Kojima talks about cutscenes, characters and the future of Metal Gear in an interview with Xbox Wire

In an interview with Xbox Wire, Kojima discussed several topics regarding Metal Gear Solid V and the Metal Gear series in general.

According to Kojima, the most important aspects of the series are ‘stealth and the desire to convey a meaningful message to the player’. “The way these elements are implemented may vary, but they’ll always be there.” Kojima said. “In that regard, my approach to Metal Gear Solid V is no different from before.”

Story is still a significant element in this game. But Kojima is trying to find new ways to tell a story, and to use cutscenes. “Naturally, there’s still a good amount of story to be told, but I’m trying to express it in a new way.” he explains. “It’s different from the linear style of storytelling I’ve used in the past. There will be cut scenes, but they will come together piece-by-piece based on each player’s individual progress through the game.”


This new approach is also reflected in the fact that Snake will be brought to life by a new actor. Kojima was asked what excited him the most about having Kiefer Sutherland take on this role for this game in the series. “It’s no longer just about the words that a character speaks, it’s about the depth of their facial performance and the expressive tone of their voice. As technology evolves, it’s vital that the expressiveness of the characters in the game evolve to match the capabilities of the hardware. Kiefer is helping us to raise the bar in that respect, and I’m looking forward to the final result.”

What’s in store for the future of the series? Kojima doesn’t really have a plan laid out, it seems. “I honestly have no idea. The only thing I can say for certain is that I personally will not be able to carry MGS forward for another 25 years. However, with new talent at the helm guiding the series through each new stage, I can easily imagine a world 25 years from now where a new MGS franchise continues onward into the future.”

One more interesting question was about Kojima’s favorite character from the series. “It’s a tough call, but maybe Otacon? He’s a character who proudly identifies himself as an “Otaku”, but is still able to survive and hold his own in the midst of all these amazing heroic characters, despite the fact that he himself never engages in battle. Back when we were making the original Metal Gear Solid, it was risky to include a character like his in the game, but I think it’s precisely because of his inability to fit in that people have grown attached to him. He’s become a sort of lovable mascot for geeks (otaku) the world over.”


To read the entire interview, follow this link.

Source: Xbox Wire

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