The Metal Gear games are filled with memorable and iconic characters. But what makes a good character, or a good design? Here are some quotes from Kojima and Shinkawa on this subject.
Honestly, I think the secret to making a really good main character is to have a character who can endure a lot of pain, a lot of hits. It’s not how much they can dish out, it’s how much they can take and keep going. So rather than just a really tough manly character who’s invincible, it’s much more interesting to have a character who takes hits and overcomes them.
In fact, I always have many sketches at hand. I draw a lot of sketches, I sometimes take one of those sketches, that interests me more than the others and that I want to use, or make groups, and I take those elements that interest me the most. I then regroup them into one character. I just follow my inspiration, looking at my characters: “It would be good if this character moves like this, if he had this particular power. I don’t have particular inspiration problems.I’m not the kind who conceives characters while reflecting. The ideas simply come to me while drawing, while I have a pen in hand and I can design, while letting my imagination run free, the ideas come by themselves, without having to ask myself questions or reflect.
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.