In an interview with IGN, Metal Gear Solid: The Twin Snakes producer Denis Dyack talked about the project and working with Kojima. The Twin Snakes is a remake of the original game from 1998, released in 2004 exclusively for GameCube.
In the first part of the video, Denis talks about how he was brought into the project, when Nintendo’s Miyamoto and Iwata proposed his team would work on a Metal Gear game. At first he couldn’t believe they were serious, but sure enough, they had a meeting in Tokyo the next day, and the deal was done. Denis continued:
“I think we brought like 15 or 20 people to Konami headquarters in Tokyo, sat down with the team, everyone got to know everyone, we really got to learn mr Kojima’s thought process on all of the stuff that he was doing.”
They were tasked with making the game while Kojima himself was working on MGS3. Still, Kojima was very hands-on with the project, Denis said.
“He visited the studio often, we had video conference calls all the time, so yeah, he’s very hands-on, he’s a great guy, and man, those guys they work hard, hard, hard, right. And so they’re always working towards perfection, and I think from a polish standpoint, I don’t think anyone does anything more polished than him, he’s way up there, certainly in the top 10 in the industry. And I would say, like, Eternal Darkness’ cinemas compared to his, were… his cinemas were much more polished, and we learned a lot from that. I learned a lot.”
The interviewer then asked Denis what he learned from Hideo Kojima specifically.
“Often in this industry, you’ll hear this a lot, from anyone: doing X is impossible. And I’ve never seen him say ‘I’m going to do this’, and not be able to solve that problem. And some of those problems are steep hills. I’m like ‘how are we going to do this?’. There’s even times at Metal Gear, I was like ‘how are we going to do all this?’, and it all came together, and it was just like ‘wow, okay’, and it was just a tremendous experience.”