Metal Gear Survive at Tokyo Game Show 2017 pictures

Metal Gear Survive was playable at this year’s Tokyo Game Show, and the official Japanese Metal Gear Twitter channel provided some photos from the game’s booth.

People who played the demo also received an exclusive sticker.

Also on the show floor was Donna Burke, who sang Sins of the Father in Metal Gear Solid V: The Phantom Pain as well as the voice of the iDroid.

Metal Gear Survive is coming out next year for PlayStation 4, Xbox One and PC.

Source: Metal Gear Official (1,2,3,4,5,6,7,8), Otakon545 Twitter, Donna Burke Twitter

  • SholidOnline

    Can’t believe Donna was there. I thought she hated Konami. Plus, it’s not a Metal Gear game (yes, you read it right). It’s a survival shooter. Now, let me go play Killing Floor 2…

    • Mr.Sixes

      You played it then?

      • SholidOnline

        Seen gameplay, seen trailers, and read a couple of professional’s opinions on how Konami lost what Metal Gear was supposed to be. That’s enough for me. Got a problem? Too bad.

        • Mr.Sixes

          So you haven’t played it, okay so your opinion doesn’t matter. Because you haven’t played it so calling it not a metal gear is possibly factual wrong.

  • Full Options

    Thank you for the update Nyxus !

    • moto hellogoto

      Has anyone ever told you that you look like Bashar Assad?

      • Eugene Voldo

        All hail the Lion of Syria!

        • More like Butcher of Syria…

          • Eugene Voldo

            Whatever you say. But he is a true patriot.
            And by the way, his name means “Lion”. That’s why he is the Lion of Syria. THE MORE YOU KNOW!

          • Yes a true patriot, who doesn’t bomb children daily.

          • Eugene Voldo

            Listen to the man himself. He talks like a true patriot, he moves like a true patriot and he looks like a true patriot. So using Duck test’ analogy we can say that he’s a true patriot indeed!

            PS. Actually, it’s an amazing interview. Put a good perspective on the conflict.

          • Johnno

            Nope, you have the USA, Saudi Arabia and their Al Queda/Nusra/ISIS ‘moderates’ to thank for those buthered/bombed children and chemical attacks. We also have three of them on video sawing off a little boy’s head. Hollywood rewarded their ‘white helmet’ group propaganda with an Academy Award too!

      • Full Options

        Hahaha… Careful though, not sure Andy House would appreciate the comparison… xD
        Maybe he would prefer being compared to Tom Selleck or something..
        Anyways, a small and usual reminder about the gif from which my avatar was extracted :

        https://i.imgur.com/Hyh3veT.gif

        • moto hellogoto

          Why is Kojima shaking hands with Bashar Assad? Doesn’t he know what that guy has done?

          Seriously though, I didn’t recognize the face so I really thought it was you haha. He really does look like a mini Assad though.

          • Full Options

            xDxDxD Because this Moustache-Bashar rules Sony Interactive Entertainment, here is why !? xD
            Lol, so you thought it was me all this time ?? 😀
            And yeah, Andrew House is not tall at all… ;D
            But he is one of those who contributed to save our beloved Sensei and his studio, giving him all Sony’s support, so that’s why I like his smile specifically when he shake hands with Boss. ;D

          • moto hellogoto

            He didn’t look like someone famous and I didn’t think you’d put up a picture of some random dude haha, so yup this whole time I thought it was you. I’m definitely going to refer to him as Mini Assad from now on though.

          • Full Options

            I didn’t think you’d put up a picture of some random dude haha

            Was wearing this one before ;D

            https://uploads.disquscdn.com/images/27527d89cc649473ac8f726262765956d303e44abeb832a07cc48386ec3034cf.jpg

          • moto hellogoto

            Very cool. You have good taste in avatars my friend.

          • Full Options

            Thanks brotha, you too ! ;D

  • Mr.Sixes

    Curious if they’ll get David back for the English side of things even for cameo stuff.

    • Eugene Voldo

      Hope so. David Hayter returning to Metal Gear will be the best thing for the series. After all, he is Snake.

      • Tom Brearley-Smith

        With all due respect, I prefer Kiefer Sutherland as Big Boss (plus his body-double, Venom “Medic” Snake)

        • Eugene Voldo

          I’m not against opposite opinions. To be fair, I think MGS6 will introduce a new main hero and all-new storyline. And the best we get in terms of old cast is a little cameo here and there. Hardly believable that they will cast David Hayter or Kiefer Sutherland for a new mainline game.

