Metal Gear Solid 3: Snake Eater HD now available for NVIDIA SHIELD TV

Following the release of MGS2 for the platform three months earlier, today Metal Gear Solid 3: Snake Eater HD Edition has been made available for NVIDIA SHIELD TV. The game is available through the Google Play store for a price of $9.99/€8,50 (temporary discount from $14.99).

The official description on the Google Play Store is as follows:

The year is 1964, the height of the Cold War. Naked Snake, an agent in the newly formed special forces unit FOX, heads into Soviet territory to help a Russian scientist flee to the West. However, Snake’s mentor and mission advisor, The Boss, a female soldier known as the mother of the world’s special forces, defects to the Soviet Union, taking a miniature nuclear warhead with her. Its prompt use on a Russian research facility brings the world to the brink of war. Now, Snake must return to the USSR on a secret mission to kill his former mentor and avert a full-scale nuclear conflict.

FEATURES:
• Outsmart enemies with camouflage, close-quarters combat, stalking, interrogating, climbing, hunting and treating injuries
• Pit yourself against an environment where traps catch enemies and prey, and threats lurk in the shadows
• Relive history as the Geo-Political landscape changes
• Optimized for SHIELD TV in 720p.

REQUIREMENTS:
• NVIDIA SHIELD TV
• SHIELD game controller
• 4.1 GB of storage.
• This game runs at 720p HD resolution on supported displays.

This version supports Google Play Achievements and cloud saves with Google Play Games sign-in.

(Supported Languages: English, French, German, Italian, Spanish)

Source: Google Play Store (Thanks Mr.Pony!)

  • Lex Radu

    You mean to tell me it’s on PC Now?

  • Nekkedsnake

    Meh. Kocknami should wise up and release the Legacy Collection on PS4/XB1 and Switch. Who even owns a shield anymore? Like 3 people…

  • NegaScott128

    C’mon, Konami, port it to Switch! It’s literally the same hardware, you did all the hard work already!

  • HoxtoniteIsLoveHoxtoniteIsLife

    OT:HB to the great Mads Mikkelsen

  • Full Options

    I am curious to see if they scheduled Guns of the Patriots as well…
    Unless they found some kind of huge magical trick, porting also this one should be a lot more difficult than those 2..

    • Yeah this is still the only game that has never been released on any other platform.

      • Full Options

        Unless they are ready to rewrite a lot of lines of the engine, they could write a full PS3 emulator and pack it with the rom as-is on it, a bit like they did for the dedicated PS1 MGS rom for PSP.
        In either cases, that’s a lot of tedious efforts…

        • Mr.Pony

          Writing a emulator wouldn’t be against Sony regulation?

          • Full Options

            I am not sure about the legal exclusivity details of MGS4 + PS3 because the reason it was exclusive was this time more technical than for other usual exclusivity contracts, but yeah, Sony would definitely have a word to say..
            Such move should only be possible through Sony’s and Konami’s agreement / permission..
            In MGS case, it was ok because the PS1 emulation was suppose to run still on a PlayStation platform (PSP), but here, NVidia is of course not PlayStation…

          • Mr.Pony

            I don’t see it happening that way, emulation would be considered some kind of piracy, which could may be used to circumvent other games, there was a bit of news in that regard between a team behind a Ps3 emulator and the guys who made Persona.

            I think that rewriting the code would be their go-to option, but not before getting all the others MGS on the new gen consoles and maybe PC, and none of that before Survive comes out.
            In this Nvidia thing I can only guess that the work was all on the NVidia side and Konami just had to say yes, otherwise i wouldn’t see them pull resources to put this on the Nvidia Shield.

          • Full Options

            The problem is that rewriting the code would take 100 times longer than trying to run the actual rom through emulation.
            The game is too much dedicated to IBM CellBE’s architecture which is a quite unique CPU if compared to intel’s or amd’s..

            They are dispatching the processing across very special units (SPU’s) that can be seen as CPU cores for simplicity of explanation, but they are in fact very different and unique, requiring very specific asynchronous memory access schemes.
            Besides, the RSX GPU is SM3+ so does not involve clear GPGPU schemes like CUDA or OpenCL, which means that the best studios wrote their own solution for load-balancing the processing across all the units.
            Can you imagine the nightmare of porting all this mess ? xD

          • Mr.Pony

            yeah, but making it into an emulator wouldn’t make it extremely demanding on hardware? Is there any AAA game that runs on a Ps4 trough an emulator at all?

          • Full Options

            You are right, it is commonly felt that 2-3 gens difference can usually let run something convincing through emulation.
            The PS4 has enough horse-power to run 2-3 gens old AAA games.

          • There are also some licensing issues in MGS4, because it includes several Sony products (mobile phones, PSP, DualShock controller) as well as other product licenses.

          • Full Options

            Correct, I forgot about this aspect as well.
            Ahh… MGS4 is carved in stone under so many aspects… Yet the execution / engine context, since their specs were delimited by the PS3’s hardware, they logically did not needed to care about making the code abstract enough, but fully use the architecture instead. A bit like a game built for our good old coin-op consoles… The console was as well the game cartridge.

    • Lex Radu

      I don’t see MGS4 ever being ported to Android, PC perhaps, but not Android.

      • Full Options

        It would still remain a technical nightmare to port it across either, but I believe PC should of course be easier at first glance, given the needed specs.

        • Lex Radu

          Yeah.

    • at this point it should be easier to port all the assets and animations to the FOX engine that trying to figure out a way to port MGS4 cluster*uck code, unlike SONY titles konami didn’t had the same “low level accesss” to the PS3 CPU like the uncharted/god of war teams… so they had to figure out lots off things on their own and without Sony financing them… if the game gets ported to FOX we can get all the main levels without lots of loading screens, but it might take 2 or 3 years to remake the whole thing.

