Kojima alludes to next gen versions of Metal Gear Solid V

After Konami shared some new information about Metal Gear Solid V: The Phantom Pain at yesterday’s pre-E3 show, GTTV published an interview with Hideo Kojima, hosted by Geoff Keighley. One of the more interesting questions was whether or not the game is coming to the next generation consoles. Kojima responded:

“There is not much I can say right now, but E3 is coming up, and we hope we can share some details there. […] Everyone, please look forward to E3. You won’t be disappointed!”

GTTV-Hideo-Kojima-Interview-June-7-2013

The rest of the interview revolved mainly around the new voice actor that was announced yesterday. Geoff Keighley asked Kojima why he chose to cast Kiefer Sutherland as the voice actor for Snake for this game. Kojima’s explanation was largely the same as the one given at the Konami pre-E3 event:

“The themes of MGSV are very dark. One of the major themes is revenge. It’s a dark story, so I didn’t want Snake to talk as much as in the past. Instead, he’ll convey his emotions through expressions and tone of voice. I wanted to aim for more of a nuanced and subtle performance.

As the capacity for expression in games has improved, we developed the FOX Engine to achieve a higher level of reality. Ideally, we would like to have used these tools to capture the voice, expressions and movements for the characters from a single actor. This time around, we couldn’t do that. However, in order to get one step closer, I wanted to make sure the actor who did the voice also acted out the facial expressions as well.

Kiefer-Sutherland-Snake-Mocap

Snake is now 49, and I was looking for someone who could realistically convey the feelings of this older, weathered Snake through both his facial expressions and his tone of voice. A friend of mine, producer Avi Arad, recommended Kiefer Sutherland, which made a lot of sense for us, so we approached him.”

He also confirmed that Kiefer Sutherland will be voicing Snake for both Ground Zeroes and The Phantom Pain.

Source: GTTV (June 7th 2013)

  • ObsessedGeorge

    Just wondering if Kojima is so obsessed (see what i did there?) with the facial expressions on the actor’s face, why does Kiefer have so little dots applied? Heavy Rain and Beyond have a ton of these dots. Having fewer dots means less detail in the expressions…

    • Dhruv Rajyagor

      Probably the way the FOX Engine was designed. Just a guess 😛

    • Markos

      It’s simple: Kiefer is CG!!

  • arrgghh

    -.- this interview was so unnecessary.. no new information

    • TheKastorian

      I guess the only new info is that Kiefer will be voicing Big Boss in both parts of MGSV. I’m glad Geoff asked about next-gen consoles, I would also have asked that.

  • as

    David Hayter(Naked Snake)–>Kiefer Sutherland (Big Boss) –> Richard Doyle (Old Big Boss).Logic

  • Ricardo Oe

    Agree..
    No news..

  • benbenkr

    The plot hole now here is; since GZ takes place almost right after PW, how does Kojima explain the change in the voice in such a short time period?

    The 9 year coma BB will face can be explained with a change in voice — since he will not be talking as much, probably due to intense mental trauma at the same time. A person who wakes up from coma and isn’t subjected to normal talking can sound different.

    • ObsessedGeorge

      It just doesn’t have to be related to the story apparently.

    • Nyxus

      The change of voice isn’t related to the story, it doesn’t take place in the universe of the game. At least, that’s my guess.

      • benbenkr

        So, what then? Big Boss just have a change in voice entirely after Peace Walker and we’re all suppose to just “play” along then?

        lol, deep and dark story indeed.

        • Nyxus

          Yes, just like other retcons. Or what about Solid Snake going from a blocky face in MGS1 to a more realistic, detail face in MGS2? People had no problems with that ‘change’.

          • ObsessedGeorge

            Hahahahaha! That was damn good! 🙂

          • benbenkr

            People had no problems with that change because it made sense. New console, better technology, better looking Snake.

            How would it make sense when the timeline between PW and GZ is so close and Big Boss’s voice has an entirely different… voice?
            Then why didn’t Kaz’s voice change then? Duh?

  • Pingback: Kiefer will be the only Hollywood actor in MGSV, Kyle Cooper involved in the project | Metal Gear Solid()

  • PrinceHeir

    PS4, Wii U and PC versions please!

    • ObsessedGeorge

      The Wii U version was a joke, right?? XD

      • PrinceHeir

        hmm what’s wrong with Wii U?

        i think everyone should enjoy the game in all platforms as much as possible.

  • Pingback: The biggest and most controversial Metal Gear news stories of 2013 – Metal Gear Informer()

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