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Kojima on MGSV’s use of the single camera shot - Metal Gear Informer
As with Metal Gear Solid V: Ground Zeroes, Kojima is planning to use a constant camera movement in The Phantom Pain, without making any cuts - or at least as little as possible, to convey a feeling of one big, consistent world. He also wants to create seamless transitions between gameplay and cutscenes. On Twitter, Kojima talks about a movie doing the
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