      • Full Options

        +1 on this. The fifficulty still remains in the amount of small features to take care of while trying to free the engine from the ps3..
        The assets are ok, but for the gameplay.., yeah why not to Fox directly, but still a lot to re-think yet in terms of level design, compared to the story MGS4 wanted to tell..

  • Zigrifid

    Konami should release those to pc 🙁 in a world were FF15 will have a pc edition and MGS 3/4 not being on pc is like hell.

    • Gatsu

      Indeed :(…

  • Jav
    • Lex Radu

      He’ll “keep coming” with new ideas, i guess.

    • Eugene Voldo

      Why not KP though? Strange, isn’t it? He worked with Kojima for ten years and then abandoned sinking ship immediately. Somehow I want to blame Kojima for that. Or maybe it’s all on Konami? Probably they forced Sean (under threat of torture of course) to sign some kind of corporate contract which prohibits him from working with Kojima for eternity. Yeah, that’s probably it!

      • “Somehow I want to blame Kojima for that.” Yeah, we noticed that pattern.

        • Eugene Voldo

          #LoveKonami!

      • Full Options

        Why conclude this or that ? For example to the question about why Merceron joined Bandai instead of following Kojima, he answered that Kojima usually prefer polishing one game at a time, whereas he is more keen to work at a more global scale across various projects engines simultaneously. Maybe Eyestone simply chose a position more in adequacy with his own vision of his career ?
        Happens all the time without necessarily any personal problems motives..

        • Plus Merceron literally left Konami because Kojima wouldn’t be around anymore in the near future.

          • Full Options

            Yeah, he also added “it was Kojima that got me in so… No, I could not stay.”.
            It would have felt very embarrassing / impossible for him to stay there afterwards.

        • Eugene Voldo

          Guys, I mean, isn’t it obvious that it was all irony? I even wrote “under threat of torture of course”. Like, hell, you think i was serious here? ;D

          • Was your whole message ironic or only the last part?

          • Eugene Voldo

            Obviously it’s the whole message. It’s written exaclty like a joke. I mean, c’mon, Nyxus, you need to be less serious when we talk about Kojima. He’s a human after all, not God or … Or maybe he is a GOD?! Kami-sama?!.. Oh well, only time will tell.

          • Yeah, he’s only a demi-god after all.

          • Eugene Voldo

            😀

          • Full Options

            Yeah, I suspected you was trolling around again xD, but thanks for precising it, will be helpful the next time. xDxD

  • Pietro Cristantielli

    can not you play in any way on pc with this version?

    • Full Options

      Nope, unfortunately..Your best bet for now is to use a PS2 emulator so you can have very fair solid 60fps. Regarding the HD nature of the version, well, if you are not afraid of having the UI rendering poorly and low (but fair) texture quality, at least the 3D geometries (which is in fact a consistent part of what you may want) will render in HD at 60..

      https://youtu.be/16L1rAD_kHY?t=14m17s

      • Mr.Pony

        ohhhh that looks smooth, now i want to play it

        • Full Options

          Yeah, it is more than fair. Not all the PS3 small HD col’s tuning, but honestly, 3D is the main stuff.. ;D

          • Mr.Pony

            Managed to get it to run at 60Fps, got s slightly dragging of the sound in cutscenes but managed to get it right after smaller tinkering.

          • Full Options

            Great, happy sneaking, Mr.Pony. ;D

      • Lex Radu

        Actually the PS3 (rpcs3) version works and looks better.

        • Full Options

          It is the HD col’s but did they improved it (rpcs3-llvm-vulkan) ?? I mean the last version I saw was very slow and laggy / full of stutters … Do you have a link ?

          • Lex Radu

            Tomorrow, now i’m on the phone.

          • Full Options

            Ok, thanks and no worries take ur time. 😉

    • Full Options

      Woooah… Gorgeous… Thanks for sharing !

  • Robin030

    I feel like everyone gets to play these gems except PS4 🙁

    • Lex Radu

      “except PS4” and PC!

  • NegaScott128

    This DigitalFoundry video on Horizon: The Frozen Winds has some footage of Decima’s development tools, giving a glimpse of the AI, scripting, and lighting systems that will be used in Death Stranding.

    • Full Options

      Absolutely stunning.

      Just one note regarding node graph editor and digital foundry’s remarks on the topic. Those kind of interfaces are very popular in game dev for some time now and the graph is just a visual representation of the code.
      What we see on the graph actually is C++ code so one don’t ask the system to actually “generate” the code if more flexibility is needed, but just access / switch to the code that was redacted for the user through the node editor.
      Each of those blocks are C++ methods / functions, the inputs on the left are the arguments the function will take and the outputs on the right are the “return” tokens of the function. The links / lines represent function calls.

  • HoxtoniteIsLoveHoxtoniteIsLife
  • Lex Radu

    Tried using “BlueStacks” on PC to buy it on Goggle play, it says that my device isn’t compatible.
    Does anyone know where to find an Nvidia Shield Emulator to run on PC?

  • NegaScott128

    Kojima wrote another Glixel article, this time talking about Guillermo del Toro’s The Shape of Water.

    “While a fantastical story, it is also an erotic and at once grotesque adult fantasy with Cold War politics and suspense filled action to top it off. Only del Toro could deliver this kind of entertainment that so masterfully blends his authorship with popular elements, and at the same time be a love letter to creature features of the past.”

    http://www.rollingstone.com/glixel/features/hideo-kojima-on-guillermo-del-toros-the-shape-of-water-w512626

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