In an interview by Alex Gibson from website GamesFTW, Troy Baker (who played Ocelot in MGSV) talked about working on Metal Gear and about Hideo Kojima.
When Troy was reading the script, it was a surprise to him that Ocelot was a different kind of character in MGSV, and this was something he had to get used to during recording. “For me it was ‘avoid the temptation’.” About the opening scene he said: “To me, what was great was that it said: everything that you’ve known about this is gone. This is something completely different. So while were doing it, I would start slipping back into that and Kojima would be like: [intense look] ‘it’s different this time’. So it gave you more freedom to really be who I wanted Ocelot to be.”
The subject of Snake’s new voice actor came up as well. “For what it’s worth, I thought that what Kiefer did was lights out.” Troy said. “It was such a grueling task.” He also thinks you shouldn’t look at it as ‘replacing David Hayter’, since it’s a different project. “It’s like, look at Charles Martinet, he’s the voice of Mario. But it’s not a replacement if it’s not Mario, but it’s now Antonio. It’s a different character, so let it be that.”
The interviewer also asked Troy if he knew about any content (recorded lines, ect) that was cut from the final game. Troy went on to explain how things getting cut during development is a normal thing. “Games are a very iterative process, and the same thing can be said for pretty much every game that comes out. There was a huge setpiece in Uncharted 4 that I was massively in love with, that had to get cut. Because it was either the game shipped broken and that scene is in there, or we put out a better game and that scene isn’t there. No one will ever miss what they didn’t know. With Metal Gear, I wish there’d been more that had been cut. I feel like there’s times when Ocelot would tell you: ‘remember, if you want to shoot the gun, pull the trigger’. You know, it kind of got the point where we were overtutorializing the player, and I think that players today, especially Metal Gear players, are really smart, are really savvy. I don’t think there’s ever anything wrong with me as a player going ‘I don’t know what to do’. Because now I’m really invested in that game. So I think you can always cut. I think you can always cut.”
How does Troy feel about the future of the Metal Gear series? He actually seems to be more interested in what Kojima is going to do next at this point. “You know, I would say this, as much of a Metal Gear fan as I am, there comes a time when you need to let the franchise stand on its own and let it be what it is. I am more excited to see what Kojima can come up with on his own. I mean, he’s risking everything right now. He’s going for broke. He is such an iconic, seminal writer / creator / director. And I’ve met very few people in my life that are as influential, as passionate and as humble as he is. Neil Druckman is cut from the same cloth. So yeah, I’m really excited to see what Kojima comes up with.”
To watch the full interview, in which Troy Baker also talks about his other roles, follow the link in the source section below.