Kojima Productions will be holding a session at the Games Developers Conference 2013, during which the Fox Engine will be demonstrated. This was announced by KP staff member Ken-ichiro Imaizumi on his Twitter.
Come and join our session at GDC! Kojima Productions’ Fox Engine (Presented by Kojima Productions)
From the official GDC website:
Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine. This session will mainly cover the key components and unique methods Kojima Productions utilizes in the graphics arena to create visuals seen in METAL GEAR SOLID GROUND ZEROES. Participants can expect an overview of topics such as asset creation and rendering techniques used in the next METAL GEAR SOLID. Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.
Hideo Kojima | Director, Kojima Productions, Konami Digital Entertainment Co., Ltd.
Hideo Kojima joined Konami in 1986. He has consistently led the production of the Metal Gear series from the first title (released in 1987) to the newest titles. As a world renowned game creator, Kojima was honored with a “Lifetime Achievement Award” at the 2009 Game Developers Choice Awards and recognized as one of the “10 Important People to Watch” by Newsweek in 2001. The award-winning Konami developer continues to take on new challenges in the production of the latest Metal Gear titles, Metal Gear Rising: Revengeance and Metal Gear Solid: Ground Zeroes.
Hideki Sasaki | CG Art Director, Konami Digital Entertainment Co., Ltd.
Hideki Sasaki joined Konami in 1996. He was part of the Environment Art team for MGS1 and moved on to be the lead character artist for MGS2 – MGS4, directing and creating popular characters throughout the series. Currently, he is overseeing the art direction of MGS: Ground Zeroes as the CG Art Director.
Masayuki Suzuki | Lighting Artist, Konami Digital Entertainment Co., Ltd.
Masayuki Suzuki joined Konami in 2012. He is currently overseeing the lighting in Metal Gear Solid: Ground Zeroes.
Junji Tago | Technical Director, Konami Digital Entertainment Co., Ltd.
Junji Tago joined Konami in 2003, and immediately played a big role in MGS4 as he directed the player program and physics engine. He is now the lead for the development of the Fox Engine.
Some other interesting bits:
In the session entitled ‘Photorealism through the eyes of a ‘Fox’ – The core of Metal Gear Solid: Ground Zeroes’ (Presented by Kojima Productions),‘ he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes.
Demonstrations during the tech-focused sponsored talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools.
The GDC will take place from March 25 until March 29.