      • Mr.Sixes

        And it was Kojima’s decision not to get him back for V which is where I feel a huge community disconnect came from.

    • Full Options

      Cameo perhaps, but they don’t seem to want clear bounds to Snake so far..
      If we had a solid hint at a substantial intervention of David, it would directly mean that they planned some apparitions for Snake. Like a “Snake-o-meter”, or something… ;D
      No Snake, no David and vice-versa… We’ll see…

      • Mr.Sixes

        The whole thing is, I believe this is leading us to what the metal gear team at Konami is going to do next with the series. I’m not thinking Survive will suddenly have solid snake or big boss
        but I’m think it will end with us clear on what they have planned next
        (as the ending may be them getting to another universe that’s similar
        but different to what we know Metal gear is) and the return of David as Snake even for an end cameo similar the classic phone calls at the end of the game even having him speak the words “Beginning Operation: Intrude N313” would instantly make people interested.

        • Robin030

          having him speak the words “Beginning Operation: Intrude N313″…

          Oh boy.. this would be like new years eve christmas birthday and winning the lottery all in a single day for me

    • The question is, will Snake even be in Survive. The story seems to be more centered around these random Mother Base soldiers.

      • Mr.Sixes

        It could be an end cameo to set up the next metal gear.

  • Nekkedsnake

    it’s basically Dead Rising.

    • NegaScott128

      Except not as good, because Dead Rising was designed from the start to be about fighting zombies with a variety of firearms and melee weapons, and Survive is getting zombies and melee weapons grafted onto a framework that wasn’t designed for them.

      • Nekkedsnake

        100 % agreed. It’s a waste of resources IMO. These man hours could have benefits used to either create a new IP or remake / reboot an MGS game that fans could respect more than just whatever Survive will be at the end. The shoehorned co-op and the MGS3 health system into this thing which could have been implemented into GZ or TPP. I think I speak for a big chunk of the MGS fan base when I say that at least the co-op system should have been included with TPP. PW had it for Fuck sake. Would have been great to tackle story missions with a few of my local buddies.

        • NegaScott128

          I imagine at least some of the features that Survive has were planned at one point for TPP, but scrapped due to time or budget constraints. And yeah, having those mechanics in TPP would’ve been great, but then there’s a lot of things that TPP should’ve had in it. It should’ve had Mission 51, it should’ve had more unique missions instead of repeats, it should’ve had more voice acting from Snake, etc. TPP was incomplete, and that’s what makes it so frustrating.

          I also agree that Konami should’ve spent the resources they used making Survive and instead remade an older MGS game or develop a new IP. It really speaks to how clueless the upper management that they completely failed to read the optics of the Kojima situation. After enduring a massive amount of bad PR, they decided that the best way to win fans back was to take a stealth-action series featuring memorable and complex storylines and unique themes and ideas and make a co-op zombie survival game out of it, less than a year after firing the creator of the series. Gee, I wonder why fans would be upset. Fucking idiots.

          • Nekkedsnake

            again 100% agreed. and remember, these are the people who made those MGS3 fucking pachinko machines, which again were a huge waste of kocknam resources. beautifully updated hd visuals WASTED on a fucking slot machine! targeted at 50something year olds who don’t give two solitary fucks about anything MGS… upper management cares about only one thing. profit. any which way they can get it. regardless of us MGS fans. and seems those slot machines are its most lucrative ventures.

            my wish is that kocknami sells the rights of MGS to an actual dev company who cares about the franchise as a whole. will my wish come true? maybe when im old and crusty.

          • NegaScott128

            Konami’s never gonna sell MGS, or any of its other franchises. There’s too much brand recognition to cash in on. Best case scenario is Konami turns itself around and focuses more on gaming, and hires talented studios to produce high-quality games that live up to its legacy from the 80s up to the 2000s.

            Second-best scenario is they go bankrupt and good studios buy all their IP, which would also theoretically allow Kojima to take back MGS, Snatcher, ZOE, etc.

          • Eugene Voldo

            Hundreds of people losing their jobs is one of the best scenario? What in the world is this?

