Kojima talks about new ways of creating with Metal Gear Solid V

Hideo Kojima talked a bit about what’s changed with the development of his current project, Metal Gear Solid V: The Phantom Pain.

With Metal Gear Solid V, the process of recording has changed. Kojima wrote:

“In fact, the initial plan of “5” was to do performance capture which takes voice, facial expression and action all at once. But if you do this, I have to stay in Hollywood for some amount of period of time, which I couldn’t do, so as compromise, we take action in Japan and voice and facial in Hollywood.”

With Hollywood Kojima is possibly referring to the new studio, Kojima Productions Los Angeles.

Kojima-Motion-Capture-MGS-V Character-Model-Phantom-Pain

With today’s technology, it is desirable the voices, faces, facial expressions and movement of a single character are all done by the same person.

“We created “FOX Engine”, changed our way of development based on the era and technology. Of course, as shooting style of voice, facial, action, and 3D capture changes we have to change the actors. Preferably it should be a one person who covers voice, face, body, everything as it becomes “acting”.”

This could be a possible explanation for replacing David Hayter, although that is just speculation of course.

Metal-Gear-Solid-V-Motion-Capture Metal-Gear-Solid-V-Motion-Capture-Camera

“There’s only a few that we used one person covering everything (voice, face, body expression) this time but it will become a mainstream in future.”

Source: Hideo Kojima Twitter, Hideo Kojima English Twitter

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