Kojima talks about the difficulties of designing controls

In a recent tweet, Kojima talked a bit about the difficulties of designing the controls for a game.

As many fans will remember, the older Metal Gear Solid games used the circle button for confirmation, and the x button to cancel – which is uncommon in Western game design, but common in Japanese games. Different controller designs for different platforms is another factor. These are the kind of things that make it difficult to design a game for multiple audiences.

It’s not really clear whether he’s talking about Metal Gear Solid V, or something else, but it would be the most logical assumption he is.

Kojima also posted a photo, with the description ‘in studio now’. He didn’t detail what he was doing in said studio, though.

Kojima-photo-in-the-studio

Source: Hideo Kojima Twitter

  • Batzi

    Gameplay demonstration this week at Kojima Productions LA.

    • Nyxus

      Yeah, hopefully we’ll hear more about it soon.

      • Batzi

        A picture from Kojima teasing the gameplay footage would be very much appreciated.

        • Nyxus

          Indeed!

  • PrinceHeir

    can’t wait to see how they can overcome this!

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