Kojima on MGSV: Large scale mo-cap is done, but there is still a lot of work to do

Kojima talked a little about the motion capture process for the Metal Gear series in general, and for Metal Gear Solid V: The Phantom Pain in particular.

“If it were movie creation, post-production and editing will follow after shooting, plus adding audio but since it is game we have a lot to go. But still I feel content as this is the 1st end of phases. This time it took over a year including auditioning, 3D capturing, military training, reading, rehearsing and shooting.

We have been doing Mo-Cap for over 14 years ago but every time we’d done a new challenge. This time we hired foreign actors except stuntmen. They were wide variety of actors from America, UK, France, Holland, Hungary etc. We used neutral language to communicate but the emotion was tightened as one.

Metal-Gear-Solid-V-The-Phantom-Pain-Artwork Metal-Gear-Solid-V-The-Phantom-Pain-Mocap-2

Lots of memories I have but the most memorable one is children actors. They have grown so fast during Mocap session and they now look more mature. Different sense of time from being adult indeed.

Such a large-scale Mo-cap is all done, but the game itself needs more time to be completed. We still need to shoot game motion, in addition to voice recording, facial capturing. And moreover implementing those tremendous volume of data takes tremendous amount of time and effort.”

It seems like fans will have to wait a little longer, if not a lot. Also, voice recording still needs to be done for the game. In any case, it seems like MGSV is a massive project indeed.

Source: Hideo Kojima Twitter

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