New Death Stranding trailer revealed at The Game Awards 2017

During The Game Awards 2017, Hideo Kojima has revealed a new trailer of his upcoming game, Death Stranding. The new trailer runs for over 8 minutes and shows more of the story and characters. We hear some dialogue for the first time, and we also learn the protagonist’s (played by Norman Reedus) name: Sam.

Some new key visuals have been released as well.

Here are some official screenshots from the trailer straight from the official Kojima Productions website.

After the reveal of the trailer at The Game Awards 2017, Hideo Kojima and Norman Reedus walked on stage to say a few words.

Source: Kojima Productions Youtube, Hideo Kojima Twitter

  • radun

    One word: Kojima

  • MrVux000

    (20 years into the future)

    “Once there was an explosion…that explosion was in our minds after we witnessed Death Stranding”

  • This is the SCI-FI we all deserve. S C I – F I ! Hard Sci-fi. True to it’s roots.

  • Mr.Pony

    Does anyone get a Stranger Things vibe with those alien giant/invisible things?

  • Cartmangus

    Damn, that was a pretty good trailer.
    Also that “Porter” font looks awfully close to the MGS (PSX) one.

  • Venom_Sina

    I’m watching the trailer for the 10th time and I gotta say, it’s really cool. I wish we had more info about the story.

    Also it’s nice to see Kojima finally working on a non Metal Gear project. I was dying to see what he can do outside of MG universe. To be honest, The latest entries didn’t have the impact that those first three had. It’s not that I hate MG, it’s the opposite, it’s my favorite series, but let’s be honest. Working on MG for too long really tied Kojima’s hands. You have to be creative inside the world of MG, which doesn’t give you too much creative freedom considering you had like 3 entries before this project. Kojima always found a way to impress us with every MG sequel, but …

    P.T. is something that Kojima can do when he’s not busy tying plot lines from the previous games. He can be as crazy as he wants and that’s awesome. That’s why I have big hopes for Death Stranding. Yeah, we don’t know anything about the game, but this is the new Kojima that has more freedom than (at least) the last 10 years.

  • MrVux000

    Say what you will about the nominees and winners of the game-award-show…the most important thing is PUBG didn’t win GOTY.

    It’s almost as if Game awards is trying to be good. 😉

    • Gatsu

      I’m glad Hellblade won award! The others I havent had time to see yet xD.

  • Gatsu

    I have watched the trailer few times already and it’s sooo damn good ^_^. Gives me the chills. I’ve been waiting for a cool sci-fi game like this. I really love the camerawork again and all the mystery in the trailer <3.

  • Venom_Sina
    • Gatsu

      Awesome ^_^!

  • Kol Leqejza

    i’m not going to watch it. i don’t want myself spoiled. i dig the pictures.

  • I hope that Death Stranding has stealth gameplay in it. Damn… I know Kojima want’s to innovate but look at this industry.
    There are 0 stealth games on the horizon. Please Kojima don’t abandon your creations. We love it.
    Sci-fi stealth action game, I would love that to death. Please.

    • Mr.Pony

      I can see that “Don’t breath” thing being a mechanic, or having to stay still in order not to get discovered

      • Until Dawn had something like that using the motion sensor of the controller.

    • There are rumors about that From Software game that was announced at TGA being a new Tenchu title.

      But yeah, it would be cool if DS took some influences from MGS.

      • Mr.Pony

        For the looks of it it looked more like bloodborne 2 than Tenchu.

      • Well, I really hope it is a stealth game. Maybe Ghost of Tsushima is also a stealth game.
        Honestly, game industry right now is a total disaster in terms of new and fresh ideas. AAA titles need lootboxes with simplistic action gameplay or grinding these days and that is a huge obstacle for the developers to make interesting genres or interesting complex mechanics.

        • Gatsu

          Well said Golgari. Kojima always know how to bring more fresh ideas, but I wish more devs would too.

        • There are those kinds of games from the big publishers, but there are also plenty of great games like Persona 5, Yakuza, etc.

          • Persona 5 is my favorite JRPG of this generation. I completed that game in 100+ hours but in terms of mechanics it is very old. Nothing bad about that, but these games have a lot of issues with new game mechanics. Too expensive for them to experiment.
            Kojima said not too long ago, that you need a budget to make interesting things and that is true. With smaller budget you can’t improve or make a next gen product.

