.
    Step 4: “EMERGENCY!!!”
    Step 5: Defend your invaded fob
    Step 6: see the fackin nuke being pulled up by Fulton

  • Project Ogre in full swing


    • Lex Radu

      Oats Studios = Project Ogre

      All the shorts have A LOT of Ogre, of guts and blood…just saying.

    • Jav

      I need to tell you something: I’m afraid Project Ogre is… The Phantom Pain.

      • Lex Radu

        [ ! ]

  • No Place For Hayter

    I wonder why I stopped caring about this whole nuke within a week of finishing the game?

    • Lex Radu

      Because it’s soemthing awesome, but got spoiled to everyone bacause this is the age of the internet, the age of “people looking in to files, and activating things before they we’re supposed to”

  • Gatsu

    Yeaah I’m just gonna post it here too 😀 https://www.youtube.com/watch?v=lQ2RGaDBfwI

  • King of Disgust
  • moto hellogoto
  • Gatsu

    I wanna see it in better quality :(.

  • ben Duma

    Join the mgs comm
    unity the venom unit

  • King of Disgust

    Better infinity war trailer

  • radun

    I don’t think Kojima ever expected for the nukes to go down to zero. It was just trolling, but a very thought provoking one. If it can’t be achieved in a video game, how could we ever achieve this in real life.

    • Full Options

      Due to the experimental and unpredictable nature of this feature, it was impossible to test it before release, so I believe KP would have perhaps adjusted the difficulty accordingly, but now without KP around, it feels they were never sure about how to optimally address its outcome. I am purely speculating but my overall sensation feels like that. It seems they almost dropped any evolution maintenance on MGSV (besides the ones delivered for MGO or creating few FOB events), simply addressing corrective ones.

      • radun

        Yeah, there are definitely a few “what if” scenarios regarding post MGSV release.

    • Jav

      Yeah, he was thinking in the cheating of the bad people. He can see the future.

  • Nekkedsnake

    ppl still worry about this?

  • Mr.Pony
    • Lex Radu

      I knew it, i knew Kong was nothing more than an audition tape to get Kojima’s Blessing, to show Kojima what he is capable of!

    • Jav

      He has something in his face.

    • NegaScott128

      He definitely seems passionate about the film, but I’m still wary of the project. Basu doesn’t seem to be a very good writer, and Skull Island had a lot of problems with tone and characterization. Roberts also seems to have difficulty with deciding what is important in a MGS adaptation, and I really hope he gets some outside input to help cut the game down to a 2-2.5 hour movie.

      I also think he overestimates the importance of being a fan of the series. Yes, a fan is likely to have a better understanding of the source material, but at the same time, it’s easy to become too attached to the original and end up not changing enough to make the story work as a film. I really believe that having a non-fan involved with the development can help trim the fat and determine what is actually necessary.

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