Kojima: For the sake of the story, sometimes we sacrifice consistencies
In an interview with Kotaku (held today in New York) Kojima said it is a challenge to keep a consistent
Read MoreIn an interview with Kotaku (held today in New York) Kojima said it is a challenge to keep a consistent
Read MoreIn an interview with Famitsu, Kojima explained why he feels the Ground Zeroes prologue for Metal Gear Solid V is
Read MoreDuring Konami’s pre-E3 show yesterday, Hideo Kojima explained that Metal Gear Solid V: The Phantom Pain will have very heavy
Read MoreIn an interview in Famitsu, Metal Gear Rising Revengeance’s writer Etsu Tamari talked about the development process of the game,
Read MoreFor Ground Zeroes, there are a lot of possibilities for events that could be covered in the game. Here are five of the most exciting options.
Read MoreKojima made an interesting comment relating to his quarter century career: Avi-san’s speech yesterday reminded me of the days in
Read MoreAfter the reveal of Metal Gear Rising Revengeance at the VGAs, there has been a lot of mystery surrounding the
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