            That is a huge issue for the future. If you are not innovating, old tricks become new again for the new blood and we are back to ground zero once again.

            Stealth gameplay is very hard to make. If developers are not competitive with each other in this genre than it becomes hard for the future devs and the genre dies in the end.

            It’s easy for now to make a lootbox, grinding game with solid shooting mechanics and beautiful environments than to make a simulation of 1000 smart npc’s these days. Too hard, too much effort and not worth it. Go buy yourself a skin for 10$ and enjoy. Don’t forget to play 40 hours to open new item.

          • The loot box / GaaS / micro transaction trend sure is pretty awful.

    • Lex Radu

      Considering DS is not about Infiltration, i will be more than OK if it’s Action and mindfuck at the same time, even if it doesn’t have stealth, i wouldn’t mind.

  • Zigrifid

    Why are you doing this to me Kojima !! why must i buy a damn ps4 🙁

    • Gatsu

      I think they aren’t super expensive anymore.

    • NegaScott128

      I think there’ll also be a PC version. At least, there was talk of one a while ago, but we haven’t heard confirmation yet.

      • Mr.Pony

        I think that ship is long gone, the trailer clearly indicates PS4 only.

        I wanted the PC version so much tough…

  • Nekkedsnake

    I said this in the last post but, anybody notice the keychain? Hopefully they’re giveaways when you buy the game!

    • Gatsu

      Lol I love it !

  • Gatsu

    “Nothing’s gonna stop us this time” -Reedus
    Yeah no Konami bs anymore ;).

    • Full Options
      • Gatsu


    • Lex Radu

      CockFunami / FuckKonami

    • Mr.Sixes

      As Kojima rather bland taste in Horror, I’m glad he got stopped.

      • Gatsu

        P.T. was and still is maybe the best horror experience I’ve played in years. Silent Hills could have been something truly spectacular…

        • Mr.Sixes

          Your opinon, my opinion it was jump scare bullshit that relied to heavily on you being defenseless

          • radun

            There are different kinds of horror. Some people enjoy the thrill of the moment, some like to ponder on the psychological part of it.

          • Mr.Sixes

            I’m someone who can enjoy the thrill of the moment but it quickly fades.

  • Gatsu

    I’m so happy to see more of DS …

    • Yeah it’s been a year, so it was about time!

  • Lex Radu
  • Mr.Sixes

    Okay….so what about the gameplay? I understand that there’s some BOW , most likely alien in origin, that makes people into those shadow things. I can tell Mads has somehow gained powers from it and that the Baby thing that can teleport is most likely the key to all this. But this is a game….so gameplay is key.

    • Gameplay will be shown when it’s ready to be shown.

      • Mr.Sixes

        So no reason to get hype yet then

        • That’s up to you.

          • Mr.Sixes

            Yep and that’s my statement on it. He’s still not really gained my trust at all, and the fact he’s taking so long to show gameplay makes me think it’s not warranted and I should treat him like any other indie game dev.

          • It’s not that long though.

          • Mr.Sixes

            1 year 6 months since announcement trailer, 2 years since founding of his new version of Kojima productions….yeah it’s pretty long time to have a project you’re not even showing gameplay on yet.

          • Gatsu

            I’m not sure have you developed games to tell how fast you can show good amount of working gameplay ;3 …

          • Mr.Sixes

            I have developed games and about the 2 and a half year mark from full production you should be able to show at least a full level with basic enemies ready to show the public. I’m not even asking for that just simple gameplay demo in a fake “sand box” level.

          • Gatsu

            Why should Kojima need to show gameplay if he doesnt want and if it’s not ready yet the way he wants it to be?

          • Mr.Sixes

            Never said should, you guys really like putting extra words in there. But to answer your question then he’s really not convincing me that he’s worth spending money on

          • Gatsu

            And you really like to drag this pointless conversation on ;3 . I gotta get some coffee so cya.

