Kojima talks about Metal Gear Solid V difficulty level

In an interview with Game Informer, Hideo Kojima talked about how they’re trying to deal with difficulty level in a game that focusses on open world gameplay and player choices.

“Now that it’s an open world game it’s rather difficult to balance that because the players can pretty much choose whatever route they want. Depending on the player, the difficulty they encounter will be different. So that has been a little bit difficult balancing out the difficulty level in the game.”


“That said, each mission has its own difficulty level. There are some missions that are easier or more difficult. In that way we can balance. Given that it’s an open world, more than the difficulty of each mission, it’s choices that the player has to make.”

“For example in a Ground Zeroes mission, you have this mission you have rescue Chico, and a challenge within that is to clear it with no kills, no alerts, or within two hours. That’s really something that makes a huge difference in how the player perceives the whole mission.”

The last quote makes it sound like a reward system is still in place for those who want to challenge themselves a bit more. Like in previous games in the series, playing through the game undetected or without making any kills may offer some bonuses, such as special ranks or badges the player could collect.

For the full interview check out the link below.

Source: Game Informer

  • o1striker

    under 2 hours maybe this is a separate release.

  • XOF

    Does this mean the difficulty will be set like the number of skulls in PeaceWalker over the traditional VEASY- EEXTREME selection of mgs1-4.

    • Nyxus

      Not really clear from this interview. Maybe both, an overall setting that affects game mechanics (like how quickly you die), as well as missions with each their own difficulty level within that structure.

  • MfLuder

    Interesting Interview, it`s worth checking out the full version. For some reason Kojima dodges a question regarding David Hayter. As much as I like Kojima, it sounds to me like deep down he feels guilty the way Hayter was treated and just wants to avoid any unpleasent memories at that.
    I still can`t understand why Konami wasn`t professionel enough to clarifiy things with Hayter from early on and just tell him in plain english that he won`t be around for MGS 5 and why that is.

    Now I think it`s difficult getting him back for later games (hopefully he voices Solid Snake, in case he makes an appearence in future games).

    • Nyxus

      I have a feeling Hayter would be willing to do it if he were asked for future games. He really loves the role.

      • Golgari

        I have a feeling that all of this is basically trolling. I’m sure that we will see Solid Snake in the Phantom Pain with David Hayter’s voice.
        Hideo Kojima dodges everything about David Hayter. He can’t even say his name or surname in the interview (and i’m not talking just about Game Informer).

        • Nyxus

          Yeah, it’s kind of strange. Maybe Solid Snake will make an appearance, but it would have to be quite some time after GZ and TPP for him to be voiced by Hayter.

        • Thomas

          Yeah, I think we’re in for a Solid Snake cameo too. Maybe involved in the Metal Gear after credits dialogue?

  • PrinceHeir

    wow finally someone asks why the main theme was removed.

    i don’t think they stole it, or rather it was just a coincidence that it sounded similar(but not the same)

    it’s funny how they only complained it during MGS4 launch, which was hype as hell as for the press.

    why they didn’t took action during MGS1 or even MGS2?

    seriously so full of BS.

    and i really doubt this would be Kojima’s last game 😛

    • Nyxus

      Yeah, I don’t think they actually stole it on purpose.

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