metalgearinformer.com
Kojima on Metal Gear Solid Ground Zeroes – freedom, pacing and stealth - Metal Gear Informer
During an interview about Metal Gear Rising, Kojima shared some more insight on the development and design philosophy behind his current project, Metal Gear Solid Ground Zeroes. He talked about player freedom and pacing, and how this could take form in the gameplay. In Ground Zeroes for example, you are free, it really happens in real time. You are free to
Nyxus