          • Mr.Sixes

            You’re the one who responded to me man. Enjoy your coffee

          • Full Options

            Hem… That’s not as easy as it seems.
            You know, showcasing stuff is at the exact opposite of moving the production forward. I mean it is like stopping “net” R&D just to ready a f.ckn sample for an given event (very painful)..
            Given that their staff is more limited than before, that would be non-sense to stabilize content just for PR, even if it could be easy for them. “QAing” a demo is still quite heavy, you can not take the risk of presenting popping geometries or other artifacts because the communication on the product would become disastrous. Even a demo is very hard to polish and definitely not worth it specially when your crew is small.

            Can you tell more about the games you were involved in (tools, third party engine or from scratch, languages, etc..) and the targeted hardware ?

          • Mr.Sixes

            Yes a Vert, especially stage verticals, are a pain on development especially since no one wants the onstage crash to ever happen. However Kojima isn’t exactly an amateur at this, neither is Guerrilla and if this game is rather important to sony(which I think giving Kojima free reign to all their studios to pick a partner is a big sign of that) I’d think they’d pull guys who are in between projects to help make sure it’s stable to show.

            “Their” Kojima’s or Guerrila’s because? Guerrilla has the Horizon team who just finished up frozen wilds to help out once they’re done with their breaks. QAing for a hands on demo sure, but I know there’s ways to make “stable” paths to show off the basics. They’re not exactly alone on this as Guerrilla has been confirmed to be working closely with Kojima’s team on this.

            ——————–Your last questions below:
            Tools as in programs? because that’s the obivious Maya, 3DStudio stuff (trained in animation and do some rigging)

            Engines: some unreal 2 & 3, some unity , a few Java and going back to flash games believe it or not.

            Languages: C, C# & basic, Learning ruby right now (yes I’m late, I know)

            Targeted hardware is mostly PC, though a few IOS and Android based conversions and a 3DS game that got cancelled a year after announcement (no not Legends 3) as well as something I’m working on from scratch since I got a project I felt should be made.

          • Full Options

            Hey Mr.Sixes, thanks for your detailed reply. Always glad to meet somebody trying to pull something out of all this. 😉

            Ok, regarding Kojima’s professionalism of course, however you may not deny that readying a playable demo reel has a very significant cost, whether you are Kojima or not, right ?
            You are right that Guerrilla is behind, but let me bet KP is trying to tweak Decima too, so there are some areas where even Guerilla would struggle.. I mean that’s Kojima’s way of developing gameplay, he always kept improving steadily our gaming comfort so when you try to pull out something truly new as he ever did, you have to tap in a very fragile and complex architecture, involving months of debugging (whether Unreal, CE, Unity, Phyre, etc..). Those things do not unfortunately come out-of-box that easily (I think).

            ——————-Regarding your last replies to my questions :
            For DCC, you seem happy with the same tools than me (3DS->Max and on the Alias|Wavefront side, Alias Animator + TDI Wavefront -> Power Animator -> Maya… Blender is also serious stuff, always keepin an eye on it, but sticking to the same kitchen for a while now ;D).
            I believe you may have also added more dedicated modeling tools such as Z-Brush to your arsenal (but don’t hesitate using as much as possible different tools).

            Won’t speak about the Flash shit at all.. xD Regarding the engine, please give a shot at UE4 at least few days, they improved a lot since 2 and 3.
            Java always was a problem for me, easy to code but so bound to the perfs of the VM… Nothing to deal with C or C++, giving you more clues / forcing you to properly manage your resources..
            Not sure why Ruby should be a must… Just stick to C++ and / or C# with unity or UE !?
            And if you go from scratch, stick to C/C++ and intrinsics / inline asm for boosting all (engines are taking care of platform diversities, whereas you have to take care of that one by one if going from scratch).

            The last and not the least… Regarding targeted hardware, stay re-insured on the fact that AAA hardware will mostly run the same way than PC or other IOS / Android you tried..
            If you want to get more convinced, just try to register to Sony’s scedev, order their debug units / tools and you will come to the conclusion that your code should run fairly without much problems on those targets as well (unless they are very specific.. PS3, for example is too exotic exception).

          • Ghost of Tsushima, the new project by Sucker Punch, started development 3,5 years ago and we just recently saw the first trailer for it (story trailer, no gameplay yet). So how is 2 years since founding a brand new studio and already having released three trailers that long?


          • Mr.Sixes

            Actually there was gameplay in there….

