Metal Gear Solid V's real time system explained

24 hours in Metal Gear Solid: The Phantom Pain translate to six hours in real life. This was announced on the Kojima Productions Alert 4, the official podcast of the studio. It was already unveiled a while ago that the next installment in the saga would feature real time, but how exactly it would work wasn’t clear – until today.

One fan wanted to know: What does the real time weather entail?

Sean Eyestone of Kojima Productions answered: “There will be dynamic weather conditions within the game, that will change within the context of the game’s passage of time. As far as the passage of time within the game itself, it will be very realistic and believable, but it won’t necessarily be real time per se. It’s not going to match the real world exactly. Right now we’re still tweaking things, but roughly you could say that about six hours of game time equals 24 hours in the real world.” As the game is still into development, this may still change, but the takeaway from this news is that the game will have an accelerated passage of time.


So, for those who are still confused: Time will pass four times as quickly as it does in real life: when 6 hours have passed for the player, 24 have passed for Snake.

The passing of time and changing of the weather will also influence the gameplay, and the player will be able to take tactical advantage of it.

Source: KP Alert 4 (June 21 2013)

  • Kamille

    “six hours of game time equals 24 hours in the real world.”


    • Nyxus

      This is how they expained it, but it can be a bit confusing. What they mean is: when you would play the game for 6 hours (actual real world time), that means 24 hours in the game have passed (one day and night cycle).

      • DiamondDogs1

        which is 25 mins per (In game hour)

    • basically 3 hours into the game is 12 hours and another 3 hours in the game gives 12 hours making it 24hr.
      3 hours in the game- from 12am to 12pm noon and another 3 hours in the game 12pm noon to 12am.
      works like Shenmue but takes longer for the day to get to night. basically takes about 5 hours for night to come

  • Deep Throat ;]

    I don’t see the point of this at all other than to look impressive. Snake would spend the same amount of time on the battlefield as he would in real life, it’s not like when you control him he moves in slow motion.

    • Nyxus

      Games with dynamic time usually have an accelerated time, otherwise it would just take too long.

      • Deep Throat ;]

        Yes I know that. I’m saying it’s not adding to the realism.

        • EamonX

          It adds to the open world experience though. Some missions might only be available at certain times of the day. Some missions may be very lengthy so the passage of time adds to the experience.

          • Sheldon

            Yeah. It would SUCK if you could only do a mission at 4pm, and it was 10am, so you couldn’t do it until the afternoon lol. That’s a lil too real for a game.

          • owningLpeople

            Well, not really. Just adjust your PS4 date and time in the Settings menu. Unless its completely embedded (the time cycle) within the game, it should match your clock settings. Same with MGS3 concerning your food supplies expiring.

            One should think first before the game becomes “too real”. Sigh…

          • jj

            But why? If it is that detatched that you must change your ps4 date and time for the game then thats barely realistic in the slightest, id rather have accelerated timing than have to change my system settings to have the time i want pff

        • EamonX

          It adds to the open world experience though. Some missions might only be available at certain times of the day. Some missions may be very lengthy so the passage of time adds to the experience.

        • QwietStorm

          Of course it adds to the realism, as opposed to completing a mission or watching a cutscene in the daytime, then it’s all of a sudden night like in most games. But it doesn’t have to go that route anyway. As it says, you can use the time of day for a tactical advantage, just like how different things happen at night in the persistent world of Red Dead Redemption.

  • BigKaz

    will there be a wait button like in skyrim?

    • Nyxus

      They didn’t say that, but it’s possible. Maybe it will look like what we saw in the trailer: Snake smoking a cigar, time passing quickly and the Seiko watch in the corner.

  • Felix Gladitz

    Nyxus – you actually made a mistake here. At the top you said: 24h in Metal Gear Solid are 6h in real life. But when you quoted Sean Eyestone – you said the opposite.

    • Nyxus

      Actually, I agree that is seems confusing, but they mean the same thing: after six hours (real time) of gaming, 24 hours have passed in the world of the game. What Eyestone means is: when 6 hours have passed for the player 24 have passed for Snake.

  • Sheldon

    I’m just now realizing…there’s way too many games for Xbox One that I want this year. I’m kinda hoping this game will suck, just so I wont have to buy it lol. It prolly wont though.

    • QwietStorm

      It doesn’t come out this year anyway.

    • owningLpeople

      Get a PS4. Sigh… Fools these days…

  • Pingback: Kojima Productions Alert 4 – Recap | Metal Gear Solid()

  • PrinceHeir

    great stuff 😀

    i wonder if the timer is based on your systems timer or in-game timer?

  • Pingback: Sistema de tempo real de Metal Gear Solid V explicado | metalgearheaven()

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