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Yuji Korekado stresses that Metal Gear Survive should not be seen as a continuation of the series

The latest issue of Official PlayStation Magazine (145) features a preview of Metal Gear Survive, complemented by comments from series producer Yuji Korekado. In the interview, Korekado once again emphasized the fact that Metal Gear Survive is intended to be a spin-off.

“Fans and gamers in general seemed to take MGS [Survive] to be a continuation of the Metal Gear series, so I regret that we caused that confusion.”

In regards to the game’s structure, Korekado explained that as the area you explore gets bigger, more main and side quests will become available.

“In the early part of the game, you have a small range that’s centered around base camp, but as you make your way through the game the area you can explore gradually gets bigger and bigger. And as the area you can explore gets bigger, missions that advance the story appear, as do sub-quests.”

Yuji Korekado during the Tokyo Game Show 2016

Last week it was confirmed that microtransactions will be present in the game, however Korekado stated these won’t be of the ‘pay-to-win’ type.

“There will not be loot boxes, and there will not be pay-to-win types of MTX [micro transactions]. There will be things like the accessories in Metal Gear Online, and Forward Operating Base in The Phantom Pain.”

However, there will be instances where you need to unlock certain recipes by playing online in order to use them in the single player to create gear you need, OPM reports. The singleplayer and multiplayer modes of the game are connected seamlessly, which is also the reason it requires you to be always online.

Metal Gear Survive will release for PlayStation 4, Xbox One and PC on February 20th.

Source: Official PlayStation Magazine 145

38 thoughts on “Yuji Korekado stresses that Metal Gear Survive should not be seen as a continuation of the series

  • Robin030

    “Fans and gamers in general seemed to take MGS [Survive] to be a continuation of the Metal Gear series, so I regret that we caused that confusion.”

    How could anyone seriously have believed this?

    Reply
    • One thing to remember is that normally when a spin off was being developed, it was being made alongside a main entry, maybe because there’s no such thing this time people see this as ‘the’ new Metal Gear game.

      Reply
  • mcbennet

    Games of this nature are going to get flak, regardless of how fun they are. Survive is just an asset flip so Konami can bide their time for the next “true” installment to the series. Try the Beta…it’s pretty entertaining. The small sampling of game play isn’t so accessible due to the challenge you’re presented with, but I’m convinced the game will have some merit to it. IMO, it offers way more variety than the Phantom Pain ever did..which is great. First and foremost, the game should be fun to pick up and play..it shouldn’t matter if it’s no longer a “Hideo Kojima Game”.

    Sure, the story in MG Survive is going to be pretty terrible and whacky, but it can’t be much worse than the lack thereof that we were given in Phantom Pain. There are some games we play for story primarily, and others for the simple, mindless fun of it. This game will be the latter, for me.

    Reply
    • Actually, The Phantom Pain had over 5 hours of cutscenes, which is pretty much in line with the rest of the series. The difference is that there is a lot more gameplay in between, so the gameplay-to-cutscene ratio is much higher. Metal Gear Survive doesn’t seem to be about the story anyway, but is just meant as a fun spin-off, like you said, mindless fun. Hopefully the team can deliver a good, more traditional Metal Gear game later.

      Reply
      • mcbennet

        The pacing in MGS5 is what I didn’t really enjoy at all. Had the game been 20-30 hours instead of an open-ended experience, my disappointment in the story probably wouldn’t have been so immense. I appreciate how the Survive team has retracted ambition in favor of a narrowed focus on game play. The wound management system, scrounging for things to craft gear and weapons with, and base building is what gets me really excited here. The zombie stuff is okay..I get The Last of Us vibes from it, which I think is alright. Better that than say, Resident Evil 6.

        Reply
        • Fair enough, but it’s simply not true that MGSV doesn’t have much of a story. In terms of length of cinematics, it’s about on par with the other games in the series.

          Reply
        • BurntFM

          I think the pacing was a new idea that Kojima probably wanted to test out in gaming. The “episode” format like a TV show. Where there would be a short contained story with opening and end credits and you’d step away from the game and come back the next day, or maybe the next week and pick it up again. Obviously that didn’t work, for I played mission after mission until it was irresponsibly late.

          Reply
    • the game should be fun to pick up and play..