            Edit: and according to your source they worked through 72 pitches before they came to that one, during that span of time…not exactly “we’re always going to be doing this one title” like a certain Kojima second his studio was founded.

          • It was in engine but not a trailer focused on gameplay, it was meant to show the setting and the story. And again, they worked on this for 3,5 years. In 1,5 years we will have seen Death Stranding gameplay, in fact the game will probably be out by then.

            Edit: what is your point about the pitches? DS was also one of several ideas.

            “When I established my new company towards the end of last year, I started to think of many ideas, and from there I started to pick some ideas that would be good to make, and from there I was just like: what would people want right now, what do I need to make at this point? And the idea that was selected was this idea of Death Stranding.”


          • Mr.Sixes

            Not focused on gameplay….but gameplay all the same also guess what they’re going to be showing tomorrow at the Ghost of Tsushima panel?

          • 3,5 years.

          • Mr.Sixes

            Yep and if it’s release date is in 5 months? that will be 4 years from start to finish…

          • Gatsu

            Also you know that for example Cyberpunk 2077 first trailer came around 4 years ago? Still no gameplay of that…

          • Mr.Sixes

            Yep and CD Projekt red are on the same level of Kojima right now with me…any thing else?

          • So?

          • Mr.Sixes

            So… why bring up 3.5 years when they did show gameplay…in their annouce trailer…

          • Because you complained about 2 years being too long.

          • Mr.Sixes

            Yep but unlike Kojima who annouced “this is what I’m working on” as soon as he got his studio and made it his “Mission statement” about being about “people who play” but shows no gameplay. Sucker punch disappeared for 3 and a half years and didn’t say anything until it was ready to show gameplay and all…

          • Kojima was just fired from Konami and started a new studio. He couldn’t just disappear for years.

          • Mr.Sixes

            Oh, he couldn’t just have just said “I’m making a new studio…I am working on a project…but I can’t tell you what it is” and disappear? I’m on kojima so hard because he wants to be this public persona who makes mission statements.

          • Ok.

          • Mr.Sixes

            To your edit about pitches by 72 people/small groups of people aren’t the same thing as “several ideas ” by one person.

            Because one person who on the fly could instantly pivot by his own mind on the pitch without holding up others just adding or substracting to the same basic idea. That was Kojima with Death stranding.

            With multiple people putting in pitches you are getting several different ideas that a completely incompatible like say: A Pitch about Urban superhero game done in a comic book style where your main ability is electricity, Then a pitch about a stealth platformer about being an anthropomorphic modern day thief.
            And finally a pitch about a action game where you’re a disgraced samurai in a fictionalized version of the real invasion back in the 17th century. That’s was Sucker punch in Tsushima They most likely spent a good month widdling down the 72 pitches down to 1

            I’ve played in both realms and the former is much easier then the latter in terms of “what is the core idea of what we want to do.”

          • You attended the Death Stranding concept phase? Wow!

          • Mr.Sixes

            No i’m going off the information you provided me and my own experience working on games.

          • Well Kojima has his own experience with developing games, 30 years no less and he’s never had a flop. He’s been careful with how much he wants to reveal at this point but he’s said several times that he’s on schedule and everything is going to plan, so from the information we have there’s no need to be worried.

          • Mr.Sixes

            How many times do I have to tell youI’m not worried just losing interest because I’m interested in the game play and I’m skeptical he can do it.

          • Full Options

            Trust him, he knows the shit, no worries.. If GZ+TPP were so comfortable, it was him + Konami but he is always giving the impulsion.. He is extensively playing his own stuff…

          • MrVux000

            “…I should treat him like any other indie game dev.”

          • Mr.Sixes

            Yep Drew Scanlon that’s corect

          • MrVux000
          • Mr.Sixes

            yes I’m talking to you boy!

          • No Place For Hayter

            I know I’m jumping into the middle of an already finished conversation here, so forgive me, lol. But I wanted to talk about one point.

