In an interview with Italian website SpazioGames, Kojima talks about Metal Gear Solid V, and what his aims are with this game. Keep in mind the quotes are translated from Italian.
The journalist begins by asking wether Kojima wasn’t worried that the new open world structure of the game would destroy certain elements the series is known for, since it has always been very structured. Kojima answers that in the beginning they were indeed very worried. “But the missions are still very clear, and the player is free to choose how to approach them. In this sense, I don’t think it’s that different from the previous installments.” he added.
Kojima also once again talked about passing on the series to a new director, and how the brand new engine could help him do that. “The Fox Engine is much more efficient compared to previous engines.” he explained. “It makes it a lot easier to create new designs and environments, and it also becomes easier for me to pass the license over to a possible new director to create new games in the series.”
The journalist also asked why Kojima chose to go with a much darker and more tragic theme for this game. “This episode is the story of how Snake became Big Boss.” Kojima explained. “It is important for me to explain to the players how this hero became an evil to the entire world. That’s why it needed to become a very dramatic story.”
While Kojima’s aim is to create a complete saga, newcomers to the series don’t have to worry. The story of MGSV will have a simple premise: one of revenge. Someone did you wrong, and you must avenge yourself. This type of plot allows Metal Gear Solid to be appreciated in multiple ways.