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A look at the development process of the Figma MGS2 Solid Snake figure - Metal Gear Informer
Konami published an interview with Max Factory talking about the creation process of their Metal Gear Solid 2 Solid Snake figure. It is clear that a lot of care goes into the creation of these figures. Yoji Shinkawa himself supervised them, and the prototype was changed 3 to 4 times before being approved. Shinkawa was also the one who made the initial sketches
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