            “the fact he’s taking so long to show gameplay” A good game development cycle takes about 5 years, especially for a new large product. So the fact he hasn’t shown active interactive gameplay isn’t a bad sign in anyway. Take forever to show gameplay is not negative in anyway, when it becomes bad is when they show gameplay and it looks like crap, then it becomes bad because we then say “It took them this long for this pile of junk?!”, for all we know there could be an amazing game already done for DS, we just haven’t seen it yet. Ultimately it’s of Kojima when he wants to show gameplay, why or why not he hasn’t yet is a pretty pointless conversation as none of of know, all we can do is guess. IMO it’s not fair to say its bad he hasn’t shown gameplay yet, just as its not fair to say its good that he has had trailers for the game so early in development.

            Kojima has a bad habit of announcing things and constantly giving trailers for things before they are done, just look at MGSV, that was announced and and showed gameplay which looked complete in 2013, but was forced out by Konami in late 2015. Kojima was hyping MGSV with constant trailers years before release. And from past examples I expect the same thing with DS, hype with trailers years before release. Once we pass the common point of 4-5 years of development and we have no released game yet, then I will call foul, IMO companies should not announce or hype a game unless it is at most 1 year away from releasing.

            Putting aside Kojima’s really messed up trailer/game development schedule, you can count of Kojima for 2 things from all past examples to deliver a solid product (even if it sucks, lol) and to not give false release dates.

            Ultimately I just talked about nothing for a long time here, lol, sorry.

            TL;DR a good development takes 4-5 years, not seeing gameplay at this point is any indication of slowness and bad development, if anything it means there are actually putting time and effort into the development, a good sign, not a bad one.

          • Mr.Sixes

            4 to 5 years from start to finish, but not to show gameplay…

          • No Place For Hayter

            Of course, but when gaemplay is shown is dependent on those in charge. Unfortunately it isn’t “show gameplay as soon as reasonably possible” its “Show gameplay when we want”. And I agree that considering the place Kojima is in, the sooner he shows gameplay the better, but at the same time if he showed something that didn’t represent the final product or represent his “vision” there would be serious backlash and or complaints. I see this as Kojima playing it safe, better to show nothing to to show something wrong, either way the end result is the same, gotta wait till he finally does show gameplay……… Until then I go to play and keep my interest in other things, like you, phone me back when
            he shows gameplay 🙂

        • Gatsu

          This doesn’t hype you yet? Wow …

          • Mr.Sixes

            Nope it’s just trailers and the concepts he is using is rather tame sci-fi horror stuff including the guy who’d rather kill himself horribly than be taken by “it”… what is there to be hyped about really?

          • Gatsu

            I don’t think I need to waste my time explaining at all if this trailer really don’t make you hyped, but it is okey. We all like different things.

          • Mr.Sixes

            you’ve got nothing to explain, i didn’t miss a single detail, I got the metaophors just didn’t really care for them.

          • Lex Radu

            Tell us what you got exactly, and we’ll tell you where you’re wrong.

          • Mr.Sixes

            The poem that begins and ends the trailer is just reminding us that humanity’s time will sooner or later end also hinting that this story is about that ending. Now the invisbile creatures are some BOW , most likely alien in origin, that makes people into those shadow things. The Large creature that cause the carter is what happens when enough mass and energy is collected similar to a collapsing star. I can tell from the Mads cameo, he has somehow gained powers similar to the creatures we see flying at the beginning of the annoucement trailer, at the end of this one and during the mid point before the explosion. that the Baby is kind of last resort that Norman’s character, Sam, is blessed/cursed with transporting and grows an element of attachment to, which is why when it becomes invisible he goes after it. The first trailer (the I’ll keep coming one) is most likely deeper into the game after this scene’s placement where we see the Baby dive into Norman’s body. The 2nd trailer (the reveal of Bridges and Mads’ character) is most likely either a flashback to prior events or takes place before Sam’s introduction to the game. But which ever it is, it’s clear that Mad’s character isn’t interested in taking the baby himself as he didn’t pick it up when Norman was distracted nor take it from Del Toro’s character when he had a clear drop on him.

        • radun

          Every Kojima game is stellar in gameplay as well, so no need to worry about that.

          • Mr.Sixes

            already talked about this previously, but no one of his old gameplay team seemingly came with him during the jump.

        • No Place For Hayter

          Different people hype for different reasons. But yeah, from a gameplay standpoint, zero reason to be hype.