      Sure thing. Except the game is just Dead Rising with MGSV mechanics.
      About variety… well sir. This is absolutely not true at all. SurVive completely destroyed the stealth part. Stealth part was a huge variety and a huge, very important part of MGSV success. Sandbox experience and infiltration overall was about That variety.
      And for 40$ you will never see something amazing, as this:
      https://www.youtube.com/watch?v=cW-nE24sJx8

      In fact, I’m not sure that people should compare SurVive value to MGSV. Compare it to more exciting Ground Zeroes that gave us a completely new experience and engine for it’s time.

      Reply
      • I think we should view it as a 40$ premium stand alone DLC for Metal Gear Online.

        Reply
        • Mr.Sixes

          Except it also has a 15 to 20
          0 hour campaign and everything you do online you can bring to the campaign

          Reply
      • mcbennet

        In the initial hour or so I spent with the Survive beta I definitely experience stealth mechanics..it’s a different kind of beast this time around, now that you’re dealing with zombie-esque soldiers. I was able to distract them by throwing rocks, flank and stealth kill them with a combat knife. It’s definitely a watered down kind of stealth experience, but it feels intact.

        Also, let’s not forget that there is more to the game than the simple tower defense horde mode showcased in the beta. You’ll be able to explore and chart the game world in a free-roam type fashion, I assume, and there will be other mission parameters that will most likely emphasize stealth.

        You can’t really compare this type of game to any of the canonical games before it..it’s a new type of game much like how Metal Gear Rising became its own thing. It’s not the game I really hoped for post-MGS5 but I don’t think it deserves so much negative reception.

        Reply
      • Mr.Sixes

        Stealth is needed for several things regarding several enemy types.

        Reply
  • I see 2 scenarios right now with SurVive.

    If the game will be a financial success (it won’t be a critical success, does not matter though), we can anticipate the next big entry in the series.

    If it won’t be a success, they will probably turn it to PUBG/Fortnite game (will try to do so or maybe not), but we won’t see a proper main game. Not sure that Konami wants to spend a lot of money in a competitive space where Bethesda fails with every game financially in a year. Unless they will find a way to make a good game in 2 years which won’t happen.

    Reply
    • It’s hard to imagine this game will be a big success, but it depends on Konami’s expectations. So far there is very little interest for this game in the Metal Gear community, but perhaps they’re banking on new players from outside the fanbase, who knows.

      Reply
      • The game is too similar to MGSV for the new players outside of the fanbase. Nothing exciting really.
        This game is more a fanservice (Metal Gear Ray and such) so it is definitely for the Metal Gear fans, but Dead Rising game set in Metal Gear Solid V environments does not sound very exciting.

        I also believe they don’t see it as a game that will bring them tons of money. This is more of a shake up within it’s core MGS development studio that barely surVived. A lot of people left Konami KojiPro for a new one: https://www.reddit.com/r/DeathStranding/comments/5wo367/hideo_kojimas_name_in_ending_credits_for_horizon/

        But we are talking about the game industry in 2018 now. Games are expensive to make. So expensive right now (next gen will be 4K powered) that we see less AAA titles w.o crazy microtransactions these days. Publishers that don’t do that, have a variety of studios and infrastructure to support it’s gaming division – Nintendo, Sony, Bethesda, etc… so they are fine.

        Konami does not have that infrastructure anymore.

        Reply
        • Mr.Pony

          Plus let’s not forget that videogames is not number one concern in terms of business for Konami, with all those Pachinko and gyms etc.

          It all looks like a hot headed decision, that at this point, is too late to cancel with minimum financial downside

          Reply
    • Mr.Sixes

      It may actually be a critical success depending on the situation.

      Reply
    • Johnno

      Given Konami’s model, it’s made on the cheap, so it will definitely turn a profit.

      Konami likely already expects a big decline in sales compared to MGSV and have compensated for it with dev costs and are counting on DLC and MTX to keep it going with a recurring revenue model off a few whales. I can eve see this being rolled out in Japanese arcades.

      I don’t see them following this up except with more expansions made to the base game. So I wouldn’t expect Survive 2, but I’d expect frequent DLC and a re-release that bundles the DLC.

      A Survive 2 will probably come next gen.

      I honestly don’t see any ‘main game’ coming unless it’s a smaller budget affair, maybe outsourced like the Silent Hill Series. And if Survive is successful by their standards, then there’s no reason to invest in any new proper main game. It’s more likely that they’ll package a small single player affair within another essentially mtx-driven multiplayer always online affair. So any emphasis will no longer be on a single-player that is not a crafting/resource collecting model tied to online.

