“It’s constantly surprising you with decisions left and right”, Norman Reedus said, talking about Death Stranding. In season 3, Episode 28 of Dan Fogler’s TV & Film Podcast, the actor talked a bit about the game and his experiences working on it, and revealed some interesting details. The recording can be found here, and the part about Death Stranding starts at around 1:10:45.
“Death Stranding? Oh, it’s nuts,” Norman said. “I’ve never done the kind [of motion capture] that I’m doing on this, this is a whole ‘nother level, and I’ve been in a lot of video games, but nothing like this. And, you know, Guillermo del Toro, he just wrote me and he – well, he and Hideo and I were supposed to do a different game, and that game kinda fell apart because Hideo and that company kinda fell apart (it was Kojima and Konami), they kinda broke up in Japan and Sony picked up Hideo and he started his own thing at Sony.”
“So we started this other one. Guillermo was like: you should do this. I was like: what is it? He was like: you should do this. And then I met Hideo, and he took me to the Video Game Music Awards, right? And he comes walking down the steps, and the steps are lighting up underneath him, and, you know, he’s like ‘Im back!’, and then 10.000 grown men with tears in their eyes are screaming like Elvis just walked in. I’m like ‘who the fuck is this guy?’. ‘My childhood, he’s like a genius’. And then you talk to him and you’re like ‘oh, you are a genius’. He would actually be great to direct movies himself, because, you know, you’ll say ‘you know, maybe I should do it over here like this’, and he’ll go ‘hm, you know what, why don’t you add this on top of it?’. So he doesn’t go ‘no no no, I see it that way.’ Whatever you bring to him, he just adds a couple more ingredients, he goes: ‘we’ll try that then’. And you’re like: ‘it’s even greater!’ […] His explanations of stuff, and the way his mind works is, he’s the real deal genius, for sure.”
Norman was then asked what the theme of the game was, and what kind of character he plays. He provided an interesting answer.
“It’s not the kind of game where you like, kill everybody in the room. It’s a game of bringing people together. And how you play it, is: you’re building bridges from here to there, and other people are doing the same, and you connect. And the character that I play is – he’s got this phobia of being touched. And as you play the game, the phobia leaves you, and… yeah, it’s complicated but once you’re in it it doesn’t seem as complicated. But it’s constantly surprising you with decisions left and right and what comes at you. It’s a brave game. It’s visually stunning, and the story behind… it’s a whole ‘nother level of… you know, it’s not Pac-Man. It’s not simple, but the philosophy behind it is one that everybody can get.”
The host then asked when the game is going to be available, to which Norman responded: “I think it’s going to be early this coming year. But I think I have two more… no I have three more sessions here in New York starting next week.”
As you can see Norman believes the game is going to come out early next year, but this seems rather unlikely given the fact that it doesn’t even have a release date yet.
Source: Dan Fogler’s 4d Xperience Podcast, via Gearnuke