          Though to be honest, hype is a bad thing, I would prefer to buy a game out of confidence of product (which I have for Kojima) than out of hype. And for those whom don’t have trust or confidence in Kojima, ESPECIALLY with a new studio it is important that Kojima builds that confidence with new audiences.

          • Mr.Sixes

            I need him to prove he’s got it without the metal gear team especially since boktai wasn’t that great, it was solid but not great

          • No Place For Hayter

            And that makes complete sense, and I agree, wit Metal Gear he had one hell of a team. His first title on his own with mostly new crew, will be a strong indicator of his future, aka he better get this one right. lol.

            I find it funny how not a lot of people like how skeptical you are, but I think, in today’s industry we all should be as skeptical as you, lol.

    • Johnno

      This guy ‘Mr. Sixes has already repeated himself numerous times in previous article comment sections. He’s already been told and informed in detail by numerous people including me about the state of the game and how games are developed which he displayed an obstinate ignorance about.

      Let’s not feed the obvious troll guys. Ignore or ban him. I certainly will from this point on.

      • Mr.Sixes

        Actually you haven’t told me the state of the game only that it’s “not ready yet”

      • No Place For Hayter

        He’s not a troll, just someone whom has a different opinion and is not afraid to repeat it to those whom don’t listen.

        Sure he’s contrary, but he’s reasonable. I want gameplay to, and I’m waiting to be excited, but I’m not right now. The difference between Mr.Sixes and me is that I trust Kojima will deliver a solid game while he doesn’t. And what’s wrong with that? if everyone supposed to trust Kojima? sounds kind of dumb.

        Lets not try to kick everyone that isn’t starving to eat Kojima’s shit, not everyone has to like it, I do, but that doesn’t mean others have to.

        He’s skeptical, aka, a state of opinion, why on earth would anyone try to argue or change that? we are all waiting for the gameplay, so lets wait without needles arguing.

    • No Place For Hayter

      Yep, looks very ‘neat’ and ‘interesting’, but I really need gameplay.

      Though I suppose it makes sense, Kojima is a trailer hype whore, and when he does not have enough solid gameplay to show, his trailers are all cutscenes. And so we wait, but people are jumping the conversation gun far to early on DS, and want to argue when there is nothing to argue about, lol.

  • Lex Radu
  • Lex Radu
  • Gatsu
    • Full Options

      Titanium is great because it is extremely hard and very very cheap (5 bucks a Kg)… 😀 Like @Mr.Pony I am ok for a pen-drive version of those keys instead of titanium. 😀

  • No Place For Hayter

    Death Stranding = Concentrated Kojima

    Well, that was interesting can’t wait for more 🙂 couldn’t help but laugh because of how Kojima the whole trailer was, its been to long since I had a good dose of Kojima

  • FMercenary

    People have been pointing out that Kojima is in the trailer at 4:22, haha

  • MrVux000

    Even tho PSX 2017 wasn’t meant to be BIG this year and it sure wasn’t as big as the last years one…this one trailer saved it for me…

    God i feel the urge to turn up my Playstation 1…just to relieve that adventure again.

  • Pingback: Kojima talks about Death Stranding at PSX 2017, underwater section from the trailer is playable – Metal Gear Informer()

  • PrinceHeir

    Amazing trailer!!! Even though it provided more questions than answers. I’m curious how we will fight the invisible monsters. Is it based on radar etc?

    I can’t wait for it!

  • Jack84

    Hey guys,
    I can’t quite understand what is being said at 1:32. Can someone please write it to me?
    And the last 2 words at the end of the trailer are “not yet”, right?

    • “Shit, they’re here.”

      And the last two words are: “Oh yeah!”

      • Jack84

        Great, thanks Nyxus 🙂

        • You’re welcome!

  • kuaikukia

    We need good analyzer to analyze this


    Fantastic trailer!

    There are so many things in this one(like in previous ones) which looks really great!
    Those horror elements are very cool and are great directed.
    Fantastic graphic, great music and those floating dudes at the end of trailer are badass as they were in first trailer.
    That moment were one person of the Sam crew started to age really quick is fantastic done!
    Cant wait to see more!

    That big monster floating on the surface when Norman is in the water and looks up, I wonder if this will be some kind of boss in some point of the game?

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