      This is pretty much it. They would’ve done the same to Silent Hill too if they could and I believe Book of Memories was a step in that direction as a test.

      Reply
  • Full Options

    If this beloved guy did not fueled this mutiny in front of everybody / camera(S) during this MGS4 making of… (which IS NOT how Japan usually wash their dirty clothes in family…), I would actually trust this him, specifically because he is the programming lead… But can’t forgive how he dared playing the usual diva’s victim in this report.
    Perhaps he owe nothing to Kojima in terms of raw programming since PS1, but owe him the fucking franchise since MSX.
    Him not following Kojima AND KOJI-PRO after the debacle makes him the very spurt / artisan of all this shit. His code could do and hopefully will but I am mad at him because I can’t feel the love for Snake.
    Dear Yuji, where the f.ck is my Snake ?? Is it because he is the intellectual property of Hideo that you can’t give him to us ? I hope you are probably too ashamed to even use his mesh in f.cking prod…
    Cheers

    Reply
    • I think Kojima and Yuji are actually good friends. They worked together for too long. I also think that Kojima left Konami with a decent team that can look for the future Metal Gear games. Kojima built KojiPro studio at Konami for the future, so I think nothing really changed there. He knew that this will come to him one way or another.

      Everything else depends on Konami now. If they are interested in a true Metal Gear sequel, than there is a possibility that this will actually happen. I also think that Yuji got a great offer from Konami to stay. I think Konami offered most of the hardcore past Koji Pro devs a decent contract increase…. in terms of salary and some other benefits. We don’t know the full picture but eventually we will see if they are going to continue developing MGS6 or smth.

      Reply
      • Full Options

        I hope you are right with this soft version. Like truly.
        Probably a lot of them got a great offer that few of them had the very guts to decline. Let’s hope Kojima and Korekado are not mad at all against each other..

        Reply
    • Mr.Sixes

      Hideo makes snake games, all of the snakes have their stories beginning, middle and ending tolds. To use them would seem MORE like a whore-ish move. Also I believe it’s time to move away from a snake as a lead

      Reply
      • Full Options

        Cmon, MGS2 was Hideo’s Raiden game, not Yuji’s and was MG at the same time. Whore-ishest move is to pretend Metal Gear makes no difference whatever the protagonists.

        Reply
        • Mr.Sixes

          Remember Raiden also originally went by snake to until he was told that was the enemy’s name also it became another big boss and solid snake/boss and naked snake situation when it was discovered that Jack was George’s adopted son making him more of a snake. Every game so far beside survive has featured a snake or been directly linked to a snake. This game is finally side stepping that and as Kojima has been trying to leave the franchise for the better part of 12 years and closing out the series in two definitive ways (having solid snake heavily implied to die a few months after 4’s ending and have a game to explain what made big boss go from idealistic soldier into a nihilistic terrorist. It was over and there was no way to continue. Also having a snake would make it seem more of a whore-ish move

          Reply
          • Full Options

            We are controlling Snake since 3 decades. And if we were not, controlling Raiden instead, it was Hideo Kojima decision.
            But those decision were always artistically propelled.

            Although I was a bit nervous yesterday so we’ll pursue this little chat after Survive’s arc (if any) will be fully unveiled.
            Yuji Korekado just showed us an aberration as pathetic as a cheap MGO3 mod so far.
            Look at Portable Ops ?! The story was perfectly awesome and starring Snake… Proving it is possible to obtain something convincing without being whore-ish as far as the franchise is respected.

            And if not P2W, what those so called “boosts” are there for, then ?
            Boosting the size of the plume stuck in the horse’s .ss ? xD

          • Mr.Sixes

            And I’m okay with no longer controlling a snake, in fact I wish we did it 15 years ago

          • Mr.Sixes

            Actually look at what they boost do, they give you 2% more of shit.

  • MrVux000

    ““There will not be loot boxes, and there will not be pay-to-win types of MTX [micro transactions]. There will be things like the accessories in Metal Gear Online, and Forward Operating Base in The Phantom Pain.””

    Weren’t “accessories” in FOB classified as P2W microtransactions tho? Motherbase points does give the players the upper-hand in building more FOB-s and directly gives him advantage in resources and RnD.

    *Off-topic*

    Gentlemen, mark your calender’s on 20.04.2018! https://www.youtube.com/watch?v=jCB36uNrZ9I

    Reply
  • Pingback: Metal Gear Survive has sold around 52.000 copies at Japanese retail in 2018

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