          • Nekkedsnake

            You’re turning this into another thing entirely. stick to the topic. Is Nega saying he wants hundreds of ppl to lose their jobs? No. he’s just stating that, within the scenario being discussed, the only way MGS would ever be resurrected from its current state of near-limbo kocknami would either have to really put some effort into hiring talented devs who give a fuck about MGS and treat it with respect…

            OR

            kocknami go bankrupt (likely due to their own financial shitty choices and not an MGS fan discussing MGS topics on an MGS fan site) and available studios that want to purchase the rights (and im more than fucking sure there are tons who do) to all their IP including MGS, ZOE, SH, Snatcher, etc.

            Whichever scenario plays out remains to be seen. move along.

          • Eugene Voldo

            Well, if you want to discuss Konami’s financial papers then be my guest. Here’s a lot of useful graphs which indicating that Konami is not planning to go bankrupt in next 10 years. https://www.konami.com/ir/en/financialinfo/sales.html
            It shows that company is in a good shape right now. So i’m not sure why you even say that it’s likely to happen. It’s just not true.

          • Nekkedsnake

            Wow really? the point is, kocknami obviously won’t sell their IPs to any other devs or studios who could do MGS justice. but the fact that you want to make it Super Obvious is entertaining to me. you adding a link to their current financial standings drives my point home. bottom line is, it would probably take something like that company going bankrupt for them to even consider selling their IPs to the highest bidder. till then MGS will be shitfucked and we’ll keep getting the pachinkos and the Survives till there’s really nothing left of the series. it’s funny that i have to explain this to you.

  • Full Options

    Can someone yet tell if they were showcasing part of the solo campaign this time, or was it still all based on their network stuff ??

  • Timmy Hortons

    I CANT believe they didn’t upload a new gameplay video yet, that’s crazy!

  • http://www.rollingstone.com/glixel/features/kojima-reimagining-realism-in-video-games-movies-w505186

    Interesting read about technology and realism in movies and video games. Kojima’s Death Stranding probably won’t be in VR, but let’s see what that he can do with the current technology.

    Honestly, 2018 is probably the last year where you can squeeze the power of the current gen consoles. 4K, Ryzen and other current features of the PC gaming is the future. I hope Kojima can surprise me.

    • NegaScott128

      I think we’re hitting diminishing returns on graphical fidelity. The leaps from PS1 to PS2 and PS2 to PS3 were staggering, but the leap from PS3 to PS4 wasn’t nearly as impressive. Many of the “advanced” techniques that are being used frequently in modern games were first pioneered in the PS3 era. Parallax Occlusion Mapping, which adds extra depth to textures, was used as far back as Kameo on 360, a launch title. Global illumination techniques were being used in Sonic Unleashed, nearly a decade ago. We haven’t seen that much new technology for game development or graphics come out in the past few years; we’ve just seen evolutions and greater adoption of older tech. So when the new console generation comes, I doubt we’ll see much increase in graphical fidelity over the current gen.

      That being said, I’m fine with the level of graphical fidelity we’re at now. Though true photorealism is still unattainable, simulating the look of pre-rendered CGI and animated movies is pretty feasible, and that’s good enough for me. Even if Death Stranding only looks as good as Horizon, it’ll still look amazing.

      • but the leap from PS3 to PS4 wasn’t nearly as impressive.

        Because PS4 from the very beginning was not that impressive spec wise. PS4 and Xbox One mostly fixed previous gen issue with memory ram that was small but there was no real big leap with current gen.

        And yes, new technology is coming. Sony and Microsoft already showed us a glimpse with HDR and 4K. The future will bring much more to the table in terms of scale and photorealism.

        I agree that with current level of graphical fidelity we are fine for now, but games look the same every year. The industry need to improve overall.

        • Full Options

          Correct, seems just RAM amount and GPUs receiving a fair increase of processing power was the real breakthroughs, but the CPU alone did not increased that much.
          As a matter of fact, some noticed that PS3 CellBE with its SPUs works faster than PS4’s CPU alone without its GPU part.
          ;D

          https://static3.gamespot.com/uploads/original/823/8237367/3215213-7547263137-plays.jpg

          Full GDC 2014 Ubisoft presentation here :
          https://twvideo01.ubm-us.net/o1/vault/gdceurope2014/Presentations/828884_Alexis_Vaisse.pdf

          • Exactly. That is why the games itself do not feel different from the last gen in terms of the possibilities.

            Ryzen with it’s incredible performance can be a start of a great journey with really big possibilities for the games look and feel.

            4K resolution though is going to be a problem for now. It requires additional hardware power to support it, so for the publishers it’s a good way to make the same looking games but in 4K. For now…

          • Full Options

            Ryzen is the due son of AMD FX CPUs… More than cores or thread numbers, the amount of cache on those “Threadripper” ones is so stunning.. 40Mb, wtf ?? For sure you better avoid cache misses when paging over 40Mb… (o_O)
            FX had only 8Mb.. But they’ll keep improving all these specs faster and faster. In years, we’ll have gigs of cache lol… xD

            Bah I suppose for 4K that we are good to feel again something like limitations we had with previous gens struggling to reach 1080p. Less polys / lower frame-rates… .

        • NegaScott128

          4K and HDR are cool, but just having a higher resolution and more colors doesn’t mean it looks more realistic. If Disney put out a 4K Blu-Ray of Toy Story, it would still look less realistic than a standard Blu-Ray of Toy Story 3. Lighting, triangle count, and texture mapping techniques usually have a greater effect on the perceived realism of a scene, and these areas have not seen as much of an upgrade this generation. Whether that’s due to weaker hardware, constrained development time and budgets, the result of shifting towards proprietary engines rather than middleware like Unreal, or any number of factors, I agree that it needs to change at some point.

          • That’s due to a weaker hardware. As I said Microsoft and Sony only showed us a glimpse of what is possible with Pro or XoneX. With the next gen we will finally get a decent processor upgrade that these consoles really need. Ryzen performance is the future and gamers will see the difference.

    • Full Options

      Thx for the link, nice read indeed.
      It feels Kojima won’t use VR because he does not need it for this type of game.
      I am sure he’ll surprise you.

      Technically, the main difference between PC’s and consoles nowadays can be considered as purely software. A proprietary system aiming at protecting developers against piracy (xD) and guarantying a little more stability for games execution. The hardware is just awesome the first months of the consoles launch because the components are very advanced for a very cheap price, but yet 2-3 months post-launch, the processors specs are already outdated / ok for trash.
      On the other hand, yeah, we are reaching slowly some floors where no devs will complain about processing power for 4K and higher, whatever the hardware.
      For example around 2030 (probably even sooner), I truly can’t imagine which studio will need more processing for rendering their scenes and solving most demanding physics.

      Ryzen looks promising but of course there are also some commercial aspects… For example, any CPU (laptop, desktop or server) can be used the way Ryzen pretend. AMD probably scores on its possible aptitude to simplify all this on their CPUs through their own software layers, but they stay transistors manufacturers, principally miniaturizing their chips to put more transistors / cache in them along with shortening the paths in between components so data can travel faster. For sure they nailed the fact that unifying processing units along with adequate software is the key, but they are definitely not that alone on the market to play with such toys.

    • Alex

      Kojima writes these as if they came straight out of my head, it blows my mind. I can’t believe how much shared thought/opinions I have with the guy I most admire. I was writing about this same kind of topic of merging industries back in 2010 (Page 82 of the magazine in link), when projects like Avatar and Heavy Rain were really blurring the lines and sharing professionals from both industries. I used MGS4 as an example as well. VR wasn’t a think back then, but if it was, it would’ve been a HUGE part of the discussion as it is now. The Apes movies would’ve been worth mentioning too. I knew back then that movies and games were going to combine one day into some brand new altogether, I just didn’t know what exactly, but we now know that it will be within some form of virtual reality. Kojima has crazy ambitions to do this himself, Death Stranding will likely have some additional form of VR but whatever he does after will be 100% VR and likely labelled neither game nor movie. I can’t wait for this future, I’m so excited. Imagine the most engaging scenes you’ve ever had with a movie/game but outside the confines of a screen/frame, where you are inside the environments face to face interacting with the characters/scenario.

      https://issuu.com/whtbmagazine/docs/may2010

  • BonelessSnake

    A couple of the images look like a competitive multiplayer mode.

  • NegaScott128

    Barry Dennen, the voice of Fatman in MGS2, has passed away at the age of 79.
    http://deadline.com/2017/09/barry-dennen-obituary-jesus-christ-supertar-the-shining-1202174257/

  • Full Options

    OT : Is it me, or Spidey Homecoming was really nuts / s.ckin the monkey’s bowling b.lls ?? I am usually very tolerant with movies but can’t really get why this stuff got so well rated on rotten & co…
    Almost felt asleep …

  • Alex

    Was it just the same demo they’ve been having at every convention? I didn’t see any new streams for the game like last year.

    • Probably. And unlike last year they didn’t release any new footage, aside from the four screenshots a few days before TGS.

      • Alex

        Thanks

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