New Metal Gear Solid V info: interface, side quests, codec

During the gameplay demonstration and presentation on Metal Gear Solid V earlier today, some interesting new information was revealed. The game was being played by Yuji Korekado and presented by Hideo Kojima.

One of the journalists on site was Julien Chièze from French website Gameblog.fr, who earlier today held a Q&A session answering questions regarding the demo.

It still hasn’t been confirmed wether Ground Zeroes and The Phantom Pain will be released as two separate games, but according to Chièze, in the way Kojima talks about it suggests that they will indeed be two separate releases.

Screen-Ground-Zeroes-Snake

The demo was being played on a laptop using an Xbox 360 controller. The current gen versions of the game will be more or less similar, but some effects will be toned down, as well as the resolution.

The next-gen demo that will be shown tomorrow will be the same as the demo shown to the journalists: infiltrate Camp Omega and retrieve the red Fox patch bearing the Kojima Productions Los Angeles logo.

However, the demo that will be shown saturday will be a different one. It will take place during the day, which seems to suggest it will be from the Phantom Pain section of the game (since Kojima said earlier Ground Zeroes will take place during the night).

Screen-Ground-Zeroes-Driver

The demo was looking nice, with textures and hair animations that you would expect on current gen consoles. Faces and lighting were beautiful. Chièze was disappointed in the animation when Snake landed on the ground, which was heavy and stiff. But other than that, the animations were richer and more detailed than before.

There is no more interface on the screen, but it will be accessible through a menu. The game world will continue while accessing it, so players need to be careful.

Infiltration is more strategic, more responsive and less linear than before. Snake can hide in the shadows and grab an enemy, after which the game will slow down and the player will be given three options: knock out, kill or interrogate. All of these things happen very quickly.

Metal-Gear-Solid-Ground-Zeroes-Helicopter

Chièze said that while it is strange to hear Sutherland voice Snake, the English voices are very well done. During the demo, Snake was talking to himself. The Codec will also make a return, but this time it will be used whilst the player continues playing.

There will also be many side quests, sometimes with wacky goals. Enemies will speak different languages, depending on the mission. There will also be plenty customization, wether it be for Snake’s base or vehicles, such as customizable helicopters.

Source: Gameblog.fr, via MetalGearSolid.be

  • Golgari

    Two separate releases? But these games look very similar to each other.
    Although they look amazing I just hope that MGSV includes Phantom Pain and Ground Zeroes.

    • Agreed. It wouldn’t seem right to charge customers twice.

      • Nyxus

        They wouldn’t ask full price for GZ, I’m sure. But yeah, I hope they at least offer a package with both titles, as a choice.

      • Counterproductive

        They wouldn’t be charging customers twice if the games are large enough on their own to be considered a complete game. Particularly if they released them six months apart.

  • TheKastorian

    Exciting stuff! Hopefully we’ll get Ground Zeroes within the next 6 months (crosses fingers)

  • Pingback: New Metal Gear Solid V info from Tokyo Game Show | | Pure News()

  • KuchikiSentou

    Nice! PeaceWalker style. I hate HUDs anyway.

    • Hirouakan

      PW had the same HUD the others game had. The life gauge was the only “HUD” visible during gamplay, while choosing weapons opened a new menu, exactly like the older titles…

      • KuchikiSentou

        I meant the pausing.

  • Hirouakan

    I think Ground Zeroes should be released in current gen, and then focus Phantom Pain on the next gen. I mean, if Kojima didn’t even chose if theyll release as two separate games, then we wont see PP until the end of 2014, at the very least.

    • Nyxus

      They will both be released cross gen, which is good I think. It gives people a choice.

  • Jetstream

    Miss Silverburgh herself talks about the impact of Metal Gear and Quiet’s barely there outfit in MGSV.

    • o1striker

      Cool just can’t bear through Greg Millers laugh.

  • Batzi

    Confirmed by Kojima on Twitter: GZ trailer from last year will be shown again but this time with english voice acting.

    • Nyxus

      Very nice!

  • MGOFan

    Uhhh… It may be little to you guys, but that HUD things is going to really irk me. Also the game not stopping when you pause.That’s one of the main reasons I hate playing PW. I don’t understand the HUD hate. I like having all the info there on the screen without having to pause every time I want to change my weapon or look at my radar. Never once did the HUD get in my way. I don’t know, I want to have high hopes for this game, but from what I’ve read, I don’t like the direction they are taking on this game. It seems like they are taking out the features that are famous for creating that classic MGS experience. Maybe it’ll work, I guess I just have to wait and see. I also hope we get some MGO3 news at TGS, I have said a huge online gaming void since the servers shut down.

  • MrVux007

    *It also seems that this is current-gen footage considering the lesser detail on the hair of Big Boss.*from one of the articles i read today…..well it all looks the same to me i really hope the game will look just as good as shown on the demo on my PS3 🙂

  • PrinceHeir

    man i can’t wait anymore of this!

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