During the third day of the Tokyo Game Show, some interesting bits of information on Metal Gear Solid V: The Phantom Pain and the FOX Engine was revealed. Credit goes to JunkerHQ for the translations.
On Metal Gear Solid V: The Phantom Pain:
Kojima once again talked about the themes of Metal Gear Solid V: Race, conflict, the cycle of revenge, and war. “Snake and Kaz are hungry for revenge, Ocelot is more neutral.”
The buddy system (taking Quiet or DD the wolfdog with you) is optional, you can play the game alone.
You’ll be able to accept new missions without going back to Mother Base.
The sneaking suit is made of high-strength aramid fibers and has sound absorbing boots.
You will be able to develop weather modification technology.
A while ago, Kojima supposedly said he brought back a character he killed before. Now he clarified that he meant ‘a character killed off during planning’. So not a character that was dead in the story, but one that wasn’t in the story before.
If you clear Ground Zeroes you’ll get something ‘really cool’ in The Phantom Pain.
Kojima: ‘The Phantom Pain is nearing completion after 5 years.’ He said he wants it to stand up to the best in the world. It is the game he wanted to make 27 years ago.
On the Fox Engine:
The Fox Engine has facilitated multiplatform development. It also reduced development costs by 1/5.
The engine’s editor lets the level designers do about 80% of their work by themselves. They can now do things without having to ask programmers.
During the Fox Engine discussion they played a video showing how quick and easy it is to design an environment for the game.
One more thing: The prosthetic arm on display at TGS will be released somehow, but they aren’t sure how yet; maybe it will be part of a limited edition.
There’s one day of TGS left, and hopefully some more